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Old 08-08-2007, 05:39 AM   #1
[R-DEV]Rhino
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Post Terrain Patch Grid Template

Here is a quick tool/photoshop layer I made to show you what each patch is in its file name form so you can quickly see which patch is which when overlaying this over a colour/detail/light/mini map.

This tool will require alot of knowledge of how BF2 and its maps work and also knowledge of dds files etc.

quick pic of how it looks over a colourmap

This grid has been made for 1024 maps but you can use it for 512 and 256 maps if you snap it to the top left corner, when the image is of course the same scale and is in BF2's flipped upside down position as always as 512 and 256 maps still use the same patch format and size, just they use fewer of them.

Download: http://www.gloryhoundz.com/prmm/user...patch_grid.psd
(right click, save as or depending on your browser it may try to open the file in its raw code)


Update:

I've just crated a quick little patch grid showing where each surrounding terrains heightmap and texture file is in relation to the primary terrain. Remember this is with your files as they are, hence the NSEW is inverted, if you where to invert your files then this would be back to front.


Have fun!


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Last edited by [R-DEV]Rhino; 03-19-2011 at 07:09 PM..
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Old 08-09-2007, 01:48 AM   #2
Dr_Tubesteak

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Nice work, thanks!
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Old 07-05-2008, 05:33 AM   #3
turnpipe
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Default Re: Terrain Patch Grid Tool

this shows basically how to use it.
Make sure you're painting applications grid is set at 512x512
It helps if you enable "snap to grid" too.
With gimp I know you can drag and drop your colormaps right in there.


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Old 07-05-2008, 05:56 AM   #4
[R-DEV]Rhino
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Default Re: Terrain Patch Grid Tool

for a second I was very impressed with your colour map, then I realized it was Fushe Pass inverted


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Old 07-05-2008, 09:12 AM   #5
Ragni<RangersPL>

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Default Re: Terrain Patch Grid Tool

Thanks Rhino


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RANGERS LEAD THE WAY!!!

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Do not post stupid suggestions just because you had a bad round in PR
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Old 07-05-2008, 09:35 AM   #6
space
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Default Re: Terrain Patch Grid Tool

Quote:
Originally Posted by turnpipe View Post
this shows basically how to use it.
Make sure you're painting applications grid is set at 512x512
It helps if you enable "snap to grid" too.
With gimp I know you can drag and drop your colormaps right in there.
Im pretty sure theres a bf tool that can do that automatically. It takes it out of the editor and converts it to a big bmp or whatever, and then when your done painting, it splits it again and coverts it back to dss.
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Old 07-05-2008, 10:05 AM   #7
[R-DEV]Rhino
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Default Re: Terrain Patch Grid Tool

Quote:
Originally Posted by spacemanc View Post
Im pretty sure theres a bf tool that can do that automatically. It takes it out of the editor and converts it to a big bmp or whatever, and then when your done painting, it splits it again and coverts it back to dss.
na, tsplit dose it the other way round, takes a big image then splits it into little.

Wouldn't be hard to make a photoshop script to do it thou, like I did in my minimap tut thou tbh you dont really need to piace together all the colour / detail maps like that.


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Old 07-05-2008, 01:02 PM   #8
space
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Default Re: Terrain Patch Grid Tool

Graphic Reality : BF2 Mod Toolkit

Thats it Remember you need NConvert and Nvdxt for it to work.
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Old 07-05-2008, 02:49 PM   #9
turnpipe
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Default Re: Terrain Patch Grid Tool

Quote:
Originally Posted by spacemanc View Post
Graphic Reality : BF2 Mod Toolkit

Thats it Remember you need NConvert and Nvdxt for it to work.
Download link is dead.


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Old 07-05-2008, 03:21 PM   #10
space
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Default Re: Terrain Patch Grid Tool

I didnt actually download it from there - cant remember where, probably filefront - have a search. Ive got the program installed on my comp, but I cant find the install file - If I find it Ill upload it.
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