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Old 10-21-2007, 01:47 AM   #21
[SpecOps]Shadow
Default Couple more questions

Having spent a whole heap of time now creating my map I thought I should try and clear up a couple of issues that I have. Thankfully its not tryingg to work out a CTD this time .

I have a 2 questions at the moment.

First is on the lowdetail textures. BFeditor seems to only have the default one which is making my grass areas look a bit like brown green rock from a long way away. Is there somewhere I can get a better lowdetail texture for grass? or do I need to make one myself?

The second question is ... there are lots of kool vehicles etc in the editor, some of which I haven't seen in PR maps before for example the BMP. Is there a list of vehicles that are set up to be used in PR or are allowed/not allowed to be used in PR?

Cheers guys
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Old 10-25-2007, 10:56 AM   #22
=tGA=Harry
Default

Look through the Lowdetailtexture.dds in every BF2 stock map, to see if there is anyone you like. Put them in the BfEditor/rawdata in lowdetailtexture folder and save them in any name you want. You can then add them in the Editor...
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Old 02-22-2009, 11:11 PM   #23
gx
Default Re: IronTaxi's Mapping checklist

when I try and generate lightmaps for my level it crashes part way through and says EditorMemory.dll: all alloc attempts failed for size 29360128.
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Old 02-26-2009, 11:46 AM   #24
gx
Default Re: IronTaxi's Mapping checklist

anyone?
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Old 02-26-2009, 11:54 AM   #25
[R-DEV]Outlawz7
PR:BF2 Developer

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Default Re: IronTaxi's Mapping checklist

How much RAM do you have?


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Old 02-26-2009, 11:55 AM   #26
[R-DEV]J.F.Leusch69
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Default Re: IronTaxi's Mapping checklist

if you generate LMs for statics, maybe to them step by step or 50 statics together each time, that way you wont get problems, maybe?


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Old 02-26-2009, 12:12 PM   #27
gx
Default Re: IronTaxi's Mapping checklist

I have 4 gigs of ram How do you generate lightmap 50 statics together at a time? could you elaborate please?
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Old 02-26-2009, 02:01 PM   #28
[R-CON]9cookie_monster
PR Mapper Team

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Default Re: IronTaxi's Mapping checklist

Quote:
Originally Posted by gx View Post
I have 4 gigs of ram How do you generate lightmap 50 statics together at a time? could you elaborate please?
You can select statics say 50 statics > go to generate light maps > Then you can say generate light maps for selected items.


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Old 03-02-2009, 12:44 PM   #29
gx
Default Re: IronTaxi's Mapping checklist

Just letting you all new The T-paint link no longer works, the website is no longer hosting it.
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