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| Modding Tutorials Information and tutorials related to modding BF2. |
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#341 |
![]() Join Date: Mar 2009
Location: Louisiana
Posts: 207
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Is their a a tutorial somewhere that can tell me how to change the factions or make new ones more preferebly? Of what I know from this thread when I attempt it, it only crashes.
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#342 |
![]() Join Date: Dec 2009
Location: Canada
Posts: 495
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Winrar is free, it says it's a 40 day trial but you just exit the pop up, lol my friend had it for 3 years for free.
(Responding to comments on page 4) |
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#343 |
![]() Join Date: Nov 2008
Location: dublin
Posts: 1,591
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this really helped thanks man!
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Check out my Project Reaity gamplay here
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#344 |
![]() Join Date: Feb 2010
Location: Not quite sure actually, I don't even think Yugoslavia exists anymore.
Posts: 218
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Is the Bizon submachinegun functional in PR? If it is, I'd like to add it to some Russian and Militia classes. If not, I'll probably just give the Russian Pilot an AKS-74U. Also, for example, if you give an American Pilot an MP5, do you have to modify how much ammo it has too?
Please PM me the answers. Thanks! |
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Last edited by CommunistColby71; 05-26-2010 at 12:30 AM..
Reason: Something to add.
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#345 |
![]() Join Date: Jun 2010
Posts: 63
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I just want to point out to the weapon cloning tutorial that is explained, I have been working on the cloning of weapons my self and found out if you do exactly what he says for cloning when you use the weapon it may have sounds a bit off. So to fix that problem its easy
For example, I am going to use usrif_m4aimpoint to show you how to fix the problem. I cloned that weapon to give it item index of 2, and named the weapon usrif_m4aimpoint_2 when you open your tweak file, look for these lines, be aware there are multiple lines that have this part of the string. S_usrif_m4aimpoint, which points to the sound files to create sound for that weapon alone, you must change all strings that are S_usrif_m4aimpoint to S_usrif_m4aimpoint_2, those strings are actually more complete than that, which is S_usrif_m4aimpoint_Fire1P, and so on, but make sure you add your string variable into it like i did with mine "S_usrif_m4aimpoint_2_Fire1P" I hope that wasn't to confusing for anyone. |
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#346 |
![]() Join Date: Jul 2009
Location: harriman,New York
Posts: 68
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I cant cant get past the first part.
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#347 |
![]() Join Date: Oct 2010
Posts: 3
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How increase number of bots in coop-mode 0.957? From 32 to 64 or more.
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#348 |
![]() Join Date: Dec 2010
Location: montreal
Posts: 121
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Cool thing, hey is it possible to have many versions of 1 map the same time? For example: have OP archer inf with the default factions CF vs Talib and than have a custom made USMC vs Talib map?
Although I haven't tried it yet, I just wanna when you completely change a faction for a map, how do you know if you're putting the right camo? |
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#349 |
![]() Join Date: May 2009
Location: kent
Posts: 615
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Mensche, I believe that is possible but you'd have to change every vehicle in the canadian half of the map to something that was made for the USMC
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#350 |
![]() Join Date: Dec 2010
Location: montreal
Posts: 121
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yep, it'll be a lotta work but possible
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| Tags |
| begin, coop, customizing, kits, mod, modding, mode, prsp, single player, unsupported |
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