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| PR Dev Journal : Updates made by the developers on what they are working on for a future build |
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LinkBack (38) | Thread Tools | Display Modes |
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#221 | |
![]() Join Date: Oct 2007
United States of AmericaLocation: San Antonio, Texas
Posts: 813
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Re: [Kits] Medic!
Quote:
Also, after being revived, the soldier will be in the black-and-white vision state, and in this state, running isn't possible, thus making sure the revived soldier gets medical attention. This makes covering fire a little more important, or the weakened soldier could "limp" to a safe spot. | |
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#222 |
![]() Join Date: Nov 2007
Posts: 845
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Re: [Kits] Medic!
Will unconventional forces even have the Resuscitate function, or will it have some chance of reviving the soldier?
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"Age and treachery always beat youth and skill."
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#223 |
![]() Join Date: Jun 2007
FrancePosts: 64
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Re: [Kits] Medic!
Wow, that's good!!!
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#224 |
![]() Join Date: Mar 2008
Posts: 41
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Re: [Kits] Medic!
Can't wait. For all those complaining about the procedure and AED and such. This is still the most realistic way i can think of for reviving a critically wounded soldier. A combat medic is there to provide emergency first aid on the front line yes?. Carrying a defibrillator is too unrealistic. In vehicles yes , carried by medics no. Also there a thousands of first aid emergency's on the front line were all the patients are not unconscious and a defib is not needed. For example the patient could have bad shrapnel wounds to the legs and is unable to move. Since this can't be done simulating the patient is unconscious makes the this new revive procedure much more realistic than shocking a shrapnel wound patient with a defibrillator. The EpiPen could also simulate morphine in a situation like i have described. So for the thousands of situations a combat medic could find him or herself in, the CPR, Epipen, Medic Bag procedure is the best.
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#226 |
![]() Join Date: Dec 2007
BelgiumPosts: 10
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Re: [Kits] Medic!
awesome work !!!
.8 is gonne be awesome |
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#227 |
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Re: [Kits] Medic!
The animations are beautyfull!!
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#228 | |
![]() Join Date: May 2007
Location: Trelleborg, Sweden
Posts: 67
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Re: [Kits] Medic!
Quote:
Could the suppression effect and a slow down be applied instead to sort of emulate that the soldier is dragged into a safe place. The medic and the revived soldier will be exposed enough as it is. I don't see it as that realistic for a medic to lay down in the open reviving and healing for quite some time, even if there's cover fire or smoke. | |
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#229 |
![]() Join Date: Jul 2008
Posts: 7
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Re: [Kits] Medic!
medic has a scope now aswell??? cool. nice work
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#230 |
![]() Join Date: Dec 2006
CanadaLocation: Pacific Canada
Posts: 2,313
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Re: [Kits] Medic!
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Determined bomber[R-DEV]RikiRude: Hehe I think Teek is on the money [TT]engineer: Wow, camo that doesn't look like the designers took a dump on a piece of canvas and shouted "BRILLIANT!". |
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