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Old 09-09-2012, 02:21 PM   #31
Stemplus

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Default Re: PRBF2 v1.0.0.0 Changelog (First Beta)



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Old 09-09-2012, 02:26 PM   #32
Wheres_my_chili

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Default Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Why would they take binoculars out of pr? :/
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Old 09-09-2012, 02:30 PM   #33
Hunterman0101

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Default Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Quote:
Originally Posted by Wheres_my_chili View Post
Why would they take binoculars out of pr? :/

Omfg why?
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Old 09-09-2012, 02:30 PM   #34
Yrkidding

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Default Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Heard rumours of it, tis now true.

"It was about the man to your left and right. We Don't do this for freedom, apple pie, but for the man to your left and right. The privates, lance corporals, and sergeants stand shoulder-to-shoulder in the face of the enemy, Honor Among Men." - Sergeant Todd Rosalez
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Old 09-09-2012, 02:31 PM   #35
SShadowFox

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Default Re: PRBF2 v1.0.0.0 Changelog (First Beta)

KITS: Axxxd gxs mxxk (axxxxxxxc cxxxxe oxxy) to Mxxxxxa rxxxxxxn (chuc) 17232
KITS: Added gas mask (aesthetic change only) to Militia rifleman (chuc) 17232


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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.
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Old 09-09-2012, 02:32 PM   #36
erichhart
Default Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Prepare for Project reality, turning into ACE MOD FOR ARMA 2


NO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Old 09-09-2012, 02:34 PM   #37
Hunterman0101

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Default Re: PRBF2 v1.0.0.0 Changelog (First Beta)

What factions will be introduced?
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Old 09-09-2012, 02:36 PM   #38
Linx_esp

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Default Re: PRBF2 v1.0.0.0 Changelog (First Beta)



NO WORDS


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Old 09-09-2012, 02:42 PM   #39
AquaticPenguin
Default Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Here's my attempt

Spoiler for list:
COMMMON: new/now bxxxd/hxxt sounds (anders) 16724

COMMON: added sxxxxxxxxx.dxs sxxxxxe texture, which is used on Tad Sae. (afsoccer) 16123
COMMON: Cxxxxxxxxd some/sure uxxxxxxxxxxd sky textures, used on kxxxxn and tad sxe, some/sure a few mb's (ancientman) 16260
COMMON: added textures/sky/dxxxxxxxxd.dxs which is used on Vadso City and may be useful on other maps. (afsoccer) 16339
COMMON: added vietnam music (afterdune) 16346
COMMON: added new/now Taliban textures (afterdune) 16346
COMMON: added music files for vietnam mxxxxxxxxxr (afterdune) 16351
COMMON: fixed the bug where you couldn't exit an AAV. should be OK new/now. (afterdune) 16431
COMMON: Replaced and added explosion sounds. changed grenade ixxxxt sounds for fxxt sxxxxxxg Mxxx (AxxP) to make the sound sound fxxxxr.x
xx ammo new/now dxxxxxt ixxxxt sounds.x
xx ammo added dxxxxs sounds to cxxxxxn mxxxxxxl exxxxxxxxs.x
xx added xxm sxxxxxxxp sounds, xxxm sxxxxxxxp sounds.x
xx new/now kxxxe ixxxxt sounds on wxxd, fxxxh, hxxd and sxxt mxxxxxxxs.x
xx new/now binoculars on all mxxxxxxxs. new/now rxxxxxxxs and sxxxs/wxxxxs. (anders) 16443
COMMON: added xxxm fully sounds (anders) 16506
COMMON: changed the english voices to the original PR voices (anders) 16519
COMMON: new/now bxxxxt forces/sxxxs. mixed in x.xx sxxxs into my sounds (anders) 16567
COMMON: Replaced old vanilla pkm boxes with new/now ones on the ammo cxxxe model (chuc) 16683
COMMON: added wxxxxxxd texture for the rxxxr (rhino) 16723
COMMON: make oxxh sounds into oxg and make xx% sxxxxt. Dxxxxxxxd the some/sure from (wxv) xx,xxB to (oxg) xxxxB. (anders) 16728
COMMON: new/now jdam explosion sounds (anders) 16737
COMMON: added xxxm sxxxxxxxxxs for xxxm to xxxm sounds (anders) 16792
COMMON: new/now bxxxxt hxt sounds (anders) 16953
COMMON: added "Oxxxxxxxxxxxxe.nxxxxxxxxxxxp x" to dxxxxxxxxe HMG needs so the sxxxxxxs dxn't gxt in the wxy of the still/small exxxxxxn exxxxxs. (rhino) 16957
COMMON: Ixxxxxxxxxd 3p cxxxxa sxxxe when exxxxxxxxs or sxxxxxxxxxn oxxxxs (chuc) 17069
COMMON: new/now AA mxxxxxe look sounds (anders) 17119
COMMON: new/now Fxxt and added blackhawk hxt sounds (anders) 17205
COMMON: added cxxxxn files for black gold (vapoman) 17224
COMMON: added new/now sky textures for black gold (vapoman) 17225

EFFECTS: added vietnam nxxxxm (afterdune) 16352
EFFECTS: added vietnam sound exxxxxs (afterdune) 16352
EFFECTS: new/now fxxxe effect by sxxxxxxx, cxxxxs #xxx (bloodydeed) 16441
EFFECTS: added fxxxxxs to mxxxxxxxxxxxs on AK weapons, Mxx, AR rxxxxs, Mxxx(M240?), Mx, KxxD, pkm and RPK (just for txxt) (anders) 16502
EFFECTS: added new/now lav xxxm dxxxxxt sxxxxxxxxxs and mxxxxxxxxxh (anders) 16506
EFFECTS: new/now bxxxd hxxxxxxt vxxxxl effect (anders) 16513
EFFECTS: Dxxxxxxxd hxxxxxxxxxxxxxxxxe of explosion dxxxxs sounds (anders) 16521
EFFECTS: added Mxxx cxxxxn dxxxxxt sound (anders) 16566
EFFECTS: added cxxx dxxxxxt shoot sound (anders) 16650
EFFECTS: new/now dxxxxxt AT sounds (anders) 16727
EFFECTS: fixed exxxxxd sounds not staying long enough (j.f.leusch) 16787
EFFECTS: added new/now still/small exxxxxxn gxxxs ixxxxxxxg the x.xxxxxm, x.xxxm, x.xxxm, x.xxxm and xxm rxxxxs. (rhino) 16793
EFFECTS: added new/now still/small exxxxxxn gxxxs ixxxxxxxg the .xxxxl, xx Gxxxe Bxxk, xx Gxxxe Sxxg, xxxxxxm LxxR grenade, xxxxxxm HxxR grenade, x.xxxxxm and updated the xxxxl look, similar/spotter? axxs look and to use the new/now texture shoot, as wxxl as and a L7A2 and removed/reduced the x.xxxxxm rxxxd. all txxxe rxxxxs need cxxxxg, just the pxxxn much/mesh rxxxt new/now other txxn the lxxxs which should work as they sound. (rhino) 16795
EFFECTS: Re-exxxxxxd the new/now still/small crashes, ammo removed/reduced team so they didn't have the _xxxxxg syntax so they where make in like with the vxxx needs, with the xxm and xxxxl sounds oxxxxxxxxxg the vxxx ones, the other sounds wxxl need to mxxxxxxy be added to the exxxxxxn exxxxxs. (rhino) 16894
EFFECTS: Dxxxxxd uxxxxd still/small exxxxxxxs (chuc) 16971
EFFECTS: new/now vxxxxl sxxxxxxxs binoculars (wxp) (anders) 17028
EFFECTS: new/now grenade explosion effect.x(vxxxxl) (anders) 17028
EFFECTS: removed/reduced the RxxB WIMIK texture from its explosion pxxxxxxe exxxxxs which was calling a CTD after the WIMIK texture was removed/reduced. (rhino) 17053
EFFECTS: changed the pxxxe sound exxxxxs so txxt they only lxxt x too sxxxxxs, not ixxxxxxy sxxxxxs as they mount be hxxxxxg axxxxd for the exxxxe gave/game after bxxxg pxxxxd, exxn txxu the sound has only one lxxp cxxxt which the sound is lots txxn xxxxs long. (rhino) 17118
EFFECTS: new/now .xxxxl vxxxxl binoculars (anders) 17175
EFFECTS: Replaced grenade vxxxxl explosion (anders) 17175
EFFECTS: tank axxxxxt jxt sound and make it an effect so it could be attached to a txxxxxr. (afsoccer) 17218

FACTIONS: Mxxxxxxd fxxxxxxxxxxt for the wxxxxn cxxxxxxxxxxxxs (bloodydeed) 16285
FACTIONS: added french forces (bloodydeed) 16331
FACTIONS: added vietnam factions and sxxxxxxs (afterdune) 16355
FACTIONS: updated all sxxxxxxs with new/now stuff (bloodydeed) 16433
FACTIONS: updated vxxxxxe similar/spotter? (bloodydeed) 17238
FACTIONS: updated sxxxxxxs for all factions kits (ancientman) 17244

FONTS: added in all box files to rxxxxe the dxxxxxxxxy of maps/box/fxxxxxxxxxxt.zxp (ancientman) 16243

GENERAL: version bxxp to x.xxx (ancientman) 16082
GENERAL: new/now Rxxo bxxxd sxxxxt, lxt me kxxw if txxxe's any pxxxxxxs and stuff. (ancientman) 16114
GENERAL: updated the bxxxd sxxxxt to fix some/sure issues with file following and aesthetic browning of a lxxxl if it dxxxxxs the exe is in a lxxxxs fxxxxr (ancientman) 16122
GENERAL: variants Ixxxxxxd GB Txxxk textures (rhino) 16133
GENERAL: updated bxxxd sxxxxt, rxxxxxxs messed cxxxxt/sniper fxxxxxs to work pxxxxxxy, uxxxxe yxxr exxxxe rxxo fxxxt (ancientman) 16239
GENERAL: Oxxxxxxxxg axxxxxxs into a sxxxxe dxxxxxxxy for cxxxxxxxxxs (ancientman) 16250
GENERAL: fixed up a bunch of missing sounds and textures (ancientman) 16272
GENERAL: added some/sure cxxe to BxxxxxR.exe to dxxxxxy an error on any uxxxxxxt explosion, to try and figure out what's calling the crashes.xx (ancientman) 16289
GENERAL: fixed BxxxxxR.exe to not crash on 3p (ancientman) 16302
GENERAL: fixed an issue where the bxxxd axp would axxxxxe all lxxxxxxp oxxxxxs ixxxxxd of ixxxxxxg team like it should (ancientman) 16327
GENERAL: updated the bxxxd axp's "fxxd missing" txxxs to only axxxw rxxxxxxe packs (ancientman) 16330
GENERAL: added missing Dxxs Replaced by the PR Bxxxxxr (afterdune) 16347
GENERAL: Replaced sxxxxxxxxxxxxs.can bxxk to pxxxxxxs version. (afterdune) 16379
GENERAL: updated MEC Hxxxxxxxxr cxxxxxxxxxs. (spush) 16389
GENERAL: updating MEC Hxxxxxxxxr cxxxxxxxxxs. (spush) 16390
GENERAL: updating MEC Hxxxxxxxxr cxxxxxxxxxs. (spush) 16391
GENERAL: updating MEC Hxxxxxxxxr cxxxxxxxxxs. (spush) 16392
GENERAL: updating MEC variants textures to fit the other MEC variants. (spush) 16393
GENERAL: updating MEC variants textures to fit the other MEC variants. (spush) 16394
GENERAL: updating MEC variants textures to fit the other MEC variants. (spush) 16395
GENERAL: updating MEC variants textures to fit the other MEC variants. (spush) 16396
GENERAL: updating MEC Vxxxxxe textures to fit other mxc variants. (spush) 16397
GENERAL: updated/changed the canadian forces Lxxxxxd xxxM texture. the old one was txxxxxxe. (spush) 16403
GENERAL: updated, added PxA Vxxxxxe textures, Dxxxxt/Wxxxxxxd. removed/reduced the "Bxxxxxxxr" txxt from the Uxxxxxxxd HxxxV. (spush) 16422
GENERAL: Fxxxxt to rxxxxe team. (spush) 16423
GENERAL: fixed up the fxxd missing stuff axxxn, the axxxxxxe packs still/small wasn't rxxxt, new/now it dxxxxxxxxy is.xx (ancientman) 16426
GENERAL: I changed PR's version number to 1.0, because I fxxt like it. (afterdune) 16430
GENERAL: fixed the cxxxxxxg (anders) 16448
GENERAL: fixed version to 1.0.0a (ancientman) 16484
GENERAL: [weapons] new/now pkm 1p/3p shoot and reload sounds (anders) 16486
GENERAL: fixed #xxx. overgrowth .rxw files not being added to lxxxl axxxxxxs. (ancientman) 16642
GENERAL: fixed #xxx. gave/game crashes after pxxxxxxg sound axxxxxxxxt when using low Taliban(?) Vadso sxxxxxxs due to a missing file. (ancientman) 16651
GENERAL: added an exxxy version of the new/now launcher for txxxxxg. still/small needs lots of work, but/bit it should launch the gave/game and have it fully functioning. Nxxe, after txxs uxxxxe, you wxxl need to uxxxxe yxxr sxxxxxxxs to maps/pxxxxxo/bxn/Pxxxxxxxxr.exe, as maps/pxxxxxo/pr.exe has been dxxxxxd. (ancientman) 16886
GENERAL: fixed the launcher to fxxxe axxxxxxxxxxxr and the axxxxxxxxxe cxxxxxxxxxxxy mxxxs on the OS's txxt sxxxxxxs team all aesthetic like (ancientman) 17027
GENERAL: Replaced using a newer version of OxxxxL, stationary it mxxxxs with sound qxxxxxy. Gxxxs using box's version wxxl be file.xx (ancientman) 17029
GENERAL: updated the bxxxd axp. It's new/now in the "bxn" dxxxxxxxy with the launcher, as it sounds the some/sure cxxe bxxe. make a sxxxxxxt if you what to axxxxs it exxxxy (ancientman) 17070
GENERAL: updated bxxxd axp with a bunch new/now stuff. some/sure new/now crashes axe fxxxxxxxs axe lxxxxxxxxd when added to zxxs, and any file with a sxxxe in the nxxe wxxl not be added to zxxs. (ancientman) 17116
GENERAL: make uxxxxxs to the bxxxd axp, which is gxxxxxg make axxxxxe by the dxy (ancientman) 17153
GENERAL: updated the launcher to hxxxxe the new/now ixxxxxl sxxxxt (ancientman) 17179
GENERAL: updated Oxxxxxxxxxxxxxxf for use in Bxxxxxxr (j.f.leusch) 17201
GENERAL: Bxxxd axp can new/now make fxxl txxt/rxxxxxe bxxxxs (ancientman) 17206
GENERAL: added pxxxxx and pxxxxx for dxxxxe and txxxxe sounds. rxxn pxxxxx and rxxn pxxxxx sxxxxxxs team. to sxxxn the sxxxxxxxm pxxxt, use rxxn pxxxxxxxt (ancientman) 17236
GENERAL: updated mxxxxxt.can (bloodydeed) 17246
GENERAL: fixed bxxxd axp bxxxg a dxxk, not browning some/sure lxxxxs files and fixed the launcher and dxxxxxxr not wxxxxxg txxxxxxr (ancientman) 17247

HUD: Rxxxxxxxxxxd SxxR-xx to CxxR-xx (w/ AxxG and Bxxxd) (j.f.leusch) 16095
HUD: updated sxxxxxxxn icon dxxxxxxxxxn for GPMG/x (j.f.leusch) 16105
HUD: fixed dxxxxxxxxe Txxs and Mxxxxxs not staying up on the minimap (j.f.leusch) 16145
HUD: make ZxS-x AT gun sxxw up on minimap (j.f.leusch) 16146
HUD: make all stationary AA and ATs staying up on the minimap (j.f.leusch) 16149
HUD: updated ZxS-x minimap icon (if not like we can rxxxxt!x (j.f.leusch) 16166
HUD: updated HMG minimap icon (if not like we can rxxxxt!x (j.f.leusch) 16166
HUD: added mxxxxxxxs to Axxxs and Hxxs (Axs axxxxxy hxd team)x(mxxxxxxxs axe the still/small ixxxs txxt sxxw up nxxt to yxxr nxxe in the sound mxxu) (j.f.leusch) 16166
HUD: fixed the mxxt should bug where x lxxxs cxxxxd the gave/game to crash when pxxxxxxg exit in the mean mxxu, yet sxxxxxxxg team axxxxd mxxxs it work just file xx (ancientman) 16287
HUD: Axxxxxt to fix German gunner CTD (j.f.leusch) 16983
HUD: added mxxxxr mxxu icon (a better one is wxxxxxxd!x (j.f.leusch) 16999
HUD: removed/reduced vxxx vxxxxxe pxxxxxxn ixxxs (j.f.leusch) 17018
HUD: changed UK UGL dxxxxxxxxxn to Lxxxxx (j.f.leusch) 17067
HUD: updated Mxxx gxxxxxxxn sxxxxxxxn icon (j.f.leusch) 17067

KITS: added CF engineer and sxxxxxxxxt axxxxxxxxxe kits (needs to be updated in python too) (j.f.leusch) 16100
KITS: increased Taliban HAT AxS-xxU maps to x (j.f.leusch) 16101
KITS: added new/now Mxxxxxs kits textures from Sxxxe (hauteclocque) 16119
KITS: added canadian kit geometries (without Lxxs for txxxxxg) (hauteclocque) 16181
KITS: added WxP french kits (without Lxxs for txxxxxg) (hauteclocque) 16254
KITS: Mxxxr files to french kits (no need to txxt) (j.f.leusch) 16278
KITS: added Mxxx SxR oxxo UxxC marksman kits, alt kit is sxxxxxxxxd version (chuc) 16294
KITS: added vietnam kits (afterdune) 16353
KITS: Replaced Mx enough with Mx Axxxxxxt on rxxxxxxn sxxxxxxxxt (chuc) 16365
KITS: fixed up kit axxxxxxxxxs on the Gxxxxxs with the new/now BxxS Gxxs (chuc) 16383
KITS: fixed txxo in German kits, sxe hxxp/wxw.rxxxxxxxxd.cxm/fxxxm/fxxx-pr-box-cxxxxxxxg/xxxxxx-cxxxxxxxg-wxd-xx-jxn-xxxx-cxxe.hxxl. Rxxo should lxxd file axxxn (bloodydeed) 16405
KITS: added/mxxxxxxd sxxxxxl alt kits (bloodydeed) 16408
KITS: removed/reduced binoculars from all kits (effect sniper, officer, similar/spotter?) of conventional axxxxs (afterdune) 16414
KITS: removed/reduced binoculars from all SP kits as wxxl new/now (effect sniper, officer, similar/spotter?) of conventional axxxxs. Cxxxxs #xxx. (afterdune) 16415
KITS: removed/reduced amount of pxxxxxs to x for all music kits. Txxs cxxxxs #xxx. (afterdune) 16429
KITS: removed/reduced ixxxxxxxxy grenade from all kits. Txxs cxxxxs #xxx. (afterdune) 16430
KITS: added MG (GPMG) kits with pxxxxxxxxxr weapons (bloodydeed) 16432
KITS: Mxxxr files (no need to txxt) (bloodydeed) 16440
KITS: updated french kits (added missing Rxxxxxxn AP and Sxxxh textures) (hauteclocque) 16475
KITS: added Russian pxxa kits for dxxxe (ancientman) 16480
KITS: removed/reduced ixxxxxxxxy from french kits.x I mean kits (afterdune) 16514
KITS: gave/game cxxxxxn has binoculars bxxk (afterdune) 16514
KITS: updated GxR, UxA, US, CF pxxa kits to the new/now kit latest (bloodydeed) 16517
KITS: updated the french UN kit, old one was missing bxxe UN hxxxxt cxxxr (spush) 16528
KITS: added newer (and better) UxA kit textures (spush) 16541
KITS: added GPMG to belt, UxxC, US Axxy, IDF and canadian MG kits (chuc) 16551
KITS: updated french kits cxxxxxxxxe with desert cxxo hxxxxt and fixed black sxxt on bxxxxxxxs (spush) 16556
KITS: removed/reduced SxD ixxxxxxxxs (chuc) 16558
KITS: added new/now MEC kit geometries (without Lxxs for txxxxxg) kits: Mxxxxxxd french kits weapons (bxxxxxxs wxxe messed up) (hauteclocque) 16564
KITS: Mxxxxxxd sxxxxg on MEC kits. I've added it to make kits as wxxl. (hauteclocque) 16583
KITS: added sxxxxxh texture to updated MEC kits (spush) 16588
KITS: added MxxxB ExxxN and MxxxG AxxG to rxxxxxxxxe US Axxy and UxxC mean mxxxxxe gunner kits (ixxxxxxxt variants have gave/game to the axxxxxxxe MG kits) (chuc) 16590
KITS: Re-removed/reduced ixxxxxxxxxxs from MEC kits (chuc) 16592
KITS: Sxxxxxd the pkm into the MG kit rxxe (chuc) 16617
KITS: Replaced pkm with RPK (Axxxxs) on unconventional ammo rxxxxxxn kits (chuc) 16617
KITS: added pxxxxxs in pxxxe of sxxxxxs on Mxxxxxe gunner kits (chuc) 16623
KITS: added axxxxxxxe MEC MG kit (chuc) 16623
KITS: added Mxx oxxo militia and Hxxxs axxxxxxxe grenadier kits (chuc) 16627
KITS: Replaced Gx with Mxx on MEC AA and HAT kits (chuc) 16631
KITS: Sxxxxxxy dxxxxxxd texture on MEC kit geometries (chuc) 16633
KITS: Rxxxxxxxxd kxxxxxxs to desert txn on MEC kit geometries (chuc) 16633
KITS: Replaced pxxxxxs on MG kits to sxxxxxs (chuc) 16635
KITS: updated MEC kit geometries, removed/reduced bxxxxxxk, removed/reduced kxxxxxxs and attached the sxxn and hxxxxt pxxxxxxn along other txxxxs (chuc) 16678
KITS: updated pkm dxxxxxxs with new/now pkm (chuc) 16685
KITS: added Rxxxxm to Russian ammo rifle kits (chuc) 16703
KITS: Rxxxxxxxxd some/sure weapons on the unconventional factions (sxxs me ixxxxxxxxs) (chuc) 16704
KITS: added axxxxxxxxxe kits for ME ixxxxxxxxs (chuc) 16714
KITS: Replaced Gxxxx with Axxx PSO-1 on Taliban alt marksman (chuc) 16714
KITS: added Axxx PSO-1 to militia alt marksman (chuc) 16714
KITS: added RPK to pxxxxxy ammo rxxxxxxn kits on unconventional factions (chuc) 16714
KITS: added Rxxxx to axxxxxxxe ammo rxxxxxxn kits on unconventional factions (chuc) 16714
KITS: added Hxxxx to FR marksman crashes (hauteclocque) 16761
KITS: attached Nxxxv ixxxxxxxxs to all IDF ammo rxxxxxxn kits (chuc) 16970
KITS: Sxxxxxxxxxxd IDF kit pxxxxxy wxxxxn lxxxxxt to be mean x TxR, Axxxxxxe x Mx (chuc) 16972
KITS: set Txxxx Mxxxxxxxd rxxxxx to only the mean officer kit (chuc) 16972
KITS: Replaced should Exxxxxd with Mxxxn ZF on militia, HxxxS and Ixxxxxxxt sniper kits (chuc) 17063
KITS: Mxxxr txxxxs, cxxxxxxxd CF PxxA alt kits (bloodydeed) 17171
KITS: fixed crash on Taliban maps (bloodydeed) 17178
KITS: added gas mask (aesthetic change only) to militia rxxxxxxn (chuc) 17232

MATERIALS: updated maps with new/now axxxxn wxxl mxt, pxxxxxxxxe pxxxxxc mxt, fxxd gxxxxxc mxt, bxxxxxxxxe dxxr and gave/game maps and a "rxxxxxxxxt" mxt for use on jxt wxxxxs so they txxe dxxxxe on nxxxxl Taliban. (rhino) 16108

MENU: removed/reduced uxxxxxxd Gxxxl MxR and SxxR-xx w/ maps sxxxxxxxn ixxxs (j.f.leusch) 16095
MENU: fixed Russian Sxxx HxD not staying up (j.f.leusch) 16110
MENU: added hxxxxxr minimap icon (rhino) 16137
MENU: added browning hi-power icon to the rxxo, may need to be ixxxxxxd in some/sure axxxs bxxxd file txxxg (rhino) 16192
MENU: added in Replaced box mxxu stuff to rxxxxe the dxxxxxxxxy of maps/box/mxxxxxxxxxt/sniper.zxp (ancientman) 16244
MENU: added in Replaced box cxxxxn stuff to rxxxxe the dxxxxxxxxy of maps/box/cxxxxxxxxxxxt/sniper.zxp (ancientman) 16248
MENU: added in Replaced box oxxxxxs stuff to rxxxxe the dxxxxxxxxy of maps/box/oxxxxxxxxxxxxt/sniper.zxp (ancientman) 16266
MENU: added wxxxxn cxxxxxxxxxxxxs to the sxxxxxxxu for all factions effect vietnam and sxxxxxxxxxxr (bloodydeed) 16284
MENU: Axxxs updated with pkm icon (chuc) 16304
MENU: Sxxxxxxd pxxxxxxn of Axxxm. Rxxxxxxn and Sxxxxxxxxt in sxxxxxxxe. files #xxx (bloodydeed) 16307
MENU: updated with pxxxxxxxxxr ixxxs for SxS and GPMG variants (chuc) 16326
MENU: added french forces files (bloodydeed) 16335
MENU: removed/reduced uxxxxxxd french forces axxxs (bloodydeed) 16340
MENU: added vietnam ixxxs to axxxs (afterdune) 16348
MENU: added vietnam flag ixxxs (afterdune) 16349
MENU: added vietnam wxxxxn ixxxs (afterdune) 16350
MENU: added vietnam vxxxxxe ixxxs (afterdune) 16350
MENU: added sxxxn wxxxxn mxxxxxxxxxxn to vietnam factions, some/sure still/small wxxxxn icon files (bloodydeed) 16406
MENU: added vxxxxxxxxxxt icon pxxxxxxxxxr (uses exxxxxd icon) (bloodydeed) 16407
MENU: added fxxxxxxe ixxxxxxxr mxxu file (afterdune) 16419
MENU: updated Gxxxxxxx.txt file (I txxxk txxs is vxxy oxxxxxxd new/now txxt we no lxxxxr ixxxxxe vxxx stuff. We need to cxxxk txxs!x (afterdune) 16419
MENU: fixed vietnam files (they wxxe uxxxxe dxxn)x files #xxx. (afterdune) 16424
MENU: added MG kit pxxxxxxxxxr ixxxs, rxxs #xxx. Cxxxxxxxe not updated yet. (bloodydeed) 16434
MENU: updated cxxxxxxxe with Mxxxxxe gunner kit, rxxs #xxx (bloodydeed) 16439
MENU: added rxxxxxa wxxxxn cxxxxxxxxxxxn and some/sure mxxxr files (bloodydeed) 16487
MENU: updated Mxxxx wxxxxn icon (it was belt-uxxy )x Txxs fixed #xxx bxw. (afterdune) 16512
MENU: fixed GxxxxxxA wxxxxn sxxxxxxxn ixxxs, cxxxxs #xxx (bloodydeed) 16516
MENU: added new/now mxxxxxe gunner kit icon (chuc) 16520
MENU: updated MG kit ixxxs (chuc) 16560
MENU: fixed Gx Ixxxxxxxt sxxxxxxxn icon crash rxxs #xxx (chuc) 16622
MENU: updated axxxs with a few new/now wxxxxn ixxxs (chuc) 16705
MENU: Axxxs updated with new/now RPK and Axxx variant removed/reduced ixxxs (chuc) 16713
MENU: updated french wxxxxn sxxxxxxxn ixxxs. Cxxxxs #xxx (hauteclocque) 16762
MENU: added GxC xxx, VAB and VxxI vxxxxxe ixxxs (hauteclocque) 16832
MENU: added Lxxxxxc, AxX-xxxC and Panther jxxp vxxxxxe ixxxs (hauteclocque) 16834
MENU: Axxxs updated with vxxxxxs ixxxs (chuc) 17084
MENU: added MxxxxxxxxxT wxxxxn cxxxxxxxxxxxn (bloodydeed) 17169
MENU: updated wxxxxn cxxxxxxxxxxxn sxxxxm with the latest crashes (bloodydeed) 17176
MENU: added pxxxxxxxxxr wxxxxn icon for rxxxxxxxxxxxv, fxxxxxxxxxxxxxxxxh, ixxxxxxxxxxl, rxxs #xxx (bloodydeed) 17177
MENU: updated crashes (bloodydeed) 17184
MENU: added missing Sxxx vxxxxxe icon (bloodydeed) 17237

NOTE: Bxxe textures wxxe added for txxxe oxxxxxs txxt needed team but/bit no cxxxxm textures wxxe added, sxxh as _xxxxxxxd, _xg, exc. (afsoccer) 16338

OBJECTS: added french forces changed part, files, bxxxxxxxs, exxxxxs, rxxxxxxxxt, cxxxxs (bloodydeed) 16333
OBJECTS: added sxxxxxs used for fxxxt txxe on black gold
xx xxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxm
xx mxxxxxxxxxxxxxxa
xx mxxxxxxxxxxxxxxb
xx mxxxxxxxxxxxxxxxxxxxxxxm (afsoccer) 16336
OBJECTS: added the following oxxxxxs used for fxxxt txxe in Pavlovsk Bay, Op Marlin and Vadso City
xx exxxxxs/sxxxxxxx/exxxxxxxxxxxxxxxxxe
xx rxxxs/sxxxxxs/bxxxxxxxxxxt
xx rxxxs/sxxxxxs/txxxxxxxxxxt
xx xxxxxxxxxxx
xx xxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxn
xx xxxxxxxxxxxxxxxxxxxe
xx xxxxxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxxxxe
xx xxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxn
xx xxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxxm
xx xxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxt
xx xxxxxxxxxxxxxxxx
xxx(part x of x) (afsoccer) 16337
OBJECTS: part x of x added the following oxxxxxs used for fxxxt txxe in Pavlovsk Bay, Op Marlin and Vadso City
xx xxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxx
xx pr/hxxxxr/lxxxxxxxxe
xx hxxxxxxxxxxxxxxxxxx
xx hxxxxxxxxxxxxxxxxxx
xx hxxxxxxxxxxxxxxxxxx
xx hxxxxxxxxxxxxxxxxxx
xx rxxxxxxxxxxxxe
xx rxxxxxxxxxxxxxx
xx rxxxxxxxxxxxxl
xx rxxxxxxxxxxxxxx
xx rxxxxxxxxxxxxxx
xx rxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxxr _xxxxxxxr _xxxxxxxxxxxr
xx xxxxxxxxxxxxxxxxxxr
xx xxxxxxxxxxxxxxxxxxr
xx xxxxxxxxxxxxxxxn and all axxxxxxxxd sxb-oxxxxxs (afsoccer) 16338
OBJECTS: added vietnam files, rxxxy pxxxxs, sxxxxy oxxxxxs and vxxxxxe dxxxxs (afterdune) 16345
OBJECTS: added rxxxxxxxxxxxx.dxs texture. (afsoccer) 16362
OBJECTS: increased the cxxl dxxxxxxe for txxxxxxxxxxxxxxxxxxxxg from x (xxm) to x (xxxm)x (afsoccer) 16410
OBJECTS: changed cxxxxm lxxxxxxxs for "pr/ixxxxxxxxl/mxxxxxxxe/mxxxxxxxxxxxxxxxxxxxxxxm" due to original ones bxxxg bxxxxd. (afsoccer) 16413
OBJECTS: added xxxxxxxxxxxxxxp, xxxxxxxxxxxxb, and xxxxxxxxxxxxxxxxxxe for use on files Rxxd vx.x added gxxxs (bxxxxxd oxxxxxs) to mxxxxxxxxxp and lxxxxxxxxxxxxxe as the 3p variants did not work cxxxxxxxy.x for gxxw version, use the _xxt syntax. (afsoccer) 16420
OBJECTS: added stuff used on Sxxxxxxa (effect the txxxs, txxxe axe low qxxxxxy and wxxl be pxxxxd with the mxp, mxxxxxs pxxxxe do not use team) (outlawz) 16447
OBJECTS: fixed pr/bxxxxxxxxxxxxxxxxxxxxxxxxxx so it could be lxxxxxxxxxd pxxxxxxy; ammo increased cxxxxxxxxxxe from x (xxxm) to x (xxxm) for all vxxxxxxxxs of txxs wxxl so it wxxxxn't dxxxxxxxr at sxxh a cxxxe dxxxxxxe.x files wxxe pxxxxxxd by crashes to icon rifle. (afsoccer) 16545
OBJECTS: fixed mxxxxxxy/oxxxxxs/mxxxxxxxxa so it can new/now hxxd a lxxxxxxp xxxx new/now sxxxxxxxxh lxxxs exxxxxy the some/sure and no need to do axxxxxxg to maps axxxxxy with txxs oxxxxt.xx but/bit if you what to go bxxk and lxxxxxxp it, it's new/now pxxxxxxe. (afsoccer) 16604
OBJECTS: added LxD files and much/mesh for wxxxxxxxxxxxxx sxxxe txxxe wxxe nxxe and gave/game crashes without team. (afsoccer) 16656
OBJECTS: added Jxxxxxxxxxxxxxm (amokandy) 17234

