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Old 09-28-2012, 07:27 PM   #1
[R-DEV]Rhino
PR:BF2 Developer
Supporting Member

[R-DEV]Rhino's Avatar
Arrow The Falklands

Hey all,

In this highlight I hope to cover all of The Falklands map / mini-mod and its features so this may be quite a long post

This map / mini-mod is based as much as possible on the 1982 conflict between Britain and Argentina over the Falkland (Malvina) Islands. We're taking into account historic factors and trying to replicate them in a way which gives fun and balanced gameplay environment, whilst also working within the limitations of the BF2 engine and assets we have to hand. I believe we have archived this and hopefully we can build on this solid foundation in the future



The Falklands Map

First of all the map itself. As I mentioned in its announcement post I've been wanting to experiment with large scale, mesh terrains in BF2 for some time in order to break the 4km x 4km map size barrier we've had for some time. With this map I've finally had the opportunity to do that, and while I wasn't able to get the terrain to work as well as normal terrain in terms of detail and looks with it mainly missing undergrowth, I still feel it works and plays well enough to be released with the positives still outweighing the negatives.

The layers I've made are all based on the 1982 Falklands War in one way or another. Some are not based on the entire war like the AAS layers, but part of it like the Skirmish layers, where Skirmish 16 is based on the SAS Raid of Pebble Island and Skirmish 32 is based on the initial Argentine invasion of the Falklands Islands. I've tried to keep both historical accuracy and gameplay in these layers and I think I've got them both working well together hand in hand.
Of course fine tweaking will be needed in time as the map is played more to show any imbalances etc but I do believe the foundations are solid.


Megamaps:



Screenshots:
Spoiler for Screenshots:






































AAS 128 (Day)
Setting: Day
Tickets Team 1: 1500
Tickets Team 2: 1500
Info: Based on the 1982 Falklands War: http://upload.wikimedia.org/wikipedi...s.2.en.svg.png





Spoiler for Assets:
GB
HMS Invincible
4x Sea Harrier FRS1 (Fighter) [5min Delayed Spawn]
1x Harrier GR3 (A - Ground Attack - 2x 500lb Bombs) [5min Spawn]
1x Harrier GR3 (C - Ground Attack - 2x 36, 2" (50mm) Rocket Pods, 72 Total) [5min Spawn, Max of 2]
1x Harrier GR3 (B -Ground Attack - 2x 1000lb LGB) [20min Delayed Spawn]
1x Wessex Helicopters [5min Spawn, max of 3]
1x Gazelle Helicopter [5min Spawn]
- ATC, Radar & AA Defences
Atlantic Conveyor (Destroyable)
1x Chinook CH1 [10min Delayed Spawn, max of 3]
San Carlos / Bomb Alley
2x Logi Trucks [10min Delayed Spawn, Max of 2]
1x Landrover Support [10min Delayed, Max of 2]
1x Scorpion [30min Delayed Spawn, Max of 2]
- Bunch of AA Defences
Goose Green
1x RHIB [20min Delayed Spawn]
Argentina
Argentina
3x Mirage IIIEA (Fighter) [5min Spawn]
2x IAI Dagger (Fighter Bomber) [5min Delayed Spawn]
2x A-4C Skyhawk (Ground Attack) [5min Spawn]
1x Mirage IIIEA AS (Anti-Shipping) [10min Delayed Spawn]
- ATC, Radar & AA Defences
Pebble Island
1x A-1H Skyraider (Ground Attack) [5min Spawn, Max of 2]
- Bunch of AA Defences
Stanley
3x Logi Trucks [5min Spawn, max of 2]
2x Transport Trucks [5min Spawn, Max of 2]
1x UH-1H Iroquois [10min Spawn, Max of 3]
1x Hippie Van (Support Jeep) [5min Spawn, Max of 2]
- Bunch of AA Defences
Goose Green
1x RP [No Respawn]
1x ZPU-4 AAA
Mt. Tumbledown
1x RP [No Respawn]


AAS 64 (Day) & AAS 32 (Night)
Setting: 64 Day, 32 Night.
Tickets Team 1: 1000
Tickets Team 2: 1000
Info: Based on the 1982 Falklands War: http://upload.wikimedia.org/wikipedi...s.2.en.svg.png


