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Old 09-06-2007, 10:42 PM   #11
Griffon2-6

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Lol at the "Rhino" ads.

Anyway, I think using CTRL + click is more useful for making walls, as all you have to do is continuously press CTRL and drag. Just those two things. CTRL + SHIFT + V entails pressing, then clicking, and then dragging.


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Old 09-27-2007, 04:48 AM   #12
[R-DEV]Outlawz7
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Here is a small not-so-genius tip: when making a map, increase all the CPs capture zone to 100 m - that way you'll know, where players can set down Rally Points on the map, so you don't make a super secret RP spot just 2 m inside the radius


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Old 03-01-2008, 12:59 PM   #13
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hi, im new in the mapping scene^^
and i got one biiig problem:
how do i create map for the latest bf2/pr version?
everywhere i read, editor for v1.3. but how did u make the PR maps for 1.41 bf2 AND 0.7 pr??



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Old 03-01-2008, 01:08 PM   #14
[R-DEV]Rhino
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http://www.realitymod.com/forum/f189...t-mapping.html


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Old 03-01-2008, 01:25 PM   #15
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sorry, didnt help me

*push*

i wanted to know how do you make the maps running with 1.41
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Last edited by Zoddom; 03-03-2008 at 11:56 AM.. Reason: new problem
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Old 11-24-2008, 08:22 PM   #16
LtSoucy
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Default Re: Rhino's Mapping Tips and Tricks

When placing objects, use the Grid with Texture Mode. helps you place them in equal spaces.

Also, use objects that fit with the mission, so basicly russian statics in Iraq dont work.


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Old 01-29-2009, 08:25 PM   #17
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Default Re: Rhino's Mapping Tips and Tricks

When making your map, choose and area and stick with that area till its done enough that you feel ready to go to the next. For example, if your doing a city, place the objects then once done getting it all placed, move to another section of the map. This keeps your mind on 1 area and your work will come out better.


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Old 01-29-2009, 08:36 PM   #18
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Default Re: Rhino's Mapping Tips and Tricks

Quote:
Originally Posted by LtSoucy View Post
When making your map, choose and area and stick with that area till its done enough that you feel ready to go to the next. For example, if your doing a city, place the objects then once done getting it all placed, move to another section of the map. This keeps your mind on 1 area and your work will come out better.
I disagree with that one a bit. Sometimes I get totally sick of working on an area, so its nice to work in a different area for a while, and then go back with "fresh eyes"
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Old 01-30-2009, 07:18 AM   #19
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Space I agree with the coming back but for example on my map i'm doing now, I did the following all at the same time:

1:City buildings
2:Citys walls, some cars/random city objects
3:Bridges

Then I move to another place, example would be the Airport, once you have most of the map nice to hop ingame with, I do and walk around and see what changes I have made. Its always better running it ingame to really get how it will look and how to make gameplay better.

It may not work for some people, but it works for me atleast.


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Old 02-03-2009, 07:06 PM   #20
[R-DEV]J.F.Leusch69
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Smile Re: Rhino's Mapping Tips and Tricks

my first tip ever

if you want to change the playermodel and/or the kit in the editor when you change the camera to "soldier camera" than you have to edit the mod.desc which can be founded in bf2/mods/your_mod (mainly pr_edit)


default for pr_edit:

Quote:
<mod>
<title> Project Reality </title>
<desc> Project Reality's goal is to become the most visceral virtual modern day combat experience possible. Realism has finally been deployed! Please note that you must run Project Reality from your desktop shortcut in order for this modification to function correctly. </desc>
<url> Project Reality : Battlefield 2 Mod </url>
<logo> mod.png </logo>
<icon> mod_icon.png </icon>
<music> common/sound/menu/music/Alkali-Main_Menu.ogg </music>
<version> 0.85 </version>
</mod>

And this is the changed one with the us army officer, of course you can chose any kit or playermodel that is in the mod


change for pr_edit:

Quote:
<mod>
<title> Project Reality </title>
<desc> Project Reality's goal is to become the most visceral virtual modern day combat experience possible. Realism has finally been deployed! Please note that you must run Project Reality from your desktop shortcut in order for this modification to function correctly. </desc>
<url> Project Reality : Battlefield 2 Mod </url>
<logo> mod.png </logo>
<icon> mod_icon.png </icon>
<music> common/sound/menu/music/Alkali-Main_Menu.ogg </music>
<version> 0.85 </version>
<default_soldier_template> pr_usa_soldier1 </default_soldier_template>
<default_soldier_kit_template> usa_officer </default_soldier_kit_template>

</mod>

have fun


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Last edited by [R-DEV]J.F.Leusch69; 02-07-2009 at 05:58 PM..
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