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Old 01-05-2010, 12:42 AM   #1
[R-DEV]Jaymz
PR Operations Management
Supporting Member

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Smile [Weapon] v0.9 Improved Area Attacks

After seeing one too many fartillery strikes and faildams, we thought it was about time we overhauled the "Area Attacks" in PR to be properly representative of their real life counter-parts in terms of damage, firing rates and impact zones.

Mortar Barrage

This will be the primary area attack for our unconventional factions but will be available to all on smaller maps.
  • Weapon : 81/82mm Mortar x 2
  • Projectile : High Explosive
  • Projectile Kill Radius : 20-25m
  • Projectile Wound Radius : 40-50m
  • Impact Zone Radius : 30m
  • Barrage Length : 30 rounds in 30 seconds

Artillery Barrage

This will be used for conventional factions on select medium/large maps.
  • Weapon : 105mm Howitzer x 4
  • Projectile : High Explosive
  • Projectile Kill Radius : 35m
  • Projectile Wound Radius : 80m
  • Impact Zone Radius : 50m
  • Barrage Length : 24 rounds in 45 seconds

Laser Guided Bomb (JDAM)

This will be used for conventional factions on select medium/large maps.
  • Weapon : 1000 pound General Purpose Bomb (equivalent to a MK-83 or KAB-500L)
  • Kill Radius (regardless of cover) : 75m
  • Kill Radius (open terrain) : 175m
  • Wound Radius (open terrain) : 350m

I'd like to give a special thanks to [R-Dev]Ninja2Dan, who's vast real life experience as an artillery crewman was invaluable here. I'd also like to thank the Combined Arms team for helping fix the "faildam"

Side Note : For those wondering about having multiple types of area attacks on one map, this will be looked into after 0.9.


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"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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Old 01-05-2010, 12:45 AM   #2
theflidgeface

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Smile Re: [Weapon] 0.9 Improved Area Attacks

awesome can't wait to see the improvements ingame


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The M15A3, weapon of the future

Semper Fi
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Old 01-05-2010, 12:50 AM   #3
Soldier[PL]
Banned
Default Re: [Weapon] 0.9 Improved Area Attacks

Nice Can't wait to play 0.9
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Old 01-05-2010, 12:57 AM   #4
[R-CON]X1 Spriggan
PR:BF2 Contributor

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Default Re: [Weapon] 0.9 Improved Area Attacks

Pics or it didn't happen.
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Old 01-05-2010, 12:58 AM   #5
Feriluce
Default Re: [Weapon] 0.9 Improved Area Attacks

What was the exact numbers for the old area attacks, and are area attacks getting fixed so they dont kill caches through 4m solid cave roof?
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Old 01-05-2010, 12:59 AM   #6
McBumLuv

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Default Re: [Weapon] 0.9 Improved Area Attacks

Nice

Good thing the molotov code or w/e sniper was talking about works, hjust want to see his vid posted soon.

Lastly though, are availability times going to be affected at all by this?


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Old 01-05-2010, 01:00 AM   #7
00SoldierofFortune00

00SoldierofFortune00's Avatar
Default Re: [Weapon] 0.9 Improved Area Attacks




Quote:
Originally Posted by [R-DEV]Jaymz View Post
Laser Guided Bomb (JDAM)


[*]Kill Radius (open terrain) : 175m
[*]Wound Radius (open terrain) : 350m
O LAWD!

Nowhere to hide now. I assume everyone within 350M will have to patch themselves up?

Useless/Unhelpful Post Content infraction by [R-MOD]Thermis

"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
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Last edited by [R-DEV]Dunehunter; 01-05-2010 at 12:01 PM..
Old 01-05-2010, 01:01 AM   #8
Kirra
Default Re: [Weapon] 0.9 Improved Area Attacks

Quote:
Originally Posted by [R-DEV]Jaymz View Post
After seeing one too many fartillery strikes and faildams, we thought it was about time we overhauled the "Area Attacks" in PR to be properly representative of their real life counter-parts in terms of damage, firing rates and impact zones.

Mortar Barrage

This will be the primary area attack for our unconventional factions but will be available to all on smaller maps.
  • Weapon : 81/82mm Mortar x 2
  • Projectile : High Explosive
  • Projectile Kill Radius : 20-25m
  • Projectile Wound Radius : 40-50m
  • Impact Zone Radius : 30m
  • Barrage Length : 30 rounds in 30 seconds

Artillery Barrage

This will be used for conventional factions on select medium/large maps.
  • Weapon : 105mm Howitzer x 4
  • Projectile : High Explosive
  • Projectile Kill Radius : 35m
  • Projectile Wound Radius : 80m
  • Impact Zone Radius : 50m
  • Barrage Length : 24 rounds in 45 seconds

Laser Guided Bomb (JDAM)

This will be used for conventional factions on select medium/large maps.
  • Weapon : 1000 pound General Purpose Bomb (equivalent to a MK-83 or KAB-500L)
  • Kill Radius (regardless of cover) : 75m
  • Kill Radius (open terrain) : 175m
  • Wound Radius (open terrain) : 350m

I'd like to give a special thanks to [R-Dev]Ninja2Dan, who's vast real life experience as an artillery crewman was invaluable here. I'd also like to thank the Combined Arms team for helping fix the "faildam"

Side Note : For those wondering about having multiple types of area attacks on one map, this will be looked into after 0.9.
Hooooly poop batman!
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Last edited by [R-MOD]Saobh; 01-05-2010 at 01:41 PM..
Old 01-05-2010, 01:06 AM   #9
Celestial1
Default Re: [Weapon] 0.9 Improved Area Attacks

FailDAM no more!

Can't wait to see these in action.
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Old 01-05-2010, 01:06 AM   #10
Silly_Savage
Deputy Lead Tester (US)

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Default Re: [Weapon] 0.9 Improved Area Attacks

Quote:
Originally Posted by X1 Spriggan View Post
Pics or it didn't happen.
Exactly, video or gtfo.


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[R-DEV]Adriaan: "Silly, you are the official PR Ninja King."
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