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Old 06-22-2008, 07:19 PM   #71

Tirak's Avatar
Re: Al Basrah

IEDs generally get placed near choke points, they've got a large blast radius so you don't have to be right on top of them for it to work. Around corners, in rocks and on bridges (Theres little bumps on the side of the roadbed on bridges that you can stick IEDs into to make them almost invisible). Creativity is the key word for IEDs, mess around with them, that's really the best advice. Sniper spots are pretty easy, there's already a thread dedicated to those for Al Basrah. Also, if you're an insurgent, grab a British marksman kit early on and there's no end to the destruction you can wreck.

Warning one for offtopic.

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Old 07-04-2008, 12:15 PM   #72

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Re: Al Basrah

For the love of God don't let your men use HAT kits, once the insurgents capture one you're in a lot of trouble. There really is no need to use HAT on Al Basrah, just practise with an AT4. On the other hand capturing a HAT guys kit sure is a lot of fun head out to the two storey in C6,5 or F6,1 to rack up the kills as insurgent.
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Old 07-07-2008, 10:47 PM   #73

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Re: Al Basrah

When it comes to the West Village and the tenement houses on the other side of the road, I take this attitude from a Cavalry Commander who led the attack on al Fallujah. "If you take fire from a building, it's rubble. No questions asked".
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Old 07-16-2008, 07:55 PM   #74

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Re: Al Basrah

sorry for noobish and probably repetative question. do insurgents have a ford to pass from vehicle lot when all bridges are destroyed?
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Old 07-17-2008, 03:35 AM   #75

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Re: Al Basrah

No, but GB does, that's why the map is unfair.

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Old 07-17-2008, 08:53 AM   #76
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Re: Al Basrah

Quote:
Originally Posted by mongol-horde View Post
sorry for noobish and probably repetative question. do insurgents have a ford to pass from vehicle lot when all bridges are destroyed?
And not all bridges are destroyable, the one jsut west of village is non destructible.

Well you might see it a bit unfair, but it forces the Brits into choke points. I rack up 8-10 vehicle kills each time I play a round on it, its quite easy by the fact that after being IED hit brits usually don't warn the rest of the team. making 4-5 kills at the same spot in a relative short period wouldn't happen if people communicated more.

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Old 07-17-2008, 09:11 AM   #77
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Re: Al Basrah

Yeah, what's even more hilarious is when you start blowing things up and it becomes clear that they are talking to each other, as cars start to stop before crossing the bridge north of VCP to make sure there's no-one around.

So you let the WIMIK past.

He reports back that there's no-one at the bridge and it's safe to cross.

The Scimitar/Warrior/Challenger follows up and crosses, and you call up da boom

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Old 07-17-2008, 09:57 AM   #78
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Re: Al Basrah

Aah with a good squad on Basrah as insurgents, its epic win



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Old 07-17-2008, 03:21 PM   #79

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Re: Al Basrah

Quote:
Originally Posted by stoobywon View Post
I find that if flying the Merlin, the best place to land in village is in the fields. They are flat and easy to land on and the troops can go prone and use the grass as cover. Also, the Merlin can be useful with ONE gunner on it. My friend and I got in a Merlin and he was flying and I got HAT. We were under fire by a technical on the bridge and I shot a rocket and all it has to do is land close to the car and it will kill the gunner. But in the beginning of the round you should also have an engi in the other seat and destroy the bridges.
I'd try this bold move of HAT from above, but I'm afraid I'll blow up the Merlin, so I stick with my wrench and try to copilot.

A copilot can be handy on Basrah. S/he should be SL to communicate with Commander and to drop markers on landing spots. The copilot can also ask passengers where they're heading without bothering pilot as s/he tries to land and repair at the helipad.

Also, get the copilot in the F2 seat. You can trush him/her not to toy with the ramp like many passengers do. IMO, it doesn't have much use, and it's only a burden if the heli turns into a smoking wreck after the ramp collides with the land.

I've played copilot three times on thebattlearena, and we both appreciated the hard work we managed. Nifty maneuvers (pilot) and spotting threats (copilot) can keep the heli alive.

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Old 07-17-2008, 08:37 PM   #80

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Re: Al Basrah

Quote:
Originally Posted by Outlawz View Post
No, but GB does, that's why the map is unfair.
Actually, I'm pretty sure you can.

Just experiment in training mode on the bridge east of the lot.
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