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Old 05-16-2016, 06:39 AM   #11
fecht_niko
Banned
Default Re: Wanda Shan Map Update

Nice work but I somehow agree with FFG & Rabbit:

Just add the Tiger + AAV for China and you dont have to change it with 1.41
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Old 05-16-2016, 06:58 AM   #12
Dude_Nukem
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Default Re: Wanda Shan Map Update

Sad to see the heavy attack choppers go, which imo this map is more fun including them. But I see with the adjustments on the assets and the cosmetic changes (according to imgur album), infantry will have greater chances to survive.

I don't think the Zhi-9WA - HF-2 will be much of a problem, since the Germans got enough tools to counter it.

Nonetheless liking some of the changes!

The dude: Yeah, well, you know.. that's just like, uh.. your opinion man.
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Last edited by Dude_Nukem; 05-16-2016 at 11:55 AM..
Old 05-16-2016, 07:08 AM   #13
Raklodder
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Default Re: Wanda Shan Map Update

I never realized it was that many trees.
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Old 05-16-2016, 07:15 AM   #14
[R-DEV]Outlawz7
PR:BF2 Developer

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Default Re: Wanda Shan Map Update

Quote:
Originally Posted by Dude_Nukem View Post
On the other hand, I can see a problem for the Chinese with supplying the team though. Since they only got to get, on certain lay-outs, one logi-truck and one light/medium transport chopper. Whilst the Germans get three logi's and one or two trans choppers.
What are you talking about, it's three logistics trucks and two transport helicopters on all AAS layers and CnC, except AAS Alt where Chinese attack heli replaces light transport heli.

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Old 05-16-2016, 08:04 AM   #15
Dude_Nukem
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Default Re: Wanda Shan Map Update

Quote:
Originally Posted by [R-DEV]Outlawz7 View Post
What are you talking about, it's three logistics trucks and two transport helicopters on all AAS layers and CnC, except AAS Alt where Chinese attack heli replaces light transport heli.
Ouch. I mixed up the icons of the trans- and logi trucks then. But really the black icon looks more like the actual logi icon thats used in-game, same as for the trans truck icon used in-game. It should be the other way around, but thats just a small detail to arse about. That explains why I messed up.

For example Dovre Std:




The dude: Yeah, well, you know.. that's just like, uh.. your opinion man.
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Last edited by Dude_Nukem; 05-16-2016 at 08:27 AM..
Old 05-16-2016, 11:21 AM   #16
LiamNL

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Default Re: Wanda Shan Map Update

I've been advocating for German forces Fenneks for ages, and now we get it on a infantry layout, without any CAS to use it's special gimmick for. I'm really starting to think the vehicle is getting wasted by not being paired with CAS on a map.

One can not go through life without failing things. If you do go through life without failing, you fail at failing.
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Old 05-16-2016, 12:33 PM   #17
[R-DEV]Mats391
PR:BF2 Lead Developer
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PR Server License Moderator

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Default Re: Wanda Shan Map Update

Quote:
Originally Posted by LiamNL View Post
I've been advocating for German forces Fenneks for ages, and now we get it on a infantry layout, without any CAS to use it's special gimmick for. I'm really starting to think the vehicle is getting wasted by not being paired with CAS on a map.
Where do you see a Fennek?


Mineral: TIL that Wire-guided missiles actually use wire
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Old 05-16-2016, 12:48 PM   #18
Panzerfire

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Default Re: Wanda Shan Map Update

The Fennek, much like the cake, is a lie. xD

j/k.


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Old 05-16-2016, 01:50 PM   #19
operativac

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Default Re: Wanda Shan Map Update

Well, I guess the content is going to go far outlawz for 1.4.
Okay okay, I will show myself out.
Really nice update tho.

-op
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Old 05-16-2016, 03:12 PM   #20
FFG
Project Reality Beta Tester
PR Server License Administrator

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Default Re: Wanda Shan Map Update

Quote:
Originally Posted by [R-DEV]Outlawz7 View Post
MANPAD, deployable AA and Puma.
That is a terrible argument, If i set 300m above ground traveling in a straight line or even a little orbit. I will kill an APC 100% of the time before he can kill me.

The only way in PR that a helicopter would die in a situation like this would be to pilot error.

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