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#71 |
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PR Art Team
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Re: [Weapon] Knife and SRAW Predator animations
Unfortunately idle animations imo are a waste of time and resources (considering the workload and necessity to gameplay), so.. I won't be attending to them.
I havn't found a way to do that, chances are the AK-101 will see the fella just getting a new pair of double mags as opposed to just flipping it over and over again. wrt scopes, we have some ideas, which should be interesting~ |
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#72 |
![]() Join Date: Nov 2007
United States of AmericaLocation: Ahmarika
Posts: 1,208
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Re: [Weapon] Knife and SRAW Predator animations
Ya was about to say that. It's kinda of weird no one noticed that :P
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![]() [R-Dev]codredfox-" And jesus christ is everyone quoting me in there sigs LOL." Falkuns Man Friend |
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#73 |
![]() Join Date: Jun 2008
Posts: 99
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Re: [Weapon] Knife and SRAW Predator animations
I don't like what's being made so far but here's some constructive criticism
(couse i got too much of it for myself) I like that you guys are adressing a need for H-at deployment but seriously: nobody in real life would kill someone like that the way that it's animated you only have your tricep muscle for strength but the vanilla bf2 animation would show that the character stabs and has his entire body behind it. but the knife looks like he's stabbing diagonally instead of in front and as for the new h-at animations make it look like it has no mass doesn't deployment require you to to do certain things like take off the safety the fidgeting with the H-at just makes me realize how that I'm just wasting my time to deploy the thing so the game can be balanced and finaly well the H-at firing rumbling is realistic I admit but please don't put it in. if you do that I won't be able to see my missile hit it's target and then I lose that awesome feeling i get when I take out an apc full of people in it you could take the firing animation and tone it down? thanx |
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#74 |
![]() Join Date: Apr 2007
Posts: 330
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Re: [Weapon] Knife and SRAW Predator animations
And thats why you should work in squads
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#75 |
![]() Join Date: Dec 2007
United States of AmericaLocation: New York
Posts: 226
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Re: [Weapon] Knife and SRAW Predator animations
Not to rain on everyone's parade here, I do welcome the new animations without a doubt. But there are a few things that I'd like to point out.
The M9 Bayonet stab appears to be ergonomic and natural as it should be. That appears fine. For the Ka-Bar and the SA80 knife I'd simply rotate it 180°. This is so that the edge of the blade will be facing down and to the right. Instead of it appearing up and to the left. Then animate it so that it slashes from the left to the right of the screen. This particular method would probably make the animation more natural and fluid-like. As for the moment, it feels as if the stance doesn't seem to fit the knife attack in a natural manner. Or, if you don't wish to do it that method. Simply leave the knife attack to slash from right to left as it currently is, but make the stance like this as it appears more natural. ![]() However, down the road the camera shake that takes place during the knife animation may prove to be unusual and may make players guess where the stab may actually land in accordance with the animation. After all, there are people that do have graphics problems (Not implying myself.) and keeping the motions as simple as possible will prove to be more practical. Also taking a moment to mention, although it's hard to tell but it appears that the knife attack itself causes the players character to lurch forward slightly... Although it's already been said that the standard BF2 knife attack remains the same, I'm still concerned. As for the SRAW, I'd have to say that it is a good filler for the 20 second or so delay before it actually arms, it quite nice. I highly recommend spending abit more time on this aswell. I'd suggest trying to pick up a suitcase or briefcase by the handle, notice if your wrist bends back that much with that type of orientation. What can I say? It's very hard to tell how much you like something until it's actually been placed in game and tried out. It may look phenominal at first, but soon as you put it to use you may think "Humm, this does feel abit awkward afterall.". I can already sense the flames from an enraged PR community mob rising out of this constructive criticism. |
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#76 |
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PR Art Team
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Re: [Weapon] Knife and SRAW Predator animations
Thanks for the feedback, will prove useful for future work~
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#77 |
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Re: [Weapon] Knife and SRAW Predator animations
shame you cant get the double mags to work one time where he flips it over, and then have him reach for a new pair.
though tbh the double mag change animation and reload speed isnt any faster than a normal reload so its pretty pointless having the double mag. |
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#78 |
![]() Join Date: Sep 2007
GermanyLocation: Frankfurt (Main)
Posts: 1,157
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Re: [Weapon] Knife and SRAW Predator animations
I'd make it so that, instead of flipping the mag's or getting a new pair, the animation should just be a mix of both. You remove the old mag, put it out of sight for a moment, then flip it and put it in again. Noone knows if you just flipped the mag or got a new one and flipped that because in the second it wasnt in the viewable area of the screen, you could have got a new one or just turned the one you have.
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| animations, knife, predator, sraw, weapon |
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