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#21 |
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The [R-MOD]s' Poodle
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Yes.... and the Warriors, SA80s/L115A1s and Land Rovers should be able to engage an RPG team at least 200m out.
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I AM NOT ALLOWED A SIG UNLESS I SHOW I CAN BEHAVE MYSELF
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#22 |
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 6,879
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RPGs are accurate, their deviation just requires some skill in using them.
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#23 | |
![]() Join Date: Nov 2006
Location: Inside the "Search Function".
Posts: 4,934
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Quote:
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![]() If you are reading this dont stop, cause if you do, I'll kick you in the balls.
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#24 |
![]() Join Date: Jan 2007
Posts: 361
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(thanks Vikingo i "borrowed" your img
Another setup i found was similar to vikingo's explanation, i think fuzzhead was our SL at the time, with a commander who had half a brain this worked very well..., At round start the APC that spawns at VCP is moved to one of 2 positions shown on the img. Someone mans a landy and moves it as shown. ![]() When the Commander arrives he builds a command bunker as shown and deploys razor wire in the entrances, so any pesky insurgents or w/e have to go wide to get inside thus making them susceptible to revealing their position. The Medic in the squad (which at the time was me The positions of the landy and the APC's are optional and can be switched i suppose. I had a round the other day where i manned the APC at the south east ramp as illustrated and i went 48-0 Kills that round!. I know this setup kinda leaves the main round through NVCP open but if you have good squad members who are alert then they spot anything thats coming in more than enough time to neutralise it. |
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#25 |
![]() ![]() Join Date: Mar 2007
United States of AmericaLocation: Lowell MA USA
Posts: 2,296
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Ok i hyave done this maybe 20 times on Al Basrah and works everytime. OK first get about 5 guys in ur squad and move to a area northwest or west of mosque. Once u lay a RP down. Move to the mosque and take any kits that are there. Once u get them run to the roofs around it. They will come for there nice kits but 1 problem they arent there. Once u open up move. And if u are being fired upon move back. Maybe across the street. Get on the roofs agian. So this time they come after uand they are in a no mans land. Easy kills.
KITS 1-PKM 2-RPGS 1-Mosin 1-SVD 1-SA-7 Ok move the PKM and both RPGS to the south west to stop jihaders! P.S. Iam sorry if the SAS is a clan or something. I would of used SOE but it is a clan. The name is nothing to do with the SAS clan if there is any. |
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#26 |
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Forum Moderator
![]() Join Date: Oct 2006
Location: Londinium, England
Posts: 2,628
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It may work, but it just feels kinna...wrongish, for the GB forces to be using Insurgent gear. Detracts from the realism factor for me.
...mongol... |
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#27 |
![]() ![]() Join Date: Nov 2006
Posts: 690
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I personally love jacking enemy gear whilst playing as spec ops.
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![]() AKA Ecko1987 Beep-Beep-Beep. |
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#28 |
![]() Join Date: Jan 2007
United KingdomPosts: 1,704
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i love using a AK when blowing up spawn cars and the likes , if a insurgent hears a AK he will think nothing of it
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#29 |
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Forum Moderator
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I usually nick the British kit :s I just love having a scope again
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#30 |
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i need help whit basrah..
my target on a mission was get into the city (undercover) go to the mosque and get the mosin.. saty on the city and cover the APC who they are enter the city the SL say to me "you have to kill RPG soldiers, is your first target" i enter the city 35456485 times and ever i get killed!!! i tried to enter from the north.. but the shooters on the factory and civilians sptters are too much we tried to land using the merlin.. but it was shooted down! and i try to enter whit a APC and i was killed when i enter the vehicle checkpoint if anybody knowns a way to enter to the city.. please post the map pic whit movement.. or tell me i need to take that mosin |
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