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#31 |
![]() Join Date: Nov 2008
Posts: 28
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aleluia
thanx to ALL DEVS |
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#32 |
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Fuck, db! I want to buy you a Tim Hortons coffee now. Or a beer.
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"What's the advantage of these choppers when compared to a squad medic?" Pirate "Medics dont have rotors." rampo93(FIN)
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#33 |
![]() Join Date: Aug 2008
Location: saint tropez
Posts: 374
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I have a headache !!, I'll take one aspirin !!
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Most importantly, humility . |
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#34 |
![]() Join Date: Mar 2009
Posts: 224
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I have a question. So kits will only respawn when they disappear from the world? OK, so what an Blufor say...picks up an INS RPG kit? Will that RPG kit not respawn then? Same thing, what if an INS (or whatever) picks up say, a Blufor grenadier or sniper kit?
The INS now get a browning hi-power. Which class gets this? What are the penalties for shooting an unarmed enemy? |
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#35 |
![]() Join Date: Sep 2008
Location: Toronto Ontario
Posts: 237
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Sir, I am unaware of any such activity or operation... nor would I be disposed to discuss such an operation if it did in fact exist, sir." - Captain Willard |
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#36 |
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Banned
![]() Join Date: Sep 2009
Location: Imperial Russia
Posts: 437
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What about Kozelsk?? I dont see in the list.
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#37 |
![]() Join Date: Aug 2008
Location: Israel
Posts: 195
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thats was my face when reading the changelog:> |
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#38 |
![]() Join Date: Jan 2009
Location: Sioux Falls, South Dakota
Posts: 161
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Sheesh, took me a half hour to read. (Good thing.)
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#39 |
![]() Join Date: Mar 2009
Posts: 224
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yea. Thank you very much. These changes should make it a bit funner to play.
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#40 |
![]() Join Date: Sep 2009
Posts: 16
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I can't wait to use it all
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| Tags |
| changelog, features, v09 |
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