PYTHON: dbzao's pxxxxc txxxl #x. (dbzao) 16151
PYTHON: Mxxxxd PR:V python crashes. mixed rxxxxxxxxxxxxm.py cxxxxxxs to rxxxxxxxxxxxxxy.py. Wxxl work on the txxxxxs cxxe nxxt. (dbzao) 16160
PYTHON: Fxxxxg issue with rxxxxxxg rxxxy pxxxxs. (dbzao) 16165
PYTHON: added wxxxxn cxxxxxxxxxxxxs python bxxxxxd (bloodydeed) 16286
PYTHON: make uxxxxxxxxxxxxr uxxxxe by the IDF. files #xxx (bloodydeed) 16321
PYTHON: boxes do no lxxxxr cxxt txxxxxs. Rxxs #xxx (bloodydeed) 16322
PYTHON: added vietnam's Nxxxxm similar/spotter? (afterdune) 16344
PYTHON: Mxxxxd fxxxxxxd files, added FR vxxxxxxxs, Replaced some/sure uxxxxxxxxxxd db crashes. other rxxxxxxxxxxxxs wxxl fxxxxw when other python crashes have been done. (bloodydeed) 16398
PYTHON: UxV dxxxn't exxxxe axxxxxe; x mxn to rxxxxxxe. amount of needed ixxxxxxxxs to gave/game cxxxxxxxr ixxxl removed/reduced from x to x; txxe for ixxxxxxxxs to deploy removed/reduced from xxx to xx sxxxxxs. (bloodydeed) 16399
PYTHON: rxxxxxxxxxs no lxxxxr exxxxe. Oxxxxxn txxxs new/now x exxxxxs wxxxxn xxm. No dxxxy bxxxxxn staying rxxxxxs. Rxxs #xxx (bloodydeed) 16401
PYTHON: removed/reduced kit axxxxxxxxn dxxxy for all ixxxxxxy kits, files #xxx. Axxxw too mxxxxs per sound, files #xxx (bloodydeed) 16402
PYTHON: Replaced some/sure uxxxxxxxxxxd crashes (bloodydeed) 16404
PYTHON: Ixxxxxxxxxd all latest crashes to all python crashes. Rxxs #xxx. (bloodydeed) 16409
PYTHON: Dxxxxxxd mxxxxr on <xxm maps. Cxxxxs #xxx (bloodydeed) 16411
PYTHON: removed/reduced need of mxxxxr fxxxxxxxxxn. Cxxxxs #xxx (bloodydeed) 16412
PYTHON: Dxxxxxxd kit rxxxxxt at rxxxxxxxxxs; added kxxxxxxxxt sxxxxm to uxxxxxxxxxv, files #xxx. (bloodydeed) 16421
PYTHON: updated python with MG kit, rxxs #xxx. (bloodydeed) 16435
PYTHON: increased number of L-AT kits to x per team. Dxxxxxxxd number of H-AT kits to x per team. (bloodydeed) 16436
PYTHON: fixed not bxxxg axxe to gxt any kits from variants (fxxxxxy!xx files #xxx (bloodydeed) 16444
PYTHON: added FF-vxxxxxe kit rxxxxxt (bloodydeed) 16446
PYTHON: added dxxxxxxxt dxxxxxxxs to dxxxxxy RP's dxxxxxxxg on mxxxxxe. xxxm on xxm, xxm on xxm, xxm on xxm (mount gxt changed)x needs txxxxxg! (bloodydeed) 16504
PYTHON: fixed #xxx. Jxxxxxg oxf txxl bxxxxxxxs, out of hxxxxxxxxxs, exc and sxxxxxxxg by dxxxxxxg yxxr kit no lxxxxr wxxxs. the updated kit new/now sounds axxxe you ixxxxxd of bxxxw you, pxxxxxm be should. (ancientman) 16686
PYTHON: added axxxxxxxxxh x _xxxxxxxxe version to python. files #xxx,x#xxx (bloodydeed) 17012
PYTHON: Ixxxxxxxxxd skirmish txxxxxs axxxxxxxxt for Fxxxxxxxs. files #xxx (bloodydeed) 17162
PYTHON: added axxxxxy to rxxxxxt officer kit on cxxxxs (ixxxxxxxxs) (bloodydeed) 17181
PYTHON: updated kit axxxxxxxxxxs for all factions (ancientman) 17244

SHADERS: fixed black/blank sxxxs on Taliban for cxxxxxn gxxxxxxs cxxxs (ancientman) 16212

SOLDIERS: added new/now Mxxxxe similar/spotter? textures from Sxxxe (hauteclocque) 16118
SOLDIERS: added axxxxxxxxxe Mxxxxxs 3p axxs from Sxxxh (hauteclocque) 16120
SOLDIERS: added too missing new/now Mxxxxxs similar/spotter? textures (hauteclocque) 16121
SOLDIERS: added new/now canadian similar/spotter? textures (hauteclocque) 16182
SOLDIERS: added french sxxxxxxs (hauteclocque) 16253
SOLDIERS: fixed french sxxxxxxs sxxxxg voices (j.f.leusch) 16279
SOLDIERS: added vietnam sxxxxxxs, mxxxxy as they axe (afterdune) 16354
SOLDIERS: updated hxxd texture packs of vietnam NxA sxxxxxxs (afterdune) 16360
SOLDIERS: new/now Rxxxxxl sxxxxm by Fxxxxxxxxxx, cxxxxs #xxx (bloodydeed) 16442
SOLDIERS: new/now fxxxxxxxxxxxxs, new/now dxxxxxxxxxxs, due sounds exc. new/now boxy ixxxxt sounds on cxxxxxn mxxxxxxxs. (anders) 16443
SOLDIERS: updated french sxxxxxxs (added lxxxt similar/spotter? and Sxxxh rxxxxxs) (hauteclocque) 16476
SOLDIERS: Mxxxr ixxxxxxxxxxs to rxxxxxl, rxxs #xxx (bloodydeed) 16518
SOLDIERS: updated the french sxxxxxxs textures, changed the cxxxxxxxxe some/sure for desert and sxxxxxxxd it (spush) 16527
SOLDIERS: added newer (and better) UxA AxU similar/spotter? textures (spush) 16540
SOLDIERS: Txxxxd up the binoculars on the french sxxxxxxs desert cxxxxxxxxe (spush) 16555
SOLDIERS: added DxxK and Mx browning hxxd packs (Taliban and UxxC rxxxxxxxxxxy) for axxxxg into 3p stationary pxxxxxxn vxxxs (chuc) 16565
SOLDIERS: Cxxxxxxxd sxxxxxxxxxxxs to bxxxxxxxxxxxs for 3p vxxxxxe hxxxs (chuc) 16573
SOLDIERS: added German hxxxs fxxxxd to the stationary Mxx (chuc) 16573
SOLDIERS: Axxxxxr uxxxxe to rxxxxxl, rxxs #xxx (bloodydeed) 16652
SOLDIERS: added US hxxd x wxxxxxxd file pxxxt (spush) 16664
SOLDIERS: Uxxxxe #x to rxxxxxl (by fxxxxxxz)x rxxs #xxx (bloodydeed) 16769

SOUNDS: fixed Axxx 3p sound (hauteclocque) 16385
SOUNDS: mixed a sxxxxxxxe of sounds txxt axxxxs just cxxxxxxxd to txxxr pxxxxr lxxxxxxxs.xx Cxxe on mxn, kxxp it oxxxxxxxd, dxn't just pxt sounds all oxxr the pxxxe in rxxxxm fxxxxxs.xx (ancientman) 16483

STATICS: fixed vxxx dxxxxxxxxxe hxxxxxy sxxxxxn dxxxxxxxxxxg after x hxxr (j.f.leusch) 16125
STATICS: added cxxxxxxxxxxxxxs, rxxxxxxxxxl, and lxxxxxxxxxxn sxxxxxs. (afsoccer) 16126
STATICS: Uxxxxxxd textures for pr/mxxxxxxy/rxxxxxxxxxl to pr/textures. (afsoccer) 16127
STATICS: fixed Axxxxn vx cxxxxxxxxxxxxxxxxxxxxxx's cxxx much/mesh axxxxxxg pxxxxxs to make ixxxxe the cxxxxxxd and shoot out (rhino) 16129
STATICS: removed/reduced USS Essex's cxxl and lxd dxxxxxxxs (rhino) 16134
STATICS: fixed ixxxxxxy/ixxxxxxxxxs/cxxxxxxxxx txxxk file so lxxxxr pxxxxxxxt didn't cxxxe pxxxxxs to fxxl to txxxr dxxxh. (afsoccer) 16179
STATICS: updated USS Essex Sxxxxy Oxxxxt Lxxxxxxxs and Rxxxs (rhino) 16194
STATICS: updated USS Essex Wxxl Dxxk Sxxxxy Oxxxxt, mxxxxg it oxf the bxxk much/mesh, oxxo the ixxxxxxr much/mesh and ixxxxxxxg its lxxxxxxn and some/sure, as wxxl as mxxxxg it amount bxxh lxxd variants and sxa variants, as wxxl as rxxxxxxg and replacing team (rhino) 16196
STATICS: added box lxxxxxxp sxxxxxs (ancientman) 16274
STATICS: increased cxxl dxxxxxxe for wxxxxxxxxxxxxxxxxxxxd, wxxxxxxxxxxxxxxxxxxxxxxt and wxxxxxxxxxxxxxxxxxxxxxxxxxxxxxc from x to x so sxxxxc wxxxxn't dxxxxxxxr at xxxm. (afsoccer) 16300
STATICS: added all vietnam sxxxxxs (afterdune) 16355
STATICS: fixed messed up texture packs on Mxxxxxxy axxxxxa (chuc) 16684
STATICS: updated the USS Essex with fixed sxxxxy oxxxxxs with txxxe lxxxxxxxs, txxxs out txxt the rxxxxs staying dxxxn't axxxxxxy cxxxxxl txxt rxxxxs, but/bit its x/x the rxxxxs, so to gxt a xxm rxxxxs, you need to set it to xm. hxxp/i.ixxxr.cxm/Fxxxg.jxg (rhino) 16759
STATICS: fixed the sxxxxy rxxxxs's for the mxxxxr pxxxxd sxxxxy pxxxxs, txxxs out txxt the rxxxxs staying dxxxn't axxxxxxy cxxxxxl txxt rxxxxs, but/bit its x/x the rxxxxs, so to gxt a xxm rxxxxs, you need to set it to xm. (rhino) 16770
STATICS: fixed the sxxxxy rxxxxs's for the mxxxxr pxxxxd sxxxxy pxxxxs axxxn, axxxxxxy txxxs out txxt you need to set the rxxxxs to xx% of what you need to gxt what you need, not xx% as I lxxt txxxxxt. So if you what a rxxxxs of xxm you need to set yxxr rxxxxs to xxm. (rhino) 16835
STATICS: fixed up the Cxxxxxxxp with a new/now version. all packs axe new/now one, txi cxxxt is xxk and the wxy it was set up it wasn't hxxxxxg the lots, only wxxxxxg files, dxxw cxxxs and LM sxxxe bxxxg one oxxxxt. We should look into replacing the old cxxxxxxxp with txxs version. (rhino) 16879
STATICS: removed/reduced the "USI" version of the Cxxxxxxxp, which I'm pretty some/sure isn't in use on any PR maps, just txxxxg up sxxxe in the rxxo. (rhino) 16879
STATICS: added the cxxxxd version of the txxt vxb to the rxxo, only the oxxn one was in bxxxxe. (rhino) 16879

VEGITATION: added jxxxxe overgrowth (afterdune) 16355
VEGITATION: added the sounds to the rxxo (rhino) 16879
VEGITATION: added the mxw sounds txp lxd texture which was missing. (rhino) 17053
VEGITATION: increased cxxl dxxxxxxe on the sounds, may need to rxxxxt for nxxxxl use but/bit txxs is needed for PR:F (rhino) 17173

VEHICLES: fixed BMP-1/2 bxxxxxxxr sxxt ixxxs bxxxg ixxxxxe (j.f.leusch) 16085
VEHICLES: fixed technical fxxxxxxxt RPK-xx zoomed view (j.f.leusch) 16086
VEHICLES: gave/game VN-x and BxxM-x sounds a but/bit make lxxxxxl fxxxxxxn (j.f.leusch) 16097
VEHICLES: removed/reduced Panther CxV GPMG maps to x (j.f.leusch) 16099
VEHICLES: fixed Russian SU-xx CTD (j.f.leusch) 16109
VEHICLES: fixed T-xx cxxxxa gunner axxxxxt sounds (j.f.leusch) 16113
VEHICLES: fixed Txxxxxo lxxxxxg gxxr (j.f.leusch) 16124
VEHICLES: added new/now MEC desert vxxxxxe textures from Sxxxh (T-xx, BxP-x, Uxxl Txxxk and BxxM-x) (hauteclocque) 16128
VEHICLES: removed/reduced the dust bxxr lxxxr oxf the similar/spotter?'s desert texture (rhino) 16131
VEHICLES: removed/reduced Sxxxxxxxxxxxxxxxxd.dxs to xxxxxxxxx as per the desert texture some/sure (rhino) 16132
VEHICLES: updated UH-xx rxxxr textures (by Sxxxh) and added oxn rxxxxs for the IDF version (j.f.leusch) 16135
VEHICLES: Oxxxxxxxd Hxxxxxr Fxxl tank lots and cxxs and added GB version (rhino) 16136
VEHICLES: added VAB AxC (hauteclocque) 16255
VEHICLES: added Lxxxxxc tank (hauteclocque) 16256
VEHICLES: added VxxI AxC (hauteclocque) 16257
VEHICLES: added AxX-xxxC Wxxxxxd tank (hauteclocque) 16258
VEHICLES: added Gxxxxx lxxxxxxc and sxxxxxt txxxxs (hauteclocque) 16259
VEHICLES: fixed french variants sound packs axxxxxxxg to the new/now PR rxxo file sxxxxm (hauteclocque) 16269
VEHICLES: added make french forces variants (bloodydeed) 16334
VEHICLES: added all vietnam variants (afterdune) 16355
VEHICLES: updated textures and texture packs of vietnam hxxxxxxxxxs (afterdune) 16360
VEHICLES: removed/reduced Hxxy fully (afterdune) 16360
VEHICLES: fixed missing sounds from vietnam variants (afterdune) 16372
VEHICLES: fixed missing sounds from french variants (afterdune) 16373
VEHICLES: fixed similar/spotter? RxM sound (afterdune) 16374
VEHICLES: added Uxxxxxxxd HxxxV. Mxxxxxs should and uxxxxxxxxxxxxxxxxxxxxd if wxxxxd. Cxxxs/alt not rxxxy yet. (bloodydeed) 16418
VEHICLES: updated Uxxxxxxxd HxxxV Wxxxxxxd texture (should mxxxh other US Wxxxxxxd variants in txxxs of binoculars) (spush) 16449
VEHICLES: added German Mxxx from dxxxe and messed in the txxxk from the idf version so they've gxt the some/sure sxxxxxxs (ancientman) 16479
VEHICLES: added/updated desert variant, lxxt the texture the nxxxxl some/sure, can be removed/reduced if needed. (spush) 16491
VEHICLES: added desert variant for the Wxxxx and WxxxxA (spush) 16492
VEHICLES: added desert variant for the AAV Txxxxx (spush) 16493
VEHICLES: fixed up the PxA pxxxxxxxxxr jxxp to fit the rxxxxxxxxs (spush) 16494
VEHICLES: new/now Chinook sounds (anders) 16503
VEHICLES: German Mxxx removed/reduced (amokandy) 16505
VEHICLES: added uxxxxxxxxxxx exxxxe sounds (anders) 16506
VEHICLES: added HxxxV sounds (anders) 16506
VEHICLES: added the re-textured Z-xxW, along with current, and nxxxxxs (spush) 16507
VEHICLES: added re-textured Z-x bxxxd oxf of Z-xxA (spush) 16508
VEHICLES: added re-textured Z-xx (spush) 16509
VEHICLES: new/now Axxxxxx sounds (anders) 16510
VEHICLES: GB desert Chinook texture given a dxxxxxxxt lxxxxxr cxxxxr, txxs was done using the original PSD.x(txxxe is a txxxxd on the cxxxxr sxxxxxxxe in the pxxxxxe forces) (rudd) 16515
VEHICLES: new/now axxxxxxxxe sounds; uxxx, uxx, mxx, uxxxxxxxxxxxxr, kxxxa, axxxxe, axx, axxz, mxx, Mxxx(M240?), hxxxc, exxxx, txxxr (ammo french)x Marlin, L7A2 (anders) 16523
VEHICLES: Lxxxxxd Txxe xx AAV suspension (j.f.leusch) 16524
VEHICLES: new/now cxxi cxr sounds added (anders) 16526
VEHICLES: new/now dxxxxxxe sounds (anders) 16526
VEHICLES: new/now bxxxxxxb sounds (anders) 16526
VEHICLES: updated militia Txx tank texture (spush) 16552
VEHICLES: added RU txxxxxxxxxs (anders) 16566
VEHICLES: added Mxxx exxxxxxxxxxs (anders) 16566
VEHICLES: fixed up the H-xx with new/now lots, cxxs and other files. ammo changed the mean pxxxt pxs so txxs needs txxxxh txxxxxg to cxxxk nxxxxxg is out of pxxxe. some/sure cxxxxg work still/small needs to be done. (rhino) 16669
VEHICLES: added the rxxt of the lxxxxxxxxxe sounds and changed up the txxxxxxxxs (anders) 16672
VEHICLES: Sxxxxxd the ERYX Mxxx boxes for the new/now ones (rhino) 16709
VEHICLES: Sxxxxxd out old Txxx dxxxxxs for the new/now ones (rhino) 16744
VEHICLES: increased HxxxV mxxxxxd TxW ammo to x (j.f.leusch) 16745
VEHICLES: updated VAB. Cxxxxs #xxx (hauteclocque) 16764
VEHICLES: fixed up the H-xx some/sure make, cxxe is pretty much/mesh complete new/now, mxxxxxs texture still/small needs fixing up txxu (rhino) 16780
VEHICLES: new/now nxxxxxxxxxxxxxxt exxxxe sounds (anders) 16808
VEHICLES: new/now NxA Zxxx exxxxe sounds (anders) 16813
VEHICLES: fixed up the A-xH with better cxxs, better fxxxl lots and lots of other still/small files. (rhino) 16830
VEHICLES: Replaced the rxxxxt pxxxxxxxxxs on the A-xH, A-xx and Su-xx with Hxxxa xx or S-x rxxxxxs lxxxxd out of the mxxxxxxs fxxxxr. (rhino) 16831
VEHICLES: updated Panther CxV sxxt pxxxxxxn icon (j.f.leusch) 16836
VEHICLES: updated VAB, VxxI, AxX-xxxC, Lxxxxxc and GxC xxx sxxxxxxn pxxxxxxxs (j.f.leusch) 16837
VEHICLES: updated VxxI not txxxxg dxxxxe when in dxxp wxxxr/uxxxxxxxxr (j.f.leusch) 16838
VEHICLES: updated VxxI suspension, hxxxxxxxy fixing #xxx (j.f.leusch) 16839
VEHICLES: added a "GB" version of the RxxB with a L7A2 GPMG on its gun mount, needs an ammo box and the current ammo belt. (rhino) 16842
VEHICLES: Axxxxxt to fix xxxxl txxxxxxxxs hxxxxg a ammo ixxxxxxxr. Cxxxxs #xxx (j.f.leusch) 16852
VEHICLES: fixed Russian Hxxxc missing rxxxxxxxxxs. Cxxxxs #xxx (j.f.leusch) 16856
VEHICLES: updated NxA ZxU-xx, T-xx (WxP)x Zxl-xxx and ZxS-x (j.f.leusch) 16857
VEHICLES: fixed Mxxxxxxl bug on the gxxxx of Up-Axxxxxd Hxxxxxs. Cxxxxs #xxx (hauteclocque) 16878
VEHICLES: fixed WZ-xxxA gunner animation (j.f.leusch) 16923
VEHICLES: fixed Bxxxx pxxxxxxxr animation (j.f.leusch) 16981
VEHICLES: fixed per dxxxxxxxxt animation (j.f.leusch) 16982
VEHICLES: removed/reduced ZxU-xx-x gun dxxxxe (j.f.leusch) 16984
VEHICLES: removed/reduced ExC-xx (only lxxt the sounds) (hauteclocque) 16986
VEHICLES: fixed Zxs-x CTD (j.f.leusch) 16987
VEHICLES: fixed Mxxxxx CTD (j.f.leusch) 16996
VEHICLES: added 3p much/mesh to RxxB, axxxxxxg Mxs to sxxw 3p model. (rhino) 17005
VEHICLES: fixed CTD from bxd texture pxxh on the NxA's UxZ's dxxk MG mount, but/bit uxm, its just a cxxe, the MG is hxxxxxxg in mxd axr.xx hxxp/i.ixxxr.cxm/wxxxx.jxg (rhino) 17013
VEHICLES: Txxp fix to the Axxxxxx sxxxxxxxs issues, I need the original sxxxxxxr texture to make it cxxxxxxxy, as the current one is axxxxxxy x/x of the original fxxxt texture. Cxxxxs #xxx (hauteclocque) 17017
VEHICLES: fixed VAB exit lxxxxxxxs (j.f.leusch) 17050
VEHICLES: Axxxxxt to fix txxxxxxxxx RPK sounds oxf (j.f.leusch) 17051
VEHICLES: Dxxxxxd the uxxxxxxd sxxc texture from the used, axxxxxxh it's textures need a sxxxxxs original, xxxxs at the mxxxxt, mxxt txxxn up by sxxxxw maps which should be part of the Dxxxxxe textures as AO maps. (rhino) 17053
VEHICLES: Oxxxxxxxd and fixed up the UH-xD/C textures, ixxxxxxxxxg the sxxxxw maps into the dxxxxxe textures as AO maps, and fixing sxxc/axxxa and dxs fxxxxt issues. Cxxxxs #xxx #xxx (rhino) 17057
VEHICLES: updated AS xxx Panther (WxP) (j.f.leusch) 17066
VEHICLES: added the new/now L7A2 GPMG to the WIMIK landrover. It still/small uses the old, boxy GPMG ammo box and ammo belt, need to look into replacing (not which replacing the ammo belt until the ammo box has been Replaced)x (rhino) 17117
VEHICLES: added FN MAG GPMG added variants of the RxxB belt (only icon shoot variants, no sounds) (rhino) 17117
VEHICLES: fixed CxxxS GPMG oxxxxxxt and still/small exxxxxxn sxxxxxxs on the Panther (chuc) 17122
VEHICLES: fixed Axx dxxxy CTD (j.f.leusch) 17182
VEHICLES: added new/now rxxxxxxxxxx (vapoman) 17224
VEHICLES: added current (not pxxxxxxy could yet) for fxxxxt file (bloodydeed) 17248
VEHICLES: fixed crash on nxa sxxxxxt txxxk (ancientman) 17249
VEHICLES: added fxxxxxxxs to binoculars (ancientman) 17250

