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Old 09-26-2007, 07:09 AM   #1
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[Audit] Strike At Karkand

Strike at Karkand Audit for IDF
US = Placeholder
Download here: (trown at pr/levels)
http://www.4shared.com/file/25068775/3177032d/SaK.html




AAS Order:
1 - Convoy (idf)
2 - Gas Station (neutral)
3 - North and South Karkand (mec)
4 - Factory (mec)
5 - Docks (mec)

Vehicles:
4 heavy transport jeeps for each side

2 transport armored vehicles for each side:
MeC 2 bpm3 that dont respawn
IDF 2 Merkava MK4 MBT APC version[less armor/ammo, can carry a squad] that dont respawn

I might change it so that one of the armored vehicles respawn every 10minutes

Convoy cannot be taken
If mec take Gas station IDF will bleed
If idf take factory, mec will bleed

Green * = Mec Expiring RP at the begining of the round


Feedback wanted

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Last edited by [R-CON]Hfett; 09-26-2007 at 07:17 AM.
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Old 09-26-2007, 07:12 AM   #2
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Many thanks for auditing it
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Old 09-26-2007, 07:36 AM   #3
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Very nice i can't wait we will finish evrything

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Old 09-26-2007, 10:20 AM   #4

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Wow looks nice! Well done!

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Old 09-26-2007, 10:45 AM   #5

[uBp]Irish's Avatar
Couple of Questions real quick...

1)will there be a bleed on the IDF with the MEC controlling so many flags?
2)Is it really wise to put Mec RP's that close to gas station? i can just picture people requesting kits and running to gas and that's where the main fight is going to be. If mec can hold out (and they probably will with those 2 RPs) reinforcements in the form of armor or whatnot will come and now the fight might be at gas station instead of within the actual city?
3) Why mec and not insurgents? Unless in this case Mec is supposed to be Hamas or one of the other factions, shouldnt it be insurgents? Could just take insurgents + G3s/AK's and make them look like war vet's with body armor and add in another class like doctor since they are more kinda militia-like.

either way i like the new setup, looks good. maybe just remove the "no respawn" off one of the vehicles cause tanks in cities are a great feature. Plus, let's just see how well those Merkava mk4transports do. looks really interesting from the description in the other topic thread.

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Last edited by [uBp]Irish; 09-26-2007 at 10:50 AM.
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Old 09-26-2007, 11:21 AM   #6
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In my opinion Insurgents versus any army on a AAS2 map is a bad idea, unless the terrain is really against the army ,the Insurgents will be annihilated by pure firepower specially if the army has tanks
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Last edited by [R-CON]ZZEZ; 09-26-2007 at 11:23 AM.
Reason: clarification, grammer
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Old 09-26-2007, 11:22 AM   #7

[uBp]Irish's Avatar
guess that is true. if that's the issue, insurgents just need boosting in other ways.

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Old 09-26-2007, 01:10 PM   #8

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I suggest, you audit an alternative map besides Spamkand, because IDF will probably be the most played faction due the map, they are on

We could put IDF into Jabal, since its situated around a place in Israel?

Also, put some roadblocks or those hedgehogs in that ford next to the Factory, so vehicles will be forced to use the bridge, which can be destroyed

[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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Old 09-26-2007, 05:25 PM   #9
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Quote:
Originally Posted by Outlawz View Post
I suggest, you audit an alternative map besides Spamkand, because IDF will probably be the most played faction due the map, they are on

We could put IDF into Jabal, since its situated around a place in Israel?

Also, put some roadblocks or those hedgehogs in that ford next to the Factory, so vehicles will be forced to use the bridge, which can be destroyed
IDF with an aircraft carrier?

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Old 09-26-2007, 05:34 PM   #10
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jabal is in pakistan , a litle away from israel :P

plz change the sky and fog like in shongua , right now rembmer to much bad memories

*sitting in a corner*
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