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| Modding Tutorials Information and tutorials related to modding BF2. |
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#21 | |
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PR Mapper Team
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Quote:
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#22 |
![]() Join Date: Jan 2009
Location: Berlin
Posts: 384
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Awesome!
Im not a modder but still this gives us so much more PR into the game! The fiels on quai for example always were useless, since we went prone, thought we're safe but still hot shot from a guy 200m away from us. This is really what hiding stuff is all about. |
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Use mumble nubs.
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#23 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 2,595
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same problem as eddierizla, this is annoying....
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#24 |
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PR:BF2 Developer
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is there maybe a wheat grid in work or already exists ?
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#25 |
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PR:BF2 Developer
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bumb ?
rhino ? will you create a wheat clump or can you give me the max and i will do it |
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#26 |
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PR Mapper Team
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dont need the export scene to crate one really, you can work around it, but the texture work isn't strait forward, need multiple types of textures and they need some mipmap settings which I can't remember what they are off the top of my head
For now just paint down some undergrowth where you want the field and later on your can put them in. |
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#27 |
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PR Mapper Team
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OP updated a tiny little bit with bits related to changes to the fields in v0.95
Basically the main point is that "corn_maize_clump_03" has been removed in v0.95. If you are using this field on your map, replace it with "corn_maize_clump_02" as they are excatly the same size etc and the new field should work well. Also the Maize fields have been changed quite a bit for optimization reasons, they dont look as good as they now have far less polys and should be much better for your maps. Also all the "_lod" versions of these fields have also been removed in v0.95 so if you do not use these fields 100% correctly as per the tutorial (ie, if you do not remove the "isOvergrowth 1" from all your fields and that you do not use them with the overgrowth tool, other than to place them) then your map will crash saying there is no _lod version of the field. But providing you use them correctly, there is no issues. The main change to the fields thou is that they have all been optimized and they should give on average an extra 10fps of performance over there previous versions but so far we have only done initial testing and we will have to wait until we do some more testing and after v0.95 has been released to see how much they have been optimized. Also In v0.95 I've added a new "Wheat" field to the bunch which you can place on your maps as you like ![]() ![]() Cheers |
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#28 |
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Mapping Manager
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Excellent; I <3 you Rhino!
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#29 |
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PR Events Co-ordinator
![]() Join Date: Jan 2008
Location: Toensberg, Vestfold
Posts: 3,432
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Nice one thanks
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Adriaan: I HAVE BEEN RESISTING THE URGE TO TYPE IN ALL CAPS FOR A LONG TIME NOW Orthas: trololollll goguapsy : The sexiest gun is the Wicca. |
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| Tags |
| field, map, overgrowth, placement, tutorial |
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