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Old 08-08-2008, 09:45 AM   #221

Cyrax-Sektor's Avatar
Re: [Kits] Medic!

Quote:
Originally Posted by =WFL= Sgt Bilko View Post
Yes, pulling downed soldiers into safety before healing would be nice. But I doubt it is possible. Only seen it in community mods for RtCW.

The way it works now is semi good, you revive the soldier and he can then move by himself into a more secure area to be healed. It would be better if he couldn't see that well after being revived (to slow him down and make his fire less accurate).

How will the new downed soldier work in 0.8? There was a thread about it but I can't find it.
Seem to remember that the downed period was prolonged with a possible opt out function.
Here's the thread: http://www.realitymod.com/forum/f245...-dynamics.html

Also, after being revived, the soldier will be in the black-and-white vision state, and in this state, running isn't possible, thus making sure the revived soldier gets medical attention. This makes covering fire a little more important, or the weakened soldier could "limp" to a safe spot.

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Old 08-08-2008, 11:46 AM   #222

gclark03's Avatar
Re: [Kits] Medic!

Will unconventional forces even have the Resuscitate function, or will it have some chance of reviving the soldier?

"Age and treachery always beat youth and skill."
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Old 08-08-2008, 12:00 PM   #223

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Re: [Kits] Medic!

Wow, that's good!!!
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Old 08-09-2008, 12:38 PM   #224

j45h89's Avatar
Re: [Kits] Medic!

Can't wait. For all those complaining about the procedure and AED and such. This is still the most realistic way i can think of for reviving a critically wounded soldier. A combat medic is there to provide emergency first aid on the front line yes?. Carrying a defibrillator is too unrealistic. In vehicles yes , carried by medics no. Also there a thousands of first aid emergency's on the front line were all the patients are not unconscious and a defib is not needed. For example the patient could have bad shrapnel wounds to the legs and is unable to move. Since this can't be done simulating the patient is unconscious makes the this new revive procedure much more realistic than shocking a shrapnel wound patient with a defibrillator. The EpiPen could also simulate morphine in a situation like i have described. So for the thousands of situations a combat medic could find him or herself in, the CPR, Epipen, Medic Bag procedure is the best.
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Old 08-09-2008, 01:38 PM   #225
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Re: [Kits] Medic!

This is really wonderful, a medic heaven.



Please, have patience... i'm a friggin italian ..
Елена, Я тебя люблю.
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Old 08-09-2008, 03:52 PM   #226

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Re: [Kits] Medic!

awesome work !!!
.8 is gonne be awesome
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Old 08-10-2008, 04:05 AM   #227

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Re: [Kits] Medic!

The animations are beautyfull!!

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Old 08-10-2008, 03:52 PM   #228

=WFL= Sgt Bilko's Avatar
Re: [Kits] Medic!

Quote:
Originally Posted by Cyrax-Sektor View Post
Here's the thread: http://www.realitymod.com/forum/f245...-dynamics.html

Also, after being revived, the soldier will be in the black-and-white vision state, and in this state, running isn't possible, thus making sure the revived soldier gets medical attention. This makes covering fire a little more important, or the weakened soldier could "limp" to a safe spot.
Ok, but I hope the wounded soldier is not slowed down completely.

Could the suppression effect and a slow down be applied instead to sort of emulate that the soldier is dragged into a safe place. The medic and the revived soldier will be exposed enough as it is. I don't see it as that realistic for a medic to lay down in the open reviving and healing for quite some time, even if there's cover fire or smoke.

Sgt B
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Old 08-11-2008, 03:07 AM   #229

Revenunt's Avatar
Re: [Kits] Medic!

medic has a scope now aswell??? cool. nice work
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Old 08-11-2008, 04:12 AM   #230

Teek's Avatar
Re: [Kits] Medic!

Quote:
Originally Posted by Revenunt View Post
medic has a scope now aswell??? cool. nice work
M68 aimpoint (red dot), no magnification. US Army M4s will have ether a m68 or ACOGs on all weapons as per RL. check the US Army update in news.

Determined bomber
[R-DEV]RikiRude: Hehe I think Teek is on the money

[TT]engineer: Wow, camo that doesn't look like the designers took a dump on a piece of canvas and shouted "BRILLIANT!".
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