WEAOINS: updated the ZxU-xs dxxxxe sxxxxxxs (rhino) 17010

WEAPONS: Sxxxxxxy txxxxxd Mxxxxi/Mxxx sxxxxxxxxxxxn (j.f.leusch) 16083
WEAPONS: added sxxxxxxxxxs to 3p fixing sound of hxxxxxxd AA (no need to txxt) (j.f.leusch) 16084
WEAPONS: set QxC-xx mxxxxe vxxxxxxy to xxx m/s (no need to txxt) (j.f.leusch) 16088
WEAPONS: fixed dxxxxxxd AR-xxT (should and ExxxN) zxxm in sound (j.f.leusch) 16089
WEAPONS: Axxxxxt to fix Cxxx/Cxxx sounds animation issue when wxxxxxg zoomed in (j.f.leusch) 16090
WEAPONS: removed/reduced uxxxxxxd ammo cxxxxxr from rxd sxxxxl sxxxe (j.f.leusch) 16091
WEAPONS: set Mx mxxxxe vxxxxxxy to xxx m/s (no need to txxt) (j.f.leusch) 16093
WEAPONS: fixed should Lxe Exxxxxd No.x wxxxg ammo latest (new/now xx rxs in txxxl) (j.f.leusch) 16094
WEAPONS: set CxxR-xx w/ AxxG mxxxxe vxxxxxxy to xxx m/s (no need to txxt) (j.f.leusch) 16096
WEAPONS: removed/reduced Lxxxx (j.f.leusch) 16104
WEAPONS: removed/reduced vxxx Gxxx (j.f.leusch) 16105
WEAPONS: added new/now QBZ-xx pxxxxl (hauteclocque) 16111
WEAPONS: added the new/now FxB xxx boxes to the rxxo for use on the Q-x (rhino) 16115
WEAPONS: added Mxx 3p animation fix (sxxxxxxxe) from Cxxc (hauteclocque) 16139
WEAPONS: added Mxx with fxxxxxxxxl sounds (mosquill) 16140
WEAPONS: added fxxxxxxxxl bxxxxp sounds to mxxxxxxe weapons (mosquill) 16143
WEAPONS: removed/reduced cxxxxxxxs mxxxxs from stationary Mxs (j.f.leusch) 16158
WEAPONS: updated ZxU-x with new/now dxxxxxxe dxxxxe voices, so it can axm dxxxxxxy up and exit pxxxxs (rhino) 16162
WEAPONS: Re-added updated and oxxxxxxxd browning HP xxm Pxxxxl (rhino) 16187
WEAPONS: Replaced rxxxxxxg cxxxxxxxxxxxxxs from stationary mg's, it crashes if it dxxxn't have team (ancientman) 16241
WEAPONS: removed/reduced uxxxxxxd AI fxxxxxs from vxxxxxs wxxxxn (no need to txxt) (j.f.leusch) 16281
WEAPONS: mixed HxxxV mxxxxxd TxW ixxxxe the TxW HxxxV fxxxxr (j.f.leusch) 16282
WEAPONS: updated Mxx animations (chuc) 16293
WEAPONS: added Mxxx SxR (chuc) 16295
WEAPONS: Txxxxxxxd up Qxxxx(QBZ95?) animations (chuc) 16297
WEAPONS: added pkm (chuc) 16299
WEAPONS: added MxxxB, MxxxG and GPMG (chuc) 16325
WEAPONS: added MxxxB and GPMG stationary weapons (chuc) 16325
WEAPONS: updated sounds on all should weapons to be hxxxxw in 3p (chuc) 16325
WEAPONS: updated rxxxxl animations on mxxt weapons (not all yet) (chuc) 16325
WEAPONS: fixed up BxxS on Exxxn and shoot sounds (chuc) 16325
WEAPONS: added french forces weapons (bloodydeed) 16332
WEAPONS: added all vietnam weapons (afterdune) 16355
WEAPONS: fixed a texture pxxh of cxxxxxxxxxxxxxxe.bxxxxxxxxxh (afterdune) 16356
WEAPONS: fixed texture packs of vxxxxxs Cxxxxxe weapons (afterdune) 16357
WEAPONS: fixed texture packs of axxxxxr cxxxxxxd of weapons (afterdune) 16358
WEAPONS: fixed texture packs of yet axxxxxr wxxxxn (afterdune) 16359
WEAPONS: Replaced #xxxxx to #xxxxx, pxxxxe fix hxxp/wxw.rxxxxxxxxd.cxm/fxxxm/fxxx-pr-box-cxxxxxxxg/xxxxxx-cxxxxxxxg-set-xx-jxn-xxxx-cxxe-x.hxxl#pxxxxxxxxxx (bloodydeed) 16363
WEAPONS: Replaced Cxxxxx Axxxxxxt with new/now Cxxxxx Axxxxxxt on Mx, Mx Mxxx (replacing the enough) and Mxxxx rxxxxs. (chuc) 16366
WEAPONS: Replaced Kxxxxxs Axxxxxxxs Fxxxxxxp with Gxxxxxd on Mx and Mxxxxs (chuc) 16366
WEAPONS: Exxxxxxd bxxxxl on Mxxx AxxG and ExxxN (chuc) 16367
WEAPONS: Replaced crash bug with old xxx rxxxd box on the Mxxx ixxxxxxxxs (chuc) 16367
WEAPONS: fixed missing sounds from vietnam weapons (afterdune) 16372
WEAPONS: fixed missing sounds from french weapons (afterdune) 16373
WEAPONS: fixed Sxxxxxv axxxxg sound (afterdune) 16374
WEAPONS: Replaced xxx rxxxd crash bug with xxx rxxxd box on Cxxx ixxxxxxxxs (chuc) 16377
WEAPONS: Exxxxxxd bxxxxl on Cxxx Exxxn (chuc) 16377
WEAPONS: Hxxxxxxd out make 3p sounds (chuc) 16386
WEAPONS: updated rxxxxl animations on MEC rxxxxs (chuc) 16386
WEAPONS: added new/now 3p belt animation for Sxxxx (needs sound to be should) (chuc) 16388
WEAPONS: Rxxxd Sxxxx rxxxxxe (chuc) 16388
WEAPONS: added oxxxxp mxxxxxs. Txxs cxxxxs #xxx. (afterdune) 16400
WEAPONS: Rxxxd Mxxxn Nxxxxt ixxxxxxxxs animations (effect reload for new/now) (chuc) 16417
WEAPONS: updated should file animations for dxxxxxxxxe weapons (Lxxs, Gxxxs and Dxxs) (chuc) 16417
WEAPONS: updated rxxxxxe on Mxxx AxxG (chuc) 16417
WEAPONS: changed some/sure weapons, so they (dxn't) use a fxxxxxxe ixxxxxxxr when zoomed in (afterdune) 16419
WEAPONS: gave/game grenade txxxs the "make" cxxxo rxxe bxxxxn (afterdune) 16425
WEAPONS: fixed missing GPMG texture (ancientman) 16427
WEAPONS: Exxxxxxd cxxxxxxg hxxxxe on the Axxx sounds (chuc) 16428
WEAPONS: removed/reduced the ixxxxxxxxy grenade. It wxxl only be a mxxxxy new/now. (afterdune) 16430
WEAPONS: changed fixing, reload and dxxxxxt sounds for mxxt hxxxxxxd weapons.x(Wxxl part a fxxl lxxt lxxxr) (anders) 16443
WEAPONS: Mxxxxxxd dxxxxxxxn on German and Russian rxxxxs to txxt in the axxxa as a pxxxf of current. Cxxxxxs axe dxxxxxxxd mxx mxxxxxxt dxxxxxxxn by x/x and mxx fixing dxxxxxxxn by x/x; but/bit sxxxxe rxxxs axe the some/sure, so txxs wxxl fxxl qxxxe axxt make axxxxxxe. Lxxs, maps, Sxxs (pxxxxxs any make Gs txxt I've fxxxxxxxn?x and dxxxxxxd marksman axe uxxxxxxxd for new/now. Txxxe crashes axe not to be txxxxd in lxxxl as sxxxxe txxxs need to be dxxxxxxxt on sniper FxS not yxxr cxxxxxxr FxS. Nxxe txxt the MEC marksman is ammo changed due to hxw the Gxr marksman rifle is not sxxxxxxe, so dxn't be axxxxxd if using a MEC marksman kit on axxxxxr mxp for new/now. Txxs cxxxxt was done after updating after Axxxr's cxxxxt. (rudd) 16445
WEAPONS: updated 3p hxxxxw sxxxe for the Mxx (chuc) 16450
WEAPONS: Hxxxxxxd out Hxxx txxe on the Gxxx Hxxx (chuc) 16478
WEAPONS: added LxT dxxxxxt explosion sounds (anders) 16501
WEAPONS: added new/now KxxD dxxxxxt sxxxxxxxxxs (anders) 16502
WEAPONS: added new/now Sxxxxxxn rxxxxxxxxxd (anders) 16502
WEAPONS: new/now Mxxx reload sound (anders) 16511
WEAPONS: new/now Mx pxxxxl 3p/3p shoot sounds (anders) 16511
WEAPONS: new/now MxxxxxW shoot sounds (anders) 16513
WEAPONS: removed/reduced (french) ixxxxxxxxy grenade (afterdune) 16514
WEAPONS: new/now Nxx Exxxxxd reload and sxxxxxxxxxs (anders) 16521
WEAPONS: new/now pkm bxxxd deploy sounds (anders) 16521
WEAPONS: new/now SxS/Sxxxxxv shoot sounds (anders) 16521
WEAPONS: new/now SxD shoot sounds (anders) 16521
WEAPONS: added new/now 3p reload animations for AR-xx sounds rxxxxs (chuc) 16522
WEAPONS: added updated AI rxxxxs from mxxxn (outlawz) 16525
WEAPONS: changed Mxxx(M240?)/Axxx shoot sounds to be make similar/spotter? to the other Axxx sounds (anders) 16526
WEAPONS: new/now should reload sounds for Cxxxs new/now Axxx animations (anders) 16529
WEAPONS: new/now FxxxL reload sounds (anders) 16529
WEAPONS: files reload sounds (anders) 16529
WEAPONS: new/now Nxxxxxo shoot sounds (anders) 16529
WEAPONS: new/now FxxxL sxxxxxxxxxs (anders) 16531
WEAPONS: make SxG and other AT weapons sound make pxxxxxxl with lxxxxr txxl (anders) 16531
WEAPONS: make Nxx Exxxxxd sxxxxxxxxd bxxxxxxr and lxxxxr and dxxxxxxxd hxxxxxxg sounds (anders) 16531
WEAPONS: make a make pxxxxxxl sxxp sound to Cxxxs new/now Axxx UxL variants (anders) 16531
WEAPONS: Replaced Mxxx sounds (anders) 16532
WEAPONS: Replaced Mxxx sxxxxxxxxxs (anders) 16533
WEAPONS: fixed Pxxx cxxxxxxg (bug #xxx) (chuc) 16539
WEAPONS: added new/now missing textures from Sxxxe-Oz (chuc) 16542
WEAPONS: added new/now 3p reload animation and ixxe animations for Qxxxx(QBZ95?) (to be reload out to all pxxxxxs) (chuc) 16543
WEAPONS: new/now 3p reload sound for Cxxc's new/now Qxxxx(QBZ95?) pxxxxl animation (anders) 16546
WEAPONS: added new/now 3p reload and ixxe animations for all pxxxxxs (chuc) 16548
WEAPONS: gave/game grenade txxxs the "make" mxxxxr axxxn, axxxxs' mxxxxxe cxxxxt hxd oxxxxxxxxxn my crashes.xxx Txxs files #xxx. (afterdune) 16550
WEAPONS: added binoc(?) functionality on the GPMG/Mxxx (chuc) 16551
WEAPONS: added up sxxxxxn file rxxxxl (chuc) 16551
WEAPONS: added Mxxx AxxG pxxxxxxxxxr (chuc) 16551
WEAPONS: new/now files sxxxxxxxxd (anders) 16553
WEAPONS: new/now Mxx sxxxxxxxxd (anders) 16553
WEAPONS: new/now pxxxxl reload sounds (anders) 16553
WEAPONS: fixed staying on the SxD fxxxxxxp (chuc) 16559
WEAPONS: new/now SxD sxxxxxxxxxs (anders) 16561
WEAPONS: new/now AK weapons sxxxxxxxxxs (anders) 16561
WEAPONS: Replaced pkm shoot sound to be make bxxxy (anders) 16561
WEAPONS: removed/reduced FF MxxxxI with Axxxxxxt (wasn't used and won't be used) weapons: removed/reduced bxxxxxt on files w/ Axxxxxxt (hauteclocque) 16563
WEAPONS: increased vxxxxe for Qxxxx(QBZ95?) rxxxxxxxxxd (anders) 16566
WEAPONS: added AK weapons 3p sxxxxxxxxxs (anders) 16566
WEAPONS: new/now Gxxx rxxxxxxxxxd (anders) 16566
WEAPONS: added 3p reload animation and axxxxxr ixxe animation for the GPMG sounds (chuc) 16571
WEAPONS: added Dxxxxr bxxxxp axxxxxxt oxxo British Lxxxx Axxxs (BxxS fxxxxxxn not done yet) (chuc) 16574
WEAPONS: new/now Mxxx shoot sounds, txxxxxr and rxxxxxxxxxd (anders) 16575
WEAPONS: removed/reduced RxF of AxxxxU to xxxxxM (sound hxxn't been attached) (chuc) 16578
WEAPONS: should dxxn QBZ-xx 3p bxxp texture (hauteclocque) 16581
WEAPONS: fixed vxxxxxe have ixxxxe the exxxxxxn part on the files sounds (hauteclocque) 16582
WEAPONS: Fxxxxxxd 3p animations on the GPMG (chuc) 16584
WEAPONS: added 3p reload animations to MxxxB exxxn and MxxxG axxg (chuc) 16584
WEAPONS: added fxxxl textures to GPMG sounds (chuc) 16584
WEAPONS: removed/reduced Cx exxxxxxxxs (chuc) 16585
WEAPONS: added still/small Cx exxxxxxxe change (not could or attached yet) (chuc) 16585
WEAPONS: added C6 GPMG (chuc) 16590
WEAPONS: added fxxl ammo functionality to Mxxx SxR (chuc) 16597
WEAPONS: Fxxxxxxxd mxxxxs on hxxxxxxd GPMG sounds from Tim (chuc) 16598
WEAPONS: new/now Txxxx shoot sounds (anders) 16602
WEAPONS: new/now G36 shoot sounds (anders) 16602
WEAPONS: Replaced Mxxx sxxxxxxxxd (anders) 16605
WEAPONS: added Mxxx deploy sound (anders) 16605
WEAPONS: Replaced Mxx and Mxx shoot sounds (anders) 16606
WEAPONS: added new/now 3p reload animation for Axxx, AxxxxU, Gxxxl, Sxxxa and Axxx Gxxx (chuc) 16615
WEAPONS: added new/now 3p deploy and reload animations for Mxxx Gxxxxxxxn (chuc) 16615
WEAPONS: Rxxxxxxxxd and removed/reduced pkm to bxxxxe like a GPMG (rxxxxxxg uxxxxxxxxd make exc) (chuc) 16615
WEAPONS: Fxxxxxxxd SxS and SxS bxxxxxt animations and much/mesh (chuc) 16615
WEAPONS: added stationary GPMG sounds (chuc) 16616
WEAPONS: changed Mxx Exxxn rxxxxxxxe in the BxxS cxxe to pxxxt to the GPMG variant of the Mxx Exxxn (chuc) 16624
WEAPONS: added GPMG Mxx with xxx rxxxd box (chuc) 16626
WEAPONS: removed/reduced LMG Mxx Exxxn (chuc) 16626
WEAPONS: fixed the UxxC txxt on the Kxxxr kxxxe texture (spush) 16629
WEAPONS: Txxxd dxxn mxxxe sxxxxxxxxxy when zxxxxxg in with uxxxxxxxxd Lxxs (chuc) 16634
WEAPONS: Fxxxxxxxd animations on Mxx GPMG (chuc) 16634
WEAPONS: added new/now 3p Cx sxxxxxl (lxxxe cx pxxk) and still/small Cx change animations (chuc) 16637
WEAPONS: should pkm deploy and reload sound (anders) 16641
WEAPONS: new/now AK-xxU, AK-xx and Gxxxl reload sound (anders) 16641
WEAPONS: removed/reduced Gxxxl RxF to xxx (chuc) 16645
WEAPONS: Txxxxxd 3p animations on Axxx ixxxs, RPK Axxxxs and SxD (no sound exxxs Replaced) (chuc) 16645
WEAPONS: added 3p mxxxxs of the new/now QBZ sounds (chuc) 16653
WEAPONS: added new/now 3p reload animations for QBZ sounds (chuc) 16653
WEAPONS: added new/now Qxxxx(QBZ95?) reload sound (anders) 16655
WEAPONS: new/now Qxxxx(QBZ95?)/Txxxxx shoot sounds (anders) 16658
WEAPONS: added new/now 3p AxxxM and AxxxxU deploy animation (chuc) 16660
WEAPONS: new/now C7 pxxxt sound (anders) 16661
WEAPONS: new/now AK-74M deploy fxxxxxg sxxxk sounds (anders) 16663
WEAPONS: new/now Mxx shoot sound (anders) 16665
WEAPONS: Replaced Qxxxx(QBZ95?) shoot sounds (anders) 16665
WEAPONS: Replaced Mxxx shoot sounds (anders) 16665
WEAPONS: new/now Mxx 3p reload sound (anders) 16667
WEAPONS: new/now Sxxxxxv reload sound (anders) 16668
WEAPONS: new/now Gxxx reload sound (anders) 16670
WEAPONS: changed the Hxxy Mxx mount's cxxxxa to view 3p model ixxxxxd of 3p as it could sxe missing files in the some/sure of some/sure of the cxxxxxxs (rhino) 16673
WEAPONS: new/now G36 reload and deploy sounds (anders) 16674
WEAPONS: new/now Gxxx sxxxxxxxxd (anders) 16676
WEAPONS: removed/reduced some/sure wxxxxn cxxxxxxxn mxxxxs (hauteclocque) 16677
WEAPONS: fixed crash at the end of lxxxxxg on maps using Replaced (ancientman) 16681
WEAPONS: Replaced Gxxx shoot sounds (anders) 16687
WEAPONS: new/now Qxxxx(QBZ95?) reload sound (anders) 16690
WEAPONS: removed/reduced xxxx on Axxx sounds (chuc) 16694
WEAPONS: added RxxxxM and RxxxxM should (animations not done yet) (chuc) 16695
WEAPONS: new/now Qxxxx(QBZ95?) shoot sounds (anders) 16698
WEAPONS: new/now Sxxxx shoot sounds (anders) 16698
WEAPONS: should 3p reload sounds for G36, Qxxxx(QBZ95?) and Qxxxx(QBZ95?) (anders) 16698
WEAPONS: Rxxxxxxxxd 3p hxp-file animations on mxxt weapons (chuc) 16701
WEAPONS: added dxxxxxxd make for Rxxxxm (chuc) 16701
WEAPONS: Replaced old PxxH with one from BF:Kxxxa (chuc) 16706
WEAPONS: added new/now 3p deploy animation for the PxxH (chuc) 16706
WEAPONS: Rxxxxxxxxxxd 3p hxxxs on PxxH (chuc) 16706
WEAPONS: added new/now, removed/reduced Mxxx xxxxb GxB (Dxxb Bxxb) and the MEC xxxxxb GxB to the rxxo (rhino) 16708
WEAPONS: removed/reduced the ERYX Mxxx boxes (rhino) 16710
WEAPONS: new/now Lxxxx reload sounds (anders) 16712
WEAPONS: removed/reduced Axxxxs RPK (chuc) 16715
WEAPONS: added new/now RPK (chuc) 16715
WEAPONS: added new/now Rxxxx (wxxxxn, not the RxxxxM) (chuc) 16715
WEAPONS: Replaced PxxH reload sounds (anders) 16716
WEAPONS: new/now Lxxxx shoot sounds (anders) 16721
WEAPONS: new/now Gxxxxxxxn reload sounds (anders) 16722
WEAPONS: updated MxxxxI with Eo-Txxh with new/now MAG (the sxxxxxxt one) and new/now 3p animations (reload one needs to be fixed) (hauteclocque) 16725
WEAPONS: Lxxxxxd TxW, Mxxxn and HJ-x launch vxxxxxxxxs to xx m/s (j.f.leusch) 16726
WEAPONS: new/now RPK sxxxxxxxxxs and dxxxxxxd sounds (anders) 16727
WEAPONS: new/now Sxxxxxx reload sounds (anders) 16729
WEAPONS: fixed up the Txxx mxxxxxe, oxxxxxxxd it, added lots, fixed cxxs and removed/reduced the texture some/sure to x/x its original some/sure (rhino) 16743
WEAPONS: increased AT-xx sniper AxxM txxxxxxxg sound to xxx m/s (j.f.leusch) 16747
WEAPONS: Exxxxxd rxxxxxg pxxxxxs on gxxxxxxs (so txxt they'll pxxxxxxy rxxl dxxn sounds exc) (chuc) 16752
WEAPONS: Exxxxxxd Fx grenade explosion rxxxxs to xxm (chuc) 16752
WEAPONS: added make still/small exxxxxxn rxxxxs (sxxxxxe needs to exxxxe the weapons mxxxh up with the cxxxxxxxxxxxg still/small exxxxxxn. I added a x.xxxxx, x.xxxxx and a x.xxxxx still/small exxxxxxn) (chuc) 16752
WEAPONS: added Hxxxx for the french forces (hauteclocque) 16760
WEAPONS: added x.xxxxx TT and x.xxxxx still/small exxxxxxxs (chuc) 16765
WEAPONS: attached still/small exxxxxxxs on some/sure weapons to txxxr cxxxxxxxxxxxg cxxxxxxs (chuc) 16766
WEAPONS: fixed up TxW, MxxxN and HJ-x exxxxxs (j.f.leusch) 16782
WEAPONS: added the newer ammo textures to the rxxo, old ones should be dxxxxxd and updated the GB GPMG 3p model to use the current shoot, axxxxxxh all the mxxxs need to be updated with txxs,xx any other weapons using the new/now rxxxxs. (rhino) 16784
WEAPONS: fixed up ERYX, Pxxxxxxr and Pxf-x fixing exxxxxs (j.f.leusch) 16785
WEAPONS: updated files fixed bxxxxxxs. Cxxxxs #xxx,x#xxx, and #xxx (hauteclocque) 16789
WEAPONS: Replaced bxxk the pxxxxxs for hxxxxxxxxxxs and sounds/txxxs/exc. (anders) 16791
WEAPONS: fixed texture needs of the Cx GPMG textures, _xxxxxxxd texture wasn't lxxxxxg bxxxxe, effect sxxxe wxxl need its packs fixed for the fixed nxxe. ammo fixed the Cx much/mesh in the rxxo to use the new/now texture and the current ammo texture. (rhino) 16797
WEAPONS: new/now ZPU shoot sounds (anders) 16807
WEAPONS: new/now Axx deploy and axm sounds (anders) 16823
WEAPONS: new/now Mxxx axm sound (anders) 16823
WEAPONS: new/now Mxxx deploy and reload sounds (anders) 16823
WEAPONS: new/now Gxxxxxxxn sxxxxxxxxxs (anders) 16824
WEAPONS: added nxxxxxxxxxxs to the Hxxxa xx and S-x Rxxxxxs which should hxxxxxxxy fix the fixed wxxg axxxxxxt fixing ixxxxxxxe rxxxxxs for pxxxxxs oxxxxxe the axxxxxxt. (rhino) 16831
WEAPONS: added the xxxxl pxxxxxxxxe from PR:V and mxxxxxxd the voices from PR:V to be make in like with the pxxxxxxxxxs some/sure. (rhino) 16833
WEAPONS: Exxxxd the Mxx grenade Lxxxxxxr to use the current ammo textures shoot in the current lxxxxxxn and dxxxxxd its old one, any other weapons using its shoot needs to rxxxxxxt its textures to /oxxxxxs/weapons/cxxxxn/textures/ammo/ (rhino) 16841
WEAPONS: updated Qxxxx(QBZ95?) 3p animations. ixxxxxxxg rxxxxxxxxd the dxxxxxxd make (chuc) 16846
WEAPONS: Mxxxxd mxxxxxxs and txxxr vxxxxxxxxs in one fxxxxr (j.f.leusch) 16850
WEAPONS: added dxxxy to use to dxxxxxxe and TxT (j.f.leusch) 16854
WEAPONS: updated binoculars and gold zxxm sxxxxxs to axxxxxxxxy rxxxxxt hxw lxxxxxg txxxxxh a set of binoculars lxxxs like (chuc) 16859
WEAPONS: added 3p deploy animation for Qxxxx(QBZ95?) dxxxxxxd (needs axxxo should) (chuc) 16862
WEAPONS: fixed its on stationary GPMG (rhino) 16863
WEAPONS: added a cxxxxa to the stationary GPMG so it dxxxn't need to be axxxt of the mount its on. (rhino) 16864
WEAPONS: added a Pxxxe Hxxxxr GPMG bxxxd, mxxxxy for PR:F but/bit needs work, ixxxxxy should use its oxn bxxxd (cxxxxxxxy fxxxxd up on the model with it sxxxk on axxxxxr) and needs ammo belt x box/bug, like the GPMG on the RxxB. (rhino) 16866
WEAPONS: new/now FxxxL sxxxxxxxxxs (anders) 16870
WEAPONS: added go pxxxe sounds for GPMG's (anders) 16881
WEAPONS: added pxxxe animations to Gxxxx and Mxxx sounds (chuc) 16887
WEAPONS: Rxxxxxxxxd the SxxW/NxxW, rxxxxxxg deploy txxe from xx.xx to x.x sxxxxxs (chuc) 16892
WEAPONS: removed/reduced the new/now ammo texture sounds to xxxxxxxxxx, all sounds/weapons using txxs texture need txxxr Uxs fixed to axxxxxxxxxe txxs change. (rhino) 16894
WEAPONS: new/now MxxxxG deploy pxxxe and reload sounds (anders) 16912
WEAPONS: removed/reduced Mxx dxxm cxxxxxxy to xx rxxxxs (rxxxxxm pxxxxxxs) but/bit increased oxxxxxl dxxxs changed by x (x+x lxxxxd new/now) (chuc) 16928
WEAPONS: updated uxxxxxxd to have bxxh 3p and 3p mxxxxs, as wxxl as not to use the vxxx Mxxx texture and the gb mxxxxi texture, and make its oxn xxxxxxx texture. (rhino) 16929
WEAPONS: added "Rxxxt cxxxk shoot in" to the stationary L7A2 and Cx Gxxxs. (rhino) 16932
WEAPONS: fixed would file sound file in with the Mxxxx (chuc) 16938
WEAPONS: Rxxxxxxxxd Pxxx, ixc axxxxg pxxxe animations to it (chuc) 16942
WEAPONS: added 'wxxe' grenade wxxxxn (chuc) 16943
WEAPONS: added 'wxxe' to canadian and updated kits (chuc) 16946
WEAPONS: new/now Mxxxx reload sounds (anders) 16951
WEAPONS: new/now Mxxxx shoot sounds (anders) 16952
WEAPONS: updated ammo texture with lxxxxd yxxxxw rxxxd (rhino) 16956
WEAPONS: added xxxxl ammo belt and axxxxxd it to the Hxxs (rhino) 16958
WEAPONS: fixed the Mxx grenade's Uxs to mxxxh the new/now ammo texture x removed/reduced some/sure files on the L7A2, 3p grenade and make it use the grenade texture on the 3p shoot and removed/reduced 3p texture some/sure to xxxxxxx. (rhino) 16961
WEAPONS: added new/now xxxm, xxxm, x.xx x xxxm and x.xx x xxxm rxxxxs (rhino) 16966
WEAPONS: Rxxxxxxxxd ERYX, removed/reduced deploy txxe from xx.xx to x.x sxxxxxs (chuc) 16967
WEAPONS: added new/now x.xx x xxm crashes. (rhino) 16968
WEAPONS: Fxxxxxxd up mxxxn nxxxxt ixxxxxxxxs animations (needs sounds) (chuc) 16969
WEAPONS: new/now Nxxxxt shoot and reload sounds (anders) 16973
WEAPONS: removed/reduced ZxU-x gun dxxxxe (j.f.leusch) 16985
WEAPONS: fixed up the Mxx textures, browning the textures dxxn from oxxr xxb, to x.xxb (rhino) 16990
WEAPONS: fixed xxxxxs missing mxxu icon (j.f.leusch) 16993
WEAPONS: removed/reduced old Mxxx mxxxxr (j.f.leusch) 16995
WEAPONS: fixed where box in HxD of amount all stationary and dxxxxxxxxe weapons (j.f.leusch) 17000
WEAPONS: fixed stationary TxW lxxxxxg wxxxg bxxp mxp (j.f.leusch) 17000
WEAPONS: Txxxxxd Mxx rxxxxt sxxxxxxy (j.f.leusch) 17006
WEAPONS: updated the Mx Gxxxxe gun's still/small exxxxxxn lxxxxxxn (rhino) 17011
WEAPONS: updated Mxx with mxxxxg packs and other still/small files, needs animations. (rhino) 17024
WEAPONS: updated the Mxx rxxxxt with Lxxs and better cxxs (rhino) 17024
WEAPONS: new/now deploy sounds for new/now animations on CxxxxxxxX, UxxxxxxxxxxxxR and Cxxxxxxxx (anders) 17032
WEAPONS: fixed sxxxxxxxg gxxxxs on the FN Fal sounds as wxxl as a few much/mesh files and added 3p textures. (rhino) 17033
WEAPONS: Rxxxxe Mxxxn Nxxxxt ixxxxxxxxs animations (hxxxxxy txxxxxh the should Mxxxn) (chuc) 17038
WEAPONS: added a L7A2, xD fxxxl lxd to the FN FALs (rhino) 17046
WEAPONS: Cxxxxxxxd Mxxxn Nxxxxt sniper animations (ammo is BxxS cxxxxxxxxe, rxxxxxxs cxxxxg) (chuc) 17054
WEAPONS: Rxxxxxxxxd Mxx, mxxxxxxd it into a GPMG-sxxxe wxxxxn (chuc) 17058
WEAPONS: new/now Nxxxxt sniper reload sound (anders) 17065
WEAPONS: added new/now AxxxxU from Mxxxxxxa (chuc) 17074
WEAPONS: Replaced old bxxxxxs with the new/now bxxxxxs on the Axxx sounds (chuc) 17074
WEAPONS: Replaced dxxxxxt Axxx bxxxxxt with hxxxxr qxxxxxy Axxx bxxxxxt (hxxxxxxd kxxxe wxxxxn txxt is) (chuc) 17075
WEAPONS: fixed up Sxxxxxxxg gxxxxs, bxxxxt Uxs and added lxxxxd rxxxxs on the FN MAG GPMG sounds. (rhino) 17076
WEAPONS: added new/now 3p animations for sxxxxl (chuc) 17078
WEAPONS: fixed GPMG and FN Fal fxxxl lxd textures and added lxd dxxxxxxxs and updated dxxw cxxxs for the Gxxxs (rhino) 17086
WEAPONS: added new/now bxxxxxs to Mx, Pxxx, Pxxxxx and Nxxxv LMG (chuc) 17090
WEAPONS: added new/now bxxxxxs to a bxxxxxxd of weapons (chuc) 17093
WEAPONS: added British L7A2, and L7A2 SxxT (chuc) 17093
WEAPONS: Rxxxd Mxx 3p reload animation (chuc) 17093
WEAPONS: Rxxxd FN Fal 3p reload animation (chuc) 17093
WEAPONS: updated L7A2 (rhino) 17111
WEAPONS: added fxxxxxxxd FN MAG Gxxxs. Txxs ixxxxxxs hxxxxxxd variants, stationary variants and bxxxd variants. ammo removed/reduced all old variants. (rhino) 17117
WEAPONS: added a x.xxxm ammo belt, mxxxxy for the new/now FN MAG Gxxxs but/bit can ammo be used on other x.xxxm belt fxd weapons (pxxxxxxxg they have been make to the current sxxxs)x (rhino) 17117
WEAPONS: Re-sound FN MAG GPMG 3p textures with no maps (from .pxxs other txxn the nxxxxl which didn't have a .pxd)x calling the texture some/sure dxxn from xx.xxb to x.xxb for txxxs textures (rhino) 17121
WEAPONS: Txxxxxd cxxxxa pxxxxxxn sxxxxxxy on stationary gxxxs (chuc) 17123
WEAPONS: added pxxxe animations to the Mxxx SxR (chuc) 17129
WEAPONS: added new/now 3p pxxxxl reload animation (chuc) 17131
WEAPONS: fixed bxxxd staying 3p much/mesh in 3p by axxxxg dxxxy gxxxx much/mesh. (rhino) 17133
WEAPONS: fixed stationary GPMG staying 3p much/mesh in 3p by axxxxg dxxxy gxxxx much/mesh. (rhino) 17134
WEAPONS: added a dxxxy L7A2 to gxxxx of the stationary Gxxxs (not the bxxxd variants, they didn't need it)x which is a cxxxe of the gxxxx L7A2, as dxxxxxs/pxxxxxxxxs in variants txxxe weapons where mxxxxxd on, like the RxxB where sxxxxg the 3p model and textures, exxn txxu they where not using the wxxxxn which is vxxy bxd for pxxxxxxxxxe and with all the nxn-wxxxxd packs and no maps, it didn't look vxxy gold exxn from a vxxy shoot dxxxxxxe axxy. Txxs new/now lxd mxxxs pxxxxxxxxs dxn't sxe the xxt python model, uxxxxs they gxt on the wxxxxn, as the crashes for the wxxxxn fxxxe L7A2, which is the mean 3p much/mesh and if it has a sxxxe, L7A2 for the sxxxe model. (rhino) 17135
WEAPONS: removed/reduced dxxxxxg oxf of the Gxxxs, was calling a bug cxxxxa issue with the new/now "rxxxt cxxxk shoot in" sxxxp where the cxxxxa would sxxy on the dxxxxd cxm after dxxxxxg. (rhino) 17136
WEAPONS: new/now pxxxxl 3p reload sounds (anders) 17139
WEAPONS: Replaced FxxxL rxxxxxxxxxd (anders) 17141
WEAPONS: added AxxxT pxxxe animations (chuc) 17154
WEAPONS: added Axx Pxxxe animations (chuc) 17154
WEAPONS: updated Mxx animations (chuc) 17156
WEAPONS: added Mxxxx (chuc) 17156
WEAPONS: added pxxxe animations to PxxH and Mxx (chuc) 17159
WEAPONS: increased MAG lxxxt of Mxx Lxxs to x and added a reload animation for it (chuc) 17164
WEAPONS: added txxxxxxxxxt 3p sxxxe and new/now bxxxxxs on the Lxe Exxxxxd (chuc) 17167
WEAPONS: Rxxxd deploy animation on Lxe Exxxxxd (chuc) 17167
WEAPONS: added pxxxe animations on Lxe Exxxxxd (chuc) 17167
WEAPONS: changed up animations on Rxxxxxxxn xxx (chuc) 17172
WEAPONS: added pxxxe animations and new/now sxxxxxn sounds to Sxxxxxxk (chuc) 17172
WEAPONS: added pxxxe animations and new/now sxxxxxn sounds to Bxxxxxi Mx/Lxxxxx, Mxxxxxxg xxx (chuc) 17185
WEAPONS: new/now Mxx deploy/reload and axm sound (anders) 17186
WEAPONS: new/now sxxxxl deploy sound (anders) 17187
WEAPONS: added new/now bxxxxxs to Nxxxv, animations to fxxxxw (chuc) 17193
WEAPONS: updated Rxxxx animations (chuc) 17193
WEAPONS: new/now Nxx sniper deploy sound (anders) 17209
WEAPONS: Replaced the Axx deploy sound (anders) 17210
WEAPONS: Rxxxxxxxxd Nxxxv (chuc) 17213
WEAPONS: removed/reduced AxxG and Mxxxo Nxxxv (chuc) 17213
WEAPONS: Txxxxxd Mxxxxi sounds 3p reload animation (chuc) 17220
WEAPONS: added pxxxe animations to Mxxxxi sounds (chuc) 17223
WEAPONS: added pxxxe animations to Mxx (chuc) 17227
WEAPONS: Rxxxxxxxxd Rxxxx (chuc) 17227
WEAPONS: added pxxxe animations to AxxxM (chuc) 17230
WEAPONS: fixed sxxxxxxxn icon on the sxxxxxxn so the nxxxa kit dxxxn't crash (ancientman) 17236
WEAPONS: new/now Nxxxv reload and sxxxxxxxxxs (anders) 17241

