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#11 |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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The detail appears to be working fine, which suggest you might be copying only the detailmaps over into the editor folder and leaving the colourmaps alone. I have done that several times, it can get quite annoying when you keep forgetting it.
The colourmap shot (tx_s1.dds) is actually for the surrounding terrain. If you try regenerating the colourmaps with Tpaint WITH the "Paint Surrounding Terrain" option selected (middle tick box), then all the tx_s%.dds colourmap files should come up textures in irfanview. Then you can copy the colour/detail/lowdetail maps into the map directory and editor dircetory and check if it works in the editor. If after doing that the tx_s%.dds colourmap files dont show any textures, then Tpaint is corrupt. If they do show textures, but dont show up in the editor after overwriting the old ones, then the editor is probably corrupt. Hope that helps. |
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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#12 |
![]() Join Date: Jan 2009
Location: Fryslan
Posts: 262
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Do you have to close the editor when you run Tpaint and copy the files?
just to make sure Never mind its working now I forgot to copy the detail and colormaps into the editor map. Thanks for your help Jonny |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Goddam it, you'll never get the Purple Heart hiding in a foxhole! Follow me!"
Captain Henry P. Jim Crowe |
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Last edited by Durkie; 05-22-2009 at 06:22 AM..
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#13 |
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Banned
![]() Join Date: Aug 2009
Location: California
Posts: 6
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thanks for this one rhino!
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#14 |
![]() Join Date: Dec 2009
Location: Canada
Posts: 494
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#15 |
![]() Join Date: May 2010
Location: New Jersey
Posts: 25
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Can i use Tpaint if i already put static objects and roads in my map already? Im just checking if that will mess my objects up.. I hope not.
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#16 |
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yes you can, but any manual painting you've done will be replaced
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Killing the enemy sylently To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#17 |
![]() Join Date: May 2010
Location: New Jersey
Posts: 25
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okay, thanks man
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#18 |
![]() Join Date: Jan 2006
Location: Arizona
Posts: 19
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Would it be safe to say that if you use TPaint and paint manually, do the manual painting at the very last?
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#19 |
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it would be very safe to say that :P
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Killing the enemy sylently To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#20 | |
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PR Mapper Team
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Quote:
If you look at the WIP pics of Muttrah you will see that the entire map is pretty much done with just temp textures. (The TV station was a place holder for the Fort ![]() And then I painted my map with L3DT: ![]() ![]() ![]() ![]() And then once that was done did I start painting on the map by hand the concrete etc. | |
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