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Old 03-05-2016, 02:57 PM   #11
[R-DEV]Outlawz7
PR:BF2 Developer

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Default Re: Kozelsk Map Update

Thanks for the comments so far

Quote:
Originally Posted by chrisweb89 View Post
I Like it all, but I feel there are too few flags in the eastern route. Maybe a swamps flag in L6?
Had a swamp flag but it was a stone throw away from Tunnels and Training Camp, plus the area is pretty open so I decided against it.

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Old 03-05-2016, 03:03 PM   #12
Ulysses
Default Re: Kozelsk Map Update

Good stuff! The northern parts were somewhat unlikely to see action; it'll be interesting to see how the new alt layer plays out.
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Old 03-05-2016, 03:50 PM   #13
chrisweb89
PR Server License Moderator
Default Re: Kozelsk Map Update

Quote:
Originally Posted by [R-DEV]Outlawz7 View Post
Thanks for the comments so far



Had a swamp flag but it was a stone throw away from Tunnels and Training Camp, plus the area is pretty open so I decided against it.
What about adding back the hunting camp flag in the SE corner of the map? I just want to try to find a way where we can have more flags, I find less flags result in cap outs that shouldn't really happen.
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Old 03-05-2016, 04:12 PM   #14
[R-DEV]Outlawz7
PR:BF2 Developer

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Default Re: Kozelsk Map Update

Quote:
Originally Posted by chrisweb89 View Post
What about adding back the hunting camp flag in the SE corner of the map? I just want to try to find a way where we can have more flags, I find less flags result in cap outs that shouldn't really happen.
It'd be in between map borders and the DoD and only attackable from north really.

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Old 03-05-2016, 05:20 PM   #15
PLODDITHANLEY
Supporting Member
Default Re: Kozelsk Map Update

Never really liked this map but most issues addressed here with lack of scopes, improved driving and reversed layer.

I have bad memories of trying to dislodge enemies from tunnels too many times.

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Old 03-06-2016, 02:51 AM   #16
solidfire93

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Default Re: Kozelsk Map Update

YES


best map update eva !
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Old 03-06-2016, 04:06 AM   #17
qs-racer
Supporting Member

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Default Re: Kozelsk Map Update

Do you add binoculars to russian unscope forces ?
Does the spotter got a scoped AK74 to balance to the militia forces ?
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Old 03-06-2016, 07:04 AM   #18
Gabi_A
Default Re: Kozelsk Map Update

Perhaps, if flags at east will be catchable will increase the equality at the begining of map? Include tunnels to capture.

The problem in this map is russians start loosing, with a big difference with militia.

my 2 cents.

Thanks guys for time and effort.
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Old 03-06-2016, 08:41 AM   #19
[R-DEV]MasterX
PR:BF2 Developer
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Default Re: Kozelsk Map Update

Outlawz haz strikes again!

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Old 03-06-2016, 07:38 PM   #20
YAK-R
Project Reality Beta Tester
Supporting Member
PR Server License Moderator

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Default Re: Kozelsk Map Update

Hmm, the issues i have with the eastern flag is that once the militia lose training ground, it's pretty much impossible to get it back, it's so hard to get there, or build a fob to get there etc

making defending really boring, to the point where most people don't even bother, they just walk off..

But the road might help alleviate that
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