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PR Highlights Highlights of what work the Devs are currently working on

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Old 08-07-2016, 10:53 AM   #1
[R-DEV]Mats391
PR:BF2 Lead Developer
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PR Server License Moderator

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Default v1.4 Public Python Beta Testing

Today we started a public test for upcoming v1.4 Python(our main gameplay coding language in PR:BF2) changes and fixes. The test will run for one week and will be hosted on these servers:
PRTA EU
Hardcore

Report bugs and feedback from playing on these servers here: Feedback thread

These are server side changes. You don't need to download anything!

Changelog:

Realityassets:
  • Updated outpost overrunning system. They now get overrun when:
    • 8 soldiers are within 150m
    • 4 soldiers are within 100m
    • 2 soldiers are within 50m
  • Outposts stay overrun for 30 seconds and will become active 90 seconds after being build

Realityvehicles:
  • Increased first disable roll limit to 50% up from 40%
  • Increased second disable roll limit to 25% up from 20%

Realitycivilian:
  • Spawning as civilian medic should now be considered helping the insurgency
  • Civilians are now considered helping the insurgency using the shovel or deploying assets

AAS:
  • Active flag markers should be more reliable
  • Made attackers unable to "hold" a flag. If you do not have the required 2-1 ratio the flag will go back towards defenders. If neither team controls flag, it goes back towards neutral.
  • Fixed players being considered as capping a flag in situations they shouldn't

INS:
  • Cache markers should be more reliable
  • Removed spawn point from unknown caches
  • Intelligence points are now capped between -50 and +50

General:
  • Bug fixes
  • Improved error logging

Realityadmin:
  • Added new way to target players: @<playerIndex> to target player through player index and #<squadNumber><us|them> to target whole squad. These work for all commands except squad targeting wont work for !report to prevent admin spam
  • Player tags are no longer considered when using name part
  • Removed commands that we found to be obsolete, cause issue or were not working as intended: !scramble, !vote, !remove, !save, !change, !restart
  • Added check for player name violations on connect
  • Moved squadless kicking to realityadmin
  • Added early squad resigning and kicking
  • !help should now list all commands you are allowed to use instead of all commands
  • Added new optional parameter 'next' to !switch. It marks player to be switched on next round. E.g. admins decide to switch squad 4 of his team on next round for balance: !switch #4us next


Mineral: TIL that Wire-guided missiles actually use wire
[R-DEV]Mats391 is online now
Last edited by [R-DEV]Mats391; 08-07-2016 at 12:19 PM..
Old 08-07-2016, 12:16 PM   #2
PeppeJ

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Default Re: v1.4 Public Python Beta Testing

Quote:
Originally Posted by [R-DEV]Mats391 View Post
Intelligence points are not capped between -50 and +50
So this implies that if Blufor kills 20 civis they will end up at -200 IP? So they need to get +250 IP to reveal a cache? That's brutal.

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Old 08-07-2016, 12:19 PM   #3
[R-DEV]Mats391
PR:BF2 Lead Developer
Supporting Member
PR Server License Moderator

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Default Re: v1.4 Public Python Beta Testing

Quote:
Originally Posted by PeppeJ View Post
So this implies that if Blufor kills 20 civis they will end up at -200 IP? So they need to get +250 IP to reveal a cache? That's brutal.
That is meant to be a "now"


Mineral: TIL that Wire-guided missiles actually use wire
[R-DEV]Mats391 is online now
Old 08-07-2016, 12:46 PM   #4
Atoli_Kusaka
PR Server License Moderator

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Default Re: v1.4 Public Python Beta Testing

We are using !scramble command in Japan server.
Please don't remove this.
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Old 08-07-2016, 12:56 PM   #5
Barbrady
Default Re: v1.4 Public Python Beta Testing

Realityvehicles:

Increased first disable roll limit to 50% up from 40%
Increased second disable roll limit to 25% up from 20%

Can you please explain this more?
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Old 08-07-2016, 01:08 PM   #6
exel82
Default Re: v1.4 Public Python Beta Testing

It would be nice if you hard-coded the !admins command and it would also help if it showed "real" admins and lite admins separately.
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Old 08-07-2016, 01:54 PM   #7
PeppeJ

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Default Re: v1.4 Public Python Beta Testing

Quote:
Originally Posted by Barbrady View Post
Realityvehicles:

Increased first disable roll limit to 50% up from 40%
Increased second disable roll limit to 25% up from 20%

Can you please explain this more?
When you get hit with AT in a vehicle the chance that you get disabled (tracked, stuck gun) is higher. This is what I make of it at least.

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Old 08-07-2016, 02:28 PM   #8
[R-DEV]Mats391
PR:BF2 Lead Developer
Supporting Member
PR Server License Moderator

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Default Re: v1.4 Public Python Beta Testing

Quote:
Originally Posted by Barbrady View Post
Realityvehicles:

Increased first disable roll limit to 50% up from 40%
Increased second disable roll limit to 25% up from 20%

Can you please explain this more?
There are two HP levels at which the game will check if your vehicle should be disabled by rolling a number. These levels have now been increased to 50% and 25% of your HP.


Quote:
Originally Posted by exel82 View Post
It would be nice if you hard-coded the !admins command and it would also help if it showed "real" admins and lite admins separately.
We wont do the hardcoding, but also see no reason to disable this command now. It will list admins with just name, PRISM admins with (PRISM) and for lite admins (LITE) behind their name


Mineral: TIL that Wire-guided missiles actually use wire
[R-DEV]Mats391 is online now
Old 08-07-2016, 05:38 PM   #9
[R-DEV]Mats391
PR:BF2 Lead Developer
Supporting Member
PR Server License Moderator

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Default Re: v1.4 Public Python Beta Testing

We fixed the issues with player scores as well as some other minor errors.


Mineral: TIL that Wire-guided missiles actually use wire
[R-DEV]Mats391 is online now
Old 08-08-2016, 12:58 AM   #10
Brazooka
Default Re: v1.4 Public Python Beta Testing

Does that mean that all of this changes are to be seen on v1.4 when it comes out?
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