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Old 11-04-2009, 10:35 AM   #21

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Default Re: [Statics] The ACVs (Armoured Command Vehicles)

FANTASTIC !


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[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."

Meanwhile, in a topic about fast-ropes...:[R-DEV]fuzzhead:"good suggestion, can we get this in for v0.91?"
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Old 11-04-2009, 10:40 AM   #22

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Default Re: [Statics] The ACVs (Armoured Command Vehicles)

ahh the Brit CO is a ManU fan ^^


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- Abrams Crew

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Old 11-04-2009, 10:45 AM   #23

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Default Re: [Statics] The ACVs (Armoured Command Vehicles)

Looks Ace.
What faction gets the playboy? Taliban?


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Old 11-04-2009, 10:50 AM   #24

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Default Re: [Statics] The ACVs (Armoured Command Vehicles)

Quote:
Originally Posted by [R-DEV]Rhino View Post
it's already in the USMC tent since its that faction's prop

Just have to hope the other team dont wonder into the USMC main to try and nick it!
Capture the flag mode anyone?

Other than that: nice work, less vanilla-/weird-stare-statics to the people


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Old 11-04-2009, 11:17 AM   #25
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Default Re: [Statics] The ACVs (Armoured Command Vehicles)

What about maps with US carrier? Will you put a LAV on the deck?


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plaY^ |
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| #plaY^ @ QuakeNet


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Old 11-04-2009, 11:22 AM   #26
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Default Re: [Statics] The ACVs (Armoured Command Vehicles)

Quote:
Originally Posted by Zar2Roc View Post
What about maps with US carrier? Will you put a LAV on the deck?
no comment


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Old 11-04-2009, 11:25 AM   #27

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Default Re: [Statics] The ACVs (Armoured Command Vehicles)

those ACVs are great


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Current Maps:
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, Road to Perdition (4km), Red Sand (4km)
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Old 11-04-2009, 11:33 AM   #28
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Default Re: [Statics] The ACVs (Armoured Command Vehicles)

I hate to say it but, that dosnt look like the distinctive M577 ACV at all, Rhino.


Is something that will be fixed in the future as it's low priority?


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[R-DEV]RikiRude: Hehe I think Teek is on the money
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Last edited by Teek; 11-04-2009 at 01:45 PM..
Old 11-04-2009, 11:35 AM   #29
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Default Re: [Statics] The ACVs (Armoured Command Vehicles)

i like that screen with playboy magazine xD

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Old 11-04-2009, 11:36 AM   #30
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Default Re: [Statics] The ACVs (Armoured Command Vehicles)

Quote:
Originally Posted by [R-DEV]Rhino View Post
yes you can include the textures into each map but its a lot of work to start off with without even thinking of making each texture.

All the textures that contain the map put together upto 3.5mbs, times that by 25 and it comes to 87mbs, that's around the size of a map, and while not even 20mbs wouldn't seem small its much bigger than it sounds as if you keep on making little things like that go by the mod ends up being 20gbs.

If you make each of the textures for every map then I might consider it, keep in mind they need to be in full ISO map format.
Where do you get 3.5MB from? The big minimap for Qinling is only 2MB, and thats a 4.2Mpx image. How big is the biggest usage of this image in these statics? It looks about 1m^2, so 1Mpx should be enough.

Can you get us a copy of the specification? Google isn't helping much.

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

EG: PPSh is made of win and quite possibly stamped sheet metal
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