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Old 01-05-2010, 08:33 AM   #41
McCree
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Default Re: [Weapon] 0.9 Improved Area Attacks

Quote:
Originally Posted by Gosu-Rizzle View Post
Sounds like the new JDAM will indeed be epic
But im actually more excited about getting more than 1 area attack per map! It would be really great if you could have mortars on (almost) all maps, with a faster reload time than now. (15-30 mins) Then on some maps we could have arty and/or JDAM on top of the mortars (with 60mins reload time or more)
That would make it alot more fun and helpfull to be commander.
Agreed.

Basic artillery rounds should be available with the interval of 20mins and the JDAM in one hour.

PR needs more shellshock!


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Old 01-05-2010, 08:58 AM   #42
[R-COM]BloodyDeed
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Default Re: [Weapon] 0.9 Improved Area Attacks

wow, indeed epicdam
will be great to assault the "jdamed" bunkers in kashan etc...


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Old 01-05-2010, 10:34 AM   #43
[R-DEV]Amok@ndy
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Default Re: [Weapon] v0.9 Improved Area Attacks

sounds great


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Old 01-05-2010, 10:36 AM   #44
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Default Re: [Weapon] v0.9 Improved Area Attacks

How'bout destrucrable Bunkers? maby just make a little hole on it and the roof abit disturbed.


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Old 01-05-2010, 11:00 AM   #45
Redamare

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Default Re: [Weapon] v0.9 Improved Area Attacks

HAHAH AWSOME LOVE IT!!! lolol the video explaining why it works now is an awsome addition


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Old 01-05-2010, 11:29 AM   #46
Antonyo

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Default Re: [Weapon] v0.9 Improved Area Attacks

this is gonna be realy nice

Keep up the good work DEVs
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Old 01-05-2010, 11:30 AM   #47
CanuckCommander

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Default Re: [Weapon] v0.9 Improved Area Attacks

I think if you watch closely, the damage actually spreads over time instead of being instant. It makes sense according to Sniper's explanation of how it works.

For example, when the bomb exploded, the player didn't die until about .3 seconds later. lol Which is super cool. I guess the farther away you are, the slightly longer you might survive.
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Old 01-05-2010, 11:45 AM   #48
LithiumFox
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Default Re: [Weapon] v0.9 Improved Area Attacks

o.o so pretty much.... Nukes are now possible? Epic. xD *kidding*

=) So.. IF usmc had a jdam on Op Baracuda.... how would the tunnels work? They're pretty deep.. .> >



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Old 01-05-2010, 12:02 PM   #49
CanuckCommander

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Default Re: [Weapon] v0.9 Improved Area Attacks

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Originally Posted by LithiumFox View Post
o.o so pretty much.... Nukes are now possible? Epic. xD *kidding*

=) So.. IF usmc had a jdam on Op Baracuda.... how would the tunnels work? They're pretty deep.. .> >
You die due to the collapse of the tunnels. lol.
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Old 01-05-2010, 12:25 PM   #50
clueless_noob

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Default Re: [Weapon] v0.9 Improved Area Attacks

That thing needs condensation cloud and shockwave effects too =)
http://www.youtube.com/watch?v=VX4anYt1U0I
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