project reality header
Go Back   Project Reality Forums > News / Announcements > PR Highlights
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR Highlights Highlights of what work the Devs are currently working on

Contact Support Team Frequently Asked Questions Register today!

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 01-15-2010, 05:50 PM   #101
Fockzhound

Fockzhound's Avatar
Default Re: [Weapon] Squad Leader Radio and Comms

Is it time for the 'squad sig' kit?
Fockzhound is offline
Old 01-15-2010, 05:52 PM   #102
DDS
Supporting Member

DDS's Avatar
Default Re: [Weapon] Squad Leader Radio and Comms

Something along the lines of the commander/squad leader having more control (request-able through officer kit) over who got specific kits like sniper & HAT/LAT it might cut down on waste of them. I love how PR has evolved over the years to reflect realism and not caving into the jack off nilla crowd. Hats off to all the developers and contributers!


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
DDS is offline
Old 01-15-2010, 05:55 PM   #103
Protector

Protector's Avatar
Default Re: [Weapon] Squad Leader Radio and Comms

Quote:
Originally Posted by [R-DEV]dbzao View Post
PR doesn't have a storyline to follow, so we have the liberty to do this kind of things.
I personally find this an issue. The reason I believe PR has been such a hit is because with the Insurgency style of play, it has introduced the realism and grit that is the modern wars we are fighting. I have never been interested in MEC or PLA and the introduction of more fictional battles seems in my opinion to be heading the mod into the wrong direction.

Why create fictional battles when between IDF and Russia when IDF can happily fight Hamas?

This is obviously just my opinion but with a name like Project Reality maybe creating an "alternate reality" isn't the way to go.
Protector is offline
Old 01-15-2010, 06:03 PM   #104
WilsonPL
Default Re: [Weapon] Squad Leader Radio and Comms

Its better to have a map with IDF v Russians than another map with mec or china as opfor.
Hamas maps are in insurgency mode, so one conventional aas map is a good choice.
When proper opfor [hezbollah? arf?] will be created it will probably replace Russians, and Russian Forces vs Israel is as realistic as GB v China..


Btw. devs,
Can we have radio chatter sound [the one from commander outpost] when the radio is selected?


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
WilsonPL is offline
Old 01-15-2010, 06:07 PM   #105
alec89
Banned
Default Re: [Weapon] Squad Leader Radio and Comms

Quote:
Originally Posted by WilsonPL View Post
Its better to have a map with IDF v Russians than another map with mec or china as opfor.
Hamas maps are in insurgency mode, so one conventional aas map is a good choice.
When proper opfor [hezbollah? arf?] will be created it will probably replace Russians.


Btw. devs,
Can we have radio chatter sound [the one from commander outpost] when the radio is selected?
I think he means that soon, there will be maps like IDF vs US in Moscow, LOL.

But I think its still kinda interesting to see IDF vs Russia in a game with real to-date weapons and equipment. No other game has that.
alec89 is offline
Last edited by [R-MOD]Saobh; 01-21-2010 at 12:10 PM..
Old 01-15-2010, 06:22 PM   #106
[R-DEV]crazy11
Lead Beta Tester - US
Project Reality Beta Tester

[R-DEV]crazy11's Avatar
Default Re: [Weapon] Squad Leader Radio and Comms

This thread is not for discussion of Opfor v. Blufor if discussion. There will be warnings/infractions given out if you guys dont stop talking about who should fight who.


Get back on topic of the SL radio and comms.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

You miss 100% of the shots you don't take.- Wayne Gretzky
[R-DEV]crazy11 is offline
Old 01-15-2010, 06:31 PM   #107
Sprats

Sprats's Avatar
Send a message via Skype™ to Sprats
Default Re: [Weapon] Squad Leader Radio and Comms

hmm now its going to be difficuilt for apc drivers to mark targets for gunners, or will it be something different?
Sprats is offline
Old 01-15-2010, 07:16 PM   #108
dpq06

dpq06's Avatar
Default Re: [Weapon] Squad Leader Radio and Comms

Quote:
Originally Posted by -.-Maverick-.- View Post

P.S. Rifleman AP???? What is that?
rifleman anti-personel. with the claymore. i think.
dpq06 is offline
Old 01-15-2010, 07:32 PM   #109
Rick Bazooka

Rick Bazooka's Avatar
Default Re: [Weapon] Squad Leader Radio and Comms

but if we gonna drop the kits off how we look like then ingame?
like him?

jk
great update


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
- Abrams Crew

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.



Rick Bazooka is offline
Old 01-15-2010, 07:33 PM   #110
Spartan0189

Spartan0189's Avatar
Send a message via AIM to Spartan0189 Send a message via MSN to Spartan0189
Default Re: [Weapon] Squad Leader Radio and Comms

There is secrets! Israeli Defense Forces!

20 Dollars has come a long way from Vanilla :P

Looks great.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Spartan0189 is offline
Closed Thread


Tags
comms, leader, radio, squad, weapon
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 06:09 PM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.