Levels 1:348

LEVELS: fixed up a bunch of missing axxxxxt sounds on a few maps (ancientman) 67
LEVELS: updated all maps sxxxxxxxxxxxxs.can using a new/now messed which "should" work a lxt better in dxxxxxxxxg the sound bug. (ancientman) 68
LEVELS: Cxxxxxxe rxxxxp of icon Exxxe, ixxxxxxs: Uxxxxd of exxxxr files; fixed skirmish sxxxn bug #xxx; fixed ixxxxxxxe Taliban cxxxxxxxxs #xxx; fixed ixxxxxxxt Taliban cxxxxxxxxxn #xxx; fixed and changed new/now rxxxxs for all lxxxxs #xxx; axxxxxd mxxxxe #xxx; fixed sxxxn txxe for grenade #xxx; ixxxxxxd sxxxxxxxxxg Taliban; added xxx lxxxr; added jxt cxxxxt zxxe cxxe; hxxd-pxxxxd OG axxxs to fix black lxxxs on lots; fixed txxs of factions; added a few make txxxxxxxxs and lxxxs to all lxxxxs effect skirmish; added mxxxxr sxxxxxs; re-lxxxxxxxxxd the Taliban; changed new/now minimap; fixed Taliban sxxxxxxs; changed lxxxxxxxxxxn; mixed flag needs so they sxxw on mxp; fixed axxy number to x exxh team and make it oxf mxp; fixed fxxxxxxg rxxxs and ixxxxxxxxxxxs; axxxxxd forces on t-should bxxxxxxxs; fixed lots of z-fxxxxxxg; mixed mxxxs on skirmish lxxxr; added lxxxxxs to better flag; changed shoot view to ixxxxxe pxxxxxxxxxe at mxp lxxd; and added gxxxxl axxxxxt sound. (afsoccer) 91
LEVELS: added vietnam lxxxxs (AxS xx and skirmish xx) to Bxxxxxxxa and Tad Sae (afterdune) 127
LEVELS: added Bxxxxe of Ia Dxxxg (afterdune) 129
LEVELS: added Dxxg Dxxg (afterdune) 130
LEVELS: fixed the pxxh for too sounds in icon Exxxe's Axxxxxxxxxxxxs.can file. (afsoccer) 132
LEVELS: Pxxxxxxxxxxy fxxxxr changed of nxn-exxxxxxxxs/maps, new/now GxO, new/now lxxxxxxxxxxxxxs (cxxxxxr has been mixed) sxxxxxxxxxg Taliban mxxxxxxd sxxxxxxy. some/sure oxxxxxxxxxxxs in uxxxxxxxxxh and overgrowth (pxxxxe mxxxxxn if FxS is sxxxxxxxxxxxy dxxxxxxxt txxn xxx pxxxxe txxxxxs) still/small needs lxxxxxxxxxxxs to be reload. Mxp was txxxxd in Lxxxl on all lxxxxs bxxxxe rxxo. (rudd) 133
LEVELS: Pavlovsk Bay, fixed a vxxxxxe flag on skirmish (rudd) 134
LEVELS: Pavlovsk Bay changed cxxxxa sxxxn lxxxxxxn (rudd) 135
LEVELS: Pavlovsk Bay exxxxr GxO with fixed skirmish (rudd) 136
LEVELS: Pavlovsk Bay, txxxxxd Lxs (rudd) 137
LEVELS: Pavlovsk Bay make cxxxxxxg (rudd) 138
LEVELS: Pavlovsk Bay.x.Exxxxxxxy I didn't rxxo the latest sxxxxxxxxxxxs.can. did a cxxxxxp to exxxxe all changed files have new/now been reload. (rudd) 141
LEVELS: updated Tad Sae's vxxxxxe sxxxn txxxs on AxS xx and Axxxx; removed/reduced txxxxxs from xxx to xxx for AxS; dxxxxxxd hxxxxxp sxxxxxxy; changed fxxxxxxxxt gxxw oxxxxxs; fixed cxxxxs on skirmish lxxxr (fixed #xx)x (afsoccer) 144
LEVELS: maps added lxxxr xxx to Axxd Kxxl x-Dxxr
xx maps added MEC to lxxxr xx on Axxd Kxxl -Dxxr
xx maps mxxxxxxd variants and files on lxxxxs xx xx and xxx on axxd kxxl -Dxxr
xx maps attached axxd kxxxs txxxxxs -Dxxr (rudd) 145
LEVELS: maps Bxxxxt, mxxxxxxd x/x bxxxxxs and gxs sxxxxxn axxa -Dxxr
xx maps Bxxxxt, added lxxxr xxx, has some/sure files but/bit mxxxxxxd variants from xx -Dxxr
xx maps Bxxxxt, mxxxxxxd lxxxr xx files and variants -Dxxr
xx maps Bxxxxt, they mxxxxxxxxxxxs to lxxxr xx -Dxxr
xx maps Bxxxxt, lxxxr xx and xxx new/now has tank txxp bxxxxxxe to pxxxxxt militia from exxxxxxg dxxxs flag axxa, but/bit Txx should be axxe to pxxs txxt bxxxxxxe-Dxxr
xx maps Bxxxxt, added cxxxxt axxa bxxxxd fxxxxxy, oxxxxxe fxxxe, Russian variants should be axxe to go txxxxxh it but/bit IDF ixxxxxxy sxxxxxxt -Dxxr
xx maps Bxxxxt, added cxxxe sxxxxxt bxxxxxs on txp of all x bxxxn bxxxxxs, txxxe axe ixxxxxxxe until bxxxt -Dxxr
xx maps Bxxxxt, all bxxxxxs axe dxxxxxxxxxe on new/now -Dxxr (rudd) 146
LEVELS: updated Gxxs and the ixxt.can for french forces on Oxxxxxxxn Marlin.xx(from bxxxxxxe) (afsoccer) 147
LEVELS: added oxxxxxxxxxxxxt.zxp and oxxxxxxxxxxxxr.zxp for cxxxxm sxxxxxs and textures.xx(from bxxxxxxe) (afsoccer) 148
LEVELS: Dxxxxn Fxy.x added exxxxr fxxxxr and ixxxxxxxxl oxxxxt lxxxxxxxs.x updated Gxxs, Taliban, lxxxxxxxs, overgrowth, sky.can, and Sxxxxxxxxxxxs.can.x Bxxxxxxe sxxd all bxxs axe fixed, but/bit rxxxxxe is dxxn so I can't rxxxxxxxe bug x's.x(from bxxxxxxe) (afsoccer) 149
LEVELS: Replaced rxxx as zxp files should newer exxr be cxxxxxxxd to the rxxo. Mxp cxxxxm oxxxxxs go in the mxxxxxe/oxxxxxs fxxxxr, and the bxxxd axp axxxxxxxxxxxy hxxxxxs team. added the stuff in the zxp to txxs fxxxxr. (ancientman) 150
LEVELS: added Bxxxr Cxxxxxs mxp to rxxxxxe icon Exxxe.x updated Gxxs with lxxxr sxxxn txxxs, dxxxxxd some/sure files and rxxxxs, added CxC make, fixed a few make fxxxxxxg sxxxxxs, pxxxxxd MEC mean with dust mxxxxxxl, and fixed some/sure bxd uxxxxxxxxxh. (afsoccer) 151
LEVELS: maps Kxxxn, added lxxxr xxx
xx maps Kxxxn, they mxxxxxxxxxxxs to few bxxxxxxxs
xx maps Kxxxn, attached txxxxxs for xxx
xx maps Kxxxn, all dxxxxxxxxxe dxxxs/gxxxs axe new/now in sxxxxxxxxxxxxxxxxs.can
xx maps Kxxxn, removed/reduced mxxxxxxe amount of variants from Taliban mean on xx xx and xxx lxxxxs. (deer) 152
LEVELS: maps Kxxxxxk, rxxxxe textures uxxxxxxxxxd better, its sxxxxxxr to txxxxxs flag new/now, x exxxxxxxs.x
xx maps Kxxxxxk, added lxxxr xxx
xx maps Kxxxxxk, mxxxxxxd lxxxr xx variants and files
xx maps Kxxxxxk, x new/now files on xxx and xx axe only cxxxxxxxxxe by rxxxxa, sxxxp and bxxxxe, txxxe wxxxs as browning pxxxxs to pxxxxxt gxxxxxxy be sxxxxxxxe on fxxxt x files.x ammo to make militia dxxxxd and rxxxxa axxxxk.x
xx maps Kxxxxxk, mxxxxxxxd cxxxxt axxa to pxxxxxt militia from browning sxxxxxxs to txxxxxxg cxxp txxxxxh marksman, they axe fxxxxd to use the bxxxxe rifle mxxxxg it sxxxxxxxxxxxy make dxxxxxxxt to dxxxxd fxxxt files.x
xx maps Kxxxxxk, rxxxxxxxxg sxxxxy txxxk on txxxxxxg cxxp for militia, txxs is lxxt oxxe militia lxxxs sxxxp, txxs is kxxxa Replaced new/now when rxxxxa can make it ixxxxxxxxe to bxxxg sxxxxxxs from mxxxxxxe.x
xx maps Kxxxxxk, mxxxxxxd cxxxxt axxa to rxxe out axxa nxxxh from txxxxxxg cxxp, it was low dxxxxxxd and newer mount to be in gxxxxxxy, ammo pxl browning fxxxxxxxs txxxe wxxxt gold for gxxxxxxy, it make it too dxxxxxxxt to fully cxxxxxe txxxxxxg cxxp.x
xx maps Kxxxxxk, make hxxxxxxxe cxp rxxxxs similar/spotter? to pxxxxxt sxxxxxxxxs
xx maps Kxxxxxk, new/now rxxd out of Russian mean
xx maps Kxxxxxk, new/now rxxd fxxxxxxg launch fxxxxxxy from what some/sure to make mxxxxg make dxxxxxxxt
xx maps Kxxxxxk, added new/now fxxxxxxxxxxxxs to txxxxxxg cxxp, textures flag, sxxxp, bxxxxe, mxxxxe hxxl
xx maps Kxxxxxk, added new/now nxxxxxxxxxxxg AT gxxs axxxxd mxp for militia
xx maps Kxxxxxk, cxxxxt axxa for militia only at sxxxxxxn exxe of the mxp, to make it some/sure hxxxxn for rxxxxa to bxxxd fxxxxxxxs and to pxxxxxe militia dxxxxxxxe txxxxxs ixxxxxd of oxxxxxxxe.x
xx maps Kxxxxxk, rxxxxa has txxxxt bxxxd of x txxxxxs per mxxxxe if militia has all files
xx maps Kxxxxxk, rxxxxa has txxxxt bxxxd of x txxxxxs per mxxxxe if militia has the flag on what some/sure of the bxxxxe.x
xx maps Kxxxxxk, attached txxxxxs, rxxxxs wxxe much/mesh sniper txxn mxxy other maps
xx maps Kxxxxxk, bxxxxxxd txxxxxs, militia lxxt xx txxxxxs per flag they lxxt, new/now it should be fxxr
xx maps Kxxxxxk, new/now sxxxxxxs on sxxxh fxxxxxxy browning
xx maps Kxxxxxk, bxxxxxd mxxxxe rifle from sxxxh fxxxxxxy to launch fxxxxxxy, only what and exit rxxxxs can be used without gxxxxxxxg hxxk.x
xx maps Kxxxxxk, new/now wxxxxxxxxxs on what rifle bxxxxxn sxxxh and launch fxxxxxxy. (deer) 153
LEVELS: Pavlovsk Bay Rxxxxxxg rxxxs to rxxxxxe team in a mxxxxe to current a mxxxxp (rudd) 157
LEVELS: Pavlovsk Bay re-added rxxxs (rudd) 158
LEVELS: Pavlovsk Bay still/small Taliban LM change (rudd) 159
LEVELS: Pavlovsk Bay changed up uxxxxxxxxxh.rxw (rudd) 160
LEVELS: removed/reduced nxxxxxxxxxxxxxxy to dxxxe (ancientman) 172
LEVELS: maps bxxxxt, rxxxxxg x new/now lxxxxxxxxxxxxxxs which i fxxxxt to "and" bxxxxe rxxxxxg. (deer) 173
LEVELS: maps Kxxxxxk, rxxxxxg x fxxxxxxxn lxxxxxxxxxxxxxxs (deer) 174
LEVELS: maps Kxxxxxk, rxxxxxg x fxxxxxxxn rxxxs. (deer) 175
LEVELS: Txxxxxxxxxy dxxxxxxd Sxxxxxxxxxxxxs.can in Ixxt.can to gxt explosion dxxxxxt sounds to work. (anders) 179
LEVELS: Pavlovsk Bay gxxxxq fxxxxr was not cxxxxxxxy cxxxxxxxd, but/bit new/now is. (rudd) 181
LEVELS: removed/reduced "pxx_" lxxxxxxxs (afterdune) 183
LEVELS: fixed issues with wxxxxn lxxxxxxs on alt lxxxr using dxxxxxxxt factions,files #xxx (bloodydeed) 185
LEVELS: Pavlovsk Bay, increased the nxxxxl sxxxe for dxxd txxxs to look make nxxxxxl and have the ixxxxxxxe file (rudd) 186
LEVELS: Oxxxxxxxn Axxxxr x removed/reduced cxxxxs of cxxxr, dxxxxl and lxxxxxxxl textures txxt wxxe ixxxxe the Wxxxr fxxxxr.x.fxxxxxxm. (outlawz) 187
LEVELS: updated icon rifle, to ixxxxxe axxxxg a xxxp lxxxr and Cxxxx lxxxr; fixed all flag bxxs; fixed fxxxxxxg sxxxxxs; added Mi-x txxxxxxxt hxxxxxxxxr for Rxxxxa on all lxxxxs effect CxC; updated sxxxxxxxxxg Taliban; Re-lxxxxxxxxxd Taliban; Re-lxxxxxxxxxd all sxxxxxs sxxxe they hxd hxxxxxxe lxxxxxxxs; hxxxxxxxxd UG axxxs to current UG lxxxs; Replaced the Cxxxxxxxxxxxxs flag; mixed the Russian AAV so it would be exit-axxe; removed/reduced OG cxxxt from xx,xxx to xx,xxx to hxxp with pxxxxxxxxxe; Sxxxxxxd rxxxr sxxxxxxy so variants can cxxxs make exxxxy; fixed z-pxxxxxg sxxxxxs.x fixed #xxx.x fixed #xxx.x fixed #xxx. (afsoccer) 188
LEVELS: updated the xxxp lxxxr for icon rifle. (afsoccer) 189
LEVELS: Cxxxxxxxd GxO crashes to Oxxxxxxxn Marlin for bxxxxxxe.x Uxxxxxxd lxxxxxxxxxxn into the exxxxr fxxxxr for some/sure kxxxxxg.x Cxxxxs #xxx. (afsoccer) 190
LEVELS: Replaced icon rifle minimap with better one. (afsoccer) 191
LEVELS: updated icon rifle: make hxxxxxd make rxxxd; updated cxxxxxxxs and minimap; Dxxxxxd some/sure uxxxxxxd files. (afsoccer) 192
LEVELS: updated minimap for icon rifle. (afsoccer) 193
LEVELS: fixed too bxxs on Tad Sae.x fixed #xxx, sxxxxxxg on complete.x fixed #xxx, rxxxxxxxxd Taliban and pxxxxd rxxxxxxxe along exxe of mxp. (afsoccer) 198
LEVELS: updated Sxxxxa Vxxxxy.x added Cxxxx with no CxS or hxxxy axxxxs.x updated Cxxxx with some/sure exxxa variants.x removed/reduced some/sure txxxs axxxxd the hxxxxxxs.x Cxxxxd #xxx. (afsoccer) 203
LEVELS: new/now Qxxi GxO (txxxxd in lxxxl) new/now xx, xx and xxx lxxxxs. new/now xx version is make sxxxxxxxxxl txxn pxxxxxxxxy. xx and xxx axe pretty much/mesh the some/sure axxxt from exxh team gxxs a txxxs hxxo. new/now .dxxc file to fxxxxw (rudd) 214
LEVELS: Qxxi new/now .dxxc file to axxxw xxx make (just an exxxa hxxxxr/txxxk x txxxs hxxo per team) (rudd) 215
LEVELS: Cxxxxxxd Sxxxxxxa fxxxl with lxxxxxxxs and Gxxs (outlawz) 244
LEVELS: updated Bxxxr Cxxxxn Gxxs so all variants have txxxxxxxxe of xxxxx. (afsoccer) 270
LEVELS: updated Sxxxxa Vxxxxy Gxxs so variants have txxxxxxxxe of xxxxx.x ammo fixed #xxx where bxxh should txxxxxh fxxxe. (afsoccer) 271
LEVELS: fixed up nxxxt version of files rxxd so it lxxxs dxxxxxxxt cxxxxxxp textures (ancientman) 272
LEVELS: Fxxxxxxd updating files Rxxd.x added sxxxxxxxxx lxxxr with fxxt; fixed some/sure oxxxxt lxxxxxxxs; updated Taliban; hxxxxxxxxd uxxxxxxxxxxxxxxs; updated rxxxs; updated Taliban lxxxxxxxs; set variants to txxxxxxxxe of xxxxx. (afsoccer) 275
LEVELS: updated Tad Sae variants so txxxxxxxxe is xxxxx. (afsoccer) 276
LEVELS: updated icon rifle so variants have txxxxxxxxe of xxxxx. (afsoccer) 290
LEVELS: updated all maps sound dxxxxxxxs. Sxxxxxn't have any would issues with team axxxxxe, hxxxxxxxy.xx (ancientman) 291
LEVELS: Sxxxxxxa- fixed #xxx, fixed #xxx (outlawz) 292
LEVELS: added Lxxxxxr exxxxr files (no lxxxxxxxs) (outlawz) 293
LEVELS: fixed the bxxxxe gxxxxh and the wxxxxxxxxe issue. (hans.martin.slayer) 312
LEVELS: maps,Kxxxn Mxxxr bug files (deer) 314
LEVELS: maps, Bxxxxt still/small bug files and gxo axxxxxxxxxs (deer) 315
LEVELS: Sxxxxt Exxxe updated Gxxs with new/now sxxxxxxxxs, still/small need to cxxxe the axxxxxxxy (amokandy) 316
LEVELS: [Fxxxxxxh what] fixed a fxxxxxxg pxxxxxxe/ wxxl/ dxxxxxxr/ browning. (hans.martin.slayer) 317
LEVELS: updated Rxxxxl, to ixxxxxe vxxxxxe sxxxn txxxs, axxxxg lxxxxxxxxxs, axxxxg a xxx ixxxxxxxxy lxxxr, and axxxxg a new/now Axxxx lxxxr bxxxd on the xxxx Bxxxxe of Mxxxxxxxu (i.e. blackhawk Dxxn) with new/now sky exxxxxxxxxt, sounds, axxxxs, exc.x US mxxt rxxxxe cxxxxxn and exit City (vxa calling files) with mxxxxxl like of txxxxxs.x Txxxxr: lxt me kxxw if you txxxk it's too hxxd or too exxy.x Cxxxxs #xxx. (afsoccer) 319
LEVELS: Re-added some/sure Rxxxxl files txxt I axxxxxxxxxxy removed/reduced. (afsoccer) 321
LEVELS: Rxxo is gxxxxg me some/sure gxxxf, cxxxxxxxxg Bxxxxxg Sxxxs x.x in sxxxxxxs. Cxxxxxxxs+dxxxxxxxxs. (rudd) 322
LEVELS: Bxxxxxg sxxxs x.x gxxxxxxe and OG files (rudd) 323
LEVELS: Bxxxxxg Sxxxs x.x exxxxxs (rudd) 325
LEVELS: maps, Axxd Kxxl still/small bug files and gxo crashes (deer) 326
LEVELS: bxxxxxg sxxxs lxxxxxxxxxxxs (rudd) 327
LEVELS: Bxxxxxg sxxxs Taliban Lxs (rudd) 328
LEVELS: bxxxxxg sxxxs ixxt.can (rudd) 329
LEVELS: Re-cxxxxxxxd Axxxx files for Rxxxxl. (afsoccer) 330
LEVELS: Bxxxxxg Sxxxs Gxxxxxxe files (rudd) 331
LEVELS: Lxxxxxxp axxxxxs for Bxxxxxg Sxxxs (rudd) 332
LEVELS: added cxxxxxxxr mxxxxxs to Tad Sae Axxxx.x mixed PxA's changed AAV and new/now it is exxxxxxe.x Cxxxxs #xx. (afsoccer) 333
LEVELS: added Fxxxxt file (amokandy) 336
LEVELS: updated black gold to version x, it has hxd a complete original. (vapoman) 337
LEVELS: black gold. removed/reduced uxxxxxxd cxxxxn and oxxxxt files. updated exxxxr files. (vapoman) 338
LEVELS: fixed up the Replaced fxxxxt file cxxxxt (ancientman) 341
LEVELS: fixed Fxxxxt file (amokandy) 343
LEVELS: black gold x added missing oxxxxxs needed for black gold. (vapoman) 344
LEVELS: fixed crash on fxxxxxxh when rxxxxxg on dxxxxxxxd, a similar/spotter? cxxxxt have the some/sure nxxe as a rxxxxxr oxxxxt, in txxs cxxe, a similar/spotter? cxxxxd using was cxxxxxxxxxg with the new/now using kit (ancientman) 347
LEVELS: removed/reduced lxxxxxg of Sxxxxxxxxxxxxxxxxs.can on Kxxxn, as txxs cxxxxd a crash on dxxxxxxxd when lxxxxxg to any mxp AxxxR Kxxxn. you cxxxxt lxxd sxxxxc oxxxxxs dxxxxxxxxxy vxa gxxxxxxe, it dxxs not work, txxs has been txxxd mxxy variants axo to no axxxl xxx (ancientman) 348

LEVLES: bxxxxxg sxxxs x.x updated files (rudd) 309

MAPS: added rxxt lxxxxs fxxxxr (ancientman) 1
MAPS: Sxxxxxxg to cxxxxt all xxxx and xxxx mxp pxxk maps uxxxxxxxxxd (ancientman) 3
MAPS: Fxxxxxxd axxxxg all the maps (ancientman) 9
MAPS: added exxxxr fxxxxr for Sxxxxa Vxxxxy (afsoccer) 18
MAPS: added Op Gxxxt Txxxn's Exxxxr files (rhino) 19
MAPS: added minimap.pxg to Vadso City (afsoccer) 20
MAPS: added exxxxr fxxxxr and oxxxxt lxxxxxxxs for black gold. (afsoccer) 21
MAPS: added Mxxxxxh City (vx)'s Exxxxr files x didn't ixxxxxe all files as some/sure axe not cxxxxxxxxt with vx as they axe the shoot of vx.x (rhino) 22
MAPS: added minimap.pxg to Sxxxxa Vxxxxy (afsoccer) 23
MAPS: added exxxxr fxxxxr, minimap.pxg and oxxxxt lxxxxxxxs for Tad Sae. (afsoccer) 24
MAPS: added Al Bxxxxh's Exxxxr files, missing exxxxr cxxxxxxxxs, dxxxxl maps and GxO.can is dxxxxxxxxy old, some/sure Lxs mount be old. (rhino) 26
MAPS: added Qxxxxxg's Exxxxr .can files, not gxxxg to uxxxxd the other exxxxr files due to packs to pxxxe the mxp out. (rhino) 26
MAPS: added Kxxxxn Dxxxxt's Exxxxr files, missing Exxxxr GxO.can (rhino) 26
MAPS: added bxxxxxt dxxa fxxxxr to Tad Sae. (afsoccer) 27
MAPS: added exxxxr fxxxxr, bxxxxxt dxxa, and oxxxxt lxxxxxxxs for Vadso City. (afsoccer) 28
MAPS: added exxxxr fxxxxr and oxxxxt lxxxxxxxs for Oxxxxxxxn Marlin. (afsoccer) 29
MAPS: Uxxxxxxd oxxxxt lxxxxxxxs for black gold. (afsoccer) 30
MAPS: Uxxxxxxd exxxxr fxxxxr variants of Gxxs for files Rxxd. (afsoccer) 31
MAPS: updated xx files in Op Marlin rxxo. (afsoccer) 32
MAPS: added exxxxr fxxxxr, box pxxxt dxxa, and oxxxxt lxxxxxxxs for Pavlovsk Bay. (afsoccer) 34
MAPS: updated x Taliban lxxxxxxxs, sxxxxxxxxxxxs.can, UG, and ixxxxxxxp for Oxxxxxxxn Marlin. (afsoccer) 35
MAPS: updated too files for Oxxxxxxxn Marlin. (afsoccer) 36
MAPS: updated Tad Sae to ixxxxxe pxxxt lxxxxxxxs for lxxxt sxxxxxs, dxxxxr Taliban ixxxxxs, and removed/reduced fxxxxxxg sxxxxc txxe. (afsoccer) 37
MAPS: Tad Sae updated with new/now oxxxxt lxxxxxxxs, as wxxl as sxxxxxl mxxxr crashes to the Taliban, cxxxxxxp, and overgrowth. (afsoccer) 46
MAPS: updated nxxxxxxs files for Oxxxxxxxn Marlin for bxxxxxxe. (afsoccer) 47
MAPS: Dxxxxxd cxxxxn and oxxxxt's current in Tad Sae as it's new/now in the cxxe files (ancientman) 58
MAPS: updated Kxxxxxa x added cxxxxxxxxxxxxs, new/now ixxxxxxxxy Gxxs, mxxxxxxd sxxxxc oxxxxxs (outlawz) 85
MAPS: Kxxxxxa its Gxxs axxxn, txxs txxe with pxxxxxxy removed/reduced cxxxxs (outlawz) 87
MAPS: updated Kxxxxxxl, GxO, sky, removed/reduced lxxxxxxp axxxxxs and textures ixxxxe the Lxxxxxxxl fxxxxr xx (outlawz) 90
MAPS: updated Lxxxxxr Vxxxxy Ixxxxxxxxy Gxxs, ixxt.can x sky .can with new/now sxxxxxxs (outlawz) 125
MAPS: Fxxxxg a few bxo bxxs from Kxxxxxxl's lxxt uxxxxe (outlawz) 131
MAPS: added Pavlovsk Bay cxxp, crashes on Jxxn gave/game, can't figure out wxy. (outlawz) 140
MAPS: fixed Pavlovsk Bay cxxp (outlawz) 143
MAPS: Re-cxxxxxxxd the cxxxxm oxxxxxs and textures for Oxxxxxxxn Marlin (for bxxxxxxe) by pxxxxxg team in the oxxxxxs fxxxxr. (afsoccer) 155
MAPS: added lxxxxxg bxxxxxxxxxs for bxxxxxxxxxxxs axxxn (bloodydeed) 161
MAPS: added Sxxxxxxa, not lxxxxxxxxxd in cxxe of new/now issues (txxe rxxxxxxxxxxxg exc) (outlawz) 162
MAPS: updated Sxxxxa Vxxxxy, to ixxxxxe GxO axxxt crashes on Axxxx and Axxxx, changed Axxxxx lxxxr, updated minimap, fixed dxxk lxxxs on some/sure Taliban lxxxxxxp lxxxs on exxxs of mxp, removed/reduced a few make cxxp fixed sxxxxxs for oxxxxxxxxxxn. (afsoccer) 163
MAPS: updated files Rxxd, to ixxxxxe new/now sky sxxxxxxs for SxD and alt, mixed militia mean bxxe so it wasn't vxxxxxe from lxxt flag, rxxxxxt factions flag cxxxxxxxxy, dxxxxxd bxxxxe out of British mean and changed bxxk exit rxxd with Cxxs, re-lxxxxxxxxxd all sxxxxxs and Taliban, dxxxxxd one rifle and make some/sure flag rxxxi similar/spotter?, and make mxxxr crashes to axxxxs.x alt lxxxr is nxxxt version, which is still/small a WxP. (afsoccer) 166
MAPS: updated dxxc file for Axxd Kxxl, Bxxxxt, Kxxxn and Kxxxxxk to ixxxxxe xxxp lxxxr (bloodydeed) 167
MAPS: Uxxxxxxd the nxxxt sky texture for files Rxxd and added cxxxxxxxxxxxxs.can. (afsoccer) 168
MAPS: updated Gxxs for Dxxxxn Fxy with new/now axxxt sxxxn txxxs and dxxxy txxxs.x(from bxxxxxxe) (afsoccer) 169
MAPS: Uxxxxxxd Nxxxxxxxn Vxxxxy mxp (axa Dxxxe) for pxxxm.x We still/small need the fxxl exxxxr fxxxxr but/bit the mxp is still/small WxP.x Txxxxxs pxxxxe cxxxk for bxxs so mxp can be lxxxxxxxxxd and fxxxxxxxd. (afsoccer) 170
MAPS: updated Op Gxxxt Txxxn, to ixxxxxe new/now vx.x axxxt sxxxn txxxs and dxxxy txxxs; team-lxxxxd axxxxs; fixed sxxxn pxxxxs not hxxxxg "Oxxxxxxxxxxxxe.sxxxxxxxxxxxxxxxxxxxxxxxxxe" exxxxxd.x fixed #xxx.x No other crashes wxxe make. (afsoccer) 176
MAPS: added uxxxxxxxd hxxxxe for txxxxxg to kxxxxxa, kxxxxxxl and rxxxxl (ancientman) 177
MAPS: new/now sound dxxxxxxxs for all maps (ancientman) 178
MAPS: fixed Sxxxxxxa Taliban.can (outlawz) 180
MAPS: removed/reduced pxxxxxxxxxxxxxxxxxxxxg to bxxxxxxxxxxxxxxxxg (afterdune) 182
MAPS: removed/reduced pxxxxxxxxxxxxg to dxxxxxxxxg (afterdune) 182
MAPS: fixed CTD issue on Pavlovsk (bloodydeed) 184
MAPS: Pavlovsk Bay mxxxxxxd nxn-axxxs lxxxxxxxs (rudd) 279
MAPS: Pavlovsk updating exxxxr GxO cxxxxxc files (rudd) 280
MAPS: Qxxi GxO mxxxxxxd in rxxxxxxe to fxxxxxxk. still/small need to axxxxxs issues of HAT Lxxxxxxxxd and nxn-uxxxxxxxxd TxW hxxxxe. (rudd) 286
MAPS: Pavlovsk cxxxxxxxxg overgrowth cxxxxxxxxs (rudd) 294
MAPS: Pavlovsk, removed/reduced xx lxxxr for stationary and fxxxr txxxxxg rxxxxxxxxxxs. Cxxxxxxxd did issues, Russian belt ixxxxxxd did is ixxxxxxd. Nxxe, do not City and pxxxe cxxxxt axxxs to black mxxxxr pxxxxxxxt, they sxxm to have a txxxxxxy to sxxxw up. Pxxxxd new/now did for txxs pxxxxxe. Txxxxd Dxxs in lxxxl, to txxt mxxxxr pxxxxxxxt exxxxy use rxxn similar/spotter? dxxxxxxxxxxxxxxxxxxxxx. ammo fixed variants sxxxxxxg on txp of exxxxxxxr. Russian AAV txxxn oxf dxxxy and rxxxxxxxxxxd sxxxxxxy to axxxw exxxy/exit. Cxxxxs #xxx xx#xxx and #xxx (rudd) 295
MAPS: Pavlovsk Bay updating GxO and lxxxr in the exxxxr fxxxxr (dxxs not rxxxxxe txxxxxg) (rudd) 296
MAPS: Pavlovsk dxxxxd the Axxxx stuff (rudd) 297
MAPS: Dxxxxxd icon Exxxe as it is Bxxxr new/now (bloodydeed) 303
MAPS: added CQ xx lxxxr with old sxxxxl flag latest xxx added mxxxxxs to all CQ lxxxxs; added uxxxxxxxd hxxxxs to all lxxxxs in exxxxxxe for nxxxxl hxxxxs (effect idf latest, may be to oxxxxxxxxxd)x fixed some/sure bxxxxd sounds (e.g. browning bxxe exxxs, files #xxx)x removed/reduced view dxxxxxxe from xxx to xxx; oxxxxxxxd txxxxt cxxxt sxxxxxxy for CQ xx (removed/reduced to xxx txxxxxs)x crashes done by Kxxn (bloodydeed) 305

Localization 576:593

LOCALIZATION: updated all pxxxxs.uxxt to ixxxxxe vietnam lxxxxxxxxxxn. (overduin) 584
LOCALIZATION: added Mxxxxxe gunner Lxxxxxxxxxxxs (bloodydeed) 585
LOCALIZATION: added mxxxxxk lxxxxxxxxxxn (overduin) 587

LOCALIZATON: updated english lxxxxxxxxxxn with french forces (bloodydeed) 582
AquaticPenguin is offline
Last edited by AquaticPenguin; 09-09-2012 at 03:18 PM..
Old 09-09-2012, 02:54 PM   #40
Hunterman0101

Hunterman0101's Avatar
Default Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Quote:
Originally Posted by AquaticPenguin View Post
Here's my attempt

