|
|||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR Highlights Highlights of what work the Devs are currently working on |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 |
|
PR:BF2 Developer
![]() |
Hey all,
In this highlight I hope to cover all of The Falklands map / mini-mod and its features so this may be quite a long post This map / mini-mod is based as much as possible on the 1982 conflict between Britain and Argentina over the Falkland (Malvina) Islands. We're taking into account historic factors and trying to replicate them in a way which gives fun and balanced gameplay environment, whilst also working within the limitations of the BF2 engine and assets we have to hand. I believe we have archived this and hopefully we can build on this solid foundation in the future The Falklands Map First of all the map itself. As I mentioned in its announcement post I've been wanting to experiment with large scale, mesh terrains in BF2 for some time in order to break the 4km x 4km map size barrier we've had for some time. With this map I've finally had the opportunity to do that, and while I wasn't able to get the terrain to work as well as normal terrain in terms of detail and looks with it mainly missing undergrowth, I still feel it works and plays well enough to be released with the positives still outweighing the negatives. The layers I've made are all based on the 1982 Falklands War in one way or another. Some are not based on the entire war like the AAS layers, but part of it like the Skirmish layers, where Skirmish 16 is based on the SAS Raid of Pebble Island and Skirmish 32 is based on the initial Argentine invasion of the Falklands Islands. I've tried to keep both historical accuracy and gameplay in these layers and I think I've got them both working well together hand in hand. Of course fine tweaking will be needed in time as the map is played more to show any imbalances etc but I do believe the foundations are solid. Megamaps: Screenshots: Spoiler for Screenshots:
AAS 128 (Day) Setting: Day Tickets Team 1: 1500 Tickets Team 2: 1500 Info: Based on the 1982 Falklands War: http://upload.wikimedia.org/wikipedi...s.2.en.svg.png ![]() ![]() Spoiler for Assets:
AAS 64 (Day) & AAS 32 (Night) Setting: 64 Day, 32 Night. Tickets Team 1: 1000 Tickets Team 2: 1000 Info: Based on the 1982 Falklands War: http://upload.wikimedia.org/wikipedi...s.2.en.svg.png ![]() 32: http://realitymodfiles.com/rhino/pro..._gpm_cq_32.jpg ![]() Spoiler for Assets:
AAS 16 (Night) Setting: Night Tickets Team 1: 600 Tickets Team 2: 600 Info: Based on the 1982 Falklands War: http://upload.wikimedia.org/wikipedi...s.2.en.svg.png ![]() ![]() Spoiler for Assets:
Vehicle Warfare 64 (Day) Setting: Day Tickets Team 1: 200 (Python Set) Tickets Team 2: 200 (Python Set) Info: Evolving around CAP to put the enemy into a ticket bleed and bombing objectives that cost tickets (bombing ground targets doesn't cost the enemy tickets yet but hopefully will in a future release). ![]() ![]() Spoiler for Assets:
Skirmish 32 - Operation Rosario (Day) Setting: Day Tickets Team 1: 125 Tickets Team 2: 100 Info: Based on the initial Argentine invasion of the islands: 1982 invasion of the Falkland Islands - Wikipedia, the free encyclopedia ![]() ![]() Spoiler for Assets:
Skirmish 16 - Pebble Island Raid (Night) Setting: Night Tickets Team 1: 100 Tickets Team 2: 40 Info: Based on the SAS Raid on Pebble Island: Raid on Pebble Island - Wikipedia, the free encyclopedia GBs objective is to destroy the aircraft on the airfield, while Argentina tries to fight off the attackers. Note that shooting the engine of the aircraft causes more damage than shooting the fuselage, and you can quite effectively destroy these with bullets, simulating damaging the aircraft vital systems so it cant be flown. ![]() ![]() Spoiler for Assets:
Aircraft Supply Points Zones showing where you can resupply your jet or chopper on the map. Spoiler for Aircraft Supply Points:
Soldiers British Soldiers The British are currently using the Solider models/textures and Kit Geoms of the Modern British Forces in Project Reality. Hopefully in time we will be able to update them to be more in line with what the British uniforms/kit of 1982 but for now they are a pretty close match, with the odd bit of modern equipment on them and slightly the wrong camo ![]() Argentine Soldiers The Argentinian player models are reskinned MEC Player models, using the US Vietnam kit geoms, both re-textured by [R-DEV]Spush as per this blog here: The Argies are coming! - Project Reality Forums ![]() Weapons Many new weapons have been added into this mod for PR:F based on the weapons used in the war back in 1982. One big difference between the weapons in PR:F and the weapons in normal PR is that their are very few scopes in PR:F, unlike in normal PR. This is due to scopes being very rare back then, with only really being issued