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PR Highlights Highlights of what work the Devs are currently working on

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Old 11-18-2016, 05:17 PM   #11
[R-DEV]Rhino
PR:BF2 Developer
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Default Re: PR: Falklands - Aircraft Updates

Cheers guys

Quote:
Originally Posted by SkyEmperor View Post
so what will be the point of the Exocet missile until the Frigate gets implemented?
Being able to sink the Atlantic Conveyor (Cargo Ship, seen in the video), which denies the British of their Chinook spawn and a spot to reload/repair their choppers from

Quote:
Originally Posted by FlyingR View Post
Is there going to be the Pucara? It was a very important aircraft during the war!
We don't have a Pucara model nor is anyone currently working on one (task is up for grabs), but for now as a placeholder we have given the Argentinians the A-1H Skyraider, which does the same basic job, but would be nice to have a proper Pucara model

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Old 11-18-2016, 05:53 PM   #12
DogACTUAL

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Default Re: PR: Falklands - Aircraft Updates

Very nice devs, just wish the frigate will arrive soon after the release, thanks for all your hard work!

Only one question, what will be the range of the aa missiles on the jets, afaik in PR right now it is 700m for IR seekers, will it be extended for this map?
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Old 11-18-2016, 06:40 PM   #13
sweedensniiperr
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Default Re: PR: Falklands - Aircraft Updates

YES my dream has come true!

(Liam doing voicework)

EDIT: QUOTED

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Last edited by sweedensniiperr; 12-09-2016 at 07:35 AM..
Old 11-18-2016, 07:28 PM   #14
schakal811
Default Re: PR: Falklands - Aircraft Updates

Very high quality content, thank you very much for your dedication and work!
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Old 11-19-2016, 06:13 AM   #15
[R-DEV]Rhino
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Default Re: PR: Falklands - Aircraft Updates

Quote:
Originally Posted by DogACTUAL View Post
Only one question, what will be the range of the aa missiles on the jets, afaik in PR right now it is 700m for IR seekers, will it be extended for this map?
Sorry, I was meaning to post those details with the OP, which I've now done in the bottom of the loadout section. Not going to post it here incase it needs updating.

But for the air to air weapons, they are pretty much the same as they were in v0.98, although with the addition of the AIM-9B and the AA-11 swapped for the R.550 Magic.

As for extending the range, even thou the current ranges ingame are far smaller than they are in r/l for these short-range weapons, even with an 8x8km map size with 3km VD they are still quite large and worked pretty well with getting lots of close in dogfights

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Old 11-19-2016, 06:34 AM   #16
DogACTUAL

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Default Re: PR: Falklands - Aircraft Updates

That's very nice, this will give the pilots room to breathe and plan their steps when they spot a jet instead of instantly having to make their move, it surely will make dogfights more suspenseful and engaging and open up more possibilities!
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Old 11-19-2016, 07:06 AM   #17
Smiley1967

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Default Re: PR: Falklands - Aircraft Updates

Awesome guys keep the good work going looks awesome to me
AANd a wish^^
Pls change the russian view threw the optics of the AK even the russians are working today with reddot acog and so on.

RussianOptics

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Old 11-19-2016, 09:54 AM   #18
LimitJK
Default Re: PR: Falklands - Aircraft Updates

Looks like its about time to have a look into fixed wing cas (:

Question, pardon if i missed that information. Will the number of AA kits per team be increased? And, is there an ALT version of the AA kit (with the Stinger)?
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Old 11-19-2016, 10:22 AM   #19
[R-DEV]Rhino
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Default Re: PR: Falklands - Aircraft Updates

Quote:
Originally Posted by LimitJK View Post
Question, pardon if i missed that information. Will the number of AA kits per team be increased? And, is there an ALT version of the AA kit (with the Stinger)?
Still only going to have two requestable AA kits but the blowpipe will get 2 shots before you have to reload, and there will be a pickup SAS Stinger kit and a SA7 kit for each side so plenty for the jets to worry about

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Old 11-19-2016, 05:41 PM   #20
agentlegend

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Default Re: PR: Falklands - Aircraft Updates

YESS FALKLANDS !!!!!!!!!!!!!!!
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