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| Modding Tutorials Information and tutorials related to modding BF2. |
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#1 |
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PR Mapper Team
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I thought i should start a topic, devoted to little tips and tricks that i use while mapping that other mappers here can learn from
I will be doing a sort of "tip of the day" and while doing that I will be updateing this 1st post every singal time I post a new tip into this topic. In the end this post should be filled up with lots and lots of tips for you all to read and use Rhino's Mapping Tips and Tricks
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Last edited by [R-TFA]Wolfmaster; 07-13-2006 at 08:52 AM..
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#2 |
![]() Join Date: May 2006
Location: Germany
Posts: 74
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Leveleditor:
1. use...
3. In the rotate mode, use the right mouse button on the 3 axis to rotate in 90° steps 4. in the rotate mode, press shift to switch between the middel and the anchor point (hold and than rotate) |
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Last edited by xtrm2k; 07-13-2006 at 03:52 AM..
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#3 |
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Mapping Manager
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Things i learned much to late for my map..
How to align walls and other straight objects... 1. Goto Render and select Grid Mode 2. Goto Snap and Select snap to ground, and snap to terrain grid 1 3. Place your object on the map. 4. If you need to rotate the object, right click on the axis. This is critical, if you rotate the object at all by hand it will be very hard to align properly. 5. Drag the object until it lines up with the set of objects. 6. Your all done, and your objects should line up properly now. |
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#4 | |
![]() Join Date: Jun 2006
Posts: 144
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Quote:
U can also type in the exact angle to align objects in the tweaker bar. U can also click on 1 object, control click another, then snap them together. Good for aligning fences and bridges or lining up any objects. Also when using copy and paste dont forget [Ctrl Shift V] to paste the object exactly ontop of the one you just copied... again good for lining things up. | |
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#5 |
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Retired PR Developer
![]() Join Date: Oct 2005
Posts: 1,629
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SAVE OFTEN!
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Mapper of Road to Kyongan'Ni and Hills of Hamgyong; Genius behind many Really Stupid Ideas, and some Decent Ones. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#6 |
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Retired PR Developer
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You probably already know about setting the octaves value to 0 for smoother splines, but you can also set the priority of the road, so when you overlap then you determine which lies above the other.
This stops that road flickering glitch that you often see with overlapping sections. Usage: eg. set 'prio' to 0 for a road, & 1 for a pedestrian crossing. |
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#7 |
![]() Join Date: Jun 2006
Posts: 64
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using alt + 160 for space instead of editing the .cons
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#8 |
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aye
in move mode, hold ctrl and select the object by its arrow and move it, instant duplication. |
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#9 | |
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PR Mapper Team
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Quote:
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#10 | |
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PR Mapper Team
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aint posted in here for some time, soo much for the idea of updating it every day
anyways I dunno if any of you know this but was looking though the keyboard shortcuts for the editor today and noticed something that I had never seen before. Quote:
just be careful not to forget to move the object otherwise you will have 2 meshes there taking up extra memory ingame hope this helps | |
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| Tags |
| editor, mapping, rhino, tips, tricks |
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