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Old 01-24-2010, 08:48 AM   #111
velocity
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Default Re: [Gameplay] PR v0.9 Updates

really going to miss the training server had some good fun in there like the races.
just hope there will be transport hueys in co-op cause i really wanna practise with one.
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Old 01-24-2010, 08:52 AM   #112
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Default Re: [Gameplay] PR v0.9 Updates

Quote:
Originally Posted by velocity View Post
really going to miss the training server had some good fun in there like the races.
just hope there will be transport hueys in co-op cause i really wanna practise with one.
There will be, afaik it'll be like the PRSP now.


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Old 01-24-2010, 08:52 AM   #113
cyberzomby
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Default Re: [Gameplay] PR v0.9 Updates

Another thing that is an excellent change are the flag zones that got improved This way you dont have to split up the team to get a flag, you just advance in to a zone with 2/3 squads
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Old 01-24-2010, 08:56 AM   #114
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Default Re: [Gameplay] PR v0.9 Updates

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Originally Posted by Konfusion2113 View Post
lol, why would a civi just stand while getting cuffed?
Just to make a good picture, everyone loves good pictures.
Can't wait for 0.9, can we just have it now?
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Old 01-24-2010, 09:13 AM   #115
BloodyDeed
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Default Re: [Gameplay] PR v0.9 Updates

w00t, cant wait anymore
wanna play now!

I really like the changes. The new RP and FOB System will add more teamplay i think.


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Old 01-24-2010, 09:28 AM   #116
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Default Re: [Gameplay] PR v0.9 Updates

Stop saying most of us havn't tried it, when loads of servers were/are running 0.874D. I second what many people have said in that it just turns PR into MORE of a walking game. I don't care if the rallies arn't 'realistic' as neither is the deviation. But these things have all been edited to make the game more teamwork based, and disappearing rallies is gonna be a pain in the ass :/ I'm sure most sl's will have to work their way around it, and to be honest it shouldn't be too hard, but it's jsut another chore to get used to.


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Old 01-24-2010, 09:30 AM   #117
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Default Re: [Gameplay] PR v0.9 Updates

YESSSSSSSSS!!!! Scoped medics!!!! and no more getting huge respawns as Civi's cuz the US are idiots!
Anyways, this update looks like it's going to be EPIC. Can you release it noaw plz?

- also, just something i noticed, in the picture of the woodland Canadians, on the dude closest to the screen, you can see the stock tube through the stock. Other than that, the Canadians look bloomin' FANTASTIC
http://i230.photobucket.com/albums/e.../screen197.jpg

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Old 01-24-2010, 09:32 AM   #118
cyberzomby
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Default Re: [Gameplay] PR v0.9 Updates

Quote:
Originally Posted by Wiggles14 View Post
YESSSSSSSSS!!!! Scoped medics!!!! and no more getting huge respawns as Civi's cuz the US are idiots!
Anyways, this update looks like it's going to be EPIC. Can you release it noaw plz?

- also, just something i noticed, in the picture of the woodland Canadians, on the dude closest to the screen, you can see the stock tube through the stock. Other than that, the Canadians look bloomin' FANTASTIC
http://i230.photobucket.com/albums/e.../screen197.jpg
Scoped Medics! Wauw I can than aid in the suppressive fire :P
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Old 01-24-2010, 09:35 AM   #119
DankE_SPB
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Default Re: [Gameplay] PR v0.9 Updates

where you spot scoped medics?
Quote:
new "alternative" kits, that bring unscoped alternatives to the default scoped rifles
Quote:
Includes kits like the Officer, Grenadier, Automatic Rifleman, Marksman, Rifleman AT/AP, etc, depending on the faction.


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Old 01-24-2010, 09:37 AM   #120
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Default Re: [Gameplay] PR v0.9 Updates

Very great changes and a terrific job from the DEV's that listen to the whole community to make the game better and funnier to play.

standing ovation !

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