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PR Highlights Highlights of what work the Devs are currently working on

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Old 05-25-2015, 06:45 AM   #1
[R-DEV]Mineral
PR:BF2 Lead Designer
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Default PR:BF2 v1.3 Manual

As you could have seen in our recent released changelog, PR:BF2 v1.3 includes a variety of tweaks and gameplay changes as well as a few new features. To flatten the learning curve for both new and even long time Project Reality players we want to present you an updated manual. It is a recommended read for all current players to freshen up their knowledge.

The manual has been updated in all sections of all changes between v1.0 and v1.3. It received additional content and extra images to old sections for a more pleasant reading experience. It's structure was also altered to be in a more logical layout.




We have also restarted the community translation project of the manual. To find out more you can visit this thread. Use that thread as well to report any spelling or grammatical errors if you do find them.

Enjoy the v1.3 release!

[R-DEV]Mineral is online now
Old 05-25-2015, 06:47 AM   #2
[R-CON]Zeno
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Default Re: PR:BF2 v1.3 Manual



[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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Old 05-25-2015, 07:12 AM   #3
Curry
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Default Re: PR:BF2 v1.3 Manual

Awesome! I was just about to ask for it so all the new players have something to do in the meantime

Will take a look now!
Curry.

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Old 05-25-2015, 07:33 AM   #4
disnoxxio
Default Re: PR:BF2 v1.3 Manual

Any Dutchies willing to help, feel free to contact me. You'll be surprised what a work we can do with a few other guys helping on this.

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Old 05-25-2015, 07:44 AM   #5
SANGUE-RUIM
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Default Re: PR:BF2 v1.3 Manual

oh boy, oh boy!

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Old 05-25-2015, 07:55 AM   #6
cribbaaa

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Default Re: PR:BF2 v1.3 Manual

Huh, did not know you could use the arrow to get asset information.. learn something new every day!

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Old 05-25-2015, 07:58 AM   #7
[R-DEV]AncientMan
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Default Re: PR:BF2 v1.3 Manual

Quote:
Originally Posted by cribbaaa View Post
Huh, did not know you could use the arrow to get asset information.. learn something new every day!
It's new in 1.3

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Old 05-25-2015, 07:59 AM   #8
[R-MOD]Nate.
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Default Re: PR:BF2 v1.3 Manual

^ You couldn't until 1.3

/edit: Darn Ninjas

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Old 05-25-2015, 08:48 AM   #9
Raklodder
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Default Re: PR:BF2 v1.3 Manual

Excellent work you guys!
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Old 05-25-2015, 08:54 AM   #10
[R-DEV]Mineral
PR:BF2 Lead Designer
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Default Re: PR:BF2 v1.3 Manual

Some small mistakes on last pages that were left in by accident:

The commander has threw his command menu the ability to place a laze with the last icon.


The UAV no longer has the ability to laze. All UAV have thermal and 3 zoom levels. The militia now also has a color UAV but no thermal and only 2 zoom levels.

This will be fixed shortly in the public version.

[R-DEV]Mineral is online now
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