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Old 10-22-2007, 04:48 PM   #61
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Quote:
Originally Posted by [R-PUB]Hfett View Post
I got an idea for sharqui also AAS

karkand will be fine since the flag layout will be diferent


But imo the best map will be the one that im making for HamasXIdf =)
cant wait to see that map

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Old 10-22-2007, 04:59 PM   #62

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I realize you tried to make the map bigger for PR but the mountains are serving pretty much no purpose. The way they are angled aswell makes them useless for cover. How about adding several valleys for which to travel through and flank found the city. They would be narrow and resemble dried up rivers or something similiar with rocks on the ground so no vehicles could pass, only inf. This would create less of a distinctive "frontline" which ruined even BF2v games.

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Sittin’ on six billion oil drums
Down with the Dow Jones, up on the Nasdaq
Pushed into the war zones."
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Old 10-22-2007, 05:08 PM   #63
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Cannot modify the terrain on a vanilla map audit

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Old 10-22-2007, 06:54 PM   #64

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Quote:
Originally Posted by [R-PUB]Hfett View Post
I got an idea for sharqui also AAS

karkand will be fine since the flag layout will be diferent


But imo the best map will be the one that im making for HamasXIdf =)
If you manage to make that map for 0.7 then we don't need more maps for IDF vs Hamas for now since this is a community faction and having 3 or more maps for it just wouldn't be fair if we take in mind that there are still other PR made factions to come + new maps. Make that map as good as you can and we can all forget about those vBF2 crappy maps

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Old 10-22-2007, 07:01 PM   #65

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How about an audit for Road to Jalalabad?

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Old 10-22-2007, 07:02 PM   #66
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How about an audit for Road to Jalalabad?
Indeed, that would be interesting to see.

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Old 10-22-2007, 07:45 PM   #67

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City area is IMO way too small for PR standards. It could be interesting for CF vs insurgents on infantry only with just CF light transport.

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Old 10-22-2007, 08:04 PM   #68
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Yeah, jalalabad is to small

could be used for a map like Street

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