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| Modding Tutorials Information and tutorials related to modding BF2. |
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#31 |
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um, honestly i will have to look into that.
ive never tried to do that. but ill look into that. edit: and about the UGL go to usrgl_m4ugl and you can edit the exp radius and exp force. I have a tutorial that will help explaining how to do this. Tutorial is called "Modding Explosives" |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Just let'm Bleed" - Homicidal PRSP Tester |
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#32 |
![]() Join Date: Mar 2009
Location: Louisiana
Posts: 207
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How do I get the winrar program? Do I have to have that to access these kit files and stuff?
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#33 |
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Forum Moderator
![]() Join Date: Jan 2009
Posts: 577
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Sorry if my questions start to get annoying, I just tend to be a really questioning person.
Is it just me or does my parachute screwup and kil me upon contact with the ground? Also for altering index numbers, should I throw the ****_idx3 into a new folder ****_idx3 or keep it with the **** folder? In the case of deviation, what do the numbers next to the deviation row's stand for? Thanks. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. PR Testing Team: Serious EXPLOSIVE Business |
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#34 | ||
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PR:BF2 Developer
![]() Join Date: May 2007
Location: Seattle
Posts: 1,170
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Quote:
Quote:
Need to be at a minimum of 300 meters off the terrain to not sustain any damage from your jump. | ||
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#35 |
![]() Join Date: Mar 2009
Location: Louisiana
Posts: 207
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How do I access these winzip/winwar program stuff?
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#36 |
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WinRAR - Free software downloads and reviews - CNET Download.com WinZip - Free software downloads and reviews - CNET Download.com Many thanks for doing this RAW,love the assets replacing part. |
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#37 |
![]() Join Date: Mar 2009
Location: Louisiana
Posts: 207
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Same here!
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#38 |
![]() Join Date: Mar 2009
Location: Louisiana
Posts: 207
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Okay I downloaded the winwar proogram and went to the "kits" section and the us faction and I got a long list of stuff like...
SP US assault con SP US assault P Sp US at.con ............ ETC I would give a picture but I don't know how to do that. |
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#39 |
![]() Join Date: Mar 2009
Location: Louisiana
Posts: 207
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How do I know which one I edit actually makes the different went playing ingame? are they on different levels?
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#40 |
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rem [ObjectSpawnerTemplate: Palace_INSURGENT_APC_1]
ObjectTemplate.create ObjectSpawner Palace_INSURGENT_APC_1 ObjectTemplate.activeSafe ObjectSpawner Palace_INSURGENT_APC_1 ObjectTemplate.modifiedByUser "Cougars" ObjectTemplate.isNotSaveable 1 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.setObjectTemplate 1 mec_apc_bmp3 ObjectTemplate.setObjectTemplate 2 dummy ObjectTemplate.minSpawnDelay 240 ObjectTemplate.maxSpawnDelay 360 ObjectTemplate.Distance 200 ObjectTemplate.team 1 ObjectTemplate.teamOnVehicle 1 C:\Program Files (x86)\EA GAMES\Battlefield 2\mods\pr_sp_08\levels\albasrah_province\server.zi p server.zip\GameModes\gpm_coop\64 gameplayobject.con Changing the red part gets bmp3 to spawn for the Insurgents on Basra - that is all I learned today,no idea about the kits |
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| Tags |
| begin, coop, customizing, kits, mod, modding, mode, prsp, single player, unsupported |
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