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#21 |
![]() Join Date: Dec 2007
Location: A Dry Place
Posts: 214
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Say, the map isn't going to have any aircraft, would that allow us to smooth the map less?
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#22 | |
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Banned
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Its still very apparent on foot or in road vehicles though. Ive just been spending another couple of hours removing some morphing from my map :/ As a rough estimate, I would say that you cant get away with anything more than a 45 degree angle change over the space of 3 terrain grids. After youve been mapping for a bit, you start to get a feel for what will morph and what will not. | |
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#23 |
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PR Mapper Team
![]() Join Date: Mar 2005
Location: Lahti
Posts: 1,495
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In very first setup when you start making map and you select how many polys and what scale map it is... there is also something like "low res scale" is it that option which makes terrain change so much when you go close, or is "low res scale" surrounding terrain's scale, or both ?
If you make scale 2 map, low res scale is 8 by default, if you change normal scale to 4, low res scale automaticly changes to 16 Makes me think if you set low res scale to 8 for scale 4 maps, there shouldnt be any worse problems than there is in scale 2 maps..? |
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#24 |
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PR Mapper Team
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low rez scale is surrounding terrain, just leave it at default unless you know what your doing since otherwise it will mess up your surrounding terrain.
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#25 |
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Banned
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so does this mean i cant have big mountains on my map?
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#26 |
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Community Faction Manager
![]() Join Date: Apr 2008
Location: Cassel-fornia
Posts: 2,796
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you can, but you need to smooth them out so there wont be any LOD (level of detail) conflicts at distance. you can see that a bit on nearly all PR maps, even if there are very good hidden
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#27 | |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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Quote:
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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#28 |
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Banned
![]() Join Date: Aug 2009
Location: California
Posts: 6
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Thanks now i need to sort my texture problem on my map!
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| Tags |
| 1km, 2km, 4km, diffrence, info, map, morphing, polygon, problems, terrain |
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