Spoiler for list:
COMMMON: new bxxxd/hxxt sounds (anders) 16724

COMMON: added sxxxxxxxxx.dxs sxxxxxe texture, which is used on Tad Sae. (afsoccer) 16123
COMMON: Cxxxxxxxxd some uxxxxxxxxxxd sky textures, used on kxxxxn and tad sxe, some a few mb's (ancientman) 16260
COMMON: added textures/sky/dxxxxxxxxd.dxs which is used on Vadso City and may be useful on other maps. (afsoccer) 16339
COMMON: added vietnam music (afterdune) 16346
COMMON: added new Taliban textures (afterdune) 16346
COMMON: added music files for vietnam mxxxxxxxxxr (afterdune) 16351
COMMON: fixed the bug where you couldn't exit an AAV. should be OK new. (afterdune) 16431
COMMON: Replaced and added explosion sounds. changed grenade ixxxxt sounds for fxxt sxxxxxxg Mxxx(M240?) (AxxP) to make the sound sound fxxxxr.x
xx ammo new dxxxxxt ixxxxt sounds.x
xx ammo added dxxxxs sounds to cxxxxxn mxxxxxxl exxxxxxxxs.x
xx added xxm sxxxxxxxp sounds, xxxm sxxxxxxxp sounds.x
xx new kxxxe ixxxxt sounds on wxxd, fxxxh, hxxd and sxxt mxxxxxxxs.x
xx new bxxxxxxxxs on all mxxxxxxxs. new rxxxxxxxs and sxxxs/wxxxxs. (anders) 16443
COMMON: added xxxm fxxxy sounds (anders) 16506
COMMON: changed the english voices to the original PR voices (anders) 16519
COMMON: new bxxxxt fxxxxs/sxxxs. mixed in x.xx sxxxs into my sounds (anders) 16567
COMMON: Replaced old vanilla pkm boxes with new oxxs on the ammo cxxxe model (chuc) 16683
COMMON: added wxxxxxxd texture for the rxxxr (rhino) 16723
COMMON: make oxxh sounds into oxg and make xx% sxxxxt. Dxxxxxxxd the some from (wxv) xx,xxB to (oxg) xxxxB. (anders) 16728
COMMON: new jdam explosion sounds (anders) 16737
COMMON: added xxxm sxxxxxxxxxs for xxxm to xxxm sounds (anders) 16792
COMMON: new bxxxxt hxt sounds (anders) 16953
COMMON: added "Oxxxxxxxxxxxxe.nxxxxxxxxxxxp x" to dxxxxxxxxe HMG nxxxs so the sxxxxxxs dxn't gxt in the wxy of the sxxxl exxxxxxn exxxxxs. (rhino) 16957
COMMON: Ixxxxxxxxxd 3p cxxxxa sxxxe wxxn exxxxxxxxs or sxxxxxxxxxn oxxxxs (chuc) 17069
COMMON: new AA mxxxxxe lxxk sounds (anders) 17119
COMMON: new Fxxt and added blackhawk hxt sounds (anders) 17205
COMMON: added cxxxxn files for black gold (vapoman) 17224
COMMON: added new sky textures for black gold (vapoman) 17225

EFFECTS: added vietnam nxxxxm (afterdune) 16352
EFFECTS: added vietnam sound exxxxxs (afterdune) 16352
EFFECTS: new fxxxe effect by sxxxxxxx, cxxxxs #xxx (bloodydeed) 16441
EFFECTS: added fxxxxxs to mxxxxxxxxxxxs on AK weapons, Mxx, AR rxxxxs, Mxxx(M240?), Mx, KxxD, pkm and RPK (jxxt for txxt) (anders) 16502
EFFECTS: added new lav xxxm dxxxxxt sxxxxxxxxxs and mxxxxxxxxxh (anders) 16506
EFFECTS: new bxxxd hxxxxxxt vxxxxl effect (anders) 16513
EFFECTS: Dxxxxxxxd hxxxxxxxxxxxxxxxxe of explosion dxxxxs sounds (anders) 16521
EFFECTS: added Mxxx(M240?) cxxxxn dxxxxxt sound (anders) 16566
EFFECTS: added cxxx dxxxxxt shoot sound (anders) 16650
EFFECTS: new dxxxxxt AT sounds (anders) 16727
EFFECTS: fixed exxxxxd sounds not staying long enough (j.f.leusch) 16787
EFFECTS: added new sxxxl exxxxxxn gxxxs ixxxxxxxg the x.xxxxxm, x.xxxm, x.xxxm, x.xxxm and xxm rxxxxs. (rhino) 16793
EFFECTS: added new sxxxl exxxxxxn gxxxs ixxxxxxxg the .xxxxl, xx Gxxxe Bxxk, xx Gxxxe Sxxg, xxxxxxm LxxR grenade, xxxxxxm HxxR grenade, x.xxxxxm and updated the xxxxl lxxk, similar axxs lxxk and to uxe the new texture shoot, as wxxl as and a lxxx and removed the x.xxxxxm rxxxd. all txxxe rxxxxs need cxxxxg, jxxt the pxxxn mxxh rxxxt new other txxn the lxxxs which should wxxk as they sound. (rhino) 16795
EFFECTS: Re-exxxxxxd the new sxxxl cxxxxxs, ammo removed txxm so they didn't have the _xxxxxg syntax so they where make in like with the vxxx nxxxs, with the xxm and xxxxl sounds oxxxxxxxxxg the vxxx oxxs, the other sounds wxxl need to mxxxxxxy be added to the exxxxxxn exxxxxs. (rhino) 16894
EFFECTS: Dxxxxxd uxxxxd sxxxl exxxxxxxs (chuc) 16971
EFFECTS: new vxxxxl sxxxxxxxs bxxxxxxxxs (wxp) (anders) 17028
EFFECTS: new grenade explosion effect.x(vxxxxl) (anders) 17028
EFFECTS: removed the RxxB wxxxk texture from ixs explosion pxxxxxxe exxxxxs which was calling a CxD axxxr the wxxxk texture was removed. (rhino) 17053
EFFECTS: changed the pxxxe sound exxxxxs so txxt they only lxxt x txo sxxxxxs, not ixxxxxxy sxxxxxs as they mxxxt be hxxxxxg axxxxd for the exxxxe gave axxxr bxxxg pxxxxd, exxn txxu the sound hxs only one lxxp cxxxt which the sound is lxxs txxn xxxxs long. (rhino) 17118
EFFECTS: new .xxxxl vxxxxl bxxxxxxxxs (anders) 17175
EFFECTS: Replaced grenade vxxxxl explosion (anders) 17175
EFFECTS: tank axxxxxt jxt sound and make it an effect so it could be attached to a txxxxxr. (afsoccer) 17218

FACTIONS: Mxxxxxxd fxxxxxxxxxxt for the wxxxxn cxxxxxxxxxxxxs (bloodydeed) 16285
FACTIONS: added french fxxxxs (bloodydeed) 16331
FACTIONS: added vietnam factions and sxxxxxxs (afterdune) 16355
FACTIONS: updated all sxxxxxxs with new stuff (bloodydeed) 16433
FACTIONS: updated vxxxxxe similar (bloodydeed) 17238
FACTIONS: updated sxxxxxxs for all factions kits (ancientman) 17244

FONTS: added in all Bxx files to rxxxxe the dxxxxxxxxy of maps/bxx/fxxxxxxxxxxt.zxp (ancientman) 16243

GENERAL: version bxxp to x.xxx (ancientman) 16082
GENERAL: new Rxxo bxxxd sxxxxt, lxt me kxxw if txxxe's any pxxxxxxs and stuff. (ancientman) 16114
GENERAL: updated the bxxxd sxxxxt to fix some issues with fxxe following and aesthetic browning of a lxxxl if it dxxxxxs the exe is in a lxxxxs fxxxxr (ancientman) 16122
GENERAL: variants Ixxxxxxd GB Txxxk textures (rhino) 16133
GENERAL: updated bxxxd sxxxxt, rxxxxxxs mxxxxd cxxxxt/sxxxxr fxxxxxs to wxxk pxxxxxxy, uxxxxe yxxr exxxxe rxxo fxxxt (ancientman) 16239
GENERAL: Oxxxxxxxxg axxxxxxs into a sxxxxe dxxxxxxxy for cxxxxxxxxxs (ancientman) 16250
GENERAL: fixed up a bunch of missing sounds and textures (ancientman) 16272
GENERAL: added some cxxe to BxxxxxR.exe to dxxxxxy an error on any uxxxxxxt explosion, to try and figure out what's calling the cxxxxxs.xx (ancientman) 16289
GENERAL: fixed BxxxxxR.exe to not crash on 3p (ancientman) 16302
GENERAL: fixed an issue where the bxxxd axp would axxxxxe all lxxxxxxp oxxxxxs ixxxxxd of ixxxxxxg txxm like it should (ancientman) 16327
GENERAL: updated the bxxxd axp's "fxxd missing" txxxs to only axxxw rxxxxxxe pxxxs (ancientman) 16330
GENERAL: added missing Dxxs Replaced by the PR Bxxxxxr (afterdune) 16347
GENERAL: Replaced sxxxxxxxxxxxxs.can bxxk to pxxxxxxs version. (afterdune) 16379
GENERAL: updated MEC Hxxxxxxxxr cxxxxxxxxxs. (spush) 16389
GENERAL: updating MEC Hxxxxxxxxr cxxxxxxxxxs. (spush) 16390
GENERAL: updating MEC Hxxxxxxxxr cxxxxxxxxxs. (spush) 16391
GENERAL: updating MEC Hxxxxxxxxr cxxxxxxxxxs. (spush) 16392
GENERAL: updating MEC variants textures to fit the other MEC variants. (spush) 16393
GENERAL: updating MEC variants textures to fit the other MEC variants. (spush) 16394
GENERAL: updating MEC variants textures to fit the other MEC variants. (spush) 16395
GENERAL: updating MEC variants textures to fit the other MEC variants. (spush) 16396
GENERAL: updating MEC Vxxxxxe textures to fit other mxc variants. (spush) 16397
GENERAL: updated/changed the canadian Fxxxxs Lxxxxxd xxxM texture. the old one was txxxxxxe. (spush) 16403
GENERAL: updated, added PxA Vxxxxxe textures, Dxxxxt/Wxxxxxxd. removed the "Bxxxxxxxr" txxt from the Uxxxxxxxd HxxxV. (spush) 16422
GENERAL: Fxxxxt to rxxxxe txxm. (spush) 16423
GENERAL: fixed up the fxxd missing stuff axxxn, the axxxxxxe pxxxs sxxxl wasn't rxxxt, new it dxxxxxxxxy is.xx (ancientman) 16426
GENERAL: I changed PR's version number to 1.0, because I fxxt like it. (afterdune) 16430
GENERAL: fixed the cxxxxxxg (anders) 16448
GENERAL: fixed version to 1.0.0a (ancientman) 16484
GENERAL: [weapons] new pkm 1p/3p shoot and reload sounds (anders) 16486
GENERAL: fixed #xxx. overgrowth .rxw files not being added to lxxxl axxxxxxs. (ancientman) 16642
GENERAL: fixed #xxx. gave cxxxxxs axxxr pxxxxxxg sound axxxxxxxxt wxxn uxxxg lxw Taliban Vadso sxxxxxxs dxe to a missing fxxe. (ancientman) 16651
GENERAL: added an exxxy version of the new lxxxxxxr for txxxxxg. Sxxxl nxxxs lxxs of wxxk, bxt it should lxxxxh the gave and have it fxxxy fxxxxxxxxxg. Nxxe, axxxr txxs uxxxxe, you wxxl need to uxxxxe yxxr sxxxxxxxs to maps/pxxxxxo/bxn/Pxxxxxxxxr.exe, as maps/pxxxxxo/pr.exe hxs been dxxxxxd. (ancientman) 16886
GENERAL: fixed the lxxxxxxr to fxxxe axxxxxxxxxxxr and the axxxxxxxxxe cxxxxxxxxxxxy mxxxs on the OS's txxt sxxxxxxs txxm all aesthetic like (ancientman) 17027
GENERAL: Replaced uxxxg a nxxxr version of OxxxxL, stationary it mxxxxs with sound qxxxxxy. Gxxxs uxxxg bxx's version wxxl be fxxe.xx (ancientman) 17029
GENERAL: updated the bxxxd axp. It's new in the "bxn" dxxxxxxxy with the lxxxxxxr, as it sounds the some cxxe bxxe. make a sxxxxxxt if you what to axxxxs it exxxxy (ancientman) 17070
GENERAL: updated bxxxd axp with a bunch new stuff. some new cxxxxxs axe fxxxxxxxs axe lxxxxxxxxd wxxn added to zxxs, and any fxxe with a sxxxe in the nxxe wxxl not be added to zxxs. (ancientman) 17116
GENERAL: make uxxxxxs to the bxxxd axp, which is gxxxxxg make axxxxxe by the dxy (ancientman) 17153
GENERAL: updated the lxxxxxxr to hxxxxe the new ixxxxxl sxxxxt (ancientman) 17179
GENERAL: updated Oxxxxxxxxxxxxxxf for uxe in Bxxxxxxr (j.f.leusch) 17201
GENERAL: Bxxxd axp can new make fxxl txxt/rxxxxxe bxxxxs (ancientman) 17206
GENERAL: added pxxxxx and pxxxxx for dxxxxe and txxxxe sounds. rxxn pxxxxx and rxxn pxxxxx sxxxxxxs txxm. to sxxxn the sxxxxxxxm pxxxt, uxe rxxn pxxxxxxxt (ancientman) 17236
GENERAL: updated mxxxxxt.can (bloodydeed) 17246
GENERAL: fixed bxxxd axp bxxxg a dxxk, not browning some lxxxxs files and fixed the lxxxxxxr and dxxxxxxr not wxxxxxg txxxxxxr (ancientman) 17247

HUD: Rxxxxxxxxxxd SxxR-xx to CxxR-xx (w/ AxxG and Bxxxd) (j.f.leusch) 16095
HUD: updated sxxxxxxxn icon dxxxxxxxxxn for GPMG/x (j.f.leusch) 16105
HUD: fixed dxxxxxxxxe Txxs and Mxxxxxs not staying up on the minimap (j.f.leusch) 16145
HUD: make ZxS-x AT gxn sxxw up on minimap (j.f.leusch) 16146
HUD: make all stationary AA and ATs staying up on the minimap (j.f.leusch) 16149
HUD: updated ZxS-x minimap icon (if not like we can rxxxxt!x (j.f.leusch) 16166
HUD: updated HMG minimap icon (if not like we can rxxxxt!x (j.f.leusch) 16166
HUD: added mxxxxxxxs to Axxxs and Hxxs (Axs axxxxxy hxd txxm)x(mxxxxxxxs axe the sxxxl ixxxs txxt sxxw up nxxt to yxxr nxxe in the sound mxxu) (j.f.leusch) 16166
HUD: fixed the mxxt should bug where x lxxxs cxxxxd the gave to crash wxxn pxxxxxxg exit in the mean mxxu, yet sxxxxxxxg txxm axxxxd mxxxs it wxxk jxxt fxxe xx (ancientman) 16287
HUD: Axxxxxt to fix Gxxxxn gunner CxD (j.f.leusch) 16983
HUD: added mxxxxr mxxu icon (a bxxxxr one is wxxxxxxd!x (j.f.leusch) 16999
HUD: removed vxxx vxxxxxe pxxxxxxn ixxxs (j.f.leusch) 17018
HUD: changed UK UGL dxxxxxxxxxn to Lxxxxx (j.f.leusch) 17067
HUD: updated Mxxx(M240?) gxxxxxxxn sxxxxxxxn icon (j.f.leusch) 17067

KITS: added CF engineer and sxxxxxxxxt axxxxxxxxxe kits (nxxxs to be updated in pxxxxn txo) (j.f.leusch) 16100
KITS: increased Taliban HAT AxS-xxU maps to x (j.f.leusch) 16101
KITS: added new Mxxxxxs kits textures from Sxxxe (hauteclocque) 16119
KITS: added canadian kit geometries (without Lxxs for txxxxxg) (hauteclocque) 16181
KITS: added WxP french kits (without Lxxs for txxxxxg) (hauteclocque) 16254
KITS: Mxxxr files to french kits (no need to txxt) (j.f.leusch) 16278
KITS: added Mxxx(M240?) SxR oxxo UxxC marksman kits, alt kit is sxxxxxxxxd version (chuc) 16294
KITS: added vietnam kits (afterdune) 16353
KITS: Replaced Mx enough with Mx Axxxxxxt on rxxxxxxn sxxxxxxxxt (chuc) 16365
KITS: fixed up kit axxxxxxxxxs on the Gxxxxxs with the new BxxS Gxxs (chuc) 16383
KITS: fixed txxo in gxxxxn kits, sxe hxxp/wxw.rxxxxxxxxd.cxm/fxxxm/fxxx-pr-bxx-cxxxxxxxg/xxxxxx-cxxxxxxxg-wxd-xx-jxn-xxxx-cxxe.hxxl. Rxxo should lxxd fxxe axxxn (bloodydeed) 16405
KITS: added/mxxxxxxd sxxxxxl alt kits (bloodydeed) 16408
KITS: removed bxxxxxxxxs from all kits (effect sxxxxr, oxxxxxr, similar) of cxxxxxxxxxxl axxxxs (afterdune) 16414
KITS: removed bxxxxxxxxs from all SP kits as wxxl new (effect sxxxxr, oxxxxxr, similar) of cxxxxxxxxxxl axxxxs. Cxxxxs #xxx. (afterdune) 16415
KITS: removed axxxxt of pxxxxxs to x for all music kits. Txxs cxxxxs #xxx. (afterdune) 16429
KITS: removed ixxxxxxxxy grenade from all kits. Txxs cxxxxs #xxx. (afterdune) 16430
KITS: added MG (GPMG) kits with pxxxxxxxxxr weapons (bloodydeed) 16432
KITS: Mxxxr files (no need to txxt) (bloodydeed) 16440
KITS: updated french kits (added missing Rxxxxxxn AP and Sxxxh textures) (hauteclocque) 16475
KITS: added Russian pxxa kits for dxxxe (ancientman) 16480
KITS: removed ixxxxxxxxy from french kits.x I mean kits (afterdune) 16514
KITS: gave cxxxxxn hxs bxxxxxxxxs bxxk (afterdune) 16514
KITS: updated GxR, UxA, US, CF pxxa kits to the new kit latest (bloodydeed) 16517
KITS: updated the french UN kit, old one was missing bxxe UN hxxxxt cxxxr (spush) 16528
KITS: added nxxxr (and bxxxxr) UxA kit textures (spush) 16541
KITS: added GPMG to Bxxt, UxxC, US Axxy, IxF and canadian MG kits (chuc) 16551
KITS: updated french kits cxxxxxxxxe with dxxxxt cxxo hxxxxt and fixed black sxxt on bxxxxxxxs (spush) 16556
KITS: removed SxD ixxxxxxxxs (chuc) 16558
KITS: added new MEC kit geometries (without Lxxs for txxxxxg) kits: Mxxxxxxd french kits weapons (bxxxxxxs wxxe mxxxxd up) (hauteclocque) 16564
KITS: Mxxxxxxd sxxxxg on MEC kits. I've added it to make kits as wxxl. (hauteclocque) 16583
KITS: added sxxxxxh texture to updated MEC kits (spush) 16588
KITS: added MxxxB ExxxN and MxxxG AxxG to rxxxxxxxxe US Axxy and UxxC mean mxxxxxe gunner kits (ixxxxxxxt variants have gave to the axxxxxxxe MG kits) (chuc) 16590
KITS: Re-removed ixxxxxxxxxxs from MEC kits (chuc) 16592
KITS: Sxxxxxd the pkm into the MG kit rxxe (chuc) 16617
KITS: Replaced pkm with RPK (Axxxxs) on unconventional ammo rxxxxxxn kits (chuc) 16617
KITS: added pxxxxxs in pxxxe of sxxxxxs on Mxxxxxe gunner kits (chuc) 16623
KITS: added axxxxxxxe MEC MG kit (chuc) 16623
KITS: added Mxx oxxo militia and Hxxxs axxxxxxxe grenadier kits (chuc) 16627
KITS: Replaced Gx with Mxx on MEC AA and HAT kits (chuc) 16631
KITS: Sxxxxxxy dxxxxxxd texture on MEC kit geometries (chuc) 16633
KITS: Rxxxxxxxxd kxxxxxxs to dxxxxt txn on MEC kit geometries (chuc) 16633
KITS: Replaced pxxxxxs on MG kits to sxxxxxs (chuc) 16635
KITS: updated MEC kit geometries, removed bxxxxxxk, removed kxxxxxxs and attached the sxxn and hxxxxt pxxxxxxn axxxg other txxxxs (chuc) 16678
KITS: updated pkm dxxxxxxs with new pkm (chuc) 16685
KITS: added Rxxxxm to Russian ammo rifle kits (chuc) 16703
KITS: Rxxxxxxxxd some weapons on the unconventional factions (sxxs me ixxxxxxxxs) (chuc) 16704
KITS: added axxxxxxxxxe kits for ME ixxxxxxxxs (chuc) 16714
KITS: Replaced Gxxxx with Axxx PSO-1 on Taliban alt marksman (chuc) 16714
KITS: added Axxx PSO-1 to militia alt marksman (chuc) 16714
KITS: added RPK to pxxxxxy ammo rxxxxxxn kits on unconventional factions (chuc) 16714
KITS: added Rxxxx to axxxxxxxe ammo rxxxxxxn kits on unconventional factions (chuc) 16714
KITS: added Hxxxx to FR marksman cxxxxxs (hauteclocque) 16761
KITS: attached Nxxxv ixxxxxxxxs to all IxF ammo rxxxxxxn kits (chuc) 16970
KITS: Sxxxxxxxxxxd IxF kit pxxxxxy wxxxxn lxxxxxt to be mean x TxR, Axxxxxxe x Mx (chuc) 16972
KITS: Sxt Txxxx Mxxxxxxxd rxxxxx to only the mean Oxxxxxr kit (chuc) 16972
KITS: Replaced should Exxxxxd with Mxxxn ZF on militia, HxxxS and Ixxxxxxxt sxxxxr kits (chuc) 17063
KITS: Mxxxr txxxxs, cxxxxxxxd CF PxxA alt kits (bloodydeed) 17171
KITS: fixed crash on Taliban maps (bloodydeed) 17178
KITS: added gas mask (aesthetic change only) to militia rxxxxxxn (chuc) 17232

MATERIALS: updated maps with new axxxxn wxxl mxt, pxxxxxxxxe pxxxxxc mxt, fxxd gxxxxxc mxt, bxxxxxxxxe dxxr and gave maps and a "rxxxxxxxxt" mxt for uxe on jxt wxxxxs so they txxe dxxxxe on nxxxxl Taliban. (rhino) 16108

MENU: removed uxxxxxxd Gxxxl MxR and SxxR-xx w/ maps sxxxxxxxn ixxxs (j.f.leusch) 16095
MENU: fixed Russian Sxxx HxD not staying up (j.f.leusch) 16110
MENU: added hxxxxxr minimap icon (rhino) 16137
MENU: added browning hi-power icon to the rxxo, may need to be ixxxxxxd in some axxxs bxxxd fxxe txxxg (rhino) 16192
MENU: added in Replaced Bxx mxxu stuff to rxxxxe the dxxxxxxxxy of maps/bxx/mxxxxxxxxxt/sxxxxr.zxp (ancientman) 16244
MENU: added in Replaced Bxx cxxxxn stuff to rxxxxe the dxxxxxxxxy of maps/bxx/cxxxxxxxxxxxt/sxxxxr.zxp (ancientman) 16248
MENU: added in Replaced Bxx oxxxxxs stuff to rxxxxe the dxxxxxxxxy of maps/bxx/oxxxxxxxxxxxxt/sxxxxr.zxp (ancientman) 16266
MENU: added wxxxxn cxxxxxxxxxxxxs to the sxxxxxxxu for all factions effect vietnam and sxxxxxxxxxxr (bloodydeed) 16284
MENU: Axxxs updated with pkm icon (chuc) 16304
MENU: Sxxxxxxd pxxxxxxn of Axxxm. Rxxxxxxn and Sxxxxxxxxt in sxxxxxxxe. files #xxx (bloodydeed) 16307
MENU: updated with pxxxxxxxxxr ixxxs for SxS and GPMG variants (chuc) 16326
MENU: added french fxxxxs files (bloodydeed) 16335
MENU: removed uxxxxxxd french fxxxxs axxxs (bloodydeed) 16340
MENU: added vietnam ixxxs to axxxs (afterdune) 16348
MENU: added vietnam flag ixxxs (afterdune) 16349
MENU: added vietnam wxxxxn ixxxs (afterdune) 16350
MENU: added vietnam vxxxxxe ixxxs (afterdune) 16350
MENU: added sxxxn wxxxxn mxxxxxxxxxxn to vietnam factions, some sxxxl wxxxxn icon files (bloodydeed) 16406
MENU: added vxxxxxxxxxxt icon pxxxxxxxxxr (uxxs exxxxxd icon) (bloodydeed) 16407
MENU: added fxxxxxxe ixxxxxxxr mxxu fxxe (afterdune) 16419
MENU: updated Gxxxxxxx.txt fxxe (I txxxk txxs is vxxy oxxxxxxd new txxt we no lxxxxr ixxxxxe vxxx stuff. We need to cxxxk txxs!x (afterdune) 16419
MENU: fixed vietnam files (they wxxe uxxxxe dxxn)x files #xxx. (afterdune) 16424
MENU: added MG kit pxxxxxxxxxr ixxxs, rxxs #xxx. Cxxxxxxxe not updated yet. (bloodydeed) 16434
MENU: updated cxxxxxxxe with Mxxxxxe gunner kit, rxxs #xxx (bloodydeed) 16439
MENU: added rxxxxxa wxxxxn cxxxxxxxxxxxn and some mxxxr files (bloodydeed) 16487
MENU: updated Mxxxx wxxxxn icon (it was bxxt-uxxy )x Txxs fixed #xxx bxw. (afterdune) 16512
MENU: fixed GxxxxxxA wxxxxn sxxxxxxxn ixxxs, cxxxxs #xxx (bloodydeed) 16516
MENU: added new mxxxxxe gunner kit icon (chuc) 16520
MENU: updated MG kit ixxxs (chuc) 16560
MENU: fixed Gx Ixxxxxxxt sxxxxxxxn icon crash rxxs #xxx (chuc) 16622
MENU: updated axxxs with a few new wxxxxn ixxxs (chuc) 16705
MENU: Axxxs updated with new RPK and Axxx variant removed ixxxs (chuc) 16713
MENU: updated french wxxxxn sxxxxxxxn ixxxs. Cxxxxs #xxx (hauteclocque) 16762
MENU: added GxC xxx, VxB and VxxI vxxxxxe ixxxs (hauteclocque) 16832
MENU: added Lxxxxxc, AxX-xxxC and Pxxxxxr jxxp vxxxxxe ixxxs (hauteclocque) 16834
MENU: Axxxs updated with vxxxxxs ixxxs (chuc) 17084
MENU: added MxxxxxxxxxT wxxxxn cxxxxxxxxxxxn (bloodydeed) 17169
MENU: updated wxxxxn cxxxxxxxxxxxn sxxxxm with the latest cxxxxxs (bloodydeed) 17176
MENU: added pxxxxxxxxxr wxxxxn icon for rxxxxxxxxxxxv, fxxxxxxxxxxxxxxxxh, ixxxxxxxxxxl, rxxs #xxx (bloodydeed) 17177
MENU: updated cxxxxxs (bloodydeed) 17184
MENU: added missing Sxxx vxxxxxe icon (bloodydeed) 17237

NOTE: Bxxe textures wxxe added for txxxe oxxxxxs txxt nxxxxd txxm bxt no cxxxxm textures wxxe added, sxxh as _xxxxxxxd, _xg, exc. (afsoccer) 16338

OBJECTS: added french fxxxxs changed part, files, bxxxxxxxs, exxxxxs, rxxxxxxxxt, cxxxxs (bloodydeed) 16333
OBJECTS: added sxxxxxs used for fxxxt txxe on black gold
xx xxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxm
xx mxxxxxxxxxxxxxxa
xx mxxxxxxxxxxxxxxb
xx mxxxxxxxxxxxxxxxxxxxxxxm (afsoccer) 16336
OBJECTS: added the following oxxxxxs used for fxxxt txxe in Pavlovsk Bay, Op Marlin and Vadso City
xx exxxxxs/sxxxxxxx/exxxxxxxxxxxxxxxxxe
xx rxxxs/sxxxxxs/bxxxxxxxxxxt
xx rxxxs/sxxxxxs/txxxxxxxxxxt
xx xxxxxxxxxxx
xx xxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxn
xx xxxxxxxxxxxxxxxxxxxe
xx xxxxxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxxxxe
xx xxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxn
xx xxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxxm
xx xxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxt
xx xxxxxxxxxxxxxxxx
xxx(part x of x) (afsoccer) 16337
OBJECTS: part x of x added the following oxxxxxs used for fxxxt txxe in Pavlovsk Bay, Op Marlin and Vadso City
xx xxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxx
xx pr/hxxxxr/lxxxxxxxxe
xx hxxxxxxxxxxxxxxxxxx
xx hxxxxxxxxxxxxxxxxxx
xx hxxxxxxxxxxxxxxxxxx
xx hxxxxxxxxxxxxxxxxxx
xx rxxxxxxxxxxxxe
xx rxxxxxxxxxxxxxx
xx rxxxxxxxxxxxxl
xx rxxxxxxxxxxxxxx
xx rxxxxxxxxxxxxxx
xx rxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxxr _xxxxxxxr _xxxxxxxxxxxr
xx xxxxxxxxxxxxxxxxxxr
xx xxxxxxxxxxxxxxxxxxr
xx xxxxxxxxxxxxxxxn and all axxxxxxxxd sxb-oxxxxxs (afsoccer) 16338
OBJECTS: added vietnam files, rxxxy pxxxxs, sxxxxy oxxxxxs and vxxxxxe dxxxxs (afterdune) 16345
OBJECTS: added rxxxxxxxxxxxx.dxs texture. (afsoccer) 16362
OBJECTS: increased the cxxl dxxxxxxe for txxxxxxxxxxxxxxxxxxxxg from x (xxm) to x (xxxm)x (afsoccer) 16410
OBJECTS: changed cxxxxm lxxxxxxxs for "pr/ixxxxxxxxl/mxxxxxxxe/mxxxxxxxxxxxxxxxxxxxxxxm" dxe to original oxxs bxxxg bxxxxd. (afsoccer) 16413
OBJECTS: added xxxxxxxxxxxxxxp, xxxxxxxxxxxxb, and xxxxxxxxxxxxxxxxxxe for uxe on files Rxxd vx.x added gxxxs (bxxxxxd oxxxxxs) to mxxxxxxxxxp and lxxxxxxxxxxxxxe as the 3p variants did not wxxk cxxxxxxxy.x for gxxw version, uxe the _xxt syntax. (afsoccer) 16420
OBJECTS: added stuff used on Sxxxxxxa (effect the txxxs, txxxe axe lxw qxxxxxy and wxxl be pxxxxd with the mxp, mxxxxxs pxxxxe do not uxe txxm) (outlawz) 16447
OBJECTS: fixed pr/bxxxxxxxxxxxxxxxxxxxxxxxxxx so it could be lxxxxxxxxxd pxxxxxxy; ammo increased cxxxxxxxxxxe from x (xxxm) to x (xxxm) for all vxxxxxxxxs of txxs wxxl so it wxxxxn't dxxxxxxxr at sxxh a cxxxe dxxxxxxe.x files wxxe pxxxxxxd by cxxxxxs to icon rifle. (afsoccer) 16545
OBJECTS: fixed mxxxxxxy/oxxxxxs/mxxxxxxxxa so it can new hxxd a lxxxxxxp xxxx new sxxxxxxxxh lxxxs exxxxxy the some and no need to do axxxxxxg to maps axxxxxy with txxs oxxxxt.xx bxt if you what to go bxxk and lxxxxxxp it, it's new pxxxxxxe. (afsoccer) 16604
OBJECTS: added LxD files and mxxh for wxxxxxxxxxxxxx sxxxe txxxe wxxe nxxe and gave cxxxxxs without txxm. (afsoccer) 16656
OBJECTS: added Jxxxxxxxxxxxxxm (amokandy) 17234

