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Old 01-15-2010, 09:44 AM   #41
Protector

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Default Re: [Weapon] Squad Leader Radio and Comms

Well with the lastest figures of damage from area attacks recently posted up, even if the commander just says ok to a request for a JDAM he is far from useless
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Old 01-15-2010, 09:49 AM   #42
=Romagnolo=

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Default Re: [Weapon] Squad Leader Radio and Comms

Watching the video, when he selects the radio, you can see a little secret (first weapon slot) :P

[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Rudd:"if a pidgeon lands on the phone line I lose internet for 3 days"
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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Old 01-15-2010, 09:59 AM   #43
Herbiie

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Default Re: [Weapon] Squad Leader Radio and Comms

Can this be used without a Commander?

Looks awesome though


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Old 01-15-2010, 10:00 AM   #44
lagopus

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Default Re: [Weapon] Squad Leader Radio and Comms

Excellent work Dev's!

Quote:
This system gave us a way to make customizations per faction,
I saw the new GTLD in the video, will this mean that the "counterlasing" feature/bug will be removed, since you can make customizations per faction? I hope so

For the suggestions about the Rifleman AP.
I think that Rifleman AP means Rifleman Ammo Pack. So if you have Marksman, you can choose a ordinary rifleman if it gets needed.
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Old 01-15-2010, 10:02 AM   #45
alberto_di_gio

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Default Re: [Weapon] Squad Leader Radio and Comms

Awesome work done there guys. Thank you for it.

Now what we need is good commanders. I hope 0.9 will encourge being commander :/
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Old 01-15-2010, 10:04 AM   #46
maarit
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Default Re: [Weapon] Squad Leader Radio and Comms

nice looking.
i can see that you can place rally...
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Old 01-15-2010, 10:04 AM   #47
[R-CON]ChiefRyza
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Default Re: [Weapon] Squad Leader Radio and Comms

Quote:
Originally Posted by lagopus View Post
Excellent work Dev's!



I saw the new GTLD in the video, will this mean that the "counterlasing" feature/bug will be removed, since you can make customizations per faction? I hope so

For the suggestions about the Rifleman AP.
I think that Rifleman AP means Rifleman Ammo Pack. So if you have Marksman, you can choose a ordinary rifleman if it gets needed.
Highly doubt that - The icon of a claymore is a dead giveaway that it will most likely be a kit with a remotely activated claymore mine, it will hopefully be useful for setting up controlled ambushes, and as far as I know claymores are much more effective over an area towards a target/s.


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Current project:
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Old 01-15-2010, 10:06 AM   #48
rampo

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Default Re: [Weapon] Squad Leader Radio and Comms

Quote:
Originally Posted by L4gi View Post
Russia vs IDF? Say whaat
YouTube Video


That maps gonna be awesome, though wichone is the blufor?


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Old 01-15-2010, 10:10 AM   #49
[R-DEV]DankE_SPB
PR:BF2 Developer

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Default Re: [Weapon] Squad Leader Radio and Comms

Quote:
Originally Posted by rampo93(FIN) View Post
That maps gonna be awesome, though wichone is the blufor?
most important question in the universe, does it really matter?


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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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Old 01-15-2010, 10:11 AM   #50
Gosu-Rizzle

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Default Re: [Weapon] Squad Leader Radio and Comms

Quote:
Originally Posted by rampo93(FIN) View Post
That maps gonna be awesome, though wichone is the blufor?
What difference does it make? Who says there has to be a bluefor and an opfor?

Armadillo - damn good Afganistan movie. Watch it here!

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