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Old 01-26-2010, 06:58 AM   #21
Guybrush

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Default Re: [Map] Beirut

Quote:
Originally Posted by Aquiller View Post
Nice to see that you've used some statics from vBF2 - mainly the Sharqi Peninsula TV Station (ah, memories...)
First thing I noticed too, hadn't seen this building in PR in a long while.

Air mobility vs armour superiority : game on !


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Old 01-26-2010, 07:08 AM   #22
Protector

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Default Re: [Map] Beirut

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Originally Posted by [R-DEV]AfterDune View Post
I wouldn't say this is the new Muttrah, it's totally different, lol.
Sea & air assault from a ship off the coast of a city with a defending team coming from the edge of the city inwards.

If i knew nothing of Beirut I would say that description was Muttrah.


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Old 01-26-2010, 07:10 AM   #23
Wakain

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Default Re: [Map] Beirut

simply a most splendid map! love the detail and the benches
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Old 01-26-2010, 07:10 AM   #24
[R-DEV]AfterDune
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Default Re: [Map] Beirut

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Originally Posted by Protector View Post
Sea & air assault from a ship off the coast of a city with a defending team coming from the edge of the city inwards.

If i knew nothing of Beirut I would say that description was Muttrah.
Force A vs Force B on a forest map. Oh gosh! Qinling, Dragonfly, Fools Road and all the other woodland maps are teh same!!


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Old 01-26-2010, 07:13 AM   #25
Protector

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Default Re: [Map] Beirut

Quote:
Originally Posted by [R-DEV]AfterDune View Post
Force A vs Force B on a forest map. Oh gosh! Qinling, Dragonfly, Fools Road and all the other woodland maps are teh same!!
See now your being petty, it quite obviously has its similarities in style of the way you attack, defend & layout to muttrah, I don't think this will replace Muttrah at all. Muttrah is a great map as i'm sure this will be.


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Old 01-26-2010, 07:25 AM   #26
[R-DEV]AfterDune
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Default Re: [Map] Beirut

Petty? Well no, not at all, really :-\.

Similarities?
- Yes, like every other map has its similarities to other maps.
- Yes, both are awesome!

The new Muttrah? (which was the original comment)
- Not at all. Beirut is totally different from Muttrah and features two different factions.

Are we spending our precious time on useless discussions?
- Yes, we are .


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Old 01-26-2010, 07:26 AM   #27
Protector

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Default Re: [Map] Beirut

Ahhh just saw your edit, agreed all maps have some similarities this has alot of similarities to muttrah but you are right the original comment isn't correct it isn't a replacement for an old map.


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Last edited by Protector; 01-26-2010 at 07:39 AM..
Old 01-26-2010, 07:56 AM   #28
rampo

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Default Re: [Map] Beirut

nice work deer! would have loved to see the boat though


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Old 01-26-2010, 08:02 AM   #29
[R-DEV]ZZEZ
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Default Re: [Map] Beirut

If I'm not mistaken this map for now is the only map thats going to feature 2 community factions with custom kit geoms


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Old 01-26-2010, 08:03 AM   #30
[R-DEV]marcoelnk
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Default Re: [Map] Beirut

Quote:
Originally Posted by [R-DEV]ZZEZ View Post
If I'm not mistaken this map for now is the only map thats going to feature 2 community factions with custom kit geoms
pffff... what an argument

wicked map anyway, you will all like it


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