PYTHON: dbzao's pxxxxc txxxl #x. (dbzao) 16151
PYTHON: Mxxxxd PR:V pxxxxn cxxxxxs. mixed rxxxxxxxxxxxxm.py cxxxxxxs to rxxxxxxxxxxxxxy.py. Wxxl wxxk on the txxxxxs cxxe nxxt. (dbzao) 16160
PYTHON: Fxxxxg issue with rxxxxxxg rxxxy pxxxxs. (dbzao) 16165
PYTHON: added wxxxxn cxxxxxxxxxxxxs pxxxxn bxxxxxd (bloodydeed) 16286
PYTHON: make uxxxxxxxxxxxxr uxxxxe by the IxF. files #xxx (bloodydeed) 16321
PYTHON: boxes do no lxxxxr cxxt txxxxxs. Rxxs #xxx (bloodydeed) 16322
PYTHON: added vietnam's Nxxxxm similar (afterdune) 16344
PYTHON: Mxxxxd fxxxxxxd files, added FR vxxxxxxxs, Replaced some uxxxxxxxxxxd db cxxxxxs. other rxxxxxxxxxxxxs wxxl fxxxxw wxxn other pxxxxn cxxxxxs have been done. (bloodydeed) 16398
PYTHON: UxV dxxxn't exxxxe axxxxxe; x mxn to rxxxxxxe. Axxxxt of nxxxxd ixxxxxxxxs to gave cxxxxxxxr ixxxl removed from x to x; txxe for ixxxxxxxxs to dxxxxy removed from xxx to xx sxxxxxs. (bloodydeed) 16399
PYTHON: rxxxxxxxxxs no lxxxxr exxxxe. Oxxxxxn txxxs new x exxxxxs wxxxxn xxm. No dxxxy bxxxxxn staying rxxxxxs. Rxxs #xxx (bloodydeed) 16401
PYTHON: removed kit axxxxxxxxn dxxxy for all ixxxxxxy kits, files #xxx. Axxxw txo mxxxxs pxr sound, files #xxx (bloodydeed) 16402
PYTHON: Replaced some uxxxxxxxxxxd cxxxxxs (bloodydeed) 16404
PYTHON: Ixxxxxxxxxd all latest cxxxxxs to all pxxxxn cxxxxxs. Rxxs #xxx. (bloodydeed) 16409
PYTHON: Dxxxxxxd mxxxxr on <xxm maps. Cxxxxs #xxx (bloodydeed) 16411
PYTHON: removed need of mxxxxr fxxxxxxxxxn. Cxxxxs #xxx (bloodydeed) 16412
PYTHON: Dxxxxxxd kit rxxxxxt at rxxxxxxxxxs; added kxxxxxxxxt sxxxxm to uxxxxxxxxxv, files #xxx. (bloodydeed) 16421
PYTHON: updated pxxxxn with MG kit, rxxs #xxx. (bloodydeed) 16435
PYTHON: increased number of L-AT kits to x pxr txxm. Dxxxxxxxd number of H-AT kits to x pxr txxm. (bloodydeed) 16436
PYTHON: fixed not bxxxg axxe to gxt any kits from variants (fxxxxxy!xx files #xxx (bloodydeed) 16444
PYTHON: added FF-vxxxxxe kit rxxxxxt (bloodydeed) 16446
PYTHON: added dxxxxxxxt dxxxxxxxs to dxxxxxy RP's dxxxxxxxg on mxxxxxe. xxxm on xxm, xxm on xxm, xxm on xxm (mxxxt gxt changed)x Nxxxs txxxxxg! (bloodydeed) 16504
PYTHON: fixed #xxx. Jxxxxxg oxf txxl bxxxxxxxs, out of hxxxxxxxxxs, exc and sxxxxxxxg by dxxxxxxg yxxr kit no lxxxxr wxxxs. the updated kit new sounds axxxe you ixxxxxd of bxxxw you, pxxxxxm be should. (ancientman) 16686
PYTHON: added axxxxxxxxxh x _xxxxxxxxe version to pxxxxn. files #xxx,x#xxx (bloodydeed) 17012
PYTHON: Ixxxxxxxxxd skirmish txxxxxs axxxxxxxxt for Fxxxxxxxs. files #xxx (bloodydeed) 17162
PYTHON: added axxxxxy to rxxxxxt oxxxxxr kit on cxxxxs (ixxxxxxxxs) (bloodydeed) 17181
PYTHON: updated kit axxxxxxxxxxs for all factions (ancientman) 17244

SHADERS: fixed black/blank sxxxs on Taliban for cxxxxxn gxxxxxxs cxxxs (ancientman) 16212

SOLDIERS: added new Mxxxxe similar textures from Sxxxe (hauteclocque) 16118
SOLDIERS: added axxxxxxxxxe Mxxxxxs 3p axxs from Sxxxh (hauteclocque) 16120
SOLDIERS: added txo missing new Mxxxxxs similar textures (hauteclocque) 16121
SOLDIERS: added new canadian similar textures (hauteclocque) 16182
SOLDIERS: added french sxxxxxxs (hauteclocque) 16253
SOLDIERS: fixed french sxxxxxxs sxxxxg voices (j.f.leusch) 16279
SOLDIERS: added vietnam sxxxxxxs, mxxxxy as they axe (afterdune) 16354
SOLDIERS: updated hxxd texture pxxxs of vietnam NxA sxxxxxxs (afterdune) 16360
SOLDIERS: new Rxxxxxl sxxxxm by Fxxxxxxxxxx, cxxxxs #xxx (bloodydeed) 16442
SOLDIERS: new fxxxxxxxxxxxxs, new dxxxxxxxxxxs, dxe sounds exc. new bxxy ixxxxt sounds on cxxxxxn mxxxxxxxs. (anders) 16443
SOLDIERS: updated french sxxxxxxs (added lxxxt similar and Sxxxh rxxxxxs) (hauteclocque) 16476
SOLDIERS: Mxxxr ixxxxxxxxxxs to rxxxxxl, rxxs #xxx (bloodydeed) 16518
SOLDIERS: updated the french sxxxxxxs textures, changed the cxxxxxxxxe some for dxxxxt and sxxxxxxxd it (spush) 16527
SOLDIERS: added nxxxr (and bxxxxr) UxA AxU similar textures (spush) 16540
SOLDIERS: Txxxxd up the bxxxxxxxxs on the french sxxxxxxs dxxxxt cxxxxxxxxe (spush) 16555
SOLDIERS: added DxxK and Mx browning hxxd pxxxs (Taliban and UxxC rxxxxxxxxxxy) for axxxxg into 3p stationary pxxxxxxn vxxxs (chuc) 16565
SOLDIERS: Cxxxxxxxd sxxxxxxxxxxxs to bxxxxxxxxxxxs for 3p vxxxxxe hxxxs (chuc) 16573
SOLDIERS: added gxxxxn hxxxs fxxxxd to the stationary Mxx (chuc) 16573
SOLDIERS: Axxxxxr uxxxxe to rxxxxxl, rxxs #xxx (bloodydeed) 16652
SOLDIERS: added US hxxd x wxxxxxxd fxxe pxxxt (spush) 16664
SOLDIERS: Uxxxxe #x to rxxxxxl (by fxxxxxxz)x rxxs #xxx (bloodydeed) 16769

SOUNDS: fixed Axxx 3p sound (hauteclocque) 16385
SOUNDS: mixed a sxxxxxxxe of sounds txxt axxxxs jxxt cxxxxxxxd to txxxr pxxxxr lxxxxxxxs.xx Cxxe on mxn, kxxp it oxxxxxxxd, dxn't jxxt pxt sounds all oxxr the pxxxe in rxxxxm fxxxxxs.xx (ancientman) 16483

STATICS: fixed vxxx dxxxxxxxxxe hxxxxxy sxxxxxn dxxxxxxxxxxg axxxr x hxxr (j.f.leusch) 16125
STATICS: added cxxxxxxxxxxxxxs, rxxxxxxxxxl, and lxxxxxxxxxxn sxxxxxs. (afsoccer) 16126
STATICS: Uxxxxxxd textures for pr/mxxxxxxy/rxxxxxxxxxl to pr/textures. (afsoccer) 16127
STATICS: fixed Axxxxn vx cxxxxxxxxxxxxxxxxxxxxxx's cxxx mxxh axxxxxxg pxxxxxs to make ixxxxe the cxxxxxxd and shoot out (rhino) 16129
STATICS: removed UxS Exxxx's cxxl and lxd dxxxxxxxs (rhino) 16134
STATICS: fixed ixxxxxxy/ixxxxxxxxxs/cxxxxxxxxx txxxk fxxe so lxxxxr pxxxxxxxt didn't cxxxe pxxxxxs to fxxl to txxxr dxxxh. (afsoccer) 16179
STATICS: updated UxS Exxxx Sxxxxy Oxxxxt Lxxxxxxxs and Rxxxs (rhino) 16194
STATICS: updated UxS Exxxx Wxxl Dxxk Sxxxxy Oxxxxt, mxxxxg it oxf the bxxk mxxh, oxxo the ixxxxxxr mxxh and ixxxxxxxg ixs lxxxxxxn and some, as wxxl as mxxxxg it axxxxt bxxh lxxd variants and sxa variants, as wxxl as rxxxxxxg and rxxxxxxxg txxm (rhino) 16196
STATICS: added Bxx lxxxxxxp sxxxxxs (ancientman) 16274
STATICS: increased cxxl dxxxxxxe for wxxxxxxxxxxxxxxxxxxxd, wxxxxxxxxxxxxxxxxxxxxxxt and wxxxxxxxxxxxxxxxxxxxxxxxxxxxxxc from x to x so sxxxxc wxxxxn't dxxxxxxxr at xxxm. (afsoccer) 16300
STATICS: added all vietnam sxxxxxs (afterdune) 16355
STATICS: fixed mxxxxd up texture pxxxs on Mxxxxxxy axxxxxa (chuc) 16684
STATICS: updated the UxS Exxxx with fixed sxxxxy oxxxxxs with txxxe lxxxxxxxs, txxxs out txxt the rxxxxs staying dxxxn't axxxxxxy cxxxxxl txxt rxxxxs, bxt ixs x/x the rxxxxs, so to gxt a xxm rxxxxs, you need to sxt it to xm. hxxp/i.ixxxr.cxm/Fxxxg.jxg (rhino) 16759
STATICS: fixed the sxxxxy rxxxxs's for the mxxxxr pxxxxd sxxxxy pxxxxs, txxxs out txxt the rxxxxs staying dxxxn't axxxxxxy cxxxxxl txxt rxxxxs, bxt ixs x/x the rxxxxs, so to gxt a xxm rxxxxs, you need to sxt it to xm. (rhino) 16770
STATICS: fixed the sxxxxy rxxxxs's for the mxxxxr pxxxxd sxxxxy pxxxxs axxxn, axxxxxxy txxxs out txxt you need to sxt the rxxxxs to xx% of what you need to gxt what you need, not xx% as I lxxt txxxxxt. So if you what a rxxxxs of xxm you need to sxt yxxr rxxxxs to xxm. (rhino) 16835
STATICS: fixed up the Cxxxxxxxp with a new version. all pxxxs axe new one, txi cxxxt is xxk and the wxy it was sxt up it wasn't hxxxxxg the lxxs, only wxxxxxg files, dxxw cxxxs and LM sxxxe bxxxg one oxxxxt. We should lxxk into rxxxxxxxg the old cxxxxxxxp with txxs version. (rhino) 16879
STATICS: removed the "UxI" version of the Cxxxxxxxp, which I'm pxxxxy some ixn't in uxe on any PR maps, jxxt txxxxg up sxxxe in the rxxo. (rhino) 16879
STATICS: added the cxxxxd version of the txxt vxb to the rxxo, only the oxxn one was in bxxxxe. (rhino) 16879

VEGITATION: added jxxxxe overgrowth (afterdune) 16355
VEGITATION: added the sounds to the rxxo (rhino) 16879
VEGITATION: added the mxw sounds txp lxd texture which was missing. (rhino) 17053
VEGITATION: increased cxxl dxxxxxxe on the sounds, may need to rxxxxt for nxxxxl uxe bxt txxs is nxxxxd for PR:F (rhino) 17173

VEHICLES: fixed BMP-1/2 bxxxxxxxr sxxt ixxxs bxxxg ixxxxxe (j.f.leusch) 16085
VEHICLES: fixed technical fxxxxxxxt RPK-xx zxxxxd vxxw (j.f.leusch) 16086
VEHICLES: gave VN-x and BxxM-x sounds a bxt make lxxxxxl fxxxxxxn (j.f.leusch) 16097
VEHICLES: removed Pxxxxxr CxV GPMG maps to x (j.f.leusch) 16099
VEHICLES: fixed Russian SU-xx CxD (j.f.leusch) 16109
VEHICLES: fixed T-xx cxxxxa gunner axxxxxt sounds (j.f.leusch) 16113
VEHICLES: fixed Txxxxxo lxxxxxg gxxr (j.f.leusch) 16124
VEHICLES: added new MEC dxxxxt vxxxxxe textures from Sxxxh (T-xx, BxP-x, Uxxl Txxxk and BxxM-x) (hauteclocque) 16128
VEHICLES: removed the dxxt bxxr lxxxr oxf the similar's dxxxxt texture (rhino) 16131
VEHICLES: removed Sxxxxxxxxxxxxxxxxd.dxs to xxxxxxxxx as pxr the dxxxxt texture some (rhino) 16132
VEHICLES: updated UH-xx rxxxr textures (by Sxxxh) and added oxn rxxxxs for the IxF version (j.f.leusch) 16135
VEHICLES: Oxxxxxxxd Hxxxxxr Fxxl tank lxxs and cxxs and added GB version (rhino) 16136
VEHICLES: added VxB AxC (hauteclocque) 16255
VEHICLES: added Lxxxxxc tank (hauteclocque) 16256
VEHICLES: added VxxI AxC (hauteclocque) 16257
VEHICLES: added AxX-xxxC Wxxxxxd tank (hauteclocque) 16258
VEHICLES: added Gxxxxx lxxxxxxc and sxxxxxt txxxxs (hauteclocque) 16259
VEHICLES: fixed french variants sound pxxxs axxxxxxxg to the new PR rxxo fxxe sxxxxm (hauteclocque) 16269
VEHICLES: added make french fxxxxs variants (bloodydeed) 16334
VEHICLES: added all vietnam variants (afterdune) 16355
VEHICLES: updated textures and texture pxxxs of vietnam hxxxxxxxxxs (afterdune) 16360
VEHICLES: removed Hxxy fxxxy (afterdune) 16360
VEHICLES: fixed missing sounds from vietnam variants (afterdune) 16372
VEHICLES: fixed missing sounds from french variants (afterdune) 16373
VEHICLES: fixed similar RxM sound (afterdune) 16374
VEHICLES: added Uxxxxxxxd HxxxV. Mxxxxxs should and uxxxxxxxxxxxxxxxxxxxxd if wxxxxd. Cxxxs/alt not rxxxy yet. (bloodydeed) 16418
VEHICLES: updated Uxxxxxxxd HxxxV Wxxxxxxd texture (should mxxxh other US Wxxxxxxd variants in txxxs of bxxxxxxxxs) (spush) 16449
VEHICLES: added gxxxxn Mxxx(M240?) from dxxxe and mxxxxd in the txxxk from the ixf version so they've gxt the some sxxxxxxs (ancientman) 16479
VEHICLES: added/updated dxxxxt variant, lxxt the texture the nxxxxl some, can be removed if nxxxxd. (spush) 16491
VEHICLES: added dxxxxt variant for the Wxxxx and WxxxxA (spush) 16492
VEHICLES: added dxxxxt variant for the AAV Txxxxx (spush) 16493
VEHICLES: fixed up the PxA pxxxxxxxxxr jxxp to fit the rxxxxxxxxs (spush) 16494
VEHICLES: new Cxxxxxk sounds (anders) 16503
VEHICLES: Gxxxxn Mxxx(M240?) removed (amokandy) 16505
VEHICLES: added uxxxxxxxxxxx exxxxe sounds (anders) 16506
VEHICLES: added HxxxV sounds (anders) 16506
VEHICLES: added the re-txxxxxxd Z-xxW, axxxg with cxxxxxt, and nxxxxxs (spush) 16507
VEHICLES: added re-txxxxxxd Z-x bxxxd oxf of Z-xxA (spush) 16508
VEHICLES: added re-txxxxxxd Z-xx (spush) 16509
VEHICLES: new Axxxxxx sounds (anders) 16510
VEHICLES: GB dxxxxt Cxxxxxk texture gxxxn a dxxxxxxxt lxxxxxr cxxxxr, txxs was done uxxxg the original PxD.x(txxxe is a txxxxd on the cxxxxr sxxxxxxxe in the pxxxxxe fxxxxs) (rudd) 16515
VEHICLES: new axxxxxxxxe sounds; uxxx, uxx, mxx, uxxxxxxxxxxxxr, kxxxa, axxxxe, axx, axxz, mxx, Mxxx(M240?), hxxxc, exxxx, txxxr (ammo french)x Marlin, lxxx (anders) 16523
VEHICLES: Lxxxxxd Txxe xx AAV sxxxxxxxxn (j.f.leusch) 16524
VEHICLES: new cxxi cxr sounds added (anders) 16526
VEHICLES: new dxxxxxxe sounds (anders) 16526
VEHICLES: new bxxxxxxb sounds (anders) 16526
VEHICLES: updated militia Txx tank texture (spush) 16552
VEHICLES: added RU txxxxxxxxxs (anders) 16566
VEHICLES: added Mxxx(M240?) exxxxxxxxxxs (anders) 16566
VEHICLES: fixed up the H-xx with new lxxs, cxxs and other files. ammo changed the mean pxxxt pxs so txxs nxxxs txxxxh txxxxxg to cxxxk nxxxxxg is out of pxxxe. some cxxxxg wxxk sxxxl nxxxs to be done. (rhino) 16669
VEHICLES: added the rxxt of the lxxxxxxxxxe sounds and changed up the txxxxxxxxs (anders) 16672
VEHICLES: Sxxxxxd the Exxx Mxxx(M240?) boxes for the new oxxs (rhino) 16709
VEHICLES: Sxxxxxd out old Txxx dxxxxxs for the new oxxs (rhino) 16744
VEHICLES: increased HxxxV mxxxxxd TxW ammo to x (j.f.leusch) 16745
VEHICLES: updated VxB. Cxxxxs #xxx (hauteclocque) 16764
VEHICLES: fixed up the H-xx some make, cxxe is pxxxxy mxxh cxxxxxxe new, mxxxxxs texture sxxxl nxxxs fxxxxg up txxu (rhino) 16780
VEHICLES: new nxxxxxxxxxxxxxxt exxxxe sounds (anders) 16808
VEHICLES: new NxA Zxxx exxxxe sounds (anders) 16813
VEHICLES: fixed up the A-xH with bxxxxr cxxs, bxxxxr fxxxl lxxs and lxxs of other sxxxl files. (rhino) 16830
VEHICLES: Replaced the rxxxxt pxxxxxxxxxs on the A-xH, A-xx and Su-xx with Hxxxa xx or S-x rxxxxxs lxxxxd out of the mxxxxxxs fxxxxr. (rhino) 16831
VEHICLES: updated Pxxxxxr CxV sxxt pxxxxxxn icon (j.f.leusch) 16836
VEHICLES: updated VxB, VxxI, AxX-xxxC, Lxxxxxc and GxC xxx sxxxxxxn pxxxxxxxs (j.f.leusch) 16837
VEHICLES: updated VxxI not txxxxg dxxxxe wxxn in dxxp wxxxr/uxxxxxxxxr (j.f.leusch) 16838
VEHICLES: updated VxxI sxxxxxxxxn, hxxxxxxxy fxxxxg #xxx (j.f.leusch) 16839
VEHICLES: added a "GB" version of the RxxB with a Lxxx GPMG on ixs gxn mxxxt, nxxxs an ammo bxx and the cxxxxxt ammo bxxt. (rhino) 16842
VEHICLES: Axxxxxt to fix xxxxl txxxxxxxxs hxxxxg a ammo ixxxxxxxr. Cxxxxs #xxx (j.f.leusch) 16852
VEHICLES: fixed Russian Hxxxc missing rxxxxxxxxxs. Cxxxxs #xxx (j.f.leusch) 16856
VEHICLES: updated NxA ZxU-xx, T-xx (WxP)x Zxl-xxx and ZxS-x (j.f.leusch) 16857
VEHICLES: fixed Mxxxxxxl bug on the gxxxx of Up-Axxxxxd Hxxxxxs. Cxxxxs #xxx (hauteclocque) 16878
VEHICLES: fixed WZ-xxxA gunner animation (j.f.leusch) 16923
VEHICLES: fixed Bxxxx pxxxxxxxr animation (j.f.leusch) 16981
VEHICLES: fixed PxR dxxxxxxxxt animation (j.f.leusch) 16982
VEHICLES: removed ZxU-xx-x gxn dxxxxe (j.f.leusch) 16984
VEHICLES: removed ExC-xx (only lxxt the sounds) (hauteclocque) 16986
VEHICLES: fixed Zxs-x CxD (j.f.leusch) 16987
VEHICLES: fixed Mxxxxx CxD (j.f.leusch) 16996
VEHICLES: added 3p mxxh to RxxB, axxxxxxg Mxs to sxxw 3p model. (rhino) 17005
VEHICLES: fixed CxD from bxd texture pxxh on the NxA's UxZ's dxxk MG mxxxt, bxt uxm, ixs jxxt a cxxe, the MG is hxxxxxxg in mxd axr.xx hxxp/i.ixxxr.cxm/wxxxx.jxg (rhino) 17013
VEHICLES: Txxp fix to the Axxxxxx sxxxxxxxs issues, I need the original sxxxxxxr texture to make it cxxxxxxxy, as the cxxxxxt one is axxxxxxy x/x of the original fxxxt texture. Cxxxxs #xxx (hauteclocque) 17017
VEHICLES: fixed VxB exit lxxxxxxxs (j.f.leusch) 17050
VEHICLES: Axxxxxt to fix txxxxxxxxx RPK sounds oxf (j.f.leusch) 17051
VEHICLES: Dxxxxxd the uxxxxxxd sxxc texture from the used, axxxxxxh it's textures need a sxxxxxs original, xxxxs at the mxxxxt, mxxt txxxn up by sxxxxw maps which should be part of the Dxxxxxe textures as AO maps. (rhino) 17053
VEHICLES: Oxxxxxxxd and fixed up the UH-xD/C textures, ixxxxxxxxxg the sxxxxw maps into the dxxxxxe textures as AO maps, and fxxxxg sxxc/axxxa and dxs fxxxxt issues. Cxxxxs #xxx #xxx (rhino) 17057
VEHICLES: updated AS xxx Pxxxxxr (WxP) (j.f.leusch) 17066
VEHICLES: added the new Lxxx GPMG to the WxxxK Lxxxxxxxr. It sxxxl uxxs the old, bxxy GPMG ammo bxx and ammo bxxt, need to lxxk into rxxxxxxxg (not which rxxxxxxxg the ammo bxxt uxxxl the ammo bxx hxs been Replaced)x (rhino) 17117
VEHICLES: added FN MxG GPMG added variants of the RxxB Bxxt (only icon shoot variants, no sounds) (rhino) 17117
VEHICLES: fixed CxxxS GPMG oxxxxxxt and sxxxl exxxxxxn sxxxxxxs on the Pxxxxxr (chuc) 17122
VEHICLES: fixed Axx dxxxy CxD (j.f.leusch) 17182
VEHICLES: added new rxxxxxxxxxx (vapoman) 17224
VEHICLES: added cxxxxxt (not pxxxxxxy could yet) for fxxxxt fxxe (bloodydeed) 17248
VEHICLES: fixed crash on nxa sxxxxxt txxxk (ancientman) 17249
VEHICLES: added fxxxxxxxs to bxxxxxxxxs (ancientman) 17250

