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| Modding Tutorials Information and tutorials related to modding BF2. |
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#1 |
![]() Join Date: May 2007
Posts: 611
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Ok so ive seen alot of topics popping up about transferring weapons and vehicle from PR into your BF2 Singleplayer. Ive been able to do this successfully numerous ammounts of time and was able to make my own PR minimod with a large amount of extra content. Unfortunately, my computer crashed and my screenshots and my whole mod went down the drain (oh well).
Ok to start, this Tutorial is only for the people who are using this for their own private use. PRIVATE USE! Weapons: The whole process of transferring weapons is pretty simple. you start with taking the files from the "pr/objects/" folder which will be in the "objects_client.zip" and the "objects_server.zip" inside these zips the file will be under "weapons/handheld" (depends on if you want a handheld weapon or a stationary) you copy these files and transfer them into the same spot of you "BF2" folder inside BF2's "objects_client" and "objects_server" (note, same folder inside of these zips as where you found it.) Now the gun itself will be in game, but you will experience a crash if you try to run it because we need the icons. My experience with icons has been, How do i say?... troubled. The only way ive been successfully able to do this is to transfer the icons, but change the ".tga" to ".dds" the only issue with this is that the icon appears upside down. (if anyone knows how to change this, please post). But anyway, to transfer icons, they will be in the "pr/menu" folder and in the "menu_client" inside the "menu_client", the path to the icons is "HUD\Texture\Ingame\Weapons\Icons\Hud" you transfer these to the corresponding BF2 "menu_client" and change the ".tga" to ".dds" Put your weapon in a kit and have fun. Vehicles Vehicles are a bit more tricky, to accomplish this, we need to do the same as above with the objects, don't do the icons. once we have the objects transferred like above, we need to go inside the .tweak to change the icons of the vehicle. Why? because theres more than one icon file to transfer to get the minimap icons in game and ive had trouble with this. so what i do is go into the .tweak and change the paths of the icons to a different already existing icon. For example if you transfer a t-55, you can just use the already existing BF2 tank icon. saves time and doesn't make a difference. Also, another thing to change in the tweak is the "guiIndex". To find this just open the .tweak with notepad and go to edit/ find and type in "gui index" the line you should get is. "ObjectTemplate.weaponHud.guiIndex" you can change the number on that to a number that is on an already existing vehicle in BF2. To find that just look in that vehicle ".tweak" No this is my only problem, if you know how to transfer huds please post because im not sure how. Now to finish it off, put your vehicle into a map and run BF2 while in windowed mode. You may get an error, but thats ok because now, depending on the error, go back into the files and retrieve the file the error specifies and transfers it to BF2 Sorry if my Tut has any hazy areas. it my first Tut and i hope it helps. |
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#2 |
![]() Join Date: Dec 2007
Posts: 122
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when you say to put the weapon in your kit, how do i do that??
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#3 |
![]() Join Date: Dec 2007
Posts: 122
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i really need help, srry to bump but if i get this to work then i wont really need any help anymore
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#4 |
![]() Join Date: May 2007
Posts: 611
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go to the Objects_server.zip in BF2, and go to kits. choose an army and a kit and replace the rifle or whatever to the file name of your new gun
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#5 |
![]() Join Date: Dec 2007
Posts: 122
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okay, i got an error:
debug assertion failed! file: D:\DiceCanada\BoosterPack2\Code\Game\Objects\Base\ BundleTemplate.cpp Line: 213 Text: uslat_at4 addBundleChilds() template not found:e_muzz_shoulderfiredrocket what do i do??? |
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#6 |
![]() Join Date: Jun 2007
Posts: 63
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Can anyone tell me how to transfer the faction (I mean the soliders model, flag etc...) to PR from other mod or vice versa
Thanks |
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#7 |
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Retired PR Developer
![]() Join Date: Mar 2007
Posts: 1,581
Location: Munich,Bavaria
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#8 |
![]() Join Date: Jun 2007
Posts: 63
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#9 |
![]() Join Date: May 2007
Posts: 611
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ok mike what you need to do is go and find the e_muzz_shoulderfiredrocket and transfer that into BF2 or whereever, just like everything else.
Striker. Transferring an army is extremely hard and alot of work. ive done it but i always got an unexplained crash and never completed it. |
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#10 | |
![]() Join Date: Jun 2007
Posts: 63
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Quote:
As I did similar job (but not PR) before, ie transfer an army which is totally based by EU solider to vBF2. But I found that they are using original EU texture in vBF2.Or when I try to change the name of the files (ie not using the name "EU"),I cannot spawn in game.............So I just want anyone give me a hand Thanks | |
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| Tags |
| bf2, sources, transfering, tutorial, vehicles, weapons |
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