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Old 02-08-2010, 06:13 AM   #281
alberto_di_gio

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Default Re: [Changelog] PR v0.9 Features

Thanks Bubba... clearly I was blind (or just played PR till 4 am last night : )

OK now I have another question. ie I killed with a marksman kit and not revived. Means my marksman kit is still lying there and having its 5 min. re-spawn time. But server is full which means there are 2 other Marksman kit available for the team. What if at that moment no-one is using another Marksman kit. Would I get it back instantly or should I wait for the one I lost?
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Old 02-11-2010, 12:58 PM   #282
scarF4ce
Default Re: [Changelog] PR v0.9 Features

biggest update i have seem so far and guess what chinooks!!!!! weee finally some bad ass choppas hehe i would like to thanks PR Devs for their awesome work they have made the greatest mod ever keep it up !
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Old 02-11-2010, 11:22 PM   #283
Raic
Default Re: [Changelog] PR v0.9 Features

Quote:
Originally Posted by alberto_di_gio View Post
Thanks Bubba... clearly I was blind (or just played PR till 4 am last night : )

OK now I have another question. ie I killed with a marksman kit and not revived. Means my marksman kit is still lying there and having its 5 min. re-spawn time. But server is full which means there are 2 other Marksman kit available for the team. What if at that moment no-one is using another Marksman kit. Would I get it back instantly or should I wait for the one I lost?
As long as there is one kit available you can get it. If kits are on the ground or in enemy hands they are not available.
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Old 03-01-2010, 07:51 AM   #284
votps
Default Re: [Changelog] PR v0.9 Features

nice

thats alot..
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Old 03-02-2010, 05:16 PM   #285
Ls4SpeedPilot

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Default Re: [Changelog] PR v0.9 Features

realy realy nice !!

i didn't played PR for 2 1/2 years from 0.41 to 0.9

oh my gosh !

Watch this for the ultimate flight experience !!

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Old 03-05-2010, 07:10 AM   #286
case1489

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Default Re: [Changelog] PR v0.9 Features

thar is a lot thar u all did to then mod and i stell have not ben on it all yet


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