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Old 10-17-2007, 05:04 PM   #21

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Quote:
Originally Posted by [SpecOps]Shadow View Post
Wow fast response you guys are awesome!

Ok thanks for that tip.. I now have the error it gives:

*****
Debug assertion failed!

Version: 1.1.2965-797.0 Buil date:2006-9-26 17:53
Module: TextureAtlas
File: D:\Aphrodite\BF2_1.4\Code\BF2\RendDX9\TextureAtlas \TextureAtlas.cpp
Line: 62

Text: Couldn't open TAI file "levels\Seige_of_Doboj\overgrowth\OvergrowthAtlas. tai"

Current confile:Levels/Seige_of_Doboj/Overgrowth/Overgrowth.con
*****

I haven't as yet done anything about overgrowth or undergrowth. Most of the tuts seem to suggest that you can load a map without having to do that stuff.

I've looked in the client and server zip files and there isnt an 'OvergrowthAtlas.tai' file ... there is an undergrowth one which is strange seeing as I havent even looked at undergrowth or overgrowth yet.

I'll try specifying some overgrowth see if that changes anything.

Ok that has fixed it. Thanks IronTaxi... I think I owe you a beer.
Did you tick the "Overgrowth" box when saving your map?


[R-MOD]Dunehunter-Freedom? This...is...The PR Forum! *kicks LekyIRL down the well on Basrah*
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Old 10-18-2007, 04:28 AM   #22

[SpecOps]Shadow's Avatar
I hadnt created any overgrowth when I tried packing and playing the map.

I have since put in some overgrowth and undergrowth and the map loads fine now.

.... as for the name of my map its just a working title atm. Im hoping to get the quality high enough to try and get it included in a future PR release so i guess the DEVs can vote on a name .

Cheers for all the help.
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Old 10-21-2007, 01:47 AM   #23

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Couple more questions

Having spent a whole heap of time now creating my map I thought I should try and clear up a couple of issues that I have. Thankfully its not tryingg to work out a CTD this time .

I have a 2 questions at the moment.

First is on the lowdetail textures. BFeditor seems to only have the default one which is making my grass areas look a bit like brown green rock from a long way away. Is there somewhere I can get a better lowdetail texture for grass? or do I need to make one myself?

The second question is ... there are lots of kool vehicles etc in the editor, some of which I haven't seen in PR maps before for example the BMP. Is there a list of vehicles that are set up to be used in PR or are allowed/not allowed to be used in PR?

Cheers guys
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Old 10-25-2007, 10:56 AM   #24

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Look through the Lowdetailtexture.dds in every BF2 stock map, to see if there is anyone you like. Put them in the BfEditor/rawdata in lowdetailtexture folder and save them in any name you want. You can then add them in the Editor...
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Old 10-26-2007, 04:18 AM   #25

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Thanks mate, I'll have a play around with the other maps then.
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