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| Modding Tutorials Information and tutorials related to modding BF2. |
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#21 | |
![]() Join Date: Jan 2009
Posts: 704
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Quote:
-Edit I did the nuke ied but this error message [
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Last edited by Anhkhoa; 03-18-2009 at 01:04 AM..
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#22 |
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thats odd, did you ever get your regular arty ied working?
edit: also when you created the nuke_ied did you put in the same folder as the normal arty_ied. dont create a new weapons folder. 2x edit: Should look like this
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Just let'm Bleed" - Homicidal PRSP Tester |
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Last edited by RAW HOMICIDAL; 03-18-2009 at 01:17 AM..
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#23 | |
![]() Join Date: Jan 2009
Posts: 704
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Quote:
-Edit AHHH it didnt work. I still got the same message and this is all i have in my arty IED and most (I haven't looked in all of em) weapon folders. ![]() Edit2 I found a P226 http://www.realitymod.com/forum/f66-...6-equinox.html. I put it in place of the M9 ysed by US officers and I got the bundlechild error. Just wondering...he says to put it into the Object_client but since PRSP doesn't have one would it work in the object_server or is there some long code i have to put it or something. | |
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Last edited by Anhkhoa; 03-18-2009 at 04:07 AM..
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#24 |
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alright if you dont mind could you post your.
1. MEINSURGENTS_SAPPER.CON <<<<-----\ 2. NUKE_IED.con <<<<<<------------------- ( the entire files if you dont mind. and in code format.) 3. NUKE_IED.tweak <<<<<<<<-----/ and by the looks of the files and description of the p226 the weapon was just a reskin. so it was assuming you already had the rest of the files. i just saw the last part of your post, PRSP uses PRMP's Object_client.zip. This is for saving space. you can replace the p226 texture there but i dont think that it is going to work. due to the missing files. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Just let'm Bleed" - Homicidal PRSP Tester |
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Last edited by RAW HOMICIDAL; 03-18-2009 at 12:36 PM..
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#25 | |
![]() Join Date: Jan 2009
Posts: 704
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Quote:
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#26 |
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Forum Moderator
![]() Join Date: Jan 2009
Posts: 577
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@Ankhoa
I think i'm getting the same problem as you, just no error message. I load Basrah fine but when I try to spawn with the sapper kit, it crashes. How'd you fix your problem? |
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#27 |
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^ darkcloak 2 would you plz, post your MEINSURGENTS_sapper.con file up.
and ill have a look. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Just let'm Bleed" - Homicidal PRSP Tester |
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#28 |
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Forum Moderator
![]() Join Date: Jan 2009
Posts: 577
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never mind, I got it too work. thanks for the awesome tutorial
EDIT: New question. For all the kits like _nvg or _para, how do you get the game to recognize those? |
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Last edited by [R-MOD]Darkcloak2; 03-22-2009 at 08:54 AM..
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#29 |
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I will make a tutorial.
edit: wait i already did. look up my tutorial on "Altering Starting Weapons Kits". |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Just let'm Bleed" - Homicidal PRSP Tester |
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#30 |
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Forum Moderator
![]() Join Date: Jan 2009
Posts: 577
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how about for altering the kits that are requested? i.e., when I request marksman, instead of getting the marksman, can i get a Marksman_para_nvg?
EDIT: Also, how can I edit the explosision damage, range and effects of a M203 off the M4ugl? |
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Last edited by [R-MOD]Darkcloak2; 03-22-2009 at 09:33 PM..
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| Tags |
| begin, coop, customizing, kits, mod, modding, mode, prsp, single player, unsupported |
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