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PR Highlights Highlights of what work the Devs are currently working on

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Old 01-24-2010, 10:17 AM   #131
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Default Re: [Gameplay] PR v0.9 Updates

Originally Posted by Raic View Post
450 is the standard(?)
That's for PRT, Al Basrah has 250 tickets for GB, Fallujah 200, Karbala 250, Korengal 250, Lashkar Valley 250, Archer 250 and Ramiel 250.

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Old 01-24-2010, 10:25 AM   #132

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Default Re: [Gameplay] PR v0.9 Updates

those CF screens look absolutely amazing. Thank you so much devs for all of your work!

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Old 01-24-2010, 10:34 AM   #133
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Default Re: [Gameplay] PR v0.9 Updates

Originally Posted by Raic View Post
Well the INS changes are going to make it impossible for INS to win against a team working together. 450 is the standard(?), 7 caches thats 64 tickets per cache + the 25 per cache. So Blufor has 89 tickets per cache. Quite the raise from 45 which was difficult already when playing organized matches. I don't mind lowering the amount of caches, but you should lower the ticket gain from them as well. Now it just lowers the INS changes of success twice.
Standard is 250. So 250 divided by 7 caches = 36 tickets per cache. Add on the 25 gained per cache = 61. Then take into account how BLUFOR can lose tickets,
  • -1 for every soldier
  • -2 for every jeep/truck
  • -5 for every APC
  • -5 for every transport helicopter
  • -10 for every tank/ifv

"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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Old 01-24-2010, 10:48 AM   #134

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Default Re: [Gameplay] PR v0.9 Updates


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Old 01-24-2010, 11:15 AM   #135

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Default Re: [Gameplay] PR v0.9 Updates

Fantastic ! You should link this highlight to the main realese topic !

[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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Old 01-24-2010, 11:17 AM   #136

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Default Re: [Gameplay] PR v0.9 Updates

The ability to swap/drop kits will be one of the best features in PR

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Old 01-24-2010, 11:24 AM   #137
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Default Re: [Gameplay] PR v0.9 Updates

Just a little nitpick but dosent the IDF soldier skin seem more brown then olive? Or is it the lightning?
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Old 01-24-2010, 11:34 AM   #138

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Default Re: [Gameplay] PR v0.9 Updates

i cant wait!

somethings im so glad their getting released while others im not looking forward to them but oh well

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Old 01-24-2010, 12:03 PM   #139
Default Re: [Gameplay] PR v0.9 Updates

Epic stuff. You guys rock.
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Old 01-24-2010, 12:22 PM   #140

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Default Re: [Gameplay] PR v0.9 Updates

PR is now RUINED!!!!

Just kidding.

The biggest thing imo is the fact that you can adjust position with out loosing much deviation.

Get PR-Mumble 1.0

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