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PR Highlights Highlights of what work the Devs are currently working on

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Old 01-24-2010, 01:16 PM   #151
Kain888
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Default Re: [Gameplay] PR v0.9 Updates

Quote:
Originally Posted by dunem666 View Post
I can see people getting P'd off with this PR 9 release.


Rally points expire afdter 60 seconds??!?!?1 WTF????? NO ONE EVEN LIKES IT!

1 FOB on C&C just sucks.

Collaborator kits have gotten worse than ever, i thought they were gonna be tweaked to make the civi more playable.... obviously not.
Hahah. Epic fail.
Neither you have clue about gameplay nor you have played 0.9. Why are you whining?

Anyway... I'm starting new religion, there is already small DEV shrine in my room for this release.
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Old 01-24-2010, 01:16 PM   #152
[ECGN]Spitfire
Default Re: [Gameplay] PR v0.9 Updates

Honestly.


If you dont like the new changes, tough luck. The MOD is intended for teamwork and this what .9 is about. Dont like it? Leave. It was nice having you around. This is the direction the MOD is headed and if you hate it now (even though none of you have played it) it's only going to get 'worse.'
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Old 01-24-2010, 01:18 PM   #153
gazzthompson

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Default Re: [Gameplay] PR v0.9 Updates

Quote:
Originally Posted by dunem666 View Post
I can see people getting P'd off with this PR 9 release.


Rally points expire afdter 60 seconds??!?!?1 WTF????? NO ONE EVEN LIKES IT!

1 FOB on C&C just sucks.

Collaborator kits have gotten worse than ever, i thought they were gonna be tweaked to make the civi more playable.... obviously not.
Must. not. swear. !!!! cant. get . banned..... *breaths* ok:

1. people do like it, the beta was a great success and the majority liked it (TG still run the beta and is full most of the time)

2. 1 FOB on CnC is good idea, it will focus the fighting and give clear objective and *may* now be played on public servers, saying that if people like you fill them servers maybe not....

3. "Also there's no extra spawn penalties to civilians unless they get arrested" - seems improved to me .

4. ....... maybe not, ill get banned. to many warnings for mocking retarded comments already.

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Old 01-24-2010, 01:18 PM   #154
Jigsaw

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Default Re: [Gameplay] PR v0.9 Updates

Quote:
Originally Posted by dunem666 View Post
Rally points expire afdter 60 seconds??!?!?1 WTF????? NO ONE EVEN LIKES IT!
Right. So the large numbers of people who say they do like it don't matter at all? Try to avoid such generalisation if you can, there will always be someone around to prove you wrong.


"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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Old 01-24-2010, 01:18 PM   #155
[R-DEV]Max_
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Default Re: [Gameplay] PR v0.9 Updates

Quote:
Originally Posted by [ECGN]Spitfire View Post
Honestly.


If you dont like the new changes, tough luck. The MOD is intended for teamwork and this what .9 is about. Dont like it? Leave. It was nice having you around. This is the direction the MOD is headed and if you hate it now (even though none of you have played it) it's only going to get 'worse.'
You're absolutely right!
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Old 01-24-2010, 01:25 PM   #156
Scot
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Default Re: [Gameplay] PR v0.9 Updates

Quote:
Originally Posted by dunem666 View Post
I can see people getting P'd off with this PR 9 release.


Rally points expire afdter 60 seconds??!?!?1 WTF????? NO ONE EVEN LIKES IT!

1 FOB on C&C just sucks.

Collaborator kits have gotten worse than ever, i thought they were gonna be tweaked to make the civi more playable.... obviously not.

Scot is offline
Old 01-24-2010, 01:25 PM   #157
IAJTHOMAS

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Default Re: [Gameplay] PR v0.9 Updates

Quote:
Originally Posted by gazzthompson View Post
4. ....... maybe not, ill get banned. to many warnings for mocking retarded comments already.
Martyr to the cause

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Old 01-24-2010, 01:26 PM   #158
flyboy_fx
Default Re: [Gameplay] PR v0.9 Updates

So commander has the new ingame nape mode?
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Old 01-24-2010, 01:26 PM   #159
Kain888
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Default Re: [Gameplay] PR v0.9 Updates

Quote:
Originally Posted by [R-COM]Scot View Post
HAHAHAHA! XD This gonna be now th most used pic on forums.
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Old 01-24-2010, 01:35 PM   #160
00SoldierofFortune00

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Default Re: [Gameplay] PR v0.9 Updates

Quote:
Originally Posted by Moonlight View Post
Those beta servers with D version are still up. I suggest you go&play there a few rounds. See how awesome the game without enemies popping out of f*** nowhere is.
Neither is the insurgency going to be destroyed. Less/no rallies means more cautious squads which leads to less casualties -> less ticket loss -> bigger chance of winning for the BLUfor.
I did play the beta, and just because you are more "cautious" doesn't mean you still get randomly killed ingame. I also ran into less enemies and did way more walking the whole time. I like walking, but firefights are going to be much less epic and much quicker in 0.9. BF2's engine is too gamey and the hitboxes are too screwed up to prevent someone from getting gimped half of the time.



Quote:
Originally Posted by Celestial1 View Post
The RP 'beta' changes were great additions to gameplay, IMO. It does force players to act a certain way (play carefully/not die), or face the consequences (die a lot and walk a lot).

The only insurgency map that was killed by the lack of RPs was Korengal-heavily due to the fact that it is extremely easy to be surrounded repeatedly by insurgents. In fact, the rally beta shows us a glaring flaw in the map (not to say the map is bad): you can be easily surrounded and continually killed by the taliban due to the hills, and the main base is easily camped.

Now, Korengal's main base is being moved. A possible result of this is long range fire support from inside the FOB; with such a great overlook over most of the valley, you should expect to see M203 mortars and long range SAW fire from the FOB, which would certainly help reduce the effects of being continually surrounded and overrun my the Taliban. I certainly hope that it becomes a very challenging insurgency map (though not at all impossible) with the changes to insurgency and the map itself.
Meh, no changes "force" players to do anything, it was the servers and their dedicated players which made the beta work on some servers. On less team oriented servers, the beta wasn't that great.

"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
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