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Old 07-31-2009, 03:05 PM   #11
Rudd
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Default Re: [Tutorial] Adding Light Effects to your map

Right, this is rather annoying lol

for some reason, lightmaps just get buggered by night mode.

Turn off night mode and everything is peachy in every way...apart from NVGs aren't gonna work.

Gonna keep workin on this....


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Old 07-31-2009, 03:48 PM   #12
Robbi
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Default Re: [Tutorial] Adding Light Effects to your map

Tell me about it.



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Old 07-31-2009, 04:13 PM   #13
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Default Re: [Tutorial] Adding Light Effects to your map

Lightmap it in 3dsMax. That's what I did.

When I did Raid of Fallujah, you bet your ass it was buggy with lightmapping in Bf2Editor.

3DS seemed to work for me.


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Old 07-31-2009, 04:54 PM   #14
Rudd
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Default Re: [Tutorial] Adding Light Effects to your map

yeah, Matrox has explained why it is the way it is.

its so annoying all teh glows look awesome if its not in night mode if only NVGs could be added to non-night mode


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Old 08-03-2009, 02:38 AM   #15
Le_Damner

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Default Re: [Tutorial] Adding Light Effects to your map

Yeah, I've tried lots of tweaks in light settings, but nothing worked there...
3DS Max must be the only way to get clean light effects.


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Old 12-15-2009, 07:49 PM   #16
dunem666
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Default Re: [Map Tutorial] Adding Light Effects to your map

i added light into the bagdhad mine shafts,

it would be interesting if you could add black light,

thus allowing to add more darkness to certain areas, like in dark rooms and holes in the ground.
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Old 12-15-2009, 07:52 PM   #17
Rudd
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Default Re: [Map Tutorial] Adding Light Effects to your map

do that using ur groundhemi.dds mate

look at the groundhemi for existing maps to understand how it works

play around with it on other maps and you'll see how it affects the players and vehicles

for statics etc you make areas dark using lightmapping


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