project reality header
Go Back   Project Reality Forums > News / Announcements > PR Highlights
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR Highlights Highlights of what work the Devs are currently working on

Contact Support Team Frequently Asked Questions Register today!

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 02-01-2010, 05:35 PM   #31
rrrrrkkkkk
Default Re: [Changelog] PR v0.9 Features

aleluia

thanx to ALL DEVS
rrrrrkkkkk is offline
Old 02-01-2010, 05:37 PM   #32
richyrich55

richyrich55's Avatar
Send a message via MSN to richyrich55
Default Re: [Changelog] PR v0.9 Features

Fuck, db! I want to buy you a Tim Hortons coffee now. Or a beer.

"What's the advantage of these choppers when compared to a squad medic?"
Pirate
"Medics dont have rotors."
rampo93(FIN)
richyrich55 is offline
Old 02-01-2010, 05:41 PM   #33
psychickactivity

psychickactivity's Avatar
Default Re: [Changelog] PR v0.9 Features

I have a headache !!, I'll take one aspirin !!


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


Most importantly, humility .
psychickactivity is offline
Old 02-01-2010, 05:45 PM   #34
mosinmatt
Default Re: [Changelog] PR v0.9 Features

I have a question. So kits will only respawn when they disappear from the world? OK, so what an Blufor say...picks up an INS RPG kit? Will that RPG kit not respawn then? Same thing, what if an INS (or whatever) picks up say, a Blufor grenadier or sniper kit?


The INS now get a browning hi-power. Which class gets this?

What are the penalties for shooting an unarmed enemy?
mosinmatt is offline
Old 02-01-2010, 05:48 PM   #35
bazza_1964
Supporting Member

bazza_1964's Avatar
Default Re: [Changelog] PR v0.9 Features

Quote:
Originally Posted by Sniper77shot View Post
Finally, thank you.
What he said....ditto


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


"Sir, I am unaware of any such activity or operation... nor would I be disposed to discuss such an operation if it did in fact exist, sir." - Captain Willard
bazza_1964 is offline
Old 02-01-2010, 05:48 PM   #36
alec89
Banned
Default Re: [Changelog] PR v0.9 Features

What about Kozelsk?? I dont see in the list.
alec89 is offline
Old 02-01-2010, 05:51 PM   #37
evya

evya's Avatar
Default Re: [Changelog] PR v0.9 Features


thats was my face when reading the changelog:>
evya is offline
Old 02-01-2010, 05:52 PM   #38
nater
Default Re: [Changelog] PR v0.9 Features

Sheesh, took me a half hour to read. (Good thing.)
nater is offline
Old 02-01-2010, 05:55 PM   #39
mosinmatt
Default Re: [Changelog] PR v0.9 Features

yea. Thank you very much. These changes should make it a bit funner to play.
mosinmatt is offline
Old 02-01-2010, 05:55 PM   #40
Desertfox287
Default Re: [Changelog] PR v0.9 Features

I can't wait to use it all
Desertfox287 is offline
Closed Thread


Tags
changelog, features, v09
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 04:11 PM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.