to Marksman and Snipers. As such most of the weapons have standard iron sights and you will need to try and get up close to your enemy in order to get a sure kill. One of the very interesting things about this war is both sides had very common hand-held weapons. They both used versions of the FN FAL for their main rifle, they both used versions of the FN MAG GPMG, both used versions of the Browning Hi-Power 9mm pistol and so on. Deviation Tweaks Rudd and [R-CON]K_Rivers have been both working very hard on sorting out some new deviation code for v1.0 and the latest code currently has been included into the PR:F v0.18 release which we hope will significantly improve infantry gameplay and also server as a good testing bed to fine tweak our deviation for the v1.0 release British Weapons Spoiler for British Weapons:
Argentine Weapons Spoiler for Argentine Weapons:
Vehicles Land vehicles didn't play a major role in the Falklands conflict for either side, due to the hostile terrain and the logistics involved in shipping them to the Islands. However, the air campaign over the Falklands during the war was intense, so a lot of planes and helicopters should make up for the lack of ground vehicles. British Land Vehicles Spoiler for British Land Vehicles:
Argentine Land Vehicles Spoiler for Argentine Land Vehicles:
British Helicopters Spoiler for British Helicopters:
Argentine Helicopters Spoiler for Argentine Helicopters:
British Jets Spoiler for British Jets:
Argentine Jets & Turboprops Spoiler for Argentine Jets & Turboprops:
Misc Credits: The Falklands Map: [R-DEV]Rhino & [R-DEV]Dr Rank Python Coding: [R-DEV]BloodyDeed & AnimalMother Kit Coding: AnimalMother & [R-DEV]Rhino HUD Icons (Minimap flags etc): CTRifle Flag Textures: CTRifle Argentine Win/Loose Music: [RMLa]faccion Jet Physics Coding: [R-DEV]Jafar_Ironclad Matra R.530 Missile Texture: [R-CON]K_Rivers AM-39 Exocet Anti-Ship Missile Texture: nater A-1H Objective Marker Code: [R-DEV]AncientMan Dumb Bomb Physics Code: dkleader - Last Updated: 15-12-12 |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
Last edited by [R-DEV]Rhino; 12-15-2012 at 11:05 AM..
|
|
|
#2 |
![]() Join Date: Mar 2009
Posts: 677
Location: maple
|
Wasent the 128 player thing dropped?
Or are you guys trying to pull something :3 |
|
-The Mods cant Silence me!
-Its all a Conspiracy all OF IT! -Boys get the duck tape ready..... Umm..... Been palying PR:ARMA2 since 0.1v beta To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#3 |
![]() Join Date: May 2009
Posts: 655
Location: Rogaland
|
Looking forward to playing there again!
|
|
I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
-Albert Einstein Volens et potens Tema567 just might be my new heroTo view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#4 |
![]() Join Date: Mar 2009
Posts: 57
Location: Memphis
|
I... I dont know what to say. So much in life affirms that people are terrible, selfish creatures. They kill and maim one another for meaningless property and dominance. They're... they're bad! I know they are! you cant change my mind PR devs! Stop trying! There is a secret, sinister plan in this, isn't there? I refuse to believe you are this awesome!
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#5 |
![]() |
LOL, all kinds of mode.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
|
|
|
|
|
#6 |
![]() Join Date: Aug 2009
Posts: 528
|
Vehicle Warfare. Sounds cool. Oh wait it HAS JETS. This is going to be the coolest damned thing ever.
|
|
|
|
|
#7 |
![]() Join Date: Aug 2011
Posts: 1,049
|
you must be proud, congrats, man
|
|
|
|
|
#8 |
![]() |
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-CON]K_Rivers: hush up monkey child Plans are nothing; planning is everything. ~Dwight D. Eisenhower "Tom I think you have influenced the combat effectiveness of this team! Everyone has gone full potato."~Foxxyfrost
|
|
|
|
|
|
#9 |
![]() Join Date: Oct 2010
Posts: 167
Location: in a building, watching out for mortars
|
Great work! Good idea for the planes to destroy for the Pebble island raid. Why does the British only have 40 tickets on Pebble Island Raid? I would think the attackers should have more tickets?
|
|
[R-DEV]Rudd: "its project reality...not an episode of bob the builder or something...."
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#10 | |
|
PR:BF2 Developer
![]() |
Cheers guys
Quote:
Also the real mission aimed to have 0 casualties for the Brits, which they did archive, although 2 where wounded. | |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
|
|
|
|
![]() |
| Tags |
| falklands |
| Thread Tools | |
| Display Modes | |
|
|
LinkBacks (?)
LinkBack to this Thread: http://www.realitymod.com/forum/f196-pr-highlights/115200-falklands.html
|
||||
| Posted By | For | Type | Date | |
| PR: BF2 Falklands kieg?sz?t? | Battlefield.hu :: Magyar Battlefield k?z?ss | This thread | Refback | 11-10-2012 01:15 AM | |