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| Israeli Defense Forces Mod : Discussion pertaining to the PR Israeli Defense Forces Mod. |
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#1 |
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PR Contributor
![]() Join Date: Jun 2006
Location: Brazil
Posts: 1,406
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[Audit] Strike At Karkand
Strike at Karkand Audit for IDF
US = Placeholder Download here: (trown at pr/levels) http://www.4shared.com/file/25068775/3177032d/SaK.html ![]() AAS Order: 1 - Convoy (idf) 2 - Gas Station (neutral) 3 - North and South Karkand (mec) 4 - Factory (mec) 5 - Docks (mec) Vehicles: 4 heavy transport jeeps for each side 2 transport armored vehicles for each side: MeC 2 bpm3 that dont respawn IDF 2 Merkava MK4 MBT APC version[less armor/ammo, can carry a squad] that dont respawn I might change it so that one of the armored vehicles respawn every 10minutes Convoy cannot be taken If mec take Gas station IDF will bleed If idf take factory, mec will bleed Green * = Mec Expiring RP at the begining of the round ![]() Feedback wanted |
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Last edited by [R-CON]Hfett; 09-26-2007 at 07:17 AM.
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#2 |
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PR Contributor
![]() Join Date: Jul 2007
IsrealLocation: Israel
Posts: 1,045
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Many thanks for auditing it
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#3 |
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PR Contributor
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Very nice i can't wait we will finish evrything
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#4 |
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Wow looks nice!
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#5 |
![]() Join Date: Jan 2007
Posts: 1,204
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Couple of Questions real quick...
1)will there be a bleed on the IDF with the MEC controlling so many flags? 2)Is it really wise to put Mec RP's that close to gas station? i can just picture people requesting kits and running to gas and that's where the main fight is going to be. If mec can hold out (and they probably will with those 2 RPs) reinforcements in the form of armor or whatnot will come and now the fight might be at gas station instead of within the actual city? 3) Why mec and not insurgents? Unless in this case Mec is supposed to be Hamas or one of the other factions, shouldnt it be insurgents? Could just take insurgents + G3s/AK's and make them look like war vet's with body armor and add in another class like doctor since they are more kinda militia-like. either way i like the new setup, looks good. maybe just remove the "no respawn" off one of the vehicles cause tanks in cities are a great feature. Plus, let's just see how well those Merkava mk4transports do. looks really interesting from the description in the other topic thread. |
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Last edited by [uBp]Irish; 09-26-2007 at 10:50 AM.
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#6 |
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PR Contributor
![]() Join Date: Jul 2007
IsrealLocation: Israel
Posts: 1,045
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In my opinion Insurgents versus any army on a AAS2 map is a bad idea, unless the terrain is really against the army ,the Insurgents will be annihilated by pure firepower specially if the army has tanks
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Last edited by [R-CON]ZZEZ; 09-26-2007 at 11:23 AM.
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#7 |
![]() Join Date: Jan 2007
Posts: 1,204
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guess that is true. if that's the issue, insurgents just need boosting in other ways.
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#8 |
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 7,034
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I suggest, you audit an alternative map besides Spamkand, because IDF will probably be the most played faction due the map, they are on
We could put IDF into Jabal, since its situated around a place in Israel? Also, put some roadblocks or those hedgehogs in that ford next to the Factory, so vehicles will be forced to use the bridge, which can be destroyed |
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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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#9 | |
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German Forces Mod Lead
![]() Join Date: Feb 2007
Location: USA
Posts: 1,426
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Quote:
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#10 |
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PR Contributor
![]() Join Date: May 2006
Location: madrid, Spain
Posts: 3,553
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jabal is in pakistan , a litle away from israel :P
plz change the sky and fog like in shongua , right now rembmer to much bad memories *sitting in a corner* |
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