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| Modding Tutorials Information and tutorials related to modding BF2. |
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#11 | |
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NZDF Faction Lead
![]() Join Date: Jun 2009
Location: Auckland
Posts: 1,712
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Quote:
HangMan | |
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#12 |
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PR Mapper Team
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they dont look anything like poppies... they have sharp corners....
I suggest you do step 3 again. |
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#13 |
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NZDF Faction Lead
![]() Join Date: Jun 2009
Location: Auckland
Posts: 1,712
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Ok i solved it now. Problem was that my density was far too high. I had density on 4 and now i've moved down to 1 its fine..
HangMan |
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#14 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 2,595
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no lods for the rice?
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#15 |
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PR Mapper Team
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no they have LODS, only two thou which the only difference being the texture.
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#16 |
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NZDF Faction Lead
![]() Join Date: Jun 2009
Location: Auckland
Posts: 1,712
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To run a map that is being made by the community that includes your overgrowth fields, which .zip do we need to move the vegetation files to? or which files need to go in which objects_????.zip
HangMan |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. PR Community Faction Team - "Getting Sh*t Done..." |
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Last edited by [R-COM]HangMan; 08-30-2009 at 06:10 AM..
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#17 |
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PR Mapper Team
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I think this tut has the info you need thou not read it: http://www.realitymod.com/forum/f189...r-sources.html
if you want to do a simple test then shove it all in the server.zip and it will work, just wont be optimized. Read up on the editor forums and look at the other files in the .zips to see what's in there if you really need to know more. You can look at the wild grass fields which are in .86 to see which files go where and just reproduce that structure. |
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#18 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 2,595
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#19 |
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PR Mapper Team
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#20 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 2,595
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thanks rhino, also after extracting to the correct destination; go to pr_edit\objects\vegitation\pr\textures and throw rice_le, rice_le_lod, and rice_lod from the \textures folder in to pr_edit\objects\vegitation\pr\textures\fields
after I did that I got it working. |
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| Tags |
| field, map, overgrowth, placement, tutorial |
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