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PR Highlights Highlights of what work the Devs are currently working on

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Old 03-12-2016, 10:08 AM   #11
[at]Vio-Lence
Default Re: Al Basrah Map Update

Quote:
Originally Posted by Friado View Post
Can you fix unbalanced caches on west side?
worst caches.jpg

These three cache positions are pretty much 'gibmedat's' for the blufor.

The cache that spawns to the north of village lasts at most 5 minutes after blufor get intel. It is usually a slaughter due to zero cover for the opfor to create defenses or hideouts and sometimes the cache is even outside of the shack it is suppose to be in! Same can be said about the cache to the south of village. This one is a tiny bit better as there are a couple shacks it can be in, but still really no way defend.

Talking with DutchCourage and Frau Bacon*Cody, they brought up a good point when looking at the palace being opfor's main base. Doesn't this allow the opportunity for blufor to just camp the bridges with armor? It seems with the added view distances blufor will have it easy shooting anything that comes over the bridges.. They can even achieve this by building a super FOB overlooking palace

In game name: Vio-Noob
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Last edited by [at]Vio-Lence; 03-12-2016 at 10:25 AM..
Old 03-12-2016, 10:23 AM   #12
[R-DEV]Outlawz7
PR:BF2 Developer

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Default Re: Al Basrah Map Update

Quote:
Originally Posted by [at]Vio-Lence View Post
The cache that spawns to the north of village lasts at most 5 minutes after blufor get intel.
That one doesn't exist anymore, I'll look into others.

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Old 03-12-2016, 10:49 AM   #13
FlyUA
Supporting Member
Default Re: Al Basrah Map Update

I hate north-east of this map, no place to hide. .need more hideouts
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Old 03-12-2016, 12:44 PM   #14
Raklodder
Supporting Member

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Default Re: Al Basrah Map Update

The amount of teasing as of late is killing me and others, but thank you kindly for yet another detailed highlight.


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Old 03-12-2016, 01:34 PM   #15
piratepengu
Default Re: Al Basrah Map Update

It would be kind of cool to see one where the British main is the southwest FOB and a cache spawns at the airport.
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Old 03-12-2016, 03:03 PM   #16
Fir3w411

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Default Re: Al Basrah Map Update

Thank you for removing the giant hideous smoke cloud in

Is that 6th image a new cache location?

Also, hooray for T-buildings.


"Sometimes you just gotta use torture tactics."
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Old 03-12-2016, 03:40 PM   #17
qs-racer
Supporting Member

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Default Re: Al Basrah Map Update

Quote:
Originally Posted by RebbEsc View Post
I think 1.4 is coming very soon.
Coming for April 1st i guess
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Old 03-12-2016, 04:50 PM   #18
Dude_Nukem
Supporting Member

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Default Re: Al Basrah Map Update

Fresh! Loving this change, was waiting for it.

I'm curious if there will be a map update for Korengal aswell.

Quote:
Originally Posted by qs-racer View Post
Coming for April 1st i guess
Haha (psst.. that would be genius)

The dude: Yeah, well, you know.. that's just like, uh.. your opinion man.
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Old 03-12-2016, 06:48 PM   #19
Cavazos

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Default Re: Al Basrah Map Update

Very interesting. It looks a lot better. The house blocking the gas station pumps on one side bugs me though. You'd never see a house built blocking an entryway to a pumping area for gas.

187th SPECIAL FORCES COMMAND
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Old 03-12-2016, 09:25 PM   #20
Scubbo
Supporting Member
PR Server License Administrator

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Default Re: Al Basrah Map Update

coop layers look great thanks! (hopefully 1 man armours?)

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