project reality header
Go Back   Project Reality Forums > News / Announcements > PR Highlights
18 Dec 2017, 00:00:00 (PRT)
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR Highlights Highlights of what work the Devs are currently working on

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 02-29-2016, 07:17 PM   #21
Rabbit

Rabbit's Avatar
Default Re: Beirut Map Update


Taken before render distance fix?

Rabbit is offline
Old 02-29-2016, 08:34 PM   #22
PLODDITHANLEY
Supporting Member
Default Re: Beirut Map Update

Quote:
Originally Posted by Scubbo View Post
please don't release until it has a BOT layer ^_^ we're still missing kashan.....
Didn't see an answer is it AI capable?

PLODDITHANLEY is offline
Old 03-01-2016, 09:08 AM   #23
[R-DEV]Outlawz7
PR:BF2 Developer

[R-DEV]Outlawz7's Avatar
Default Re: Beirut Map Update

Quote:
Originally Posted by PLODDITHANLEY View Post
Didn't see an answer is it AI capable?
Not yet, will be.

[R-DEV]Outlawz7 is offline
Old 03-03-2016, 03:09 PM   #24
Gabi_A
Default Re: Beirut Map Update

Great job, guys
Gabi_A is offline
Old 03-04-2016, 04:39 AM   #25
Frontliner
Project Reality Beta Tester
Default Re: Beirut Map Update

One thing that bugs me is the fact that the BMP3 spawns at the carrier(15 mins delay). Since it takes about 5 minutes to drive to the factory and there are hardly any other places where you could land ashore(none of them are exactly safe given how slow you are), why not set the delay for the BMP3 to 20 minutes and have them spawn at factory as well, because at that point you don't need it for transportation duties either.

ArkUTD: Do note this issue was resolved by the admin team and mats, thus this was closed
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: that's like 5% holocaust there
Frontliner is offline
Old 03-04-2016, 12:29 PM   #26
[R-DEV]Mr.VdHeide
PR:BF2 Developer

[R-DEV]Mr.VdHeide's Avatar
Default Re: Beirut Map Update

I have always liked this map, and these changes are going to make Beirut even more enjoyable.

Thanks!



Dj.

[R-DEV]Mr.VdHeide is offline
Old 03-04-2016, 07:15 PM   #27
Raklodder
Supporting Member

Raklodder's Avatar
Default Re: Beirut Map Update

Quote:
Originally Posted by Mully View Post
Any chance Gaza gets an update soon?
What do you guys think?
Quote:
Originally Posted by [R-DEV]Outlawz7 View Post
Not yet, will be.
I'm glad you guys even bother with AI.


Player Manual: www.realitymod.com/manual/pr_manual.pdf
Project Reality on Discord: https://discord.gg/qjgX7d7
Raklodder is offline
Old 03-06-2016, 05:10 PM   #28
X-Alt

X-Alt's Avatar
Default Re: Beirut Map Update

Could the PMP-3 be replaced with a BMP-1, it'd balance out with the Namer much better than the PMP-3. A skilled Merkava will still take the two of them down, but the combined firepower of a BMP-3 and T-90 is just too much for Beirut IMHO.
X-Alt is offline
Closed Thread

Tags
beirut, map, update
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 04:59 AM.


Powered by: vBulletin. ©vBulletin Solutions, Inc.
Search Engine Optimization by vBSEO 3.6.1
All Content Copyright ©2004 - 2015, Project Reality.