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PR Highlights Highlights of what work the Devs are currently working on

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Old 01-24-2010, 06:08 AM   #91
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Default Re: [Gameplay] PR v0.9 Updates

And so it begins...

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Old 01-24-2010, 06:11 AM   #92

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Default Re: [Gameplay] PR v0.9 Updates

The battle lines are drawn...

Make Norway OPFOR! NAO!

It's your hamster Richard. It's your hamster in the box and it's not breathing.
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Old 01-24-2010, 06:13 AM   #93

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Default Re: [Gameplay] PR v0.9 Updates

Originally Posted by ExFLaMe View Post
Why don't you leave RP's alone! WHY ?!!!! They were perfect in 0.8 ...

If you know the enemy and know yourself you need not fear the results of a hundred battles. Sun Tzu
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Old 01-24-2010, 06:14 AM   #94

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Old 01-24-2010, 06:19 AM   #95
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Default Re: [Gameplay] PR v0.9 Updates

YES, eat shit and die amateur civi killers.

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Old 01-24-2010, 06:24 AM   #96

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Old 01-24-2010, 06:42 AM   #97
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Default Re: [Gameplay] PR v0.9 Updates

Originally Posted by [R-DEV]dbzao View Post
One big update that affects all kits is that they remain on the ground for 5 min, instead of the default 30 seconds.
This is going to make for some interesting scenarios.

Thank you for the refined update guys!

EDIT: I'm going to miss the training servers. They may have not served their original purpose but they did help weed out the chavs from joining regular servers. Looking forward to the CO-OP with pessimism yet also an open mind.

"Any society that would give up a little liberty for security deserve neither and will lose both" ~Benjamin Franklin
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Last edited by Mr.Hyde; 01-24-2010 at 07:09 AM..
Old 01-24-2010, 06:43 AM   #98

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Default Re: [Gameplay] PR v0.9 Updates

Originally Posted by Burton View Post
Game on!

YEahhhhhhh boy !
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Old 01-24-2010, 06:47 AM   #99
Default Re: [Gameplay] PR v0.9 Updates

I'm sure Mr. Luda has proposed these changes earlier, at some point in time
Looking forward to the release.
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Old 01-24-2010, 06:50 AM   #100

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Default Re: [Gameplay] PR v0.9 Updates

lol, why would a civi just stand while getting cuffed?

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