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Old 08-08-2016, 01:17 PM   #21
tobi-the-fraggel
PR Server License Moderator
Default Re: v1.4 Public Python Beta Testing

Quote:
Originally Posted by Brazooka View Post
Does that mean that all of this changes are to be seen on v1.4 when it comes out?
Well, I am not a dev but this is a beta-test. So naturally the purpose of it is to test new features which are about to be implemented. Depending on the outcome of this tests these feature will be implemented or not.

?Ford!" he said, "there's an infinite number of monkeys outside who want to talk to us about this script for Hamlet they've worked out.?
― Douglas Adams
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Old 08-08-2016, 05:32 PM   #22
[R-DEV]Mats391
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Default Re: v1.4 Public Python Beta Testing

We found the issue with tickets and resolved it. Fix is sent to server admins and will be applied shortly


Mineral: TIL that Wire-guided missiles actually use wire
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Old 08-09-2016, 03:03 AM   #23
Captain Fubar

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Default Re: v1.4 Public Python Beta Testing

Just give me that 1.4 I will masturbate to its changleog

Yep and that's an enemy jet coming up above us dropping bombs, we're dead, we are de-
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Old 08-09-2016, 03:17 AM   #24
Scubbo
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Default Re: v1.4 Public Python Beta Testing

neat features, thanks for the development gents! look forward to a stable release!

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Old 08-09-2016, 01:16 PM   #25
qs-racer
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Default Re: v1.4 Public Python Beta Testing

Quote:
Updated outpost overrunning system. They now get overrun when:

8 soldiers are within 150m
4 soldiers are within 100m
2 soldiers are within 50m
Does this apply equally to 4km and 1km map ?
I am afraid on a 1km map that all the fob will be overrun. Especially because fob are 300m away from the mainbase, on each side. Meaning it will be 200m far from the battlefront (consider middle of the map)... Very close from the 150m overrunning system.
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Old 08-09-2016, 07:08 PM   #26
=-=kittykiller

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Exclamation Re: v1.4 Public Python Beta Testing

well done you guys! the civi medic was the dogs nutsack now its the cats anus

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Old 08-10-2016, 07:12 AM   #27
[R-DEV]Mats391
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Default Re: v1.4 Public Python Beta Testing

Quote:
Originally Posted by qs-racer View Post
Does this apply equally to 4km and 1km map ?
I am afraid on a 1km map that all the fob will be overrun. Especially because fob are 300m away from the mainbase, on each side. Meaning it will be 200m far from the battlefront (consider middle of the map)... Very close from the 150m overrunning system.
It is same on all maps. This is why we have this beta, to see how that plays out. I played a round on Fallujah so far as only 1km map and there the Insurgents had quite some hideouts that stayed up for long. So either ranges are fine for 1km or it was bug

Meanwhile we have another fix out. Fixing minor errors mostly with realityadmin.
Spoiler for Changes:

New GameStatusHandler
Improved errorLogging once more, logs current gameState
Added logging of events that try to trigger during Loading/EndGame status and get stopped. These get logged in python_errors.log
Fixed switching in vehicles. Marks to switch on next death
Fixed sayTeam through PRISM
Fixed players with 3 character long names being kicked
Fixed issues with kill logging
Fixed ServerTeamMessage being logged
Fixed index out of bounds in realityvehicles


Mineral: TIL that Wire-guided missiles actually use wire
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Old 08-10-2016, 08:38 AM   #28
CG-Delta
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Question Re: v1.4 Public Python Beta Testing

Quote:
Originally Posted by Jacksonez__ View Post
Does this reset the ridiculous 2 min civi timer if I have shovel in hand and switch it to melee again?
The manual says 1 minute.
"If a civilian does any of the following listed below, he will be considered a combatant for 1 minute afterwards and may be shot without penalty:..."
Is it 2 minutes as of now?
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Old 08-10-2016, 08:56 AM   #29
[R-DEV]Mats391
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Default Re: v1.4 Public Python Beta Testing

It is 2 minutes for quite some time now, the manual just is not as up-to-date as we wish it to be.


Mineral: TIL that Wire-guided missiles actually use wire
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Old 08-10-2016, 04:11 PM   #30
[R-DEV]Yosik
PR:BF2 Developer
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Default Re: v1.4 Public Python Beta Testing

Does the BF2 game engine load the python standard library from the rar at the main folder every time? In that case, isn't it possible to upgrade the interpreter to a newer version which is probably more optimized? Or give a shot to optimized alternatives like pypy?
I couldn't find information about this anywhere, I would give it a try if you'll give me some directions. I guess that the major issue here would be replacing dice_py.dll but it seems like it mainly contains Python.h functions that can be upgraded

I was also wondering why realityprism uses rcon.invokes to communicate with prism instead of events

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Last edited by [R-DEV]Yosik; 08-10-2016 at 04:25 PM..
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