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Old 03-03-2010, 11:27 PM   #341
666planer
Default Re: How to mod PR coop mode (unsupported)

Is their a a tutorial somewhere that can tell me how to change the factions or make new ones more preferebly? Of what I know from this thread when I attempt it, it only crashes.
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Old 03-27-2010, 04:59 PM   #342
Sniper77shot

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Default Re: How to mod PR coop mode (unsupported)

Winrar is free, it says it's a 40 day trial but you just exit the pop up, lol my friend had it for 3 years for free.

(Responding to comments on page 4)
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Old 05-09-2010, 01:33 PM   #343
myles

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Default Re: How to mod PR coop mode (unsupported)

this really helped thanks man!

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Old 05-26-2010, 12:08 AM   #344
CommunistColby71

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Default Re: How to mod PR coop mode (unsupported)

Is the Bizon submachinegun functional in PR? If it is, I'd like to add it to some Russian and Militia classes. If not, I'll probably just give the Russian Pilot an AKS-74U. Also, for example, if you give an American Pilot an MP5, do you have to modify how much ammo it has too?

Please PM me the answers. Thanks!


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Last edited by CommunistColby71; 05-26-2010 at 12:30 AM.. Reason: Something to add.
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Old 07-12-2010, 04:21 AM   #345
clondicke
Default Re: How to mod PR coop mode (unsupported)

I just want to point out to the weapon cloning tutorial that is explained, I have been working on the cloning of weapons my self and found out if you do exactly what he says for cloning when you use the weapon it may have sounds a bit off. So to fix that problem its easy

For example, I am going to use usrif_m4aimpoint to show you how to fix the problem.
I cloned that weapon to give it item index of 2, and named the weapon usrif_m4aimpoint_2
when you open your tweak file, look for these lines, be aware there are multiple lines that have this part of the string. S_usrif_m4aimpoint, which points to the sound files to create sound for that weapon alone, you must change all strings that are S_usrif_m4aimpoint to S_usrif_m4aimpoint_2, those strings are actually more complete than that, which is S_usrif_m4aimpoint_Fire1P, and so on, but make sure you add your string variable into it like i did with mine "S_usrif_m4aimpoint_2_Fire1P"

I hope that wasn't to confusing for anyone.
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Old 09-06-2010, 12:21 AM   #346
Sgt.Heine

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Default Re: How to mod PR coop mode (unsupported)

I cant cant get past the first part.
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Old 10-20-2010, 07:10 AM   #347
VICTOR-FIVE-ONE
Default Re: How to mod PR coop mode (unsupported)

How increase number of bots in coop-mode 0.957? From 32 to 64 or more.
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Old 12-08-2010, 11:24 PM   #348
ubermensche

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Default Re: How to mod PR coop mode (unsupported)

Cool thing, hey is it possible to have many versions of 1 map the same time? For example: have OP archer inf with the default factions CF vs Talib and than have a custom made USMC vs Talib map?

Although I haven't tried it yet, I just wanna when you completely change a faction for a map, how do you know if you're putting the right camo?
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Old 12-10-2010, 01:54 PM   #349
hobbnob

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Default Re: How to mod PR coop mode (unsupported)

Mensche, I believe that is possible but you'd have to change every vehicle in the canadian half of the map to something that was made for the USMC


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Old 12-12-2010, 06:39 PM   #350
ubermensche

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Default Re: How to mod PR coop mode (unsupported)

yep, it'll be a lotta work but possible
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