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#1
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PR Lead Coder
![]() ![]() Join Date: Jun 2006
BrazilLocation: Campinas, SP
Posts: 4,250
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Here is some work regarding the medics and healing dynamics we are working on.
The medics will probably get: 6 field dressings (up from 5) 4 smoke grenades (up from 2) 10 charges for defribilator (up from 6) All good, but the next change is the big one here. In previous releases, in order to revive someone, you have to be extremely well coordinated and on the ball. Being able to identify when a squad member goes down, identifying what took them out, doing the right action (fall back, surpress the enemy, pop smoke & wait, then move in and revive) BEFORE the wounded time runs out is such a strong demand that it makes the class very very difficult, specially when more than one soldier is down at the same time. The change involves bumping the respawn time to 60 seconds (for now) so the medics have a bigger interval to revive his team members. But wait, no need to panic. When down, the SUICIDE button changes to GIVE UP that the player can click to go from critically wounded to the killed state. The timer is then switched to the normal spawn time of 30 seconds (plus other penalties) minus the time the player has already waited. Players who are killed straight out (headshot, died in a vehicle, died by explosion, etc) won't get the extended critically wounded time and will go directly to the standard killed time of 30 seconds (plus other penalties). So if you don't have a medic around, you can bypass the extended time and go to the normal spawn time we already have today. But if your medic is still up, you may want to not give up that soon and that may save your squad from moving all the way from main base again or something like that. Another change was to reduce the health after revived to the "black vision" state, so it won't be a good idea to jump up and run away. Let the medic get you the first aid and after your vision comes back to normal it's ok to move to a safer location. Just a more "realistic" behavior we want from soldiers coming out of a critical wound. |
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#2 |
![]() Join Date: Jul 2007
NorwayLocation: Norway
Posts: 3,078
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Re: [Gameplay] Medics and healing dynamics
What are those other penalties your talking about?
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Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity I Jaymz
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#3 |
![]() Join Date: Jan 2007
Location: Quebec, Canada
Posts: 866
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Re: [Gameplay] Medics and healing dynamics
Awesome, wasting defibrillator charges on dead soldiers was really annoying. It's also pretty cool that revived soldiers are going to get the "black vision", I almost never see it before dieing.
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#4 |
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Re: [Gameplay] Medics and healing dynamics
hum... different. From here, it looks ... I dont know, I wish I was a tester to play under these new circunstances to give my sincerly opinion. OK, let's wait for the new version.
I liked the "give-up" idea. Great news so far, dbzinho. |
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#5 |
![]() Join Date: Aug 2007
Posts: 288
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Like for tking, or killing a civvy
I like these changes, i've been waiting for a good update, and here it is. I like these changes, i've been waiting for a good update, and here it is. also, are the kits going to stay for 60 seconds now too? |
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Last edited by JS.Fortnight.A; 06-04-2008 at 06:35 PM..
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#6 |
![]() Join Date: May 2008
Location: Probably Al Basrah or Fools Road
Posts: 973
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Re: [Gameplay] Medics and healing dynamics
Is it possible to make the "Give Up" button work just by pressing Pg Up twice rapidly?
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We made it, I can't believe we made it!
Son, we just crossed the street. -Louis and Bill |
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#7 |
![]() Join Date: Nov 2007
Posts: 252
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Re: [Gameplay] Medics and healing dynamics
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#8 |
![]() Join Date: Oct 2007
United States of AmericaLocation: San Antonio, TX
Posts: 999
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Re: [Gameplay] Medics and healing dynamics
Amazing work with the engine! It'll give us medics a chance to help fallen fellows, without giving everybody a huge spawn time.
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BF2s Trilogy trailer (Hero - Nickelback)
Episode 1 - Black Arrow | Episode 2 - Strike Back ![]() ![]() The Trackr Project Reality Book [WIP - Map] Arjan Sector |
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#9 |
![]() Join Date: May 2005
Location: Melbourne, Australia
Posts: 59
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Re: [Gameplay] Medics and healing dynamics
Sounds like a solid improvement!
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#10 |
![]() Join Date: Jun 2007
MontserratPosts: 1,600
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Re: [Gameplay] Medics and healing dynamics
Great, I play as medic in the tournament and it is very hard with ammo running out quickly even if you are successful.
Nicely done |
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| dynamics, gameplay, healing, medics |
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