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| Modding Tutorials Information and tutorials related to modding BF2. |
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#11 |
![]() Join Date: May 2006
Location: Here
Posts: 2,487
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Lol at the "Rhino" ads.
Anyway, I think using CTRL + click is more useful for making walls, as all you have to do is continuously press CTRL and drag. Just those two things. CTRL + SHIFT + V entails pressing, then clicking, and then dragging. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Under normal circumstances, everybody pwns Griffon, in Soviet Russia, Griffon pwns EVERYBODY! |
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#12 |
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PR:BF2 Developer
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Here is a small not-so-genius tip: when making a map, increase all the CPs capture zone to 100 m - that way you'll know, where players can set down Rally Points on the map, so you don't make a super secret RP spot just 2 m inside the radius
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "yesturday a steam server explowded and we lose alot of account infermation. to verify that you have steam i will need your username and password or your account will be deleted " |
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#13 |
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hi, im new in the mapping scene^^
and i got one biiig problem: how do i create map for the latest bf2/pr version? everywhere i read, editor for v1.3. but how did u make the PR maps for 1.41 bf2 AND 0.7 pr?? ![]()
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#14 |
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PR Mapper Team
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#15 |
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sorry, didnt help me
*push* i wanted to know how do you make the maps running with 1.41 |
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Last edited by Zoddom; 03-03-2008 at 11:56 AM..
Reason: new problem
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#16 |
![]() Join Date: Mar 2007
Location: Lowell MA USA
Posts: 3,283
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When placing objects, use the Grid with Texture Mode. helps you place them in equal spaces.
Also, use objects that fit with the mission, so basicly russian statics in Iraq dont work. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Reality Gaming - Making Games Reality To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#17 |
![]() Join Date: Mar 2007
Location: Lowell MA USA
Posts: 3,283
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When making your map, choose and area and stick with that area till its done enough that you feel ready to go to the next. For example, if your doing a city, place the objects then once done getting it all placed, move to another section of the map. This keeps your mind on 1 area and your work will come out better.
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#18 | |
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Banned
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Quote:
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#19 |
![]() Join Date: Mar 2007
Location: Lowell MA USA
Posts: 3,283
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Space I agree with the coming back but for example on my map i'm doing now, I did the following all at the same time:
1:City buildings 2:Citys walls, some cars/random city objects 3:Bridges Then I move to another place, example would be the Airport, once you have most of the map nice to hop ingame with, I do and walk around and see what changes I have made. Its always better running it ingame to really get how it will look and how to make gameplay better. It may not work for some people, but it works for me atleast. |
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#20 | ||
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Community Faction Manager
![]() Join Date: Apr 2008
Location: Cassel-fornia
Posts: 2,796
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my first tip ever
if you want to change the playermodel and/or the kit in the editor when you change the camera to "soldier camera" than you have to edit the mod.desc which can be founded in bf2/mods/your_mod (mainly pr_edit) default for pr_edit: Quote:
And this is the changed one with the us army officer, of course you can chose any kit or playermodel that is in the mod change for pr_edit: Quote:
have fun | ||
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Last edited by [R-DEV]J.F.Leusch69; 02-07-2009 at 05:58 PM..
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| editor, mapping, rhino, tips, tricks |
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