|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR Highlights Highlights of what work the Devs are currently working on |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 |
|
PR Operations Management
![]() |
After seeing one too many fartillery strikes and faildams, we thought it was about time we overhauled the "Area Attacks" in PR to be properly representative of their real life counter-parts in terms of damage, firing rates and impact zones.
Mortar Barrage This will be the primary area attack for our unconventional factions but will be available to all on smaller maps.
Artillery Barrage This will be used for conventional factions on select medium/large maps.
Laser Guided Bomb (JDAM) This will be used for conventional factions on select medium/large maps.
I'd like to give a special thanks to [R-Dev]Ninja2Dan, who's vast real life experience as an artillery crewman was invaluable here. I'd also like to thank the Combined Arms team for helping fix the "faildam" Side Note : For those wondering about having multiple types of area attacks on one map, this will be looked into after 0.9. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
|
|
|
|
|
|
#2 |
![]() Join Date: Dec 2008
Location: Folsom, CA
Posts: 217
|
awesome can't wait to see the improvements ingame
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. The M15A3, weapon of the future Semper Fi |
|
|
|
|
|
#3 |
|
Banned
![]() Join Date: Jan 2010
Posts: 24
|
Nice Can't wait to play 0.9
|
|
|
|
|
#4 |
|
PR:BF2 Contributor
![]() Join Date: Aug 2007
Posts: 335
|
Pics or it didn't happen.
|
|
|
|
|
#5 |
![]() Join Date: Mar 2009
Posts: 329
|
What was the exact numbers for the old area attacks, and are area attacks getting fixed so they dont kill caches through 4m solid cave roof?
|
|
|
|
|
|
|
|
|
|
|
#6 |
![]() |
Nice
Good thing the molotov code or w/e sniper was talking about works, hjust want to see his vid posted soon. Lastly though, are availability times going to be affected at all by this? |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#7 |
![]() Join Date: Feb 2006
Location: US
Posts: 2,895
|
|
|
"Push the Envelope, Watch It Bend"
Tool ~ Lateralus |
|
|
|
Last edited by [R-DEV]Dunehunter; 01-05-2010 at 12:01 PM..
|
|
|
#8 | |
![]() Join Date: Jan 2009
Posts: 655
|
Quote:
| |
|
|
Last edited by [R-MOD]Saobh; 01-05-2010 at 01:41 PM..
|
|
|
#9 |
![]() Join Date: Aug 2007
Posts: 1,061
|
FailDAM no more!
Can't wait to see these in action. |
|
|
|
|
#10 |
|
Deputy Lead Tester (US)
![]() Join Date: Aug 2007
Posts: 2,755
|
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Adriaan: "Silly, you are the official PR Ninja King."
|
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| area, attacks, improved, v09, weapon |
| Thread Tools | |
| Display Modes | |
|
|