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Old 10-09-2016, 06:52 PM   #171
LiamNL

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Default Re: Tank armor changes

Just asking, will there be a special amour type that could resist mines that would still be tracked by a mine but not destroyed? For example MRAP vehicles such as the bushmaster?

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Old 10-10-2016, 02:34 PM   #172
[R-DEV]Mats391
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Default Re: Tank armor changes

Quote:
Originally Posted by LiamNL View Post
Just asking, will there be a special amour type that could resist mines that would still be tracked by a mine but not destroyed? For example MRAP vehicles such as the bushmaster?
Not for 1.4. Maybe in future updates when we find a use for the bushmaster again.


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Old 10-10-2016, 06:12 PM   #173
LiamNL

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Default Re: Tank armor changes

Good to hear it's at least being considered for future use, if someone would ever update the Leo 2 to the A7 or A6M variant then the same armour could be used on the bottom of that and several other "mine resistant" vehicles.

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Old 10-17-2016, 08:08 PM   #174
adrenalinetooth

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Default Re: Tank armor changes

Everyone is worried the TOW won't be effective anymore because the frontal armor is buffed, but can't you just add in the option to fire the TOW missile above the tank and have it land on the roof? Most modern ATGMs do this, such as the NLAW, TOW, or Javelin.

I noticed in the last patch that if you try to fire a MANPAD at a ground target the missile is coded to go straight down and hit the dirt in front of the intended target. Surely it's possible to code the same thing for ATGMs with this firing feature?

Example of NLAW firing top down (watch from 2:20) https://youtu.be/byR9EfOTeZg
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Last edited by adrenalinetooth; 10-17-2016 at 09:01 PM..
Old 10-21-2016, 10:13 AM   #175
viirusiiseli

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Default Re: Tank armor changes

Quote:
Originally Posted by adrenalinetooth View Post
Everyone is worried the TOW won't be effective anymore because the frontal armor is buffed, but can't you just add in the option to fire the TOW missile above the tank and have it land on the roof? Most modern ATGMs do this, such as the NLAW, TOW, or Javelin.

I noticed in the last patch that if you try to fire a MANPAD at a ground target the missile is coded to go straight down and hit the dirt in front of the intended target. Surely it's possible to code the same thing for ATGMs with this firing feature?

Example of NLAW firing top down (watch from 2:20) https://youtu.be/byR9EfOTeZg
shoot the side or roof by aiming at it, its usually visible

no need for over-complicating

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Old 10-22-2016, 05:47 PM   #176
happygoogleboy
Default Re: Tank armor changes

Reduce the thermal signatures of tows so that they aren't spotted as easily by armour so that the operator has a better chance of getting a 2nd shot off.
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Old 10-29-2016, 08:21 AM   #177
inb4banned
Default Re: Tank armor changes

The TANK - TOW balance is already bad with TOW having such a long delay before firing and not being able to actually see what you're shooting at unless it's super far away. This just makes it way worse with 0 trade off on 4km asset maps. Not a well thought out change.
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