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Old 10-15-2009, 11:52 PM   #21
Wilkinson
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Default Re: [Map Tutorial] Map Audit

Quote:
Originally Posted by Amok@ndy View Post
you add the spawners.con in your init.con ?
add this to your init.con
run ../../objects/common/spawners/spawners_common.con

and this depends on the teams you have on your map
run ../../objects/common/spawners/spawners_us.con
run ../../objects/common/spawners/spawners_mec.con
run ../../objects/common/spawners/spawners_gb.con
run ../../objects/common/spawners/spawners_ch.con
run ../../objects/common/spawners/spawners_meinsurgent.con
run ../../objects/common/spawners/spawners_chinsurgent.con
run ../../objects/common/spawners/spawners_taliban.con
Correct


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Old 01-06-2010, 08:19 PM   #22
[R-DEV]AFsoccer
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Default Re: [Map Tutorial] Map Audit

Quote:
Originally Posted by [R-DEV]Rhino View Post

Lets move onto the kits setup for your map. Here are all the verations of kits you can use:

Code:
rem GB VERSUS PLA
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------

gameLogic.setTeamName 1 "CH"
gameLogic.setTeamName 2 "GB"

gameLogic.setTeamLanguage 1 "Chinese"
gameLogic.setTeamLanguage 2 "GBEnglish"

gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_ch"
gameLogic.setTeamFlag 2 "flag_gb"

gameLogic.setKit 1 0 "ch_riflemanab" "ch_heavy_soldier"
gameLogic.setKit 2 0 "gb_riflemanab" "gb_heavy_soldier"

gameLogic.setKit 1 1 "ch_rifleman" "ch_heavy_soldier"
gameLogic.setKit 2 1 "gb_rifleman" "gb_heavy_soldier"

gameLogic.setKit 1 2 "ch_engineer" "ch_heavy_soldier"
gameLogic.setKit 2 2 "gb_engineer" "gb_heavy_soldier"

gameLogic.setKit 1 3 "ch_medic" "ch_lightarmor_soldier"
gameLogic.setKit 2 3 "gb_medic" "gb_lightarmor_soldier"

gameLogic.setKit 1 4 "ch_officer" "ch_heavy_soldier"
gameLogic.setKit 2 4 "gb_officer" "gb_heavy_soldier"

rem -----------------------------------------------------------------------------


rem GB VERSUS MEC
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------

gameLogic.setTeamName 1 "MEC"
gameLogic.setTeamName 2 "GB"

gameLogic.setTeamLanguage 1 "MEC"
gameLogic.setTeamLanguage 2 "GBEnglish"

gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_mec"
gameLogic.setTeamFlag 2 "flag_gb"

gameLogic.setKit 1 0 "mec_riflemanab" "mec_heavy_soldier"
gameLogic.setKit 2 0 "gb_riflemanab" "gb_heavy_soldier"

gameLogic.setKit 1 1 "mec_rifleman" "mec_heavy_soldier"
gameLogic.setKit 2 1 "gb_rifleman" "gb_heavy_soldier"

gameLogic.setKit 1 2 "mec_engineer" "mec_heavy_soldier"
gameLogic.setKit 2 2 "gb_engineer" "gb_heavy_soldier"

gameLogic.setKit 1 3 "mec_medic" "mec_lightarmor_soldier"
gameLogic.setKit 2 3 "gb_medic" "gb_lightarmor_soldier"

gameLogic.setKit 1 4 "mec_officer" "mec_heavy_soldier"
gameLogic.setKit 2 4 "gb_officer" "gb_heavy_soldier"

rem -----------------------------------------------------------------------------


rem GB VERSUS INSURGENTS
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------

gameLogic.setTeamName 1 "MEInsurgent"
gameLogic.setTeamName 2 "GB"

gameLogic.setTeamLanguage 1 "MEC"
gameLogic.setTeamLanguage 2 "GBEnglish"

gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_in"
gameLogic.setTeamFlag 2 "flag_gb"

gameLogic.setKit 1 0 "meinsurgent_insurgent" "meinsurgent_soldier"
gameLogic.setKit 2 0 "gb_riflemanab" "gb_heavy_soldier"

gameLogic.setKit 1 1 "meinsurgent_insurgent" "meinsurgent_soldier"
gameLogic.setKit 2 1 "gb_rifleman" "gb_heavy_soldier"

