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| Israeli Defense Forces Mod : Discussion pertaining to the PR Israeli Defense Forces Mod. |
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#61 |
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PR Contributor
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#62 |
![]() Join Date: May 2007
United KingdomLocation: Edinburgh
Posts: 834
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I realize you tried to make the map bigger for PR but the mountains are serving pretty much no purpose. The way they are angled aswell makes them useless for cover. How about adding several valleys for which to travel through and flank found the city. They would be narrow and resemble dried up rivers or something similiar with rocks on the ground so no vehicles could pass, only inf. This would create less of a distinctive "frontline" which ruined even BF2v games.
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"So tell me just how come were the Taliban
Sat burning incense in Texas Roaming round in a Lexus Sittin’ on six billion oil drums Down with the Dow Jones, up on the Nasdaq Pushed into the war zones." Ingame: <1sk>Headshot |
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#63 |
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PR Contributor
![]() Join Date: Jun 2006
Location: Brazil
Posts: 1,420
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Cannot modify the terrain on a vanilla map audit
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#64 | |
![]() Join Date: Jul 2007
IraqLocation: Sadr city, Baghdad
Posts: 449
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Quote:
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#65 |
![]() Join Date: Mar 2007
Posts: 2,649
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How about an audit for Road to Jalalabad?
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(o,o) |)__) -"-"- O RLY? |
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#66 |
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PR Developer
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#67 |
![]() Join Date: Jul 2007
IraqLocation: Sadr city, Baghdad
Posts: 449
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City area is IMO way too small for PR standards. It could be interesting for CF vs insurgents on infantry only with just CF light transport.
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#68 |
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PR Contributor
![]() Join Date: Jun 2006
Location: Brazil
Posts: 1,420
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Yeah, jalalabad is to small
could be used for a map like Street |
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| audit, karkand, strike |
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