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Old 05-27-2008, 08:46 AM   #31

Gunwing's Avatar
Re: [Map] Karkand Audit

Thats a sexy tank shot! I can't wait to deal some death and have enemy tankers shooting my tank going why is the engine not killing the tank? I shot it in the rear 2 times! LOL! I'll just pop in and say: Um........... Merkiva Engine in the front under the heavy armor, so I can just keep spanking you! Your going to have to flank me from the side not the rear!

IMHO That map would do alot better if the streets were a bit wider: IE more freedom for tankers, and less trafic jamps. This would also mean you could plant some more cover for infantry on the sides, and trun it into a city that looks like it may have had some use as of late.
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Old 05-27-2008, 08:51 AM   #32
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Re: [Map] Karkand Audit

can you guys get a t-90 or anouther vbf2 tank side by side with your tank? they should be around abouts the same scale.

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Old 05-27-2008, 09:11 AM   #33

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Re: [Map] Karkand Audit

No thats correct the T-90 in BF2 is only bigger due to it's longer barrel, and the USMC M1A2 SEP can't even turn around in that map because it's too long. IE it's why I suggested a bit more of a wider main road for tankers to go up the middle, but leave the secondary roads their current size so infantry, and light APCs can get by on the flanks. Also it might be a good idea to change up the BF2 out of bounds zones a bit so that armor has a bit more room, and infantry has something to do outside of the city more for attackers.

IMHO this map would be perfict for a counter attack gametype in PR. IE the IDF attacks, and the other team counters after 4 min. IE no longer because this map is such a killzone for snipers, and vehicles like jeeps.
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Old 05-27-2008, 09:47 AM   #34

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Re: [Map] Karkand Audit

Thats interesting, why do you guys dont got the same weapons for the kits? I mean, the medic got a variant on the m16 or something, the engineer got something that looks like the mp5. Why?



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Old 05-27-2008, 10:03 AM   #35
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Re: [Map] Karkand Audit

Quote:
Originally Posted by Gunwing View Post
No thats correct the T-90 in BF2 is only bigger due to it's longer barrel, and the USMC M1A2 SEP can't even turn around in that map because it's too long. IE it's why I suggested a bit more of a wider main road for tankers to go up the middle, but leave the secondary roads their current size so infantry, and light APCs can get by on the flanks. Also it might be a good idea to change up the BF2 out of bounds zones a bit so that armor has a bit more room, and infantry has something to do outside of the city more for attackers.

IMHO this map would be perfict for a counter attack gametype in PR. IE the IDF attacks, and the other team counters after 4 min. IE no longer because this map is such a killzone for snipers, and vehicles like jeeps.
no thats not the reason why I wanted to see it compared to the t-90, i want to see if its the same size generally for other reasons...

and modifying the streets is not a option.

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Old 05-27-2008, 10:09 AM   #36

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Re: [Map] Karkand Audit

I think that small streets would be cool. That will make sure that inf have to cover the tanks.



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