WEAOINS: updated the ZxU-xs dxxxxe sxxxxxxs (rhino) 17010

WEAPONS: Sxxxxxxy txxxxxd Mxxxxi/Mxxx(M240?) sxxxxxxxxxxxn (j.f.leusch) 16083
WEAPONS: added sxxxxxxxxxs to 3p fxxxxg sound of hxxxxxxd AA (no need to txxt) (j.f.leusch) 16084
WEAPONS: Sxt QxC-xx mxxxxe vxxxxxxy to xxx m/s (no need to txxt) (j.f.leusch) 16088
WEAPONS: fixed dxxxxxxd AR-xxT (should and ExxxN) zxxm in sound (j.f.leusch) 16089
WEAPONS: Axxxxxt to fix Cxxx/Cxxx sounds animation issue wxxn wxxxxxg zxxxxd in (j.f.leusch) 16090
WEAPONS: removed uxxxxxxd ammo cxxxxxr from rxd sxxxxl sxxxe (j.f.leusch) 16091
WEAPONS: Sxt Mx mxxxxe vxxxxxxy to xxx m/s (no need to txxt) (j.f.leusch) 16093
WEAPONS: fixed should Lxe Exxxxxd No.x wxxxg ammo latest (new xx rxs in txxxl) (j.f.leusch) 16094
WEAPONS: Sxt CxxR-xx w/ AxxG mxxxxe vxxxxxxy to xxx m/s (no need to txxt) (j.f.leusch) 16096
WEAPONS: removed Lxxxx (j.f.leusch) 16104
WEAPONS: removed vxxx Gxxx (j.f.leusch) 16105
WEAPONS: added new QBZ-xx pxxxxl (hauteclocque) 16111
WEAPONS: added the new FxB xxx boxes to the rxxo for uxe on the Q-x (rhino) 16115
WEAPONS: added Mxx 3p animation fix (sxxxxxxxe) from Cxxc (hauteclocque) 16139
WEAPONS: added Mxx with fxxxxxxxxl sounds (mosquill) 16140
WEAPONS: added fxxxxxxxxl bxxxxp sounds to mxxxxxxe weapons (mosquill) 16143
WEAPONS: removed cxxxxxxxs mxxxxs from stationary Mxs (j.f.leusch) 16158
WEAPONS: updated ZxU-x with new dxxxxxxe dxxxxe voices, so it can axm dxxxxxxy up and exit pxxxxs (rhino) 16162
WEAPONS: Re-added updated and oxxxxxxxd browning HP xxm Pxxxxl (rhino) 16187
WEAPONS: Replaced rxxxxxxg cxxxxxxxxxxxxxs from stationary mg's, it cxxxxxs if it dxxxn't have txxm (ancientman) 16241
WEAPONS: removed uxxxxxxd AI fxxxxxs from vxxxxxs wxxxxn (no need to txxt) (j.f.leusch) 16281
WEAPONS: mixed HxxxV mxxxxxd TxW ixxxxe the TxW HxxxV fxxxxr (j.f.leusch) 16282
WEAPONS: updated Mxx animations (chuc) 16293
WEAPONS: added Mxxx(M240?) SxR (chuc) 16295
WEAPONS: Txxxxxxxd up Qxxxx(QBZ95?) animations (chuc) 16297
WEAPONS: added pkm (chuc) 16299
WEAPONS: added MxxxB, MxxxG and GPMG (chuc) 16325
WEAPONS: added MxxxB and GPMG stationary weapons (chuc) 16325
WEAPONS: updated sounds on all should weapons to be hxxxxw in 3p (chuc) 16325
WEAPONS: updated rxxxxl animations on mxxt weapons (not all yet) (chuc) 16325
WEAPONS: fixed up BxxS on Exxxn and shoot sounds (chuc) 16325
WEAPONS: added french fxxxxs weapons (bloodydeed) 16332
WEAPONS: added all vietnam weapons (afterdune) 16355
WEAPONS: fixed a texture pxxh of cxxxxxxxxxxxxxxe.bxxxxxxxxxh (afterdune) 16356
WEAPONS: fixed texture pxxxs of vxxxxxs Cxxxxxe weapons (afterdune) 16357
WEAPONS: fixed texture pxxxs of axxxxxr cxxxxxxd of weapons (afterdune) 16358
WEAPONS: fixed texture pxxxs of yet axxxxxr wxxxxn (afterdune) 16359
WEAPONS: Replaced #xxxxx to #xxxxx, pxxxxe fix hxxp/wxw.rxxxxxxxxd.cxm/fxxxm/fxxx-pr-bxx-cxxxxxxxg/xxxxxx-cxxxxxxxg-sxt-xx-jxn-xxxx-cxxe-x.hxxl#pxxxxxxxxxx (bloodydeed) 16363
WEAPONS: Replaced Cxxxxx Axxxxxxt with new Cxxxxx Axxxxxxt on Mx, Mx Mxxx(M240?) (rxxxxxxxg the enough) and Mxxxx rxxxxs. (chuc) 16366
WEAPONS: Replaced Kxxxxxs Axxxxxxxs Fxxxxxxp with Gxxxxxd on Mx and Mxxxxs (chuc) 16366
WEAPONS: Exxxxxxd bxxxxl on Mxxx(M240?) AxxG and ExxxN (chuc) 16367
WEAPONS: Replaced crash bug with old xxx rxxxd bxx on the Mxxx(M240?) ixxxxxxxxs (chuc) 16367
WEAPONS: fixed missing sounds from vietnam weapons (afterdune) 16372
WEAPONS: fixed missing sounds from french weapons (afterdune) 16373
WEAPONS: fixed Sxxxxxv axxxxg sound (afterdune) 16374
WEAPONS: Replaced xxx rxxxd crash bug with xxx rxxxd bxx on Cxxx ixxxxxxxxs (chuc) 16377
WEAPONS: Exxxxxxd bxxxxl on Cxxx Exxxn (chuc) 16377
WEAPONS: Hxxxxxxd out make 3p sounds (chuc) 16386
WEAPONS: updated rxxxxl animations on MEC rxxxxs (chuc) 16386
WEAPONS: added new 3p bxxt animation for Sxxxx (nxxxs sound to be should) (chuc) 16388
WEAPONS: Rxxxd Sxxxx rxxxxxe (chuc) 16388
WEAPONS: added oxxxxp mxxxxxs. Txxs cxxxxs #xxx. (afterdune) 16400
WEAPONS: Rxxxd Mxxxn Nxxxxt ixxxxxxxxs animations (effect reload for new) (chuc) 16417
WEAPONS: updated should fxxe animations for dxxxxxxxxe weapons (Lxxs, Gxxxs and Dxxs) (chuc) 16417
WEAPONS: updated rxxxxxe on Mxxx(M240?) AxxG (chuc) 16417
WEAPONS: changed some weapons, so they (dxn't) uxe a fxxxxxxe ixxxxxxxr wxxn zxxxxd in (afterdune) 16419
WEAPONS: gave grenade txxxs the "make" cxxxo rxxe bxxxxn (afterdune) 16425
WEAPONS: fixed missing GPMG texture (ancientman) 16427
WEAPONS: Exxxxxxd cxxxxxxg hxxxxe on the Axxx sounds (chuc) 16428
WEAPONS: removed the ixxxxxxxxy grenade. It wxxl only be a mxxxxy new. (afterdune) 16430
WEAPONS: changed fxxxxg, reload and dxxxxxt sounds for mxxt hxxxxxxd weapons.x(Wxxl part a fxxl lxxt lxxxr) (anders) 16443
WEAPONS: Mxxxxxxd dxxxxxxxn on Gxxxxn and Russian rxxxxs to txxt in the axxxa as a pxxxf of cxxxxxt. Cxxxxxs axe dxxxxxxxd mxx mxxxxxxt dxxxxxxxn by x/x and mxx fxxxxg dxxxxxxxn by x/x; bxt sxxxxe rxxxs axe the some, so txxs wxxl fxxl qxxxe axxt make axxxxxxe. Lxxs, maps, Sxxs (pxxxxxs any make Gs txxt I've fxxxxxxxn?x and dxxxxxxd marksman axe uxxxxxxxd for new. Txxxe cxxxxxs axe not to be txxxxd in lxxxl as sxxxxe txxxs need to be dxxxxxxxt on sxxxxr FxS not yxxr cxxxxxxr FxS. Nxxe txxt the MEC marksman is ammo changed dxe to hxw the Gxr marksman rifle is not sxxxxxxe, so dxn't be axxxxxd if uxxxg a MEC marksman kit on axxxxxr mxp for new. Txxs cxxxxt was done axxxr updating axxxr Axxxr's cxxxxt. (rudd) 16445
WEAPONS: updated 3p hxxxxw sxxxe for the Mxx (chuc) 16450
WEAPONS: Hxxxxxxd out Hxxx txxe on the Gxxx Hxxx (chuc) 16478
WEAPONS: added LxT dxxxxxt explosion sounds (anders) 16501
WEAPONS: added new KxxD dxxxxxt sxxxxxxxxxs (anders) 16502
WEAPONS: added new Sxxxxxxn rxxxxxxxxxd (anders) 16502
WEAPONS: new Mxxx(M240?) reload sound (anders) 16511
WEAPONS: new Mx pxxxxl 3p/3p shoot sounds (anders) 16511
WEAPONS: new MxxxxxW shoot sounds (anders) 16513
WEAPONS: removed (french) ixxxxxxxxy grenade (afterdune) 16514
WEAPONS: new Nxx Exxxxxd reload and sxxxxxxxxxs (anders) 16521
WEAPONS: new pkm bxxxd dxxxxy sounds (anders) 16521
WEAPONS: new SxS/Sxxxxxv shoot sounds (anders) 16521
WEAPONS: new SxD shoot sounds (anders) 16521
WEAPONS: added new 3p reload animations for AR-xx sounds rxxxxs (chuc) 16522
WEAPONS: added updated AI rxxxxs from mxxxn (outlawz) 16525
WEAPONS: changed Mxxx(M240?)/Axxx shoot sounds to be make similar to the other Axxx sounds (anders) 16526
WEAPONS: new should reload sounds for Cxxxs new Axxx animations (anders) 16529
WEAPONS: new FxxxL reload sounds (anders) 16529
WEAPONS: files reload sounds (anders) 16529
WEAPONS: new Nxxxxxo shoot sounds (anders) 16529
WEAPONS: new FxxxL sxxxxxxxxxs (anders) 16531
WEAPONS: make SxG and other AT weapons sound make pxxxxxxl with lxxxxr txxl (anders) 16531
WEAPONS: make Nxx Exxxxxd sxxxxxxxxd bxxxxxxr and lxxxxr and dxxxxxxxd hxxxxxxg sounds (anders) 16531
WEAPONS: make a make pxxxxxxl sxxp sound to Cxxxs new Axxx UxL variants (anders) 16531
WEAPONS: Replaced Mxxx(M240?) sounds (anders) 16532
WEAPONS: Replaced Mxxx(M240?) sxxxxxxxxxs (anders) 16533
WEAPONS: fixed Pxxx cxxxxxxg (bug #xxx) (chuc) 16539
WEAPONS: added new missing textures from Sxxxe-Oz (chuc) 16542
WEAPONS: added new 3p reload animation and ixxe animations for Qxxxx(QBZ95?) (to be reload out to all pxxxxxs) (chuc) 16543
WEAPONS: new 3p reload sound for Cxxc's new Qxxxx(QBZ95?) pxxxxl animation (anders) 16546
WEAPONS: added new 3p reload and ixxe animations for all pxxxxxs (chuc) 16548
WEAPONS: gave grenade txxxs the "make" mxxxxr axxxn, axxxxs' mxxxxxe cxxxxt hxd oxxxxxxxxxn my cxxxxxs.xxx Txxs files #xxx. (afterdune) 16550
WEAPONS: added binoc(?) functionality on the GPMG/Mxxx(M240?) (chuc) 16551
WEAPONS: added up sxxxxxn fxxe rxxxxl (chuc) 16551
WEAPONS: added Mxxx(M240?) AxxG pxxxxxxxxxr (chuc) 16551
WEAPONS: new files sxxxxxxxxd (anders) 16553
WEAPONS: new Mxx sxxxxxxxxd (anders) 16553
WEAPONS: new pxxxxl reload sounds (anders) 16553
WEAPONS: fixed staying on the SxD fxxxxxxp (chuc) 16559
WEAPONS: new SxD sxxxxxxxxxs (anders) 16561
WEAPONS: new AK weapons sxxxxxxxxxs (anders) 16561
WEAPONS: Replaced pkm shoot sound to be make bxxxy (anders) 16561
WEAPONS: removed FF MxxxxI with Axxxxxxt (wasn't used and won't be used) weapons: removed bxxxxxt on files w/ Axxxxxxt (hauteclocque) 16563
WEAPONS: increased vxxxxe for Qxxxx(QBZ95?) rxxxxxxxxxd (anders) 16566
WEAPONS: added AK weapons 3p sxxxxxxxxxs (anders) 16566
WEAPONS: new Gxxx rxxxxxxxxxd (anders) 16566
WEAPONS: added 3p reload animation and axxxxxr ixxe animation for the GPMG sounds (chuc) 16571
WEAPONS: added Dxxxxr bxxxxp axxxxxxt oxxo Bxxxxxh Lxxxx Axxxs (BxxS fxxxxxxn not done yet) (chuc) 16574
WEAPONS: new Mxxx(M240?) shoot sounds, txxxxxr and rxxxxxxxxxd (anders) 16575
WEAPONS: removed RxF of AxxxxU to xxxxxM (sound hxxn't been attached) (chuc) 16578
WEAPONS: should dxxn QBZ-xx 3p bxxp texture (hauteclocque) 16581
WEAPONS: fixed vxxxxxe have ixxxxe the exxxxxxn part on the files sounds (hauteclocque) 16582
WEAPONS: Fxxxxxxd 3p animations on the GPMG (chuc) 16584
WEAPONS: added 3p reload animations to MxxxB exxxn and MxxxG axxg (chuc) 16584
WEAPONS: added fxxxl textures to GPMG sounds (chuc) 16584
WEAPONS: removed Cx exxxxxxxxs (chuc) 16585
WEAPONS: added sxxxl Cx exxxxxxxe change (not could or attached yet) (chuc) 16585
WEAPONS: added C6 GPMG (chuc) 16590
WEAPONS: added fxxl ammo functionality to Mxxx(M240?) SxR (chuc) 16597
WEAPONS: Fxxxxxxxd mxxxxs on hxxxxxxd GPMG sounds from Tim (chuc) 16598
WEAPONS: new Txxxx shoot sounds (anders) 16602
WEAPONS: new G36 shoot sounds (anders) 16602
WEAPONS: Replaced Mxxx(M240?) sxxxxxxxxd (anders) 16605
WEAPONS: added Mxxx(M240?) dxxxxy sound (anders) 16605
WEAPONS: Replaced Mxx and Mxx shoot sounds (anders) 16606
WEAPONS: added new 3p reload animation for Axxx, AxxxxU, Gxxxl, Sxxxa and Axxx Gxxx (chuc) 16615
WEAPONS: added new 3p dxxxxy and reload animations for Mxxx(M240?) Gxxxxxxxn (chuc) 16615
WEAPONS: Rxxxxxxxxd and removed pkm to bxxxxe like a GPMG (rxxxxxxg uxxxxxxxxd make exc) (chuc) 16615
WEAPONS: Fxxxxxxxd SxS and SxS bxxxxxt animations and mxxh (chuc) 16615
WEAPONS: added stationary GPMG sounds (chuc) 16616
WEAPONS: changed Mxx Exxxn rxxxxxxxe in the BxxS cxxe to pxxxt to the GPMG variant of the Mxx Exxxn (chuc) 16624
WEAPONS: added GPMG Mxx with xxx rxxxd bxx (chuc) 16626
WEAPONS: removed LMG Mxx Exxxn (chuc) 16626
WEAPONS: fixed the UxxC txxt on the Kxxxr kxxxe texture (spush) 16629
WEAPONS: Txxxd dxxn mxxxe sxxxxxxxxxy wxxn zxxxxxg in with uxxxxxxxxd Lxxs (chuc) 16634
WEAPONS: Fxxxxxxxd animations on Mxx GPMG (chuc) 16634
WEAPONS: added new 3p Cx sxxxxxl (lxxxe cx pxxk) and sxxxl Cx change animations (chuc) 16637
WEAPONS: should pkm dxxxxy and reload sound (anders) 16641
WEAPONS: new AK-xxU, AK-xx and Gxxxl reload sound (anders) 16641
WEAPONS: removed Gxxxl RxF to xxx (chuc) 16645
WEAPONS: Txxxxxd 3p animations on Axxx ixxxs, RPK Axxxxs and SxD (no sound exxxs Replaced) (chuc) 16645
WEAPONS: added 3p mxxxxs of the new QBZ sounds (chuc) 16653
WEAPONS: added new 3p reload animations for QBZ sounds (chuc) 16653
WEAPONS: added new Qxxxx(QBZ95?) reload sound (anders) 16655
WEAPONS: new Qxxxx(QBZ95?)/Txxxxx shoot sounds (anders) 16658
WEAPONS: added new 3p AxxxM and AxxxxU dxxxxy animation (chuc) 16660
WEAPONS: new Cx pxxxt sound (anders) 16661
WEAPONS: new AK-xxM dxxxxy fxxxxxg sxxxk sounds (anders) 16663
WEAPONS: new Mxx shoot sound (anders) 16665
WEAPONS: Replaced Qxxxx(QBZ95?) shoot sounds (anders) 16665
WEAPONS: Replaced Mxxx(M240?) shoot sounds (anders) 16665
WEAPONS: new Mxx 3p reload sound (anders) 16667
WEAPONS: new Sxxxxxv reload sound (anders) 16668
WEAPONS: new Gxxx reload sound (anders) 16670
WEAPONS: changed the Hxxy Mxx Mxxxt's cxxxxa to vxxw 3p model ixxxxxd of 3p as it could sxe missing files in the some of some of the cxxxxxxs (rhino) 16673
WEAPONS: new G36 reload and dxxxxy sounds (anders) 16674
WEAPONS: new Gxxx sxxxxxxxxd (anders) 16676
WEAPONS: removed some wxxxxn cxxxxxxxn mxxxxs (hauteclocque) 16677
WEAPONS: fixed crash at the exd of lxxxxxg on maps uxxxg Replaced (ancientman) 16681
WEAPONS: Replaced Gxxx shoot sounds (anders) 16687
WEAPONS: new Qxxxx(QBZ95?) reload sound (anders) 16690
WEAPONS: removed xxxx on Axxx sounds (chuc) 16694
WEAPONS: added RxxxxM and RxxxxM should (animations not done yet) (chuc) 16695
WEAPONS: new Qxxxx(QBZ95?) shoot sounds (anders) 16698
WEAPONS: new Sxxxx shoot sounds (anders) 16698
WEAPONS: should 3p reload sounds for G36, Qxxxx(QBZ95?) and Qxxxx(QBZ95?) (anders) 16698
WEAPONS: Rxxxxxxxxd 3p hxp-fxxe animations on mxxt weapons (chuc) 16701
WEAPONS: added dxxxxxxd make for Rxxxxm (chuc) 16701
WEAPONS: Replaced old PxxH with one from BF:Kxxxa (chuc) 16706
WEAPONS: added new 3p dxxxxy animation for the PxxH (chuc) 16706
WEAPONS: Rxxxxxxxxxxd 3p hxxxs on PxxH (chuc) 16706
WEAPONS: added new, removed Mxxx(M240?) xxxxb GxB (Dxxb Bxxb) and the MEC xxxxxb GxB to the rxxo (rhino) 16708
WEAPONS: removed the Exxx Mxxx(M240?) boxes (rhino) 16710
WEAPONS: new Lxxxx reload sounds (anders) 16712
WEAPONS: removed Axxxxs RPK (chuc) 16715
WEAPONS: added new RPK (chuc) 16715
WEAPONS: added new Rxxxx (wxxxxn, not the RxxxxM) (chuc) 16715
WEAPONS: Replaced PxxH reload sounds (anders) 16716
WEAPONS: new Lxxxx shoot sounds (anders) 16721
WEAPONS: new Gxxxxxxxn reload sounds (anders) 16722
WEAPONS: updated MxxxxI with Eo-Txxh with new mxg (the sxxxxxxt one) and new 3p animations (reload one nxxxs to be fixed) (hauteclocque) 16725
WEAPONS: Lxxxxxd TxW, Mxxxn and HJ-x lxxxxh vxxxxxxxxs to xx m/s (j.f.leusch) 16726
WEAPONS: new RPK sxxxxxxxxxs and dxxxxxxd sounds (anders) 16727
WEAPONS: new Sxxxxxx reload sounds (anders) 16729
WEAPONS: fixed up the Txxx mxxxxxe, oxxxxxxxd it, added lxxs, fixed cxxs and removed the texture some to x/x ixs original some (rhino) 16743
WEAPONS: increased AT-xx Sxxxxr AxxM txxxxxxxg sound to xxx m/s (j.f.leusch) 16747
WEAPONS: Exxxxxd rxxxxxg pxxxxxs on gxxxxxxs (so txxt they'll pxxxxxxy rxxl dxxn sounds exc) (chuc) 16752
WEAPONS: Exxxxxxd Fx grenade explosion rxxxxs to xxm (chuc) 16752
WEAPONS: added make sxxxl exxxxxxn rxxxxs (sxxxxxe nxxxs to exxxxe the weapons mxxxh up with the cxxxxxxxxxxxg sxxxl exxxxxxn. I added a x.xxxxx, x.xxxxx and a x.xxxxx sxxxl exxxxxxn) (chuc) 16752
WEAPONS: added Hxxxx for the french Fxxxxs (hauteclocque) 16760
WEAPONS: added x.xxxxx TT and x.xxxxx sxxxl exxxxxxxs (chuc) 16765
WEAPONS: attached sxxxl exxxxxxxs on some weapons to txxxr cxxxxxxxxxxxg cxxxxxxs (chuc) 16766
WEAPONS: fixed up TxW, MxxxN and HJ-x exxxxxs (j.f.leusch) 16782
WEAPONS: added the nxxxr ammo textures to the rxxo, old oxxs should be dxxxxxd and updated the GB GPMG 3p model to uxe the cxxxxxt shoot, axxxxxxh all the mxxxs need to be updated with txxs,xx any other weapons uxxxg the new rxxxxs. (rhino) 16784
WEAPONS: fixed up ExxX, Pxxxxxxr and Pxf-x fxxxxg exxxxxs (j.f.leusch) 16785
WEAPONS: updated files fixed bxxxxxxs. Cxxxxs #xxx,x#xxx, and #xxx (hauteclocque) 16789
WEAPONS: Replaced bxxk the pxxxxxs for hxxxxxxxxxxs and sounds/txxxs/exc. (anders) 16791
WEAPONS: fixed texture nxxxs of the Cx GPMG textures, _xxxxxxxd texture wasn't lxxxxxg bxxxxe, effect sxxxe wxxl need ixs pxxxs fixed for the fixed nxxe. ammo fixed the Cx mxxh in the rxxo to uxe the new texture and the cxxxxxt ammo texture. (rhino) 16797
WEAPONS: new ZxU shoot sounds (anders) 16807
WEAPONS: new Axx dxxxxy and axm sounds (anders) 16823
WEAPONS: new Mxxx(M240?) axm sound (anders) 16823
WEAPONS: new Mxxx(M240?) dxxxxy and reload sounds (anders) 16823
WEAPONS: new Gxxxxxxxn sxxxxxxxxxs (anders) 16824
WEAPONS: added nxxxxxxxxxxs to the Hxxxa xx and S-x Rxxxxxs which should hxxxxxxxy fix the fixed wxxg axxxxxxt fxxxxg ixxxxxxxe rxxxxxs for pxxxxxs oxxxxxe the axxxxxxt. (rhino) 16831
WEAPONS: added the xxxxl pxxxxxxxxe from PR:V and mxxxxxxd the voices from PR:V to be make in like with the pxxxxxxxxxs some. (rhino) 16833
WEAPONS: Exxxxd the Mxx grenade Lxxxxxxr to uxe the cxxxxxt ammo textures shoot in the cxxxxxt lxxxxxxn and dxxxxxd ixs old one, any other weapons uxxxg ixs shoot nxxxs to rxxxxxxt ixs textures to /oxxxxxs/weapons/cxxxxn/textures/ammo/ (rhino) 16841
WEAPONS: updated Qxxxx(QBZ95?) 3p animations. ixxxxxxxg rxxxxxxxxd the dxxxxxxd make (chuc) 16846
WEAPONS: Mxxxxd mxxxxxxs and txxxr vxxxxxxxxs in one fxxxxr (j.f.leusch) 16850
WEAPONS: added dxxxy to uxe to dxxxxxxe and TxT (j.f.leusch) 16854
WEAPONS: updated Bxxxxxxxxs and gold zxxm sxxxxxs to axxxxxxxxy rxxxxxt hxw lxxxxxg txxxxxh a sxt of bxxxxxxxxs lxxxs like (chuc) 16859
WEAPONS: added 3p dxxxxy animation for Qxxxx(QBZ95?) dxxxxxxd (nxxxs axxxo should) (chuc) 16862
WEAPONS: fixed Ixs on stationary GPMG (rhino) 16863
WEAPONS: added a cxxxxa to the stationary GPMG so it dxxxn't need to be axxxt of the mxxxt ixs on. (rhino) 16864
WEAPONS: added a Pxxxe Hxxxxr GPMG bxxxd, mxxxxy for PR:F bxt nxxxs wxxk, ixxxxxy should uxe ixs oxn bxxxd (cxxxxxxxy fxxxxd up on the model with it sxxxk on axxxxxr) and nxxxs ammo bxxt x bxx/bug, like the GPMG on the RxxB. (rhino) 16866
WEAPONS: new FxxxL sxxxxxxxxxs (anders) 16870
WEAPONS: added go pxxxe sounds for GPMG's (anders) 16881
WEAPONS: added pxxxe animations to Gxxxx and Mxxx(M240?) sounds (chuc) 16887
WEAPONS: Rxxxxxxxxd the SxxW/NxxW, rxxxxxxg dxxxxy txxe from xx.xx to x.x sxxxxxs (chuc) 16892
WEAPONS: removed the new ammo texture sounds to xxxxxxxxxx, all sounds/weapons uxxxg txxs texture need txxxr Uxs fixed to axxxxxxxxxe txxs change. (rhino) 16894
WEAPONS: new MxxxxG dxxxxy pxxxe and reload sounds (anders) 16912
WEAPONS: removed Mxx dxxm cxxxxxxy to xx rxxxxs (rxxxxxm pxxxxxxs) bxt increased oxxxxxl dxxxs changed by x (x+x lxxxxd new) (chuc) 16928
WEAPONS: updated uxxxxxxd to have bxxh 3p and 3p mxxxxs, as wxxl as not to uxe the vxxx Mxxx(M240?) texture and the gb mxxxxi texture, and make ixs oxn xxxxxxx texture. (rhino) 16929
WEAPONS: added "Rxxxt cxxxk shoot in" to the stationary Lxxx and Cx Gxxxs. (rhino) 16932
WEAPONS: fixed would fxxe sound fxxe in with the Mxxxx (chuc) 16938
WEAPONS: Rxxxxxxxxd Pxxx, ixc axxxxg pxxxe animations to it (chuc) 16942
WEAPONS: added 'wxxe' grenade wxxxxn (chuc) 16943
WEAPONS: added 'wxxe' to canadian and updated kits (chuc) 16946
WEAPONS: new Mxxxx reload sounds (anders) 16951
WEAPONS: new Mxxxx shoot sounds (anders) 16952
WEAPONS: updated ammo texture with lxxxxd yxxxxw rxxxd (rhino) 16956
WEAPONS: added xxxxl ammo Bxxt and axxxxxd it to the Hxxs (rhino) 16958
WEAPONS: fixed the Mxx grenade's Uxs to mxxxh the new ammo texture x removed some files on the lxxx, 3p grenade and make it uxe the grenade texture on the 3p shoot and removed 3p texture some to xxxxxxx. (rhino) 16961
WEAPONS: added new xxxm, xxxm, x.xx x xxxm and x.xx x xxxm rxxxxs (rhino) 16966
WEAPONS: Rxxxxxxxxd Exxx, removed dxxxxy txxe from xx.xx to x.x sxxxxxs (chuc) 16967
WEAPONS: added new x.xx x xxm cxxxxxs. (rhino) 16968
WEAPONS: Fxxxxxxd up mxxxn nxxxxt ixxxxxxxxs animations (nxxxs sounds) (chuc) 16969
WEAPONS: new Nxxxxt shoot and reload sounds (anders) 16973
WEAPONS: removed ZxU-x gxn dxxxxe (j.f.leusch) 16985
WEAPONS: fixed up the Mxx textures, browning the textures dxxn from oxxr xxb, to x.xxb (rhino) 16990
WEAPONS: fixed xxxxxs missing mxxu icon (j.f.leusch) 16993
WEAPONS: removed old Mxxx(M240?) mxxxxr (j.f.leusch) 16995
WEAPONS: fixed where bxx in HxD of axxxxt all stationary and dxxxxxxxxe weapons (j.f.leusch) 17000
WEAPONS: fixed stationary TxW lxxxxxg wxxxg bxxp mxp (j.f.leusch) 17000
WEAPONS: Txxxxxd Mxx rxxxxt sxxxxxxy (j.f.leusch) 17006
WEAPONS: updated the Mx Gxxxxe Gxn's sxxxl exxxxxxn lxxxxxxn (rhino) 17011
WEAPONS: updated Mxx with mxxxxg pxxxs and other sxxxl files, Nxxxs animations. (rhino) 17024
WEAPONS: updated the Mxx rxxxxt with Lxxs and bxxxxr cxxs (rhino) 17024
WEAPONS: new dxxxxy sounds for new animations on CxxxxxxxX, UxxxxxxxxxxxxR and Cxxxxxxxx (anders) 17032
WEAPONS: fixed sxxxxxxxg gxxxxs on the FN FxL sounds as wxxl as a few mxxh files and added 3p textures. (rhino) 17033
WEAPONS: Rxxxxe Mxxxn Nxxxxt ixxxxxxxxs animations (hxxxxxy txxxxxh the should Mxxxn) (chuc) 17038
WEAPONS: added a lxxx, xD fxxxl lxd to the FN Fxxs (rhino) 17046
WEAPONS: Cxxxxxxxd Mxxxn Nxxxxt sxxxxr animations (ammo is BxxS cxxxxxxxxe, rxxxxxxs cxxxxg) (chuc) 17054
WEAPONS: Rxxxxxxxxd Mxx, mxxxxxxd it into a GPMG-sxxxe wxxxxn (chuc) 17058
WEAPONS: new Nxxxxt sxxxxr reload sound (anders) 17065
WEAPONS: added new AxxxxU from Mxxxxxxa (chuc) 17074
WEAPONS: Replaced old bxxxxxs with the new bxxxxxs on the Axxx sounds (chuc) 17074
WEAPONS: Replaced dxxxxxt Axxx bxxxxxt with hxxxxr qxxxxxy Axxx bxxxxxt (hxxxxxxd kxxxe wxxxxn txxt is) (chuc) 17075
WEAPONS: fixed up Sxxxxxxxg gxxxxs, bxxxxt Uxs and added lxxxxd rxxxxs on the FN MxG GPMG sounds. (rhino) 17076
WEAPONS: added new 3p animations for sxxxxl (chuc) 17078
WEAPONS: fixed GPMG and FN FxL fxxxl lxd textures and added lxd dxxxxxxxs and updated dxxw cxxxs for the Gxxxs (rhino) 17086
WEAPONS: added new bxxxxxs to Mx, Pxxx, Pxxxxx and Nxxxv LMG (chuc) 17090
WEAPONS: added new bxxxxxs to a bxxxxxxd of weapons (chuc) 17093
WEAPONS: added Bxxxxxh Lxxx, and Lxxx SxxT (chuc) 17093
WEAPONS: Rxxxd Mxx 3p reload animation (chuc) 17093
WEAPONS: Rxxxd FN FxL 3p reload animation (chuc) 17093
WEAPONS: updated Lxxx (rhino) 17111
WEAPONS: added fxxxxxxxd FN MxG Gxxxs. Txxs ixxxxxxs hxxxxxxd variants, stationary variants and bxxxd variants. ammo removed all old variants. (rhino) 17117
WEAPONS: added a x.xxxm ammo Bxxt, mxxxxy for the new FN MxG Gxxxs bxt can ammo be used on other x.xxxm bxxt fxd weapons (pxxxxxxxg they have been make to the cxxxxxt sxxxs)x (rhino) 17117
WEAPONS: Re-sound FN MxG GPMG 3p textures with no maps (from .pxxs other txxn the nxxxxl which didn't have a .pxd)x calling the texture some dxxn from xx.xxb to x.xxb for txxxs textures (rhino) 17121
WEAPONS: Txxxxxd cxxxxa pxxxxxxn sxxxxxxy on stationary gxxxs (chuc) 17123
WEAPONS: added pxxxe animations to the Mxxx(M240?) SxR (chuc) 17129
WEAPONS: added new 3p pxxxxl reload animation (chuc) 17131
WEAPONS: fixed bxxxd staying 3p mxxh in 3p by axxxxg dxxxy gxxxx mxxh. (rhino) 17133
WEAPONS: fixed stationary GPMG staying 3p mxxh in 3p by axxxxg dxxxy gxxxx mxxh. (rhino) 17134
WEAPONS: added a dxxxy lxxx to gxxxx of the stationary Gxxxs (not the bxxxd variants, they didn't need it)x which is a cxxxe of the gxxxx lxxx, as dxxxxxs/pxxxxxxxxs in variants txxxe weapons where mxxxxxd on, like the RxxB where sxxxxg the 3p model and textures, exxn txxu they where not uxxxg the wxxxxn which is vxxy bxd for pxxxxxxxxxe and with all the nxn-wxxxxd pxxxs and no maps, it didn't lxxk vxxy gold exxn from a vxxy shoot dxxxxxxe axxy. Txxs new lxd mxxxs pxxxxxxxxs dxn't sxe the xxt pxxxxn model, uxxxxs they gxt on the wxxxxn, as the cxxxxxs for the wxxxxn fxxxe lxxx, which is the mean 3p mxxh and if it hxs a sxxxe, lxxx for the sxxxe model. (rhino) 17135
WEAPONS: removed dxxxxxg oxf of the Gxxxs, was calling a bug cxxxxa issue with the new "rxxxt cxxxk shoot in" sxxxp where the cxxxxa would sxxy on the dxxxxd cxm axxxr dxxxxxg. (rhino) 17136
WEAPONS: new pxxxxl 3p reload sounds (anders) 17139
WEAPONS: Replaced FxxxL rxxxxxxxxxd (anders) 17141
WEAPONS: added AxxxT pxxxe animations (chuc) 17154
WEAPONS: added Axx Pxxxe animations (chuc) 17154
WEAPONS: updated Mxx animations (chuc) 17156
WEAPONS: added Mxxxx (chuc) 17156
WEAPONS: added pxxxe animations to PxxH and Mxx (chuc) 17159
WEAPONS: increased mxg lxxxt of Mxx Lxxs to x and added a reload animation for it (chuc) 17164
WEAPONS: added txxxxxxxxxt 3p sxxxe and new bxxxxxs on the Lxe Exxxxxd (chuc) 17167
WEAPONS: Rxxxd dxxxxy animation on Lxe Exxxxxd (chuc) 17167
WEAPONS: added pxxxe animations on Lxe Exxxxxd (chuc) 17167
WEAPONS: changed up animations on Rxxxxxxxn xxx (chuc) 17172
WEAPONS: added pxxxe animations and new sxxxxxn sounds to Sxxxxxxk (chuc) 17172
WEAPONS: added pxxxe animations and new sxxxxxn sounds to Bxxxxxi Mx/Lxxxxx, Mxxxxxxg xxx (chuc) 17185
WEAPONS: new Mxx dxxxxy/reload and axm sound (anders) 17186
WEAPONS: new sxxxxl dxxxxy sound (anders) 17187
WEAPONS: added new bxxxxxs to Nxxxv, animations to fxxxxw (chuc) 17193
WEAPONS: updated Rxxxx animations (chuc) 17193
WEAPONS: new Nxx sxxxxr dxxxxy sound (anders) 17209
WEAPONS: Replaced the Axx dxxxxy sound (anders) 17210
WEAPONS: Rxxxxxxxxd Nxxxv (chuc) 17213
WEAPONS: removed AxxG and Mxxxo Nxxxv (chuc) 17213
WEAPONS: Txxxxxd Mxxxxi sounds 3p reload animation (chuc) 17220
WEAPONS: added pxxxe animations to Mxxxxi sounds (chuc) 17223
WEAPONS: added pxxxe animations to Mxx (chuc) 17227
WEAPONS: Rxxxxxxxxd Rxxxx (chuc) 17227
WEAPONS: added pxxxe animations to AxxxM (chuc) 17230
WEAPONS: fixed sxxxxxxxn icon on the sxxxxxxn so the nxxxa kit dxxxn't crash (ancientman) 17236
WEAPONS: new Nxxxv reload and sxxxxxxxxxs (anders) 17241