gameLogic.setKit 1 2 "meinsurgent_ambusher" "meinsurgent_heavy_soldier"
gameLogic.setKit 2 2 "gb_engineer" "gb_heavy_soldier"

gameLogic.setKit 1 3 "meinsurgent_warveteran" "meinsurgent_medium_soldier"
gameLogic.setKit 2 3 "gb_medic" "gb_lightarmor_soldier"

gameLogic.setKit 1 4 "meinsurgent_officer" "meinsurgent_soldier"
gameLogic.setKit 2 4 "gb_officer" "gb_heavy_soldier"

rem -----------------------------------------------------------------------------



rem GB VERSUS MILITIA
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------

gameLogic.setTeamName 1 "CHinsurgent"
gameLogic.setTeamName 2 "GB"

gameLogic.setTeamLanguage 1 "rebels"
gameLogic.setTeamLanguage 2 "GBEnglish"

gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_re"
gameLogic.setTeamFlag 2 "flag_gb"

gameLogic.setKit 1 0 "chinsurgent_scout" "chinsurgent_soldier"
gameLogic.setKit 2 0 "gb_riflemanab" "gb_heavy_soldier"

gameLogic.setKit 1 1 "chinsurgent_militant" "chinsurgent_heavy_soldier"
gameLogic.setKit 2 1 "gb_Rifleman" "gb_heavy_soldier"

gameLogic.setKit 1 2 "chinsurgent_sapper" "chinsurgent_heavy_soldier"
gameLogic.setKit 2 2 "gb_engineer" "gb_heavy_soldier"

gameLogic.setKit 1 3 "chinsurgent_medic" "chinsurgent_soldier"
gameLogic.setKit 2 3 "gb_medic" "gb_lightarmor_soldier"

gameLogic.setKit 1 4 "chinsurgent_officer" "chinsurgent_heavy_soldier"
gameLogic.setKit 2 4 "gb_officer" "gb_heavy_soldier"

rem -----------------------------------------------------------------------------


rem USMC VERSUS PLA
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------

gameLogic.setTeamName 1 "CH"
gameLogic.setTeamName 2 "US"

gameLogic.setTeamLanguage 1 "Chinese"
gameLogic.setTeamLanguage 2 "English"

gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_ch"
gameLogic.setTeamFlag 2 "flag_us"

gameLogic.setKit 1 0 "ch_riflemanab" "ch_heavy_soldier"
gameLogic.setKit 2 0 "us_riflemanab" "us_heavywhite_soldier"

gameLogic.setKit 1 1 "ch_rifleman" "ch_heavy_soldier"
gameLogic.setKit 2 1 "us_rifleman" "us_heavy_soldier"

gameLogic.setKit 1 2 "ch_engineer" "ch_heavy_soldier"
gameLogic.setKit 2 2 "us_engineer" "us_heavywhite_soldier"

gameLogic.setKit 1 3 "ch_medic" "ch_lightarmor_soldier"
gameLogic.setKit 2 3 "us_medic" "us_lightarmor_soldier"

gameLogic.setKit 1 4 "ch_officer" "ch_heavy_soldier"
gameLogic.setKit 2 4 "us_officer" "us_heavywhite_soldier"

rem -----------------------------------------------------------------------------


rem USMC VERSUS MEC
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------

gameLogic.setTeamName 1 "MEC"
gameLogic.setTeamName 2 "US"

gameLogic.setTeamLanguage 1 "MEC"
gameLogic.setTeamLanguage 2 "English"

gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_mec"
gameLogic.setTeamFlag 2 "flag_us"

gameLogic.setKit 1 0 "mec_riflemanab" "mec_heavy_soldier"
gameLogic.setKit 2 0 "us_riflemanAB" "us_heavywhite_soldier"

gameLogic.setKit 1 1 "mec_rifleman" "mec_heavy_soldier"
gameLogic.setKit 2 1 "us_rifleman" "us_heavy_soldier"

gameLogic.setKit 1 2 "mec_engineer" "mec_heavy_soldier"
gameLogic.setKit 2 2 "us_engineer" "us_heavywhite_soldier"

gameLogic.setKit 1 3 "mec_medic" "mec_lightarmor_soldier"
gameLogic.setKit 2 3 "us_medic" "us_lightarmor_soldier"

gameLogic.setKit 1 4 "mec_officer" "mec_heavy_soldier"
gameLogic.setKit 2 4 "us_officer" "us_heavywhite_soldier"

rem -----------------------------------------------------------------------------


rem USMC VERSUS INSURGENTS
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------

