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Old 09-03-2011, 10:46 AM   #21
ZephyrDark

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Default Re: PR: ARMA2 v0.1 BETA Features List

Quote:
Originally Posted by Shovel View Post
Its called a BETA for a reason.

|TG-31st|Blackpython

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Old 09-06-2011, 06:14 AM   #22
Majoraspire

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Default Re: PR: ARMA2 v0.1 BETA Features List

Awesome Devs!!!
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Old 09-06-2011, 01:56 PM   #23
Beee8190
Supporting Member

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Default Re: PR: ARMA2 v0.1 BETA Features List

Hey guys, didn't wanna make new thread as im not even sure where to post this but i was wondering if we could get hellfire imact sounds from old Pr-BF2?
I would like those as they just sounded incredibly awsome and very ''destructive'' I, really liked those

Before you sentence me to death i never heared hellfire imact IIRL but i imagine they would sound like that.

Any thoughts?
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Old 09-06-2011, 07:40 PM   #24
TEEZNUTZ
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Default Re: PR: ARMA2 v0.1 BETA Features List

Loving the PR Menus, makes things nice.

Travis Gamer is my PR: ArmA 2 name get to know it !! Travis Gamer
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Old 09-07-2011, 11:46 AM   #25
DVRGUY
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Default Re: PR: ARMA2 v0.1 BETA Features List

Yeah the PR soundtrack is nice too
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Old 09-17-2011, 03:29 PM   #26
Kruk939
PR Server License Administrator

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Default Re: PR: ARMA2 v0.1 BETA Features List

Are you going to use Arma II maps(Utes , Chernarus) ?
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Old 09-20-2011, 02:26 AM   #27
Dogged
Default Re: PR: ARMA2 v0.1 BETA Features List

YAY!!!!!!
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Old 09-20-2011, 03:34 PM   #28
Valken
Default Re: PR: ARMA2 v0.1 BETA Features List

Hello to all!

This is not bug but considers it a kind of trap in the simulator PR, and safety is that some people have two different users, one on each side, thus providing the location of their enemies, what about that topic? thinking as you fix this?
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