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Old 07-05-2009, 12:58 PM   #11
Raufbold
Default Re: Karbala Littlebirds

Fly around 300 meters and you won´t be bugged by technicals at all, go low and you might catch that 10-15 rounds that will critically damage the chopper, even if you go behind cover.
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Last edited by Raufbold; 07-06-2009 at 04:18 AM..
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Old 07-05-2009, 03:18 PM   #12
Darkkas
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Default Re: Karbala Littlebirds

I got hit by RPG in LittleBirds nothing happend i not even start bleading lol
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Old 08-13-2009, 07:47 AM   #13
jaawol

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Default Re: Karbala Littlebirds

Blackhawk down style: get someone to place a marker on a (relatively) densely populated area and open fire on that location, empty your ammo reserves and fly back to the carrier
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Old 01-07-2010, 01:50 PM   #14
combatwombat
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Default Re: Karbala Littlebirds

I've thought about this a lot too, and the best single piece of advice I have is to never revisit the same place twice (at least not without waiting 5-10 minutes). The first time you buzz an enemy location, you'll take them by surprise. Unload on them with your hydras and GTFO. The second time you fly by, chances are at least 1 guy will be waiting for you.
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Old 01-29-2010, 05:31 PM   #15
Challenger 2 SWE

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Default Re: Karbala Littlebirds

I second that.

If INS are defending a cache quite central in town, most people will scream for AA help and people will rush for AA kits at the Mosques.
If you wait a couple of minutes or visit a completely different area, the AA kit carriers will often die (stones don´t help too much) and people will think they are safe once again.

AND NEVER HOVER BELOW 500 METERS.
Even on those altitudes even an SA-7 can hit you, always keep moving.
When using a SA-7 I never shoot if its over 400.
The LB can evade even without flares if moving on that altitude.

And dont attack caches close to INS main, if there is a LB in the air and its clear that US know where cache house is (Lets say a INF squad is attacking at the sane time and the INS are standing with PKM on the roof) most people who likes to play AA can figure out what to do.

Lock on when within 150 m distance is 90% kill chance.

If Something in a plan might go wrong you bet that it will go wrong in a most unpleasant way. -Murphy´s Law
Recommends Skyttegrav.se for Swedish players (and others).
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