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Old 03-23-2009, 11:45 AM   #31
RAW HOMICIDAL

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Default Re: How to begin Modding your PR_SP

um, honestly i will have to look into that.

ive never tried to do that.

but ill look into that.

edit: and about the UGL

go to usrgl_m4ugl and you can edit the exp radius and exp force.

I have a tutorial that will help explaining how to do this.

Tutorial is called "Modding Explosives"


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Old 03-23-2009, 06:48 PM   #32
666planer
Default Re: How to begin Modding your PR_SP

How do I get the winrar program? Do I have to have that to access these kit files and stuff?
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Old 03-23-2009, 08:47 PM   #33
[R-MOD]Darkcloak2
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Default Re: How to begin Modding your PR_SP

Sorry if my questions start to get annoying, I just tend to be a really questioning person.
Is it just me or does my parachute screwup and kil me upon contact with the ground?
Also for altering index numbers, should I throw the ****_idx3 into a new folder ****_idx3 or keep it with the **** folder?
In the case of deviation, what do the numbers next to the deviation row's stand for?
Thanks.



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Old 03-23-2009, 08:56 PM   #34
[R-DEV]ballard_44
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Default Re: How to begin Modding your PR_SP

Quote:
Originally Posted by 666planer View Post
How do I get the winrar program? Do I have to have that to access these kit files and stuff?
No, you can use the winzip program, also.

Quote:
Originally Posted by darkcloak2 View Post
Is it just me or does my parachute screwup and kil me upon contact with the ground?
Happens to everyone, but bots.
Need to be at a minimum of 300 meters off the terrain to not sustain any damage from your jump.
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Old 03-23-2009, 10:10 PM   #35
666planer
Default Re: How to begin Modding your PR_SP

How do I access these winzip/winwar program stuff?
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Old 03-23-2009, 10:43 PM   #36
SocketMan

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Thumbs up Re: How to begin Modding your PR_SP

Quote:
Originally Posted by 666planer View Post
How do I access these winzip/winwar program stuff?

WinRAR - Free software downloads and reviews - CNET Download.com

WinZip - Free software downloads and reviews - CNET Download.com


Many thanks for doing this RAW,love the assets replacing part.
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Old 03-23-2009, 11:13 PM   #37
666planer
Default Re: How to begin Modding your PR_SP

Same here!
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Old 03-23-2009, 11:21 PM   #38
666planer
Default Re: How to begin Modding your PR_SP

Okay I downloaded the winwar proogram and went to the "kits" section and the us faction and I got a long list of stuff like...

SP US assault con
SP US assault P
Sp US at.con
............ ETC

I would give a picture but I don't know how to do that.
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Old 03-23-2009, 11:22 PM   #39
666planer
Default Re: How to begin Modding your PR_SP

How do I know which one I edit actually makes the different went playing ingame? are they on different levels?
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Old 03-23-2009, 11:55 PM   #40
SocketMan

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Default Re: How to begin Modding your PR_SP

rem [ObjectSpawnerTemplate: Palace_INSURGENT_APC_1]
ObjectTemplate.create ObjectSpawner Palace_INSURGENT_APC_1
ObjectTemplate.activeSafe ObjectSpawner Palace_INSURGENT_APC_1
ObjectTemplate.modifiedByUser "Cougars"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 mec_apc_bmp3
ObjectTemplate.setObjectTemplate 2 dummy
ObjectTemplate.minSpawnDelay 240
ObjectTemplate.maxSpawnDelay 360
ObjectTemplate.Distance 200
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1

C:\Program Files (x86)\EA GAMES\Battlefield 2\mods\pr_sp_08\levels\albasrah_province\server.zi p
server.zip\GameModes\gpm_coop\64

gameplayobject.con

Changing the red part gets bmp3 to spawn for the Insurgents on Basra - that is all I learned today,no idea about the kits
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