gameLogic.setTeamName 1 "MEInsurgent"
gameLogic.setTeamName 2 "US"

gameLogic.setTeamLanguage 1 "MEC"
gameLogic.setTeamLanguage 2 "English"

gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_in"
gameLogic.setTeamFlag 2 "flag_us"

gameLogic.setKit 1 0 "meinsurgent_insurgent" "meinsurgent_soldier"
gameLogic.setKit 2 0 "us_riflemanab" "us_heavywhite_soldier"

gameLogic.setKit 1 1 "meinsurgent_insurgent" "meinsurgent_soldier"
gameLogic.setKit 2 1 "us_rifleman" "us_heavy_soldier"

gameLogic.setKit 1 2 "meinsurgent_ambusher" "meinsurgent_heavy_soldier"
gameLogic.setKit 2 2 "us_engineer" "us_heavywhite_soldier"

gameLogic.setKit 1 3 "meinsurgent_warveteran" "meinsurgent_medium_soldier"
gameLogic.setKit 2 3 "us_medic" "us_lightarmor_soldier"

gameLogic.setKit 1 4 "meinsurgent_officer" "meinsurgent_soldier"
gameLogic.setKit 2 4 "us_officer" "us_heavywhite_soldier"


rem -----------------------------------------------------------------------------
Then just paste it ontop of the kits that are already in your init.con file and then you have your kits all setup again

Is there new text to use because when I cut and paste the GB vs. PLA in my init.con, I get this kit selection screen:



Plus, I notice only 5 kits.

Thanks



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Old 01-06-2010, 08:38 PM   #23
[R-DEV]Rhino
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Default Re: [Map Tutorial] Map Audit

http://www.realitymod.com/forum/f354...uidelines.html


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Old 05-29-2011, 08:41 PM   #24
ubermensche

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Default Re: [Map Tutorial] Map Audit

I'd hate to revive this thread but if I want to convert a singleplayer maps from vanilla bf2 or other mods, do I need to navmesh everything or just following those steps would work as the maps are already navmeshed?
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Old 06-01-2011, 09:49 AM   #25
Wakain

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Default Re: [Map Tutorial] Map Audit

Quote:
Originally Posted by ubermensche View Post
I'd hate to revive this thread but if I want to convert a singleplayer maps from vanilla bf2 or other mods, do I need to navmesh everything or just following those steps would work as the maps are already navmeshed?
you mean auditing as in changing assets?(e.g. jeeps instead of tanks etc.) or do you mean auditing as in changing statics?(e.g. putting new building or other statics on the map)

the former doesn't require a new navmesh, the latter does.
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Old 06-02-2011, 08:57 AM   #26
Rudd
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Default Re: [Map Tutorial] Map Audit

to get a vbf2/whatever SP map working in PR it should simply be a matter of putting the correct information in the init.con afaik to load the correct team files

then go in to the gamemode folders and swap BF2 assets for PR assets with teh _bf2 suffix so the Bots understand how to work them.

as Wakain says, moving actual locations of stuff is a big no no, as that will require navmeshing etc


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Old 06-02-2011, 06:42 PM   #27
ubermensche

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Default Re: [Map Tutorial] Map Audit

Quote:
Originally Posted by [R-DEV]Rudd View Post
to get a vbf2/whatever SP map working in PR it should simply be a matter of putting the correct information in the init.con afaik to load the correct team files

then go in to the gamemode folders and swap BF2 assets for PR assets with teh _bf2 suffix so the Bots understand how to work them.

as Wakain says, moving actual locations of stuff is a big no no, as that will require navmeshing etc
Ya that's what I was looking for, thanks a lot, I wanna see if I could get Strike on Karkand working.
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Old 06-19-2011, 05:28 PM   #28
ubermensche

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Default Re: [Map Tutorial] Map Audit

Another question: if I take the sp maps of other mods (i.e. AIX, FH2, Assault mod, etc.) and convert them to pr can I release them here on a personal thread like scout sniper ( http://www.realitymod.com/forum/f311...ap-audits.html )or do I need the other mod's dev's permission?
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Old 06-19-2011, 05:37 PM   #29
[R-DEV]Amok@ndy
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Default Re: [Map Tutorial] Map Audit

you need the permissions of the map creator to post it here, else it would be stolen work


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Old 06-19-2011, 06:53 PM   #30
ubermensche

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Default Re: [Map Tutorial] Map Audit

ok, that's fair.l thanks.
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