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| Modding Tutorials Information and tutorials related to modding BF2. |
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#11 |
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Retired PR Developer
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Right, this is rather annoying lol
for some reason, lightmaps just get buggered by night mode. Turn off night mode and everything is peachy in every way...apart from NVGs aren't gonna work. Gonna keep workin on this.... |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#12 |
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Tell me about it.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Dtacs you fool you have overloaded your douschbag reactor!!! Your at fucktard critical mass, NO DONT PUSH THAT BUTTON YOU RETARD!" dtacs - lol who said that? say dat 2 my face nerdking not online and see wat happens |
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#13 |
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Lightmap it in 3dsMax. That's what I did.
When I did Raid of Fallujah, you bet your ass it was buggy with lightmapping in Bf2Editor. 3DS seemed to work for me. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#14 |
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Retired PR Developer
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yeah, Matrox has explained why it is the way it is.
its so annoying |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#15 |
![]() Join Date: Sep 2007
Location: Rennes - France
Posts: 103
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Yeah, I've tried lots of tweaks in light settings, but nothing worked there...
3DS Max must be the only way to get clean light effects. |
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#16 |
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i added light into the bagdhad mine shafts,
it would be interesting if you could add black light, thus allowing to add more darkness to certain areas, like in dark rooms and holes in the ground. |
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#17 |
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Retired PR Developer
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do that using ur groundhemi.dds mate
look at the groundhemi for existing maps to understand how it works play around with it on other maps and you'll see how it affects the players and vehicles for statics etc you make areas dark using lightmapping |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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| Tags |
| adding, effects, light, map, tutorial |
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