project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Modding > Modding Tutorials
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
Modding Tutorials Information and tutorials related to modding BF2.

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 03-18-2009, 12:49 AM   #21
Anhkhoa

Anhkhoa's Avatar
Default Re: How to begin Modding your PR_SP

Quote:
Originally Posted by RAW HOMICIDAL View Post
k i have a question for somebody else.

everytime i jump on to a hummvw and get on the 50 the sights are messed up.

this is know.

but i was wondering if, any of the devs new what was causing it.

to me it almost looks like the gun is pushed to close to the camera.

is that possible.
a screenie would help =D

-Edit I did the nuke ied but this error message
[
Anhkhoa is offline
Last edited by Anhkhoa; 03-18-2009 at 01:04 AM..
Reply With Quote
Old 03-18-2009, 01:07 AM   #22
RAW HOMICIDAL

RAW HOMICIDAL's Avatar
Send a message via Skype™ to RAW HOMICIDAL
Default Re: How to begin Modding your PR_SP

thats odd, did you ever get your regular arty ied working?


edit: also when you created the nuke_ied did you put in the same folder as the normal arty_ied.

dont create a new weapons folder.

2x edit: Should look like this



To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
RAW HOMICIDAL is offline
Last edited by RAW HOMICIDAL; 03-18-2009 at 01:17 AM..
Reply With Quote
Old 03-18-2009, 02:49 AM   #23
Anhkhoa

Anhkhoa's Avatar
Default Re: How to begin Modding your PR_SP

Quote:
Originally Posted by RAW HOMICIDAL View Post
thats odd, did you ever get your regular arty ied working?


edit: also when you created the nuke_ied did you put in the same folder as the normal arty_ied.

dont create a new weapons folder.

2x edit: Should look like this

ahh I see. I made a new weapon folder and yes I got the regualr modding working.

-Edit AHHH it didnt work. I still got the same message and this is all i have in my arty IED and most (I haven't looked in all of em) weapon folders.

Edit2 I found a P226 http://www.realitymod.com/forum/f66-...6-equinox.html. I put it in place of the M9 ysed by US officers and I got the bundlechild error. Just wondering...he says to put it into the Object_client but since PRSP doesn't have one would it work in the object_server or is there some long code i have to put it or something.
Anhkhoa is offline
Last edited by Anhkhoa; 03-18-2009 at 04:07 AM..
Reply With Quote
Old 03-18-2009, 09:31 AM   #24
RAW HOMICIDAL

RAW HOMICIDAL's Avatar
Send a message via Skype™ to RAW HOMICIDAL
Default Re: How to begin Modding your PR_SP

alright if you dont mind could you post your.

1. MEINSURGENTS_SAPPER.CON <<<<-----\
2. NUKE_IED.con <<<<<<------------------- ( the entire files if you dont mind. and in code format.)
3. NUKE_IED.tweak <<<<<<<<-----/

and by the looks of the files and description of the p226 the weapon was just a reskin. so it was assuming you already had the rest of the files.


i just saw the last part of your post, PRSP uses PRMP's Object_client.zip. This is for saving space.

you can replace the p226 texture there but i dont think that it is going to work. due to the missing files.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
RAW HOMICIDAL is offline
Last edited by RAW HOMICIDAL; 03-18-2009 at 12:36 PM..
Reply With Quote
Old 03-20-2009, 03:20 AM   #25
Anhkhoa

Anhkhoa's Avatar
Default Re: How to begin Modding your PR_SP

Quote:
Originally Posted by RAW HOMICIDAL View Post
alright if you dont mind could you post your.

1. MEINSURGENTS_SAPPER.CON <<<<-----\
2. NUKE_IED.con <<<<<<------------------- ( the entire files if you dont mind. and in code format.)
3. NUKE_IED.tweak <<<<<<<<-----/

and by the looks of the files and description of the p226 the weapon was just a reskin. so it was assuming you already had the rest of the files.


i just saw the last part of your post, PRSP uses PRMP's Object_client.zip. This is for saving space.

you can replace the p226 texture there but i dont think that it is going to work. due to the missing files.
I got the nuke IED working. I placed one a the VCP on Basrah. The village 350meters down the highway was obliterated =D. The P226 didn't, it bugged all the other pistols to act like vBF2 in sounds and animations...
Anhkhoa is offline Reply With Quote
Old 03-21-2009, 10:33 PM   #26
[R-MOD]Darkcloak2
Forum Moderator
Project Reality Beta Tester

[R-MOD]Darkcloak2's Avatar
Default Re: How to begin Modding your PR_SP

@Ankhoa
I think i'm getting the same problem as you, just no error message. I load Basrah fine but when I try to spawn with the sapper kit, it crashes. How'd you fix your problem?
[R-MOD]Darkcloak2 is offline Reply With Quote
Old 03-21-2009, 10:51 PM   #27
RAW HOMICIDAL

RAW HOMICIDAL's Avatar
Send a message via Skype™ to RAW HOMICIDAL
Default Re: How to begin Modding your PR_SP

^ darkcloak 2 would you plz, post your MEINSURGENTS_sapper.con file up.

and ill have a look.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
RAW HOMICIDAL is offline Reply With Quote
Old 03-22-2009, 08:14 AM   #28
[R-MOD]Darkcloak2
Forum Moderator
Project Reality Beta Tester

[R-MOD]Darkcloak2's Avatar
Default Re: How to begin Modding your PR_SP

never mind, I got it too work. thanks for the awesome tutorial

EDIT: New question. For all the kits like _nvg or _para, how do you get the game to recognize those?
[R-MOD]Darkcloak2 is offline
Last edited by [R-MOD]Darkcloak2; 03-22-2009 at 08:54 AM..
Reply With Quote
Old 03-22-2009, 11:45 AM   #29
RAW HOMICIDAL

RAW HOMICIDAL's Avatar
Send a message via Skype™ to RAW HOMICIDAL
Default Re: How to begin Modding your PR_SP

I will make a tutorial.

edit: wait i already did.

look up my tutorial on "Altering Starting Weapons Kits".


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
RAW HOMICIDAL is offline Reply With Quote
Old 03-22-2009, 04:14 PM   #30
[R-MOD]Darkcloak2
Forum Moderator
Project Reality Beta Tester

[R-MOD]Darkcloak2's Avatar
Default Re: How to begin Modding your PR_SP

how about for altering the kits that are requested? i.e., when I request marksman, instead of getting the marksman, can i get a Marksman_para_nvg?

EDIT: Also, how can I edit the explosision damage, range and effects of a M203 off the M4ugl?
[R-MOD]Darkcloak2 is offline
Last edited by [R-MOD]Darkcloak2; 03-22-2009 at 09:33 PM..
Reply With Quote
Reply


Tags
begin, coop, customizing, kits, mod, modding, mode, prsp, single player, unsupported
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 07:07 PM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.