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PR Highlights Highlights of what work the Devs are currently working on

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Old 01-25-2010, 02:31 AM   #211
Engineer

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Default Re: [Gameplay] PR v0.9 Updates

So basically, if you spawn in as a 'civilian'... You should spawn at main base to make things safe, walk 2 minutes towards closer the action... Because you can't take a vehicle.

After you get shot by some trigger happy coalition soldier, rinse and repeat. Seriously, just discard the whole kit if you cant make it useful.
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Old 01-25-2010, 02:33 AM   #212
Snazz
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Default Re: [Gameplay] PR v0.9 Updates

Quote:
Originally Posted by Celestial1 View Post
Destroying a spawnpoint from any range can have implications such as players spawning just before taking it out (even at close range, if it's not been overrun for whatever reason), and it's just an insurance policy that just incase it happens it's not punished for.
That was my guess, but I seek an answer from a DEV/CON or anyone else that's tested 0.9.

Quote:
Originally Posted by Celestial1 View Post
Note that the post says nothing about what the 'punishment' is...
As there's no mention of the punishment changing it's safe to assume it's the same.

Quote:
Originally Posted by Celestial1 View Post
If, as an extreme example, you were killed and had a 3 minute spawn for killing a civilian outside of the ROE and this wasn't in place, how would you feel to receive that punishment for a civilian spawning into your weapon-of-choice's projectile?
Not sure how I would theoretically feel is relevant to my question, but I wouldn't be happy no.
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Old 01-25-2010, 02:38 AM   #213
Celestial1
Default Re: [Gameplay] PR v0.9 Updates

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Originally Posted by Snazz View Post
As there's no mention of the punishment changing it's safe to assume it's the same.

Not sure how I would theoretically feel is relevant to my question, but I wouldn't be happy no.
(1) It could be the same punishment (IE score reset, the 'big whoop')
(2) It could be a more severe punishment
(3) If, later on, the punishment is changed to be more severe, this fail-safe is already in place.

It's just an insurance policy to ensure that there's no one being punished for doing their job and a collaborator spawning followed by orange text screaming at them "SOLDIER, WTF, Y U SHOOT DA CIVI? -10000 POINTS".


Basically, there's no reason for it not to be there.
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Old 01-25-2010, 02:45 AM   #214
[R-DEV]AfterDune
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Default Re: [Gameplay] PR v0.9 Updates

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Originally Posted by Engineer View Post
Seriously, I'm like WTF right now, but I have an open mind and will try it out first, before I start complaining.
I fixed it!

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Old 01-25-2010, 02:50 AM   #215
Engineer

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Default Re: [Gameplay] PR v0.9 Updates

Thank you Afterdune, that's how it is in perfect world...

But I still very much doubt these changes will give people a reason to go civilian. From civ's point of view, changes bring nothing new or am I right? Give him a I-pod or something with fancy ringtone...

It will continue to be like it has been, "meh, what kit to take.. -> picks any kit and civ-kit wins the lottery".
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Old 01-25-2010, 02:57 AM   #216
Guido Bergacker
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Default Re: [Gameplay] PR v0.9 Updates

Good job PR team looks really good, have some beers and take care!

Guido
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Old 01-25-2010, 04:11 AM   #217
theflidgeface

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Smile Re: [Gameplay] PR v0.9 Updates

0.9 FTW i love all of these changes thank you devs so so much


The M15A3, weapon of the future

Semper Fi
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Old 01-25-2010, 05:05 AM   #218
Protector

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Default Re: [Gameplay] PR v0.9 Updates

Please if you release this week make it a thursday it takes alot of people all night to download due to everyone downloading all at once so atleast people don't miss out a friday night of gaming, pretty please

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Old 01-25-2010, 05:09 AM   #219
DankE_SPB
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Default Re: [Gameplay] PR v0.9 Updates

Quote:
Originally Posted by Protector View Post
Please if you release this week make it a thursday it takes alot of people all night to download due to everyone downloading all at once so atleast people don't miss out a friday night of gaming, pretty please
use torrents more people there, bigger the speed and your files wont be corrupted


[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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Old 01-25-2010, 05:15 AM   #220
Protector

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Default Re: [Gameplay] PR v0.9 Updates

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Originally Posted by DankE_SPB View Post
use torrents more people there, bigger the speed and your files wont be corrupted
I shouldn't actually have a problem with downloading i'm on 50mb but for everyone else it can get annoying having to lose a good night gaming because downloading, but your right torrents are the way to do it.

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