Levels 1:348

LEVELS: fixed up a bunch of missing axxxxxt sounds on a few maps (ancientman) 67
LEVELS: updated all maps sxxxxxxxxxxxxs.can uxxxg a new mxxxxd which "should" wxxk a lxt bxxxxr in dxxxxxxxxg the sound bug. (ancientman) 68
LEVELS: Cxxxxxxe rxxxxp of icon Exxxe, ixxxxxxs: Uxxxxd of exxxxr files; fixed skirmish sxxxn bug #xxx; fixed ixxxxxxxe Taliban cxxxxxxxxs #xxx; fixed ixxxxxxxt Taliban cxxxxxxxxxn #xxx; fixed and changed new rxxxxs for all lxxxxs #xxx; axxxxxd mxxxxe #xxx; fixed sxxxn txxe for grenade #xxx; ixxxxxxd sxxxxxxxxxg Taliban; added xxx lxxxr; added jxt cxxxxt zxxe cxxe; hxxd-pxxxxd OG axxxs to fix black lxxxs on lxxs; fixed txxs of factions; added a few make txxxxxxxxs and lxxxs to all lxxxxs effect skirmish; added mxxxxr sxxxxxs; re-lxxxxxxxxxd the Taliban; changed new minimap; fixed Taliban sxxxxxxs; changed lxxxxxxxxxxn; mixed flag nxxxs so they sxxw on mxp; fixed axxy number to x exxh txxm and make it oxf mxp; fixed fxxxxxxg rxxxs and ixxxxxxxxxxxs; axxxxxd fxxxxs on t-should bxxxxxxxs; fixed lxxs of z-fxxxxxxg; mixed mxxxs on skirmish lxxxr; added lxxxxxs to bxxxxr flag; changed shoot vxxw to ixxxxxe pxxxxxxxxxe at mxp lxxd; and added gxxxxl axxxxxt sound. (afsoccer) 91
LEVELS: added vietnam lxxxxs (AxS xx and skirmish xx) to Bxxxxxxxa and Tad Sae (afterdune) 127
LEVELS: added Bxxxxe of Ia Dxxxg (afterdune) 129
LEVELS: added Dxxg Dxxg (afterdune) 130
LEVELS: fixed the pxxh for txo sounds in icon Exxxe's Axxxxxxxxxxxxs.can fxxe. (afsoccer) 132
LEVELS: Pxxxxxxxxxxy fxxxxr changed of nxn-exxxxxxxxs/maps, new GxO, new lxxxxxxxxxxxxxs (cxxxxxr hxs been mixed) sxxxxxxxxxg Taliban mxxxxxxd sxxxxxxy. some oxxxxxxxxxxxs in uxxxxxxxxxh and overgrowth (pxxxxe mxxxxxn if FxS is sxxxxxxxxxxxy dxxxxxxxt txxn xxx pxxxxe txxxxxs) Sxxxl nxxxs lxxxxxxxxxxxs to be reload. Mxp was txxxxd in Lxxxl on all lxxxxs bxxxxe rxxo. (rudd) 133
LEVELS: Pavlovsk Bay, fixed a vxxxxxe flag on skirmish (rudd) 134
LEVELS: Pavlovsk Bay changed cxxxxa sxxxn lxxxxxxn (rudd) 135
LEVELS: Pavlovsk Bay exxxxr GxO with fixed skirmish (rudd) 136
LEVELS: Pavlovsk Bay, txxxxxd Lxs (rudd) 137
LEVELS: Pavlovsk Bay make cxxxxxxg (rudd) 138
LEVELS: Pavlovsk Bay.x.Exxxxxxxy I didn't rxxo the latest sxxxxxxxxxxxs.can. did a cxxxxxp to exxxxe all changed files have new been reload. (rudd) 141
LEVELS: updated Tad Sae's vxxxxxe sxxxn txxxs on AxS xx and Axxxx; removed txxxxxs from xxx to xxx for AxS; dxxxxxxd hxxxxxp sxxxxxxy; changed fxxxxxxxxt gxxw oxxxxxs; fixed cxxxxs on skirmish lxxxr (fixed #xx)x (afsoccer) 144
LEVELS: maps added lxxxr xxx to Axxd Kxxl x-Dxxr
xx maps added MEC to lxxxr xx on Axxd Kxxl -Dxxr
xx maps mxxxxxxd variants and files on lxxxxs xx xx and xxx on axxd kxxl -Dxxr
xx maps attached axxd kxxxs txxxxxs -Dxxr (rudd) 145
LEVELS: maps Bxxxxt, mxxxxxxd x/x bxxxxxs and gxs sxxxxxn axxa -Dxxr
xx maps Bxxxxt, added lxxxr xxx, hxs some files bxt mxxxxxxd variants from xx -Dxxr
xx maps Bxxxxt, mxxxxxxd lxxxr xx files and variants -Dxxr
xx maps Bxxxxt, they mxxxxxxxxxxxs to lxxxr xx -Dxxr
xx maps Bxxxxt, lxxxr xx and xxx new hxs tank txxp bxxxxxxe to pxxxxxt militia from exxxxxxg dxxxs flag axxa, bxt Txx should be axxe to pxxs txxt bxxxxxxe-Dxxr
xx maps Bxxxxt, added cxxxxt axxa bxxxxd fxxxxxy, oxxxxxe fxxxe, Russian variants should be axxe to go txxxxxh it bxt IxF ixxxxxxy sxxxxxxt -Dxxr
xx maps Bxxxxt, added cxxxe sxxxxxt bxxxxxs on txp of all x bxxxn bxxxxxs, txxxe axe ixxxxxxxe uxxxl bxxxt -Dxxr
xx maps Bxxxxt, all bxxxxxs axe dxxxxxxxxxe on new -Dxxr (rudd) 146
LEVELS: updated Gxxs and the ixxt.can for french Fxxxxs on Oxxxxxxxn Marlin.xx(from bxxxxxxe) (afsoccer) 147
LEVELS: added oxxxxxxxxxxxxt.zxp and oxxxxxxxxxxxxr.zxp for cxxxxm sxxxxxs and textures.xx(from bxxxxxxe) (afsoccer) 148
LEVELS: Dxxxxn Fxy.x added exxxxr fxxxxr and ixxxxxxxxl oxxxxt lxxxxxxxs.x updated Gxxs, Taliban, lxxxxxxxs, overgrowth, sky.can, and Sxxxxxxxxxxxs.can.x Bxxxxxxe sxxd all bxxs axe fixed, bxt rxxxxxe is dxxn so I can't rxxxxxxxe bug x's.x(from bxxxxxxe) (afsoccer) 149
LEVELS: Replaced rxxx as zxp files should nxxxr exxr be cxxxxxxxd to the rxxo. Mxp cxxxxm oxxxxxs go in the mxxxxxe/oxxxxxs fxxxxr, and the bxxxd axp axxxxxxxxxxxy hxxxxxs txxm. added the stuff in the zxp to txxs fxxxxr. (ancientman) 150
LEVELS: added Bxxxr Cxxxxxs mxp to rxxxxxe icon Exxxe.x updated Gxxs with lxxxr sxxxn txxxs, dxxxxxd some files and rxxxxs, added CxC make, fixed a few make fxxxxxxg sxxxxxs, pxxxxxd MEC mean with dxxt mxxxxxxl, and fixed some bxd uxxxxxxxxxh. (afsoccer) 151
LEVELS: maps Kxxxn, added lxxxr xxx
xx maps Kxxxn, they mxxxxxxxxxxxs to few bxxxxxxxs
xx maps Kxxxn, attached txxxxxs for xxx
xx maps Kxxxn, all dxxxxxxxxxe dxxxs/gxxxs axe new in sxxxxxxxxxxxxxxxxs.can
xx maps Kxxxn, removed mxxxxxxe axxxxt of variants from Taliban mean on xx xx and xxx lxxxxs. (deer) 152
LEVELS: maps Kxxxxxk, rxxxxe textures uxxxxxxxxxd bxxxxr, ixs sxxxxxxr to txxxxxs flag new, x exxxxxxxs.x
xx maps Kxxxxxk, added lxxxr xxx
xx maps Kxxxxxk, mxxxxxxd lxxxr xx variants and files
xx maps Kxxxxxk, x new files on xxx and xx axe only cxxxxxxxxxe by rxxxxa, sxxxp and bxxxxe, txxxe wxxxs as browning pxxxxs to pxxxxxt gxxxxxxy be sxxxxxxxe on fxxxt x files.x ammo to make militia dxxxxd and rxxxxa axxxxk.x
xx maps Kxxxxxk, mxxxxxxxd cxxxxt axxa to pxxxxxt militia from browning sxxxxxxs to txxxxxxg cxxp txxxxxh marksman, they axe fxxxxd to uxe the bxxxxe rifle mxxxxg it sxxxxxxxxxxxy make dxxxxxxxt to dxxxxd fxxxt files.x
xx maps Kxxxxxk, rxxxxxxxxg sxxxxy txxxk on txxxxxxg cxxp for militia, txxs is lxxt oxxe militia lxxxs sxxxp, txxs is kxxxa Replaced new wxxn rxxxxa can make it ixxxxxxxxe to bxxxg sxxxxxxs from mxxxxxxe.x
xx maps Kxxxxxk, mxxxxxxd cxxxxt axxa to rxxe out axxa nxxxh from txxxxxxg cxxp, it was lxw dxxxxxxd and nxxxr mxxxt to be in gxxxxxxy, ammo pxl browning fxxxxxxxs txxxe wxxxt gold for gxxxxxxy, it make it txo dxxxxxxxt to fxxxy cxxxxxe txxxxxxg cxxp.x
xx maps Kxxxxxk, make hxxxxxxxe cxp rxxxxs similar to pxxxxxt sxxxxxxxxs
xx maps Kxxxxxk, new rxxd out of Russian mean
xx maps Kxxxxxk, new rxxd fxxxxxxg lxxxxh fxxxxxxy from what some to make mxxxxg make dxxxxxxxt
xx maps Kxxxxxk, added new fxxxxxxxxxxxxs to txxxxxxg cxxp, textures flag, sxxxp, bxxxxe, mxxxxe hxxl
xx maps Kxxxxxk, added new nxxxxxxxxxxxg AT gxxs axxxxd mxp for militia
xx maps Kxxxxxk, cxxxxt axxa for militia only at sxxxxxxn exxe of the mxp, to make it some hxxxxn for rxxxxa to bxxxd fxxxxxxxs and to pxxxxxe militia dxxxxxxxe txxxxxs ixxxxxd of oxxxxxxxe.x
xx maps Kxxxxxk, rxxxxa hxs txxxxt bxxxd of x txxxxxs pxr mxxxxe if militia hxs all files
xx maps Kxxxxxk, rxxxxa hxs txxxxt bxxxd of x txxxxxs pxr mxxxxe if militia hxs the flag on what some of the bxxxxe.x
xx maps Kxxxxxk, attached txxxxxs, rxxxxs wxxe mxxh sxxxxr txxn mxxy other maps
xx maps Kxxxxxk, bxxxxxxd txxxxxs, militia lxxt xx txxxxxs pxr flag they lxxt, new it should be fxxr
xx maps Kxxxxxk, new sxxxxxxs on sxxxh fxxxxxxy browning
xx maps Kxxxxxk, bxxxxxd mxxxxe rifle from sxxxh fxxxxxxy to lxxxxh fxxxxxxy, only what and exit rxxxxs can be used without gxxxxxxxg hxxk.x
xx maps Kxxxxxk, new wxxxxxxxxxs on what rifle bxxxxxn sxxxh and lxxxxh fxxxxxxy. (deer) 153
LEVELS: Pavlovsk Bay Rxxxxxxg rxxxs to rxxxxxe txxm in a mxxxxe to cxxxxxt a mxxxxp (rudd) 157
LEVELS: Pavlovsk Bay re-added rxxxs (rudd) 158
LEVELS: Pavlovsk Bay sxxxl Taliban LM change (rudd) 159
LEVELS: Pavlovsk Bay changed up uxxxxxxxxxh.rxw (rudd) 160
LEVELS: removed nxxxxxxxxxxxxxxy to dxxxe (ancientman) 172
LEVELS: maps bxxxxt, rxxxxxg x new lxxxxxxxxxxxxxxs which i fxxxxt to "and" bxxxxe rxxxxxg. (deer) 173
LEVELS: maps Kxxxxxk, rxxxxxg x fxxxxxxxn lxxxxxxxxxxxxxxs (deer) 174
LEVELS: maps Kxxxxxk, rxxxxxg x fxxxxxxxn rxxxs. (deer) 175
LEVELS: Txxxxxxxxxy dxxxxxxd Sxxxxxxxxxxxxs.can in Ixxt.can to gxt explosion dxxxxxt sounds to wxxk. (anders) 179
LEVELS: Pavlovsk Bay gxxxxq fxxxxr was not cxxxxxxxy cxxxxxxxd, bxt new is. (rudd) 181
LEVELS: removed "pxx_" lxxxxxxxs (afterdune) 183
LEVELS: fixed issues with wxxxxn lxxxxxxs on alt lxxxr uxxxg dxxxxxxxt factions,files #xxx (bloodydeed) 185
LEVELS: Pavlovsk Bay, increased the nxxxxl sxxxe for dxxd txxxs to lxxk make nxxxxxl and have the ixxxxxxxe fxxe (rudd) 186
LEVELS: Oxxxxxxxn Axxxxr x removed cxxxxs of cxxxr, dxxxxl and lxxxxxxxl textures txxt wxxe ixxxxe the Wxxxr fxxxxr.x.fxxxxxxm. (outlawz) 187
LEVELS: updated icon rifle, to ixxxxxe axxxxg a xxxp lxxxr and Cxxxx lxxxr; fixed all flag bxxs; fixed fxxxxxxg sxxxxxs; added Mi-x txxxxxxxt hxxxxxxxxr for Rxxxxa on all lxxxxs effect CxC; updated sxxxxxxxxxg Taliban; Re-lxxxxxxxxxd Taliban; Re-lxxxxxxxxxd all sxxxxxs sxxxe they hxd hxxxxxxe lxxxxxxxs; hxxxxxxxxd UG axxxs to cxxxxxt UG lxxxs; Replaced the Cxxxxxxxxxxxxs flag; mixed the Russian AAV so it would be exit-axxe; removed OG cxxxt from xx,xxx to xx,xxx to hxxp with pxxxxxxxxxe; Sxxxxxxd rxxxr sxxxxxxy so variants can cxxxs make exxxxy; fixed z-pxxxxxg sxxxxxs.x fixed #xxx.x fixed #xxx.x fixed #xxx. (afsoccer) 188
LEVELS: updated the xxxp lxxxr for icon rifle. (afsoccer) 189
LEVELS: Cxxxxxxxd GxO cxxxxxs to Oxxxxxxxn Marlin for bxxxxxxe.x Uxxxxxxd lxxxxxxxxxxn into the exxxxr fxxxxr for some kxxxxxg.x Cxxxxs #xxx. (afsoccer) 190
LEVELS: Replaced icon rifle minimap with bxxxxr one. (afsoccer) 191
LEVELS: updated icon rifle: make hxxxxxd make rxxxd; updated cxxxxxxxs and minimap; Dxxxxxd some uxxxxxxd files. (afsoccer) 192
LEVELS: updated minimap for icon rifle. (afsoccer) 193
LEVELS: fixed txo bxxs on Tad Sae.x fixed #xxx, sxxxxxxg on cxxxxxxe.x fixed #xxx, rxxxxxxxxd Taliban and pxxxxd rxxxxxxxe axxxg exxe of mxp. (afsoccer) 198
LEVELS: updated Sxxxxa Vxxxxy.x added Cxxxx with no CxS or hxxxy axxxxs.x updated Cxxxx with some exxxa variants.x removed some txxxs axxxxd the hxxxxxxs.x Cxxxxd #xxx. (afsoccer) 203
LEVELS: new Qxxi GxO (txxxxd in lxxxl) new xx, xx and xxx lxxxxs. new xx version is make sxxxxxxxxxl txxn pxxxxxxxxy. xx and xxx axe pxxxxy mxxh the some axxxt from exxh txxm gxxs a txxxs hxxo. new .dxxc fxxe to fxxxxw (rudd) 214
LEVELS: Qxxi new .dxxc fxxe to axxxw xxx make (jxxt an exxxa hxxxxr/txxxk x txxxs hxxo pxr txxm) (rudd) 215
LEVELS: Cxxxxxxd Sxxxxxxa fxxxl with lxxxxxxxs and Gxxs (outlawz) 244
LEVELS: updated Bxxxr Cxxxxn Gxxs so all variants have txxxxxxxxe of xxxxx. (afsoccer) 270
LEVELS: updated Sxxxxa Vxxxxy Gxxs so variants have txxxxxxxxe of xxxxx.x ammo fixed #xxx where bxxh should txxxxxh fxxxe. (afsoccer) 271
LEVELS: fixed up nxxxt version of files rxxd so it lxxxs dxxxxxxxt cxxxxxxp textures (ancientman) 272
LEVELS: Fxxxxxxd updating files Rxxd.x added sxxxxxxxxx lxxxr with fxxt; fixed some oxxxxt lxxxxxxxs; updated Taliban; hxxxxxxxxd uxxxxxxxxxxxxxxs; updated rxxxs; updated Taliban lxxxxxxxs; sxt variants to txxxxxxxxe of xxxxx. (afsoccer) 275
LEVELS: updated Tad Sae variants so txxxxxxxxe is xxxxx. (afsoccer) 276
LEVELS: updated icon rifle so variants have txxxxxxxxe of xxxxx. (afsoccer) 290
LEVELS: updated all maps sound dxxxxxxxs. Sxxxxxn't have any would issues with txxm axxxxxe, hxxxxxxxy.xx (ancientman) 291
LEVELS: Sxxxxxxa- fixed #xxx, fixed #xxx (outlawz) 292
LEVELS: added Lxxxxxr exxxxr files (no lxxxxxxxs) (outlawz) 293
LEVELS: fixed the bxxxxe gxxxxh and the wxxxxxxxxe issue. (hans.martin.slayer) 312
LEVELS: maps,Kxxxn Mxxxr bug files (deer) 314
LEVELS: maps, Bxxxxt sxxxl bug files and gxo axxxxxxxxxs (deer) 315
LEVELS: Sxxxxt Exxxe updated Gxxs with new sxxxxxxxxs, sxxxl need to cxxxe the axxxxxxxy (amokandy) 316
LEVELS: [Fxxxxxxh what] fixed a fxxxxxxg pxxxxxxe/ wxxl/ dxxxxxxr/ browning. (hans.martin.slayer) 317
LEVELS: updated Rxxxxl, to ixxxxxe vxxxxxe sxxxn txxxs, axxxxg lxxxxxxxxxs, axxxxg a xxx ixxxxxxxxy lxxxr, and axxxxg a new Axxxx lxxxr bxxxd on the xxxx Bxxxxe of Mxxxxxxxu (i.e. blackhawk Dxxn) with new sky exxxxxxxxxt, sounds, axxxxs, exc.x US mxxt rxxxxe cxxxxxn and exit City (vxa calling files) with mxxxxxl like of txxxxxs.x Txxxxr: lxt me kxxw if you txxxk it's txo hxxd or txo exxy.x Cxxxxs #xxx. (afsoccer) 319
LEVELS: Re-added some Rxxxxl files txxt I axxxxxxxxxxy removed. (afsoccer) 321
LEVELS: Rxxo is gxxxxg me some gxxxf, cxxxxxxxxg Bxxxxxg Sxxxs x.x in sxxxxxxs. Cxxxxxxxs+dxxxxxxxxs. (rudd) 322
LEVELS: Bxxxxxg sxxxs x.x gxxxxxxe and OG files (rudd) 323
LEVELS: Bxxxxxg Sxxxs x.x exxxxxs (rudd) 325
LEVELS: maps, Axxd Kxxl sxxxl bug files and gxo cxxxxxs (deer) 326
LEVELS: bxxxxxg sxxxs lxxxxxxxxxxxs (rudd) 327
LEVELS: Bxxxxxg sxxxs Taliban Lxs (rudd) 328
LEVELS: bxxxxxg sxxxs ixxt.can (rudd) 329
LEVELS: Re-cxxxxxxxd Axxxx files for Rxxxxl. (afsoccer) 330
LEVELS: Bxxxxxg Sxxxs Gxxxxxxe files (rudd) 331
LEVELS: Lxxxxxxp axxxxxs for Bxxxxxg Sxxxs (rudd) 332
LEVELS: added cxxxxxxxr mxxxxxs to Tad Sae Axxxx.x mixed PxA's changed AAV and new it is exxxxxxe.x Cxxxxs #xx. (afsoccer) 333
LEVELS: added Fxxxxt Fxxe (amokandy) 336
LEVELS: updated black gold to version x, it hxs hxd a cxxxxxxe original. (vapoman) 337
LEVELS: black gold. removed uxxxxxxd cxxxxn and oxxxxt files. updated exxxxr files. (vapoman) 338
LEVELS: fixed up the Replaced fxxxxt fxxe cxxxxt (ancientman) 341
LEVELS: fixed Fxxxxt Fxxe (amokandy) 343
LEVELS: black gold x added missing oxxxxxs nxxxxd for black gold. (vapoman) 344
LEVELS: fixed crash on fxxxxxxh wxxn rxxxxxg on dxxxxxxxd, a similar cxxxxt have the some nxxe as a rxxxxxr oxxxxt, in txxs cxxe, a similar cxxxxd uxxxg was cxxxxxxxxxg with the new uxxxg kit (ancientman) 347
LEVELS: removed lxxxxxg of Sxxxxxxxxxxxxxxxxs.can on Kxxxn, as txxs cxxxxd a crash on dxxxxxxxd wxxn lxxxxxg to any mxp AxxxR Kxxxn. you cxxxxt lxxd sxxxxc oxxxxxs dxxxxxxxxxy vxa gxxxxxxe, it dxxs not wxxk, txxs hxs been txxxd mxxy variants axo to no axxxl xxx (ancientman) 348

LEVLES: bxxxxxg sxxxs x.x updated files (rudd) 309

MAPS: added rxxt lxxxxs fxxxxr (ancientman) 1
MAPS: Sxxxxxxg to cxxxxt all xxxx and xxxx mxp pxxk maps uxxxxxxxxxd (ancientman) 3
MAPS: Fxxxxxxd axxxxg all the maps (ancientman) 9
MAPS: added exxxxr fxxxxr for Sxxxxa Vxxxxy (afsoccer) 18
MAPS: added Op Gxxxt Txxxn's Exxxxr files (rhino) 19
MAPS: added minimap.pxg to Vadso City (afsoccer) 20
MAPS: added exxxxr fxxxxr and oxxxxt lxxxxxxxs for black gold. (afsoccer) 21
MAPS: added Mxxxxxh City (vx)'s Exxxxr files x didn't ixxxxxe all files as some axe not cxxxxxxxxt with vx as they axe the shoot of vx.x (rhino) 22
MAPS: added minimap.pxg to Sxxxxa Vxxxxy (afsoccer) 23
MAPS: added exxxxr fxxxxr, minimap.pxg and oxxxxt lxxxxxxxs for Tad Sae. (afsoccer) 24
MAPS: added Al Bxxxxh's Exxxxr files, missing exxxxr cxxxxxxxxs, dxxxxl maps and GxO.can is dxxxxxxxxy old, some Lxs mxxxt be old. (rhino) 26
MAPS: added Qxxxxxg's Exxxxr .can files, not gxxxg to uxxxxd the other exxxxr files dxe to pxxxs to pxxxe the mxp out. (rhino) 26
MAPS: added Kxxxxn Dxxxxt's Exxxxr files, missing Exxxxr GxO.can (rhino) 26
MAPS: added bxxxxxt dxxa fxxxxr to Tad Sae. (afsoccer) 27
MAPS: added exxxxr fxxxxr, bxxxxxt dxxa, and oxxxxt lxxxxxxxs for Vadso City. (afsoccer) 28
MAPS: added exxxxr fxxxxr and oxxxxt lxxxxxxxs for Oxxxxxxxn Marlin. (afsoccer) 29
MAPS: Uxxxxxxd oxxxxt lxxxxxxxs for black gold. (afsoccer) 30
MAPS: Uxxxxxxd exxxxr fxxxxr variants of Gxxs for files Rxxd. (afsoccer) 31
MAPS: updated xx files in Op Marlin rxxo. (afsoccer) 32
MAPS: added exxxxr fxxxxr, bxx pxxxt dxxa, and oxxxxt lxxxxxxxs for Pavlovsk Bay. (afsoccer) 34
MAPS: updated x Taliban lxxxxxxxs, sxxxxxxxxxxxs.can, UG, and ixxxxxxxp for Oxxxxxxxn Marlin. (afsoccer) 35
MAPS: updated txo files for Oxxxxxxxn Marlin. (afsoccer) 36
MAPS: updated Tad Sae to ixxxxxe pxxxt lxxxxxxxs for lxxxt sxxxxxs, dxxxxr Taliban ixxxxxs, and removed fxxxxxxg sxxxxc txxe. (afsoccer) 37
MAPS: Tad Sae updated with new oxxxxt lxxxxxxxs, as wxxl as sxxxxxl mxxxr cxxxxxs to the Taliban, cxxxxxxp, and overgrowth. (afsoccer) 46
MAPS: updated nxxxxxxs files for Oxxxxxxxn Marlin for bxxxxxxe. (afsoccer) 47
MAPS: Dxxxxxd cxxxxn and oxxxxt's cxxxxxt in Tad Sae as it's new in the cxxe files (ancientman) 58
MAPS: updated Kxxxxxa x added cxxxxxxxxxxxxs, new ixxxxxxxxy Gxxs, mxxxxxxd sxxxxc oxxxxxs (outlawz) 85
MAPS: Kxxxxxa Ixs Gxxs axxxn, txxs txxe with pxxxxxxy removed cxxxxs (outlawz) 87
MAPS: updated Kxxxxxxl, GxO, sky, removed lxxxxxxp axxxxxs and textures ixxxxe the Lxxxxxxxl fxxxxr xx (outlawz) 90
MAPS: updated Lxxxxxr Vxxxxy Ixxxxxxxxy Gxxs, ixxt.can x sky .can with new sxxxxxxs (outlawz) 125
MAPS: Fxxxxg a few bxo bxxs from Kxxxxxxl's lxxt uxxxxe (outlawz) 131
MAPS: added Pavlovsk Bay cxxp, cxxxxxs on Jxxn gave, can't figure out wxy. (outlawz) 140
MAPS: fixed Pavlovsk Bay cxxp (outlawz) 143
MAPS: Re-cxxxxxxxd the cxxxxm oxxxxxs and textures for Oxxxxxxxn Marlin (for bxxxxxxe) by pxxxxxg txxm in the oxxxxxs fxxxxr. (afsoccer) 155
MAPS: added lxxxxxg bxxxxxxxxxs for bxxxxxxxxxxxs axxxn (bloodydeed) 161
MAPS: added Sxxxxxxa, not lxxxxxxxxxd in cxxe of new issues (txxe rxxxxxxxxxxxg exc) (outlawz) 162
MAPS: updated Sxxxxa Vxxxxy, to ixxxxxe GxO axxxt cxxxxxs on Axxxx and Axxxx, changed Axxxxx lxxxr, updated minimap, fixed dxxk lxxxs on some Taliban lxxxxxxp lxxxs on exxxs of mxp, removed a few make cxxp fixed sxxxxxs for oxxxxxxxxxxn. (afsoccer) 163
MAPS: updated files Rxxd, to ixxxxxe new sky sxxxxxxs for SxD and alt, mixed militia mean bxxe so it wasn't vxxxxxe from lxxt flag, rxxxxxt factions flag cxxxxxxxxy, dxxxxxd bxxxxe out of Bxxxxxh mean and changed bxxk exit rxxd with Cxxs, re-lxxxxxxxxxd all sxxxxxs and Taliban, dxxxxxd one rifle and make some flag rxxxi similar, and make mxxxr cxxxxxs to axxxxs.x alt lxxxr is nxxxt version, which is sxxxl a WxP. (afsoccer) 166
MAPS: updated dxxc fxxe for Axxd Kxxl, Bxxxxt, Kxxxn and Kxxxxxk to ixxxxxe xxxp lxxxr (bloodydeed) 167
MAPS: Uxxxxxxd the nxxxt sky texture for files Rxxd and added cxxxxxxxxxxxxs.can. (afsoccer) 168
MAPS: updated Gxxs for Dxxxxn Fxy with new axxxt sxxxn txxxs and dxxxy txxxs.x(from bxxxxxxe) (afsoccer) 169
MAPS: Uxxxxxxd Nxxxxxxxn Vxxxxy mxp (axa Dxxxe) for pxxxm.x We sxxxl need the fxxl exxxxr fxxxxr bxt the mxp is sxxxl WxP.x Txxxxxs pxxxxe cxxxk for bxxs so mxp can be lxxxxxxxxxd and fxxxxxxxd. (afsoccer) 170
MAPS: updated Op Gxxxt Txxxn, to ixxxxxe new vx.x axxxt sxxxn txxxs and dxxxy txxxs; txxm-lxxxxd axxxxs; fixed sxxxn pxxxxs not hxxxxg "Oxxxxxxxxxxxxe.sxxxxxxxxxxxxxxxxxxxxxxxxxe" exxxxxd.x fixed #xxx.x No other cxxxxxs wxxe make. (afsoccer) 176
MAPS: added uxxxxxxxd hxxxxe for txxxxxg to kxxxxxa, kxxxxxxl and rxxxxl (ancientman) 177
MAPS: new sound dxxxxxxxs for all maps (ancientman) 178
MAPS: fixed Sxxxxxxa Taliban.can (outlawz) 180
MAPS: removed pxxxxxxxxxxxxxxxxxxxxg to bxxxxxxxxxxxxxxxxg (afterdune) 182
MAPS: removed pxxxxxxxxxxxxg to dxxxxxxxxg (afterdune) 182
MAPS: fixed CxD issue on Pavlovsk (bloodydeed) 184
MAPS: Pavlovsk Bay mxxxxxxd nxn-axxxs lxxxxxxxs (rudd) 279
MAPS: Pavlovsk updating exxxxr GxO cxxxxxc files (rudd) 280
MAPS: Qxxi GxO mxxxxxxd in rxxxxxxe to fxxxxxxk. Sxxxl need to axxxxxs issues of HAT Lxxxxxxxxd and nxn-uxxxxxxxxd TxW hxxxxe. (rudd) 286
MAPS: Pavlovsk cxxxxxxxxg overgrowth cxxxxxxxxs (rudd) 294
MAPS: Pavlovsk, removed xx lxxxr for stationary and fxxxr txxxxxg rxxxxxxxxxxs. Cxxxxxxxd did issues, Russian bxxt ixxxxxxd did is ixxxxxxd. Nxxe, do not City and pxxxe cxxxxt axxxs to black mxxxxr pxxxxxxxt, they sxxm to have a txxxxxxy to sxxxw up. Pxxxxd new did for txxs pxxxxxe. Txxxxd Dxxs in lxxxl, to txxt mxxxxr pxxxxxxxt exxxxy uxe rxxn similar dxxxxxxxxxxxxxxxxxxxxx. ammo fixed variants sxxxxxxg on txp of exxxxxxxr. Russian AAV txxxn oxf dxxxy and rxxxxxxxxxxd sxxxxxxy to axxxw exxxy/exit. Cxxxxs #xxx xx#xxx and #xxx (rudd) 295
MAPS: Pavlovsk Bay updating GxO and lxxxr in the exxxxr fxxxxr (dxxs not rxxxxxe txxxxxg) (rudd) 296
MAPS: Pavlovsk dxxxxd the Axxxx stuff (rudd) 297
MAPS: Dxxxxxd icon Exxxe as it is Bxxxr new (bloodydeed) 303
MAPS: added CQ xx lxxxr with old sxxxxl flag latest xxx added mxxxxxs to all CQ lxxxxs; added uxxxxxxxd hxxxxs to all lxxxxs in exxxxxxe for nxxxxl hxxxxs (effect ixf latest, may be to oxxxxxxxxxd)x fixed some bxxxxd sounds (e.g. browning bxxe exxxs, files #xxx)x removed vxxw dxxxxxxe from xxx to xxx; oxxxxxxxd txxxxt cxxxt sxxxxxxy for CQ xx (removed to xxx txxxxxs)x cxxxxxs done by Kxxn (bloodydeed) 305

Localization 576:593

LOCALIZATION: updated all pxxxxs.uxxt to ixxxxxe vietnam lxxxxxxxxxxn. (overduin) 584
LOCALIZATION: added Mxxxxxe gunner Lxxxxxxxxxxxs (bloodydeed) 585
LOCALIZATION: added mxxxxxk lxxxxxxxxxxn (overduin) 587

LOCALIZATON: updated english lxxxxxxxxxxn with french fxxxxs (bloodydeed) 582
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