32: http://realitymodfiles.com/rhino/pro..._gpm_cq_32.jpg



Spoiler for Assets:
GB
HMS Invincible
4x Sea Harrier FRS1 (Fighter) [5min Delayed Spawn]
1x Harrier GR3 (A - Ground Attack - 2x 500lb Bombs) [5min Spawn]
1x Harrier GR3 (C - Ground Attack - 2x 36, 2" (50mm) Rocket Pods, 72 Total) [5min Spawn]
1x Harrier GR3 (B -Ground Attack - 2x 1000lb LGB) [20min Delayed Spawn]
1x Wessex Helicopters [5min Spawn, max of 2]
- ATC, Radar & AA Defences
Atlantic Conveyor (Destroyable)
1x Chinook CH1 [10min Delayed Spawn, max of 3]
San Carlos / Bomb Alley
2x Logi Trucks [10min Delayed Spawn]
1x Landrover Support [10min Delayed Spawn]
1x Scorpion [30min Delayed Spawn]
- Bunch of AA Defences
Goose Green
1x RHIB [10min Delayed Spawn]
Argentina
Argentina
2x Mirage IIIEA (Fighter) [5min Spawn]
1x IAI Dagger (Fighter Bomber) [5min Delayed Spawn]
2x A-4C Skyhawk (Ground Attack) [5min Spawn]
1x Mirage IIIEA AS (Anti-Shipping) [10min Delayed Spawn]
- ATC, Radar & AA Defences
Pebble Island
1x A-1H Skyraider (Ground Attack) [5min Spawn]
- Bunch of AA Defences
Stanley
3x Logi Trucks [5min Spawn]
2x Transport Trucks [5min Spawn]
1x UH-1H Iroquois [10min Spawn, Max of 2]
1x Hippie Van (Support Jeep) [5min Spawn]
- Bunch of AA Defences
Goose Green
1x RP [No Respawn]
1x ZPU-4 AAA
Mt. Tumbledown
1x RP [No Respawn]


AAS 16 (Night)
Setting: Night
Tickets Team 1: 600
Tickets Team 2: 600
Info: Based on the 1982 Falklands War: http://upload.wikimedia.org/wikipedi...s.2.en.svg.png





Spoiler for Assets:
GB
HMS Invincible
1x Wessex Helicopters [5min Spawn, max of 2]
1x Gazelle Helicopter [5min Delayed Spawn]
- ATC, Radar & AA Defences
Atlantic Conveyor (Destroyable)
1x Chinook CH1 [10min Delayed Spawn, max of 3]
San Carlos / Bomb Alley
2x Logi Trucks [10min Delayed Spawn]
1x Landrover Support [10min Delayed Spawn]
1x Scorpion [30min Delayed Spawn]
- Bunch of AA Defences
Goose Green
1x RHIB [10min Delayed Spawn]
Argentina
Stanley
3x Logi Trucks [5min Spawn]
3x Transport Trucks [5min Spawn]
1x UH-1H Iroquois [10min Spawn, Max of 2]
1x Hippie Van (Support Jeep) [5min Spawn, Max of 3]
- Bunch of AA Defences
Goose Green
1x RP [No Respawn]
1x ZPU-4 AAA
Mt. Tumbledown
1x RP [No Respawn]


Vehicle Warfare 64 (Day)
Setting: Day
Tickets Team 1: 200 (Python Set)
Tickets Team 2: 200 (Python Set)
Info:
Evolving around CAP to put the enemy into a ticket bleed and bombing objectives that cost tickets (bombing ground targets doesn't cost the enemy tickets yet but hopefully will in a future release).





Spoiler for Assets:
GB
HMS Invincible
4x Sea Harrier FRS1 (Fighter) [15sec Spawn, max of 10]
2x Harrier GR3 (A - Ground Attack - 2x 500lb Bombs) [1min Spawn, max of 4]
1x Harrier GR3 (C - Ground Attack - 2x 36, 2" (50mm) Rocket Pods, 72 Total) [1min Spawn, max of 3]
1x Harrier GR3 (B -Ground Attack - 2x 1000lb LGB) [10min Spawn, Max of 2]
1x Wessex Helicopters [1min Spawn, max of 3]
- ATC, Radar & AA Defences
Atlantic Conveyor (Destroyable Objective)
1x Chinook CH1 [10min Delayed Spawn, max of 3]
San Carlos / Bomb Alley
4x Logi Trucks [10min Spawn] (Objective)
2x Landrover Support [10min Spawn] (Objective)
1x Control Radar [10min Spawn] (Objective, not in yet)
- Bunch of AA Defences
Argentina
Argentina
3x Mirage IIIEA (Fighter) [10sec Spawn, max of 10]
2x IAI Dagger (Fighter Bomber) [10sec Spawn, Max of 5]
2x A-4C Skyhawk (Ground Attack) [10sec Spawn, Max of 4]
1x Mirage IIIEA AS (Anti-Shipping) [10min Spawn, Max of 2]
- ATC, Radar & AA Defences
Pebble Island
1x A-1H Skyraider (Ground Attack) [1min Spawn, Max of 4]
- Bunch of AA Defences
Stanley
1x UH-1H Iroquois [1min Spawn, Max of 3]
4x Logi Trucks [10min Spawn] (Objective)
4x Transport Trucks [10min Spawn] (Objective)
3x A-1H Skyraider [10min Spawn] (Objective)
1x Control Radar [10min Spawn] (Objective)
- Bunch of AA Defences
Goose Green
1x Logi Trucks [10min Spawn] (Objective)
1x ZPU-4 AAA


Skirmish 32 - Operation Rosario (Day)
Setting: Day
Tickets Team 1: 125
Tickets Team 2: 100
Info:
Based on the initial Argentine invasion of the islands: 1982 invasion of the Falkland Islands - Wikipedia, the free encyclopedia





Spoiler for Assets:
Argentina
ARA Cabo San Antonio (Landing Ship)
2x LVPT-7 [10min Spawn]
3x RHIB [2min Spawn, Max of 3]


Skirmish 16 - Pebble Island Raid (Night)
Setting: Night
Tickets Team 1: 100
Tickets Team 2: 40
Info:
Based on the SAS Raid on Pebble Island: Raid on Pebble Island - Wikipedia, the free encyclopedia
GBs objective is to destroy the aircraft on the airfield, while Argentina tries to fight off the attackers.
Note that shooting the engine of the aircraft causes more damage than shooting the fuselage, and you can quite effectively destroy these with bullets, simulating damaging the aircraft vital systems so it cant be flown.





Spoiler for Assets:
GB
Atlantic Conveyor
1x Wessex [10min Respawn]
3x RHIB [5min Respawn, max of 3]
Argentina
Pebble Island
14x Pucara (Dummy Objectives, A-1H as Place Holder) [No Respawn, Costing 10 tickets each]



Aircraft Supply Points
Zones showing where you can resupply your jet or chopper on the map.
Spoiler for Aircraft Supply Points:
Key:
Blue = Reloads Both Jets & Choppers
Red = Only Reloads either/or Jets / Choppers.

HMS Invincible:


Atlantic Conveyor:


Argentina, BAM Rio Grenade:


Pebble Island:


Port Stanley:




Soldiers

British Soldiers

The British are currently using the Solider models/textures and Kit Geoms of the Modern British Forces in Project Reality. Hopefully in time we will be able to update them to be more in line with what the British uniforms/kit of 1982 but for now they are a pretty close match, with the odd bit of modern equipment on them and slightly the wrong camo



Argentine Soldiers

The Argentinian player models are reskinned MEC Player models, using the US Vietnam kit geoms, both re-textured by [R-DEV]Spush as per this blog here: The Argies are coming! - Project Reality Forums




Weapons

Many new weapons have been added into this mod for PR:F based on the weapons used in the war back in 1982. One big difference between the weapons in PR:F and the weapons in normal PR is that their are very few scopes in PR:F, unlike in normal PR. This is due to scopes being very rare back then, with only really being issued to Marksman and Snipers. As such most of the weapons have standard iron sights and you will need to try and get up close to your enemy in order to get a sure kill. One of the very interesting things about this war is both sides had very common hand-held weapons. They both used versions of the FN FAL for their main rifle, they both used versions of the FN MAG GPMG, both used versions of the Browning Hi-Power 9mm pistol and so on.


Deviation Tweaks

Rudd and [R-CON]K_Rivers have been both working very hard on sorting out some new deviation code for v1.0 and the latest code currently has been included into the PR:F v0.18 release which we hope will significantly improve infantry gameplay and also server as a good testing bed to fine tweak our deviation for the v1.0 release


British Weapons
Spoiler for British Weapons:
Knife: SLR Bayonet
Place Holder: G3 Bayonet
Pistol: L9 Pistol
Model: PR:BF2
Rifle: L1A1 SLR
Model: [R-CON]Tomato-With-ARifle
Textures: [R-DEV]Sabre-Oz
Export: [R-DEV]Rhino
Animations: [R-DEV]Chuc
Sounds: [R-DEV]anders
Marksman Rifle: L1A1 SLR - SUIT 4x Scope
Model: [R-DEV]Rhino & [R-CON]Tomato-With-ARifle
Textures: [R-DEV]Sabre-Oz
Export: [R-DEV]Rhino
Animations: [R-DEV]Chuc
Sounds: [R-DEV]anders
SMG: L2A3 Sterling
Place Holder: MP5
LMG: L4 Bren
Place Holder: L7A2 GPMG
GPMG: L7A2
Model: [R-DEV]DMC, [R-DEV]Tim270
Texture: [R-DEV]DMC, [R-DEV]Spush
Export: [R-DEV]Chuc, [R-DEV]Rhino
Animations: [R-DEV]Chuc
Sounds: [R-DEV]anders
Sniper Rifle: L42A1
Place Holder: No 4 Lee Enfield
Frag Grenade: L2A2 Frag Grenade
Model: Exec
Texture: ZondaX15
Export: [R-DEV]Hauteclocque
Animations: [R-DEV]Chuc
Grenade Launcher: M79
Model: Exec & [R-DEV]Adriaan
Texture: Zefan
Export: [R-DEV]Chuc
Coding: [R-DEV]Mosquill
Animations: [R-DEV]Chuc
Light Anti-Tank: LAW66
Model: PR:BF2
Re-Texture: ZondaX15
Heavy Anti-Tank: L14A1 Carl Gustav
Place Holder: M20 Super Bazooka
Anti-Air: Blowpipe MANPAD
Place Holder: FIM-92 Stinger
AP Mine: Claymore
Model: vBF2
Field Dressing: English
Model: PR:BF2
Stationary/Deployable HMG: M2HB
Model: BFK Mod
Stationary/Deployable Anti-Tank: Milan AT Missile
Model: USI Mod
Texture: ZondaX15
Stationary/Deployable Light Anti-Air: FIM-92 Stinger
Model: vBF2
Stationary Medium Anti-Air: M167 VADS
Model: USI mod
Stationary Heavy Anti-Air: Rapier SAM
Place Holder: MIM-23 HAWK - USI Mod




Argentine Weapons
Spoiler for Argentine Weapons:
Knife: FN FAL Bayonet
Place Holder: G3 Bayonet
Pistol: Browning Hi-Power 9mm
Model: PR:BF2
Re-Export: [R-DEV]Rhino
Rifle: FM FAL
Model: [R-CON]Tomato-With-ARifle
Textures: [R-DEV]Sabre-Oz
Export: [R-DEV]Rhino
Animations: [R-DEV]Chuc
Sounds: [R-DEV]anders
Marksman Rifle: FM FAL - Scope
Place Holder: M14 (Wood)
SMG: PAM1 9mm Grease Gun
Model: BFK mod
Texture: BFK mod
Export: BFK mod
Animations: [R-DEV]Chuc
Sounds: [R-DEV]anders
LMG: FM FAP
Place Holder: FN MAG GPMG
GPMG: FN MAG
Model: [R-DEV]DMC, [R-DEV]Tim270
Texture: [R-DEV]DMC, [R-DEV]Spush
Export: [R-DEV]Chuc, [R-DEV]Rhino
Animations: [R-DEV]Chuc
Sounds: [R-DEV]anders
Sniper Rifle: M14 NVS Sniper Rifle
Place Holder: Mosin-Nagant ZF (BFK mod)
Frag Grenade: M67 Frag Grenade
Model: vBF2
Grenade Launcher: M79 Grenade Launcher
Model: Exec & [R-DEV]Adriaan
Texture: Zefan
Export: [R-DEV]Chuc
Coding: [R-DEV]Mosquill
Animations: [R-DEV]Chuc
Light Anti-Tank: M20 Super Bazooka (single shot)
Model: BFK mod
Texture: BFK mod
Export: [R-DEV]Chuc & [R-DEV]Rhino
Coding: [R-DEV]J.F.Leusch69, [R-DEV]Chuc & [R-DEV]Rhino
Animations: [R-DEV]Chuc
Sounds: [R-DEV]anders
Heavy Anti-Tank: M67 recoilless rifle
Using M20 Super Bazooka as Place Holder
Anti-Air: Blowpipe MANPAD
Using SA-7 as Place Holder
AP Mine: P4B AP Mine
Model: PR:BF2
Field Dressing: Argentine
Model: PR:BF2
Texture: Agemman
Stationary/Deployable HMG: M2HB
Model: BFK Mod
Stationary/Deployable Anti-Tank: Model 1968 Recoilless Gun
Place Holder: SPG-9
Stationary/Deployable Light Anti-Air: DJIGIT SA-18
Model: vBF2
Stationary Medium Anti-Air: Rheinmetall 20mm/75 AAA
Place Holder: ZPU-4 - USI Mod
Stationary Heavy Anti-Air: Tigercat SAM
Place Holder: MIM-23 HAWK - USI Mod




Vehicles

Land vehicles didn't play a major role in the Falklands conflict for either side, due to the hostile terrain and the logistics involved in shipping them to the Islands. However, the air campaign over the Falklands during the war was intense, so a lot of planes and helicopters should make up for the lack of ground vehicles.


British Land Vehicles
Spoiler for British Land Vehicles:
Support Jeep: Land Rover
Model: PR:BF2
Truck: Land Rover 101 FC
Place Holder: MAN Truck
Reconnaissance Vehicle / Light Tank: FV101 Scorpion
Model Tweaks: [R-DEV]Rhino
Texture Tweaks: [R-DEV]Rhino
Coding & Export: [R-DEV]Rhino
Original Model: [R-DEV]Stigger




Argentine Land Vehicles
Spoiler for Argentine Land Vehicles:
Support Jeep: VW Type 2 aka "Hippie Van"
Model: EOD2 mod
Texture: 3===SPECTER===3
Truck: M-35 Truck
Model: USI mod
Texture: 3===SPECTER===3
Amphibious Assault Vehicle: LVTP-7
Re-Texture: ZondaX15
Coding: dkleader & [R-DEV]Rhino
Sounds: [R-DEV]anders




British Helicopters
Spoiler for British Helicopters:
Light Transport / Reconnaissance Helicopter: Westland AH1 Gazelle
Model: OPK2 mod
Texture: GP_MineralWouter
Coding: [R-DEV]J.F.Leusch69 & [R-DEV]Rhino
Medium Lift Helicopter: Westland Wessex HU.5
Model: EOD2 mod & [R-DEV]Rhino
Texture: [R-DEV]Spush
Coding: dkleader & [R-DEV]Rhino
Sounds: [R-DEV]anders
Heavy Lift Helicopter: Chinook CH1
Model: [R-DEV]Stigger
Texture: [R-DEV]Stigger




Argentine Helicopters
Spoiler for Argentine Helicopters:
Medium Lift Helicopter: Bell UH-1H Iroquois
Model: EOD2 mod
Texture: ZondaX15
Coding: dkleader & [R-DEV]Rhino




British Jets

Spoiler for British Jets:
Fighter Jet: Sea Harrier FRS1
Weapons Config #1: 2x 30mm Cannons (260 rounds), 2x AIM-9, 2x Drop Tanks & Radar

Model: [R-DEV]Stigger
Texture: [R-DEV]Stigger
Coding: [R-DEV]Jafar_Ironclad & [R-DEV]Rhino
Ground Attack Jet: Harrier GR3
Weapons Config #1: 2x 30mm Cannons (260 rounds), 2x 500lb GPB & 2x Drop Tanks
Weapons Config #2: 2x 30mm Cannons (260 rounds), 2x 1000lb LGB & 2x Drop Tanks
Weapons Config #3: 2x 30mm Cannons (260 rounds), 2x 36, 2" (50mm) Rocket Pods & 2x Drop Tanks

Model: [R-DEV]Stigger
Texture: [R-DEV]Stigger
Coding: [R-DEV]Jafar_Ironclad & [R-DEV]Rhino




Argentine Jets & Turboprops
Spoiler for Argentine Jets & Turboprops:
Fighter Jet: Mirage IIIEA
Weapons Config #1: 2x 30mm Cannons (250 rounds), 2x AA-11, 1x R530, 2x Drop Tanks & Radar
Weapons Config #2: 2x AA-11, 1x AM-39 Exocet Anti-Ship Missile, 2x Drop Tanks & Radar

Model: AIX mod & [R-DEV]Rhino
Texture: ZondaX15
Coding: [R-DEV]Jafar_Ironclad & [R-DEV]Rhino
Fighter-Bomber Jet: IAI Dagger
Weapons Config #1: 2x 30mm Cannons (250 rounds), 2x AA-11, 2x 500lb GPB & 3x Drop Tanks

Model: AIX mod & [R-DEV]Rhino
Texture: ZondaX15
Coding: [R-DEV]Jafar_Ironclad & [R-DEV]Rhino
Ground Attack Jet: A-4C Skyhawk
Weapons Config #1: 2x 20mm Cannons (200 rounds), 3x 500lb GPB & 2x Drop Tanks

Model: EOD2 mod & [R-DEV]Rhino
Texture: [R-DEV]Spush
Coding: [R-DEV]Jafar_Ironclad & [R-DEV]Rhino
Ground Attack Turboprop: FMA IA 58 Pucara
Weapons Config #1: 4x 20mm Cannons (720 rounds), 4x 19, 70mm Rockets (76 total)

Place Holder: A-1H Skyraider
Model: EOD2 mod & [R-DEV]Rhino
Texture: 3===SPECTER===3
Coding: [R-DEV]Jafar_Ironclad & [R-DEV]Rhino




Misc Credits:
The Falklands Map: [R-DEV]Rhino & [R-DEV]Dr Rank
Python Coding: [R-DEV]BloodyDeed & AnimalMother
Kit Coding: AnimalMother & [R-DEV]Rhino
HUD Icons (Minimap flags etc): CTRifle
Flag Textures: CTRifle
Argentine Win/Loose Music: [RMLa]faccion
Jet Physics Coding: [R-DEV]Jafar_Ironclad
Matra R.530 Missile Texture: [R-CON]K_Rivers
AM-39 Exocet Anti-Ship Missile Texture: nater
A-1H Objective Marker Code: [R-DEV]AncientMan
Dumb Bomb Physics Code: dkleader



- Last Updated: 15-12-12


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Last edited by [R-DEV]Rhino; 12-15-2012 at 11:05 AM..
Old 09-28-2012, 07:30 PM   #2
ledo1222

ledo1222's Avatar
Default Re: The Falklands

Wasent the 128 player thing dropped?

Or are you guys trying to pull something :3

-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....

Been palying PR:ARMA2 since 0.1v beta

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Old 09-28-2012, 07:59 PM   #3
mockingbird0901
Supporting Member

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Default Re: The Falklands

Looking forward to playing there again!

I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
-Albert Einstein
Volens et potens
Tema567 just might be my new hero

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Old 09-28-2012, 08:10 PM   #4
Walmarx
Supporting Member

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Default Re: The Falklands

I... I dont know what to say. So much in life affirms that people are terrible, selfish creatures. They kill and maim one another for meaningless property and dominance. They're... they're bad! I know they are! you cant change my mind PR devs! Stop trying! There is a secret, sinister plan in this, isn't there? I refuse to believe you are this awesome!


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Old 09-28-2012, 08:20 PM   #5
Jolly
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Default Re: The Falklands

LOL, all kinds of mode.


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Calm down and have some tea...
Hmmm...Relax!
Jolly:人做死就会死!
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Old 09-28-2012, 08:26 PM   #6
PricelineNegotiator

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Default Re: The Falklands

Vehicle Warfare. Sounds cool. Oh wait it HAS JETS. This is going to be the coolest damned thing ever.
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Old 09-28-2012, 08:29 PM   #7
40mmrain
Supporting Member

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Default Re: The Falklands

you must be proud, congrats, man
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Old 09-28-2012, 08:38 PM   #8
sharpie
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Default Re: The Falklands

Requires the full song.

YouTube Video


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"Tom I think you have influenced the combat effectiveness of this team! Everyone has gone full potato."~Foxxyfrost
[DM]P*Funk: its like a
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Old 09-28-2012, 08:56 PM   #9
Gozjh

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Default Re: The Falklands

Great work! Good idea for the planes to destroy for the Pebble island raid. Why does the British only have 40 tickets on Pebble Island Raid? I would think the attackers should have more tickets?

[R-DEV]Rudd: "its project reality...not an episode of bob the builder or something...."

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Old 09-28-2012, 09:15 PM   #10
[R-DEV]Rhino
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Default Re: The Falklands

Cheers guys

Quote:
Originally Posted by Gozjh View Post
Great work! Good idea for the planes to destroy for the Pebble island raid. Why does the British only have 40 tickets on Pebble Island Raid? I would think the attackers should have more tickets?
Each plane costs 10 tickets, Brits only need to kill 10 planes, or 8 planes and 10 players for example, so to give the Argies a fighting chance the Brits need far less tickets, as the only way the Argies can win is by killing the enemy players 20 times and if they are lucky, downing the enemy chopper and killing the enemy players.

Also the real mission aimed to have 0 casualties for the Brits, which they did archive, although 2 where wounded.


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