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#41 |
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Banned
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edit of NO-FLY zones:
the Palace East side the the city (from mosque downwardsto the edge of the town) directly over the Village places to weatch out for: Offices: theres a AAA gun there, could take out the helo in a second South side of the town: loads of enemy activity there, be careful flying at low level there |
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#42 |
![]() ![]() Join Date: Mar 2007
United States of AmericaLocation: Lowell MA USA
Posts: 2,313
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Great tactic- Grab a Warrior and move it to the northern side of the city in teh desert. Once there find a nice spot to sit with it and use rounds to kill anything coming out. i tryied and got 35+ kills. Also i made a HUGE spawn point so close to the city, jihads and trucks had a hard time reaching me and after i was killed by RPGs my squad mates told me affter that very few men came on the road they all found other routes out of mosque. I had that going till they found out i was dead.
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#43 |
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Banned
![]() Join Date: Dec 2007
Posts: 24
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many ways to woop ass as a brit, i like newguyrick's comment, it is true, uaslly what i try to do is if you have a platoon, great, but not likely, diveid your 6 mand squad into 3 fire teams, you can clear a big radius fast, or if you do have merlin, 2 fire teams, big gun and a medic, the sl as what ever, medic or egineer, with medic and what ever really, spec ops or engineer, and obvsly the pilot...
i like spec ops, cause they are sexy, but, i like the engineers better, cause they fix your ride, as you go... all people with a transport, MARK WHERE YOU WANT THE LZ (no matter if you want a car/apc/helo.. for pick up/drop off) one thing i run into is, a lz shouldnt be water... 1. you a loud ass chopper, everyone is comeing to that, 2. and you cant shoot back, water lzs are only for spec ops, at certain times... all other lzs should be in a safe zone, even tell the pilot angle of attack... sometimes it isn't a normal lz, so, drop your marker and say " from the west" this means to me as a pilot, i can't come in on the lz for a a dust off , unlees i come from the west.... cause it might be surronded by tall buildings, rpgs, ..... |
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#44 |
![]() Join Date: Oct 2007
Posts: 88
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What about some new tactics now where the VCP is no longer on focus?
My first ideas here: - Setup ASAP a defensive position at the gate of the main base, shooting all incoming sucide cars / bomb trucks. C4 helps too. A unused or unneeded truck should be taken for deploying a supply crate behind the gate emplacement. The defender should be an engineer (truck driving ability and C4 deployment). Usually there is a early wave of vehicles destroying a large amount of assets and soldiers. - I'm not sure if it's still reasonable to build a bunker at VCP. Either it will be destroyed soon or it will bind too many players to defend the VCP, not searching for caches. - Deploying always a bunker at the main base, just for additional vehicles, resupplys and a AA gun for more defence (suicide cars, bomb trucks). It doesn't cost anything and there are two bunkers possible anyway. What do you think? |
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#45 |
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Forum Moderator
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Another landing zone too: the first hardened street north of Facility, the one pointing pretty much straight East at Mosque - you might need some practice to find the best approach, but it makes for a pretty good landing spot, if your passengers bail out quickly. Hotel is doable too, but tricky. Practice, practice, practice.
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#46 |
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PR Public Relations
![]() Join Date: Nov 2005
Location: Muther Russia
Posts: 2,312
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Another landing spot: Mosque. Literally inside. It takes practice but when pulled off you feel like a true badass.
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![]() Originally said by: [TG]Dirtboy "Wow. Your not cool because you quote Generation Kill. In fact, you're uncool. Yeah. |
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#47 |
![]() Join Date: Oct 2007
United States of AmericaLocation: San Antonio, Texas
Posts: 875
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I've witnessed great spots for bunkers/firebases in pub servers.
-One firebase near Palace. With an AA gun. Say goodbye to enemies ever leaving with a suicide car or technical again. -One firebase near the southern region of the city, by the construction. Passing suicide cars or technicals might see it, unless you have the Palace setup. This universal spawn is a great asset to the British for another advance point on the city. AA preferred. -A bunker in the Airport for extra support, trucks, and cars. -A bunker in VCP for good measure. Don't have too many people defending it, maybe one person on the AA to take care of any bold Insurgents. |
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#48 |
![]() Join Date: Jul 2007
IraqLocation: Riga, LV
Posts: 92
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I remember the good ol'days. When brits had to use teamwork to win(0.6), not CR2 and SUSAT(0.7,0.75). When the only way not to loose at the first 30 minutes, was holding the VCP(for brits)... But now, now the time has changed and not to the good side. To win, brits need to park CR2 NW from the village and they will get intel for caches in no time, VCP is uncapable. It's sad. AK-47 sucks even at 100 metres, recoil is too big. Insurgents aren't bunch of girls with no muscles... Al Basrah is just sad, everyone wants to be brit.
DEV's you have done a great job and I know you will do a great job for next releases. 1. Remove CR2 (doesn't fit well in Insurgency). 2. To compensate the lack of firepower make the APC spawn time lower. 3. If Gods aka DEV's shall not remove CR2, give the RPG gunner 3 max 4 RPG's. 4. C'mon AK-47 hasn't got such a recoil, make it 2 instead of 3... P.S. I don't want to sound like a prick, You've done an excelent job, but Al Basrah now-a-days is wrong(read above) IMO. |
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"Fight for what, oil?
We sent Saddam back to the stone-age in 91, do you really think he wanted more? Then all you rednecks say "fight for your country? You mean the oil giants and the Israelis? There were no terrorists in Iraq before WE invaded. And most of the fighting has been by the separate groups within Iraq who want representation/power/ and = money from their oil." - Pube83(American BTW) |
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#49 |
![]() Join Date: Oct 2007
Posts: 196
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Re: Map Tactics - Al Basrah
Having a CR2 is realistic so taking it out would make the game balanced thus unrealistic. Currently the brits kill more insurgents than they do us thats why the insurgents need to think like insurgents to win not cry because theres a tank there.
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#50 |
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 6,920
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Re: Map Tactics - Al Basrah
Just use GP25 and RPGs and have I-like-